Pibd-13 Kadyshev M.I. LabWork02 Base #2
@ -4,6 +4,10 @@
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное напрвление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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|
@ -37,13 +37,32 @@ public class DrawningWarPlane
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/// <summary>
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/// Ширина прорисовки самолета
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/// </summary>
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private int? _drawningWarPlaneWidth = 120;
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private readonly int _drawningWarPlaneWidth = 120;
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/// <summary>
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/// Высота прорисовки самолета
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/// </summary>
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private int? _drawningWarPlaneHeight = 140;
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private readonly int _drawningWarPlaneHeight = 140;
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/// <summary>
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/// Координаты X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координаты Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningWarPlaneHeight;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWigdth => _drawningWarPlaneWidth;
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private DrawningWarPlane() {
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_pictureHeight = null;
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_pictureWidth = null;
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@ -35,6 +35,8 @@
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buttonDown = new Button();
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buttonRight = new Button();
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buttonCreateWarPlane = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
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SuspendLayout();
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//
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@ -121,11 +123,33 @@
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buttonCreateWarPlane.UseVisualStyleBackColor = true;
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buttonCreateWarPlane.Click += buttonCreateWarPlane_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(791, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(829, 41);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(75, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += buttonStrategyStep_Click;
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//
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// FormAirFighter
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(924, 557);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateWarPlane);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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@ -149,5 +173,7 @@
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonCreateWarPlane;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -9,6 +9,7 @@ using System.Threading.Tasks;
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using System.Windows.Forms;
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using ProjectAirFighter.Drawning;
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using ProjectAirFighter.Entities;
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using ProjectAirFighter.MovementStrategy;
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namespace ProjectAirFighter
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{
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@ -18,18 +19,17 @@ namespace ProjectAirFighter
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{
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private DrawningWarPlane? _drawningWarPlane;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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//private AbstractStrategy? _strategy;
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormAirFighter()
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{
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InitializeComponent();
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//_strategy = null;
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_strategy = null;
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}
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/// <summary>
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/// Метод прорисовки
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@ -70,6 +70,8 @@ namespace ProjectAirFighter
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_drawningWarPlane.SetPictureSize(pictureBoxAirFighter.Width,
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pictureBoxAirFighter.Height);
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_drawningWarPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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private void ButtonCreate_Click(object sender, EventArgs e)
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@ -127,6 +129,41 @@ namespace ProjectAirFighter
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}
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private void buttonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningWarPlane == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetDate(new MoveableWarPlane(_drawningWarPlane), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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}
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@ -0,0 +1,123 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAirFighter.MovementStrategy;
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещенный объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public StrategyStatus GetStatus() { return _state; }
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public void SetDate(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="movementDirection">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state != StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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|
@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAirFighter.MovementStrategy;
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координаты объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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bool TryMoveObject(MovementDirection direction);
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}
|
@ -0,0 +1,34 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectAirFighter.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
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objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int x = objParams.RightBorder;
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if (x + GetStep() < FieldWidth) MoveRight();
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int y = objParams.DownBorder;
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if (y + GetStep() < FieldHeight) MoveDown();
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}
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}
|
@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
|
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using System.Threading.Tasks;
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namespace ProjectAirFighter.MovementStrategy;
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
|
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}
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}
|
@ -0,0 +1,67 @@
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using ProjectAirFighter.Drawning;
|
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
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using System.Threading.Tasks;
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|
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namespace ProjectAirFighter.MovementStrategy;
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/// <summary>
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/// класс реализация IMoveableObject с исользованием DrawningWarPlane
|
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/// </summary>
|
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public class MoveableWarPlane: IMoveableObject
|
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{
|
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/// <summary>
|
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/// Полк объекта DrawningWarPlane или его наследника
|
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/// </summary>
|
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private readonly DrawningWarPlane? _warPlane = null;
|
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|
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/// <summary>
|
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/// Конструктор
|
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/// </summary>
|
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/// <param name="warPlane">Объект класса DrawningWarPlane</param>
|
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public MoveableWarPlane(DrawningWarPlane warPlane)
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{
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_warPlane = warPlane;
|
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}
|
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|
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public ObjectParameters? GetObjectPosition {
|
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get
|
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{
|
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if (_warPlane == null || _warPlane.EntityWarPlane == null || !_warPlane.GetPosX.HasValue || !_warPlane.GetPosY.HasValue)
|
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{
|
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return null;
|
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}
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return new ObjectParameters(_warPlane.GetPosX.Value, _warPlane.GetPosY.Value, _warPlane.GetWigdth, _warPlane.GetHeight);
|
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}
|
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}
|
||||
|
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public int GetStep => (int)(_warPlane?.EntityWarPlane?.Step ?? 0);
|
||||
|
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public bool TryMoveObject(MovementDirection direction)
|
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{
|
||||
if (_warPlane == null || _warPlane.EntityWarPlane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _warPlane.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
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using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
public class ObjectParameters {
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<TargetFramework>net8.0-windows7.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
|
Loading…
Reference in New Issue
Block a user