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namespace ProjectAirFighter.Drawning;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное напрвление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System.Net.NetworkInformation;
using System.Net.Sockets;
using ProjectAirFighter.Entities;
namespace ProjectAirFighter.Drawning;
/// <summary>
/// класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAirFighter : DrawningWarPlane
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия корпуса</param>
/// <param name="rocket">Признак наличия рокет</param>
/// <param name="additionalWing">Признак наличия дополнительных крыльев</param>
//public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool additionalWing)
public DrawningAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool additionalWing) : base(120,140)
{
EntityWarPlane = new EntityAirFighter(speed, weight, bodyColor, additionalColor, rocket, additionalWing);
}
public override void DrawTransport(Graphics g)
{
if (EntityWarPlane == null || EntityWarPlane is not EntityAirFighter warPlane||!_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 3);
Pen pen_rocket = new(Color.Black);
Brush brAdd = new SolidBrush(warPlane.AdditionalColor);
//ракеты
if (warPlane.Rocket)
{
Point[] FirstRocket = { new Point(_startPosX.Value + 55, _startPosY.Value + 110), new Point(_startPosX.Value + 95, _startPosY.Value + 110),
new Point(_startPosX.Value + 105, _startPosY.Value + 115),new Point(_startPosX.Value + 95, _startPosY.Value + 120),
new Point(_startPosX.Value + 55, _startPosY.Value + 120) };
g.DrawPolygon(pen_rocket, FirstRocket);
Point[] SecondRocket = { new Point(_startPosX.Value + 55, _startPosY.Value + 30), new Point(_startPosX.Value + 95, _startPosY.Value + 30),
new Point(_startPosX.Value + 105, _startPosY.Value + 35),new Point(_startPosX.Value + 95, _startPosY.Value + 40),
new Point(_startPosX.Value + 55, _startPosY.Value + 40) };
g.DrawPolygon(pen_rocket, SecondRocket);
g.FillPolygon(brAdd, FirstRocket);
g.FillPolygon(brAdd, SecondRocket);
}
base.DrawTransport(g);
if (warPlane.AdditionalWing)
{
Point[] AddWingLower = { new Point(_startPosX.Value + 60, _startPosY.Value + 80),
new Point(_startPosX.Value + 60, _startPosY.Value + 140), new Point(_startPosX.Value + 50, _startPosY.Value + 140),
new Point(_startPosX.Value + 40, _startPosY.Value + 80) };
g.DrawPolygon(pen, AddWingLower);
Point[] AddWingUpper = { new Point(_startPosX.Value + 60, _startPosY.Value + 60), new Point(_startPosX.Value + 60, _startPosY.Value),
new Point(_startPosX.Value + 50, _startPosY.Value), new Point(_startPosX.Value + 40, _startPosY.Value + 60) };
g.DrawPolygon(pen, AddWingUpper);
g.FillPolygon(brAdd, AddWingUpper);
g.FillPolygon(brAdd, AddWingLower);
}
}
}

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using ProjectAirFighter.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.Drawning;
public class DrawningWarPlane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarPlane? EntityWarPlane { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки самолета
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки самолета
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
private readonly int _drawningWarPlaneWidth = 120;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
private readonly int _drawningWarPlaneHeight = 140;
/// <summary>
/// Координаты X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координаты Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningWarPlaneHeight;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWigdth => _drawningWarPlaneWidth;
private DrawningWarPlane() {
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningWarPlane(int speed, double weight, Color bodyColor) : this()
{
EntityWarPlane = new EntityWarPlane(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наслдеников
/// </summary>
/// <param name="drawningWarPlaneHeight">Высота прорисовки самолета</param>
/// <param name="drawningWarPlaneWidth">Ширина прорисовки самолета</param>
public DrawningWarPlane(int drawningWarPlaneWidth,int drawningWarPlaneHeight) : this()
{
_drawningWarPlaneWidth = drawningWarPlaneWidth;
_drawningWarPlaneHeight = drawningWarPlaneHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns></returns>
public bool SetPictureSize(int width, int height)
{
if (width > _drawningWarPlaneWidth && height > _drawningWarPlaneHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX.Value < 0)
{
_startPosX = 0;
}
if (_startPosY.Value < 0)
{
_startPosY = 0;
}
if (_startPosX.Value + _drawningWarPlaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningWarPlaneWidth;
}
if (_startPosY.Value + _drawningWarPlaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningWarPlaneHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
else
{
_startPosX = x;
_startPosY = y;
if (_startPosX.Value < 0)
{
_startPosX = 0;
}
if (_startPosY.Value < 0)
{
_startPosY = 0;
}
if (_startPosX + _drawningWarPlaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningWarPlaneWidth;
}
if (_startPosY + _drawningWarPlaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningWarPlaneHeight;
}
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно </returns>
public virtual bool MoveTransport(DirectionType direction)
{
if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarPlane.Step > 0)
{
_startPosX -= (int)EntityWarPlane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarPlane.Step > 0)
{
_startPosY -= (int)EntityWarPlane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarPlane.Step + _drawningWarPlaneWidth < _pictureHeight)
{
_startPosY += (int)EntityWarPlane.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarPlane.Step + _drawningWarPlaneWidth < _pictureWidth)
{
_startPosX += (int)EntityWarPlane.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityWarPlane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black, 3);
Pen pen_rocket = new(Color.Black);
//корпус
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 60, 100, 20);
Point[] body = { new Point(_startPosX.Value + 100, _startPosY.Value + 80),
new Point(_startPosX.Value + 120, _startPosY.Value + 70), new Point(_startPosX.Value + 100, _startPosY.Value + 60) };
g.DrawPolygon(pen, body);
//нижнее крыло
Point[] wingUpper = { new Point(_startPosX.Value + 80, _startPosY.Value + 80),
new Point(_startPosX.Value + 80, _startPosY.Value + 140), new Point(_startPosX.Value + 70, _startPosY.Value + 140),
new Point(_startPosX.Value + 60, _startPosY.Value + 80) };
g.DrawPolygon(pen, wingUpper);
//верхнее крыло
Point[] wingLower = { new Point(_startPosX.Value + 80, _startPosY.Value + 60), new Point(_startPosX.Value + 80, _startPosY.Value),
new Point(_startPosX.Value + 70, _startPosY.Value), new Point(_startPosX.Value + 60, _startPosY.Value + 60) };
g.DrawPolygon(pen, wingLower);
//задние крылья
//верхнее
Point[] rearWingUpper = { new Point(_startPosX.Value, _startPosY.Value + 60), new Point(_startPosX.Value, _startPosY.Value + 30),
new Point(_startPosX.Value + 25, _startPosY.Value + 50), new Point(_startPosX.Value + 25, _startPosY.Value + 60)};
g.DrawPolygon(pen, rearWingUpper);
//нижнее
Point[] rearWingLower = { new Point(_startPosX.Value, _startPosY.Value + 80),
new Point(_startPosX.Value, _startPosY.Value + 110),new Point(_startPosX.Value + 25, _startPosY.Value + 90),
new Point(_startPosX.Value + 25, _startPosY.Value + 80) };
g.DrawPolygon(pen, rearWingLower);
//залив носа
Brush brBlack = new SolidBrush(Color.Black);
g.FillPolygon(brBlack, body);
//залив корпуса
Brush br = new SolidBrush(EntityWarPlane.BodyColor);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 60, 100, 20);
g.FillPolygon(br, wingLower);
g.FillPolygon(br, wingUpper);
g.FillPolygon(br, rearWingUpper);
g.FillPolygon(br, rearWingLower);
}
}

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namespace ProjectAirFighter.Entities;
/// <summary>
/// Класс-сущность "Истребитель"
/// </summary>
public class EntityAirFighter : EntityWarPlane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rocket { get; private set; }
/// <summary>
/// Признак (опция) наличия дополнительных крыльев
/// </summary>
public bool AdditionalWing { get; private set; }
/// <summary>
/// Шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Иницифлизация полей объекта-класса истребителя
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия рокет</param>
/// <param name="additionalWing">Признак наличия дополнительных крыльев</param>
public EntityAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool additionalWing) :base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Rocket = rocket;
AdditionalWing = additionalWing;
}
}

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namespace ProjectAirFighter.Entities;
/// <summary>
/// Класс-сущность "Военный самолет"
/// </summary>
public class EntityWarPlane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rocket">Признак наличия рокет</param>
/// <param name="additionalWing">Признак наличия дополнительных крыльев</param>
public EntityWarPlane(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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namespace ProjectAirFighter
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(407, 301);
Name = "Form1";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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namespace ProjectAirFighter
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAirFighter
{
partial class FormAirFighter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirFighter = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateWarPlane = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
SuspendLayout();
//
// pictureBoxAirFighter
//
pictureBoxAirFighter.Dock = DockStyle.Fill;
pictureBoxAirFighter.Location = new Point(0, 0);
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
pictureBoxAirFighter.Size = new Size(924, 557);
pictureBoxAirFighter.TabIndex = 0;
pictureBoxAirFighter.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(0, 522);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(232, 23);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать истребитель";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(785, 510);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.ClientSizeChanged += FormAirFighter_SizeChanged;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(828, 469);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.ClientSizeChanged += FormAirFighter_SizeChanged;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(828, 510);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.ClientSizeChanged += FormAirFighter_SizeChanged;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(869, 510);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 5;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.ClientSizeChanged += FormAirFighter_SizeChanged;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateWarPlane
//
buttonCreateWarPlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateWarPlane.Location = new Point(238, 522);
buttonCreateWarPlane.Name = "buttonCreateWarPlane";
buttonCreateWarPlane.Size = new Size(232, 23);
buttonCreateWarPlane.TabIndex = 6;
buttonCreateWarPlane.Text = "Создать военный самолет";
buttonCreateWarPlane.UseVisualStyleBackColor = true;
buttonCreateWarPlane.Click += buttonCreateWarPlane_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(791, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(829, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormAirFighter
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(924, 557);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateWarPlane);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAirFighter);
Name = "FormAirFighter";
Text = "Истребитель";
SizeChanged += FormAirFighter_SizeChanged;
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAirFighter;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateWarPlane;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectAirFighter.Drawning;
using ProjectAirFighter.Entities;
using ProjectAirFighter.MovementStrategy;
namespace ProjectAirFighter
{
public partial class FormAirFighter : Form
{
private DrawningWarPlane? _drawningWarPlane;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormAirFighter()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки
/// </summary>
private void Draw()
{
if (_drawningWarPlane == null) return;
Bitmap bmp = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarPlane.DrawTransport(gr);
pictureBoxAirFighter.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningWarPlane):
_drawningWarPlane = new DrawningWarPlane(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningAirFighter):
_drawningWarPlane = new DrawningAirFighter(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningWarPlane.SetPictureSize(pictureBoxAirFighter.Width,
pictureBoxAirFighter.Height);
_drawningWarPlane.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningAirFighter));
}
private void buttonCreateWarPlane_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningWarPlane));
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningWarPlane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningWarPlane.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningWarPlane.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningWarPlane.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningWarPlane.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void FormAirFighter_SizeChanged(object sender, EventArgs e)
{
if (_drawningWarPlane == null) return;
_drawningWarPlane.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
if (_drawningWarPlane.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height))
{
Draw();
}
}
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningWarPlane == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetDate(new MoveableWarPlane(_drawningWarPlane), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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@ -0,0 +1,123 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещенный объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
public void SetDate(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int x = objParams.RightBorder;
if (x + GetStep() < FieldWidth) MoveRight();
int y = objParams.DownBorder;
if (y + GetStep() < FieldHeight) MoveDown();
}
}

View File

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,67 @@
using ProjectAirFighter.Drawning;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// класс реализация IMoveableObject с исользованием DrawningWarPlane
/// </summary>
public class MoveableWarPlane: IMoveableObject
{
/// <summary>
/// Полк объекта DrawningWarPlane или его наследника
/// </summary>
private readonly DrawningWarPlane? _warPlane = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="warPlane">Объект класса DrawningWarPlane</param>
public MoveableWarPlane(DrawningWarPlane warPlane)
{
_warPlane = warPlane;
}
public ObjectParameters? GetObjectPosition {
get
{
if (_warPlane == null || _warPlane.EntityWarPlane == null || !_warPlane.GetPosX.HasValue || !_warPlane.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_warPlane.GetPosX.Value, _warPlane.GetPosY.Value, _warPlane.GetWigdth, _warPlane.GetHeight);
}
}
public int GetStep => (int)(_warPlane?.EntityWarPlane?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_warPlane == null || _warPlane.EntityWarPlane == null)
{
return false;
}
return _warPlane.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
public class ObjectParameters {
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectAirFighter.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectAirFighter
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormAirFighter());
}
}
}

View File

@ -2,10 +2,25 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,113 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAirFighter.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirFighter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap png_clipart_arrow_computer_icons_red_arrow_down_blue_triangle {
get {
object obj = ResourceManager.GetObject("png-clipart-arrow-computer-icons-red-arrow-down-blue-triangle", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
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</xsd:element>
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<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
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<xsd:element name="resheader">
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