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@ -43,8 +43,7 @@ namespace WarmlyShip
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public DrawningMotorShip ModifShip(int? speed = null, float? weight = null, Color? bodyColor = null, Color? dopColor = null, bool? tubes = null, bool? cistern = null)
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public DrawningMotorShip ModifShip(int? speed = null, float? weight = null, Color? bodyColor = null, Color? dopColor = null, bool? tubes = null, bool? cistern = null)
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{
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{
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EntityMotorShip motorShip = (EntityMotorShip)warmlyShip;
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return new DrawningMotorShip(speed ?? warmlyShip.Speed, weight ?? warmlyShip.Weight, bodyColor ?? warmlyShip.BodyColor, dopColor ?? ((EntityMotorShip)warmlyShip).DopColor, tubes ?? ((EntityMotorShip)warmlyShip).Tubes, cistern ?? ((EntityMotorShip)warmlyShip).Cistern);
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return new DrawningMotorShip(speed ?? warmlyShip.Speed, weight ?? warmlyShip.Weight, bodyColor ?? warmlyShip.BodyColor, dopColor ?? motorShip.DopColor, tubes ?? motorShip.Tubes, cistern ?? motorShip.Cistern);
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}
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}
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}
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}
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}
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}
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@ -17,8 +17,8 @@ namespace WarmlyShip
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public EntityWarmlyShip(int speed, float weight, Color bodyColor)
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public EntityWarmlyShip(int speed, float weight, Color bodyColor)
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{
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{
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Random random = new Random();
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Random random = new Random();
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Speed = speed <= 0 ? random.Next(50, 150) : speed;
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Speed = speed <= 0 ? random.Next(100, 300) : speed;
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Weight = weight <= 0 ? random.Next(40, 70) : weight;
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Weight = weight <= 0 ? random.Next(1000, 2000) : weight;
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BodyColor = bodyColor;
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BodyColor = bodyColor;
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}
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}
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}
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}
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@ -23,7 +23,7 @@ namespace WarmlyShip
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panelBlack.MouseDown += PanelColor_MouseDown;
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panelBlack.MouseDown += PanelColor_MouseDown;
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panelPink.MouseDown += PanelColor_MouseDown;
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panelPink.MouseDown += PanelColor_MouseDown;
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panelGreen.MouseDown += PanelColor_MouseDown;
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panelGreen.MouseDown += PanelColor_MouseDown;
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panelGreen.MouseDown += PanelColor_MouseDown;
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panelCyan.MouseDown += PanelColor_MouseDown;
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panelRed.MouseDown += PanelColor_MouseDown;
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panelRed.MouseDown += PanelColor_MouseDown;
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panelWhite.MouseDown += PanelColor_MouseDown;
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panelWhite.MouseDown += PanelColor_MouseDown;
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panelYellow.MouseDown += PanelColor_MouseDown;
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panelYellow.MouseDown += PanelColor_MouseDown;
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