import java.awt.*; public class MyMap extends AbstractMap { private Color barrierColor = Color.BLACK; private Color roadColor = Color.GRAY; @Override protected void DrawBarrierPart(Graphics2D g, int i, int j) { g.setPaint(barrierColor); g.fillRect((int)(j * _size_x), (int)(i * _size_y), (int)Math.ceil(_size_x), (int)Math.ceil(_size_y)); } @Override protected void DrawRoadPart(Graphics2D g, int i, int j) { g.setPaint(roadColor); g.fillRect((int)(j * _size_x), (int)(i * _size_y), (int)Math.ceil(_size_x), (int)Math.ceil(_size_y)); } @Override protected void GenerateMap() { _map = new int[100][100]; _size_x = (float)_width / _map.length; _size_y = (float)_height / _map[0].length; for (int i = 0; i < _map.length; ++i) { for (int j = 0; j < _map[0].length; ++j) { _map[i][j] = _freeRoad; } } for(int i = 0; i < 20; ++i) { int x = _random.nextInt(0, 100); int y = _random.nextInt(0, 100); GenerateMap(x, y, _random.nextInt(13, 23)); } } private void GenerateMap(int x, int y, int depth) { if (depth <= 0) return; boolean check = false; while (!check) { int deltaX = _random.nextInt(-1, 2); int deltaY = _random.nextInt(-1, 2); if (x + deltaX < 0 || x + deltaX >= 100) continue; if (y + deltaY < 0 || y + deltaY >= 100) continue; if (_map[y + deltaY][x + deltaX] == _barrier) depth--; x += deltaX; y += deltaY; _map[y][x] = _barrier; check = true; } GenerateMap(x, y, depth - 1); } }