LabWork_02 #3
@ -32,28 +32,13 @@ namespace WarmlyShip
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return DrawMapWithObject();
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}
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private bool CanMove(Direction direction)
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private bool CanMove(Direction direction, (float Left, float Right, float Top, float Bottom) position)
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{
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for (int i = 0; i < _map.GetLength(0); ++i)
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for (int i = (int)(position.Top / _size_y); i <= (int)(position.Bottom / _size_y); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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for (int j = (int)(position.Left / _size_x); j <= (int)(position.Right / _size_x); ++j)
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{
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if (direction == Direction.Left && _drawningObject.GetCurrentPosition().Left - _drawningObject.Step < i * _size_x && _drawningObject.GetCurrentPosition().Left > i * _size_x + _size_x && _map[i,j] == _barrier)
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{
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return false;
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}
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else if (direction == Direction.Up && _drawningObject.GetCurrentPosition().Top - _drawningObject.Step < j * _size_y && _drawningObject.GetCurrentPosition().Top > j * _size_y + _size_y && _map[i, j] == _barrier)
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{
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return false;
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}
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else if (direction == Direction.Right && _drawningObject.GetCurrentPosition().Right < i * _size_x && _drawningObject.GetCurrentPosition().Right + _drawningObject.Step > i * _size_x + _size_x && _map[i, j] == _barrier)
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{
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return false;
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}
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else if (direction == Direction.Down && _drawningObject.GetCurrentPosition().Bottom < j * _size_y && _drawningObject.GetCurrentPosition().Bottom + _drawningObject.Step > j * _size_y + _size_y && _map[i, j] == _barrier)
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{
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return false;
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}
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if (i >= 0 && j >= 0 && _map[i, j] == _barrier) return false;
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}
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}
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return true;
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@ -61,13 +46,31 @@ namespace WarmlyShip
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public Bitmap MoveObject(Direction direction)
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{
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// TODO проверка, что объект может переместится в требуемомнаправлении
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if (CanMove(direction))
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(float Left, float Right, float Top, float Bottom) position = _drawningObject.GetCurrentPosition();
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if (direction == Direction.Left)
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{
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position.Left -= _drawningObject.Step;
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}
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else if (direction == Direction.Right)
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{
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position.Right += _drawningObject.Step;
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}
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else if (direction == Direction.Up)
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{
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position.Top -= _drawningObject.Step;
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}
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else if (direction == Direction.Down)
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{
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position.Bottom += _drawningObject.Step;
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}
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if (CanMove(direction, position))
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{
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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@ -77,7 +80,13 @@ namespace WarmlyShip
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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for (int i = (int)(_drawningObject.GetCurrentPosition().Top / _size_y); i <= (int)(_drawningObject.GetCurrentPosition().Bottom / _size_y); ++i)
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{
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for (int j = (int)(_drawningObject.GetCurrentPosition().Left / _size_x); j <= (int)(_drawningObject.GetCurrentPosition().Right / _size_x); ++j)
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{
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if (_map[i, j] == _barrier) return false;
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}
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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@ -117,7 +117,7 @@ namespace WarmlyShip
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _warmlyShipWidth, _startPosY + _warmlyShipHeight);
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return (_startPosX, _startPosX + _warmlyShipWidth, _startPosY, _startPosY + _warmlyShipHeight);
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}
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}
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}
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4
WarmlyShip/WarmlyShip/FormMap.Designer.cs
generated
4
WarmlyShip/WarmlyShip/FormMap.Designer.cs
generated
@ -159,7 +159,9 @@
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this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
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this.comboBoxSelectorMap.FormattingEnabled = true;
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this.comboBoxSelectorMap.Items.AddRange(new object[] {
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"Простая карта"});
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"Простая карта",
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"Вторая карта",
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"Последняя карта"});
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this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
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this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
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this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23);
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@ -75,6 +75,12 @@ namespace WarmlyShip
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case "Простая карта":
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_abstractMap = new SimpleMap();
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break;
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case "Вторая карта":
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_abstractMap = new SecondMap();
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break;
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case "Последняя карта":
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_abstractMap = new LastMap();
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break;
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}
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}
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55
WarmlyShip/WarmlyShip/LastMap.cs
Normal file
55
WarmlyShip/WarmlyShip/LastMap.cs
Normal file
@ -0,0 +1,55 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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internal class LastMap : AbstractMap
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{
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private readonly Brush barrierColor = new SolidBrush(Color.Red);
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private readonly Brush roadColor = new SolidBrush(Color.Green);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 45)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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if (x > 0 && y > 0 && x < _map.GetLength(0) - 1 && y < _map.GetLength(1) - 1)
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{
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_map[x - 1, y] = _barrier;
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_map[x + 1, y] = _barrier;
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_map[x, y - 1] = _barrier;
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_map[x, y + 1] = _barrier;
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}
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counter++;
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}
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}
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}
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}
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}
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57
WarmlyShip/WarmlyShip/SecondMap.cs
Normal file
57
WarmlyShip/WarmlyShip/SecondMap.cs
Normal file
@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace WarmlyShip
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{
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internal class SecondMap : AbstractMap
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{
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private readonly Brush barrierColor = new SolidBrush(Color.Gold);
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private readonly Brush roadColor = new SolidBrush(Color.Black);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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_map[i, _map.GetLength(1) / 2] = _barrier;
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_map[i, _map.GetLength(1) - 1] = _barrier;
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}
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[_map.GetLength(0) - 1, j] = _barrier;
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}
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while (counter < 45)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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@ -14,11 +14,11 @@ namespace WarmlyShip
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
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g.FillRectangle(barrierColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
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g.FillRectangle(roadColor, j * _size_x, i * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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Loading…
Reference in New Issue
Block a user