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@ -51,7 +51,7 @@ namespace WarmlyShip
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Shaking();
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Shaking();
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for (int i = 0; i < _setShips.Count; i++)
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for (int i = 0; i < _setShips.Count; i++)
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{
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{
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var ship = _setShips.Get(i);
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var ship = _setShips[i];
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if (ship != null)
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if (ship != null)
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{
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, ship);
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return _map.CreateMap(_pictureWidth, _pictureHeight, ship);
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@ -74,11 +74,11 @@ namespace WarmlyShip
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int j = _setShips.Count - 1;
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int j = _setShips.Count - 1;
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for (int i = 0; i < _setShips.Count; ++i)
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for (int i = 0; i < _setShips.Count; ++i)
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{
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{
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if (_setShips.Get(i) == null)
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if (_setShips[i] == null)
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{
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{
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for (; j > i; --j)
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for (; j > i; --j)
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{
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{
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var car = _setShips.Get(j);
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var car = _setShips[j];
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if (car != null)
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if (car != null)
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{
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{
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_setShips.Insert(car, i);
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_setShips.Insert(car, i);
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@ -113,12 +113,12 @@ namespace WarmlyShip
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{
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{
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for (int i = 0; i < _setShips.Count; ++i)
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for (int i = 0; i < _setShips.Count; ++i)
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{
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{
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if (_setShips.Get(i) != null )
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if (_setShips[i] != null )
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{
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{
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int temp = 0;
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int temp = 0;
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if (_setShips.Get(i).GetCurrentPosition().Bottom - _setShips.Get(i).GetCurrentPosition().Top < 75) temp = (int)(_setShips.Get(i).GetCurrentPosition().Bottom - _setShips.Get(i).GetCurrentPosition().Top);
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if (_setShips[i].GetCurrentPosition().Bottom - _setShips[i].GetCurrentPosition().Top < 75) temp = (int)(_setShips[i].GetCurrentPosition().Bottom - _setShips[i].GetCurrentPosition().Top);
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_setShips.Get(i).SetObject((_pictureWidth / _placeSizeWidth - (i % (_pictureWidth / _placeSizeWidth)) - 1) * _placeSizeWidth, (i / (_pictureWidth / _placeSizeWidth)) * _placeSizeHeight + temp, _pictureWidth, _pictureHeight);
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_setShips[i].SetObject((_pictureWidth / _placeSizeWidth - (i % (_pictureWidth / _placeSizeWidth)) - 1) * _placeSizeWidth, (i / (_pictureWidth / _placeSizeWidth)) * _placeSizeHeight + temp, _pictureWidth, _pictureHeight);
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_setShips.Get(i).DrawningObject(g);
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_setShips[i].DrawningObject(g);
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}
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}
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}
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}
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}
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}
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@ -9,17 +9,20 @@ namespace WarmlyShip
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internal class SetShipGeneric<T>
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internal class SetShipGeneric<T>
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where T : class
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where T : class
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{
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{
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private readonly T[] _places;
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private readonly List<T> _places;
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public int Count => _places.Length;
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public int Count => _places.Count;
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private readonly int _maxCount;
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public SetShipGeneric(int count)
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public SetShipGeneric(int count)
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{
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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}
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private bool CanInsert(int position)
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private bool CanInsert(int position)
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{
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{
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for (int i = position; i < _places.Length; ++i)
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for (int i = position; i < Count; ++i)
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if (_places[i] == null) return true;
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if (_places[i] == null) return true;
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return false;
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return false;
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}
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}
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@ -28,7 +31,7 @@ namespace WarmlyShip
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{
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{
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if (CanInsert(0))
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if (CanInsert(0))
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{
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{
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for (int i = _places.Length - 1; i > 0; --i)
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for (int i = Count - 1; i > 0; --i)
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{
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{
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if (_places[i] == null)
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if (_places[i] == null)
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{
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{
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@ -44,10 +47,10 @@ namespace WarmlyShip
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public int Insert(T ship, int position)
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public int Insert(T ship, int position)
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{
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{
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if (position < 0 || position > _places.Length) return 0;
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if (position < 0 || position > Count || Count == _maxCount) return 0;
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if (_places[position] != null && CanInsert(position))
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/*if (_places[position] != null && CanInsert(position))
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{
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{
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for (int i = _places.Length - 1; i > position; --i)
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for (int i = _places.Count - 1; i > position; --i)
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{
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{
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if (_places[i] == null)
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if (_places[i] == null)
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{
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{
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@ -57,6 +60,8 @@ namespace WarmlyShip
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}
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}
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}
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}
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_places[position] = ship;
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_places[position] = ship;
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return 1;*/
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_places.Insert(position, ship);
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return 1;
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return 1;
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}
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}
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@ -66,10 +71,33 @@ namespace WarmlyShip
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return 1;
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return 1;
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}
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}
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public T Get(int position)
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public T this[int position]
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{
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{
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if (position < 0 || position > _places.Length) return null;
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get
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return _places[position];
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{
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if (position < 0 || position > Count) return null;
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return _places[position];
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}
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set
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{
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Insert(value, position);
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}
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}
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public IEnumerable<T> GetShips()
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{
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foreach (var ship in _places)
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{
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if (ship != null)
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{
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yield return ship;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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}
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