import java.awt.*; import java.util.Random; public abstract class AbstractMap { private IDrawingObject _drawningObject = null; protected int[][] _map = null; protected int _width; protected int _height; protected float _size_x; protected float _size_y; protected Random _random = new Random(); protected int _freeRoad = 0; protected int _barrier = 1; public void CreateMap(int width, int height, IDrawingObject drawningObject) { _width = width; _height = height; _drawningObject = drawningObject; GenerateMap(); while (!SetObjectOnMap()) { GenerateMap(); } } private Point checkBarrier(Point leftTop, Point rightBottom) { return checkBarrier(leftTop, rightBottom, false, false, true, false); } private Point checkBarrier(Point leftTop, Point rightBottom, boolean minLeft, boolean maxLeft, boolean isTop, boolean isBottom) { Point res = new Point(-1, -1); for (int i = (int)(leftTop.y / _size_y); i <= (int)(rightBottom.y / _size_y) && i < _map.length; ++i) { for (int j = (int)(leftTop.x / _size_x); j <= (int)(rightBottom.x / _size_x) && j < _map[0].length; ++j) { if (j < 0) j = 0; if (i < 0) i = 0; if (_map[i][j] != _barrier) continue; if (res.y == -1) res = new Point(j, i); if (minLeft && res.x > j) res = new Point(j, i); if (maxLeft && res.x < j) res = new Point(j, i); if(isBottom) res = new Point(j, i); if (isTop) return new Point(j, i); } } return res; } public void MoveObject(Direction direction) { // TODO проверка, что объект может переместится в требуемом Point leftTop = _drawningObject.GetLeftTop(); Point rightBottom = _drawningObject.GetRightBottom(); float drawningWidth = rightBottom.x - leftTop.x; float drawningHeight = rightBottom.y - leftTop.y; boolean minLeft = false; boolean maxLeft = false; boolean isTop = false; boolean isBottom = false; if (direction == Direction.Left) { leftTop.x -= _drawningObject.getStep(); maxLeft = true; } if (direction == Direction.Right) { leftTop.x += _drawningObject.getStep(); minLeft = true; } if (direction == Direction.Up) { leftTop.y -= _drawningObject.getStep(); isTop = true; } if (direction == Direction.Down) { leftTop.y += _drawningObject.getStep(); isBottom = true; } rightBottom.x = leftTop.x + (int)drawningWidth; rightBottom.y = leftTop.y + (int)drawningHeight; Point currentBarrier = checkBarrier(leftTop, rightBottom, minLeft, maxLeft, isTop, isBottom); if (currentBarrier.x == -1) { _drawningObject.MoveObject(direction); } else if (direction == Direction.Left) leftTop.x = (int)((currentBarrier.x + 1) * _size_x) + 1; else if (direction == Direction.Right) leftTop.x = (int)(currentBarrier.x * _size_x) - (int)drawningWidth - 1; else if (direction == Direction.Up) leftTop.y = (int)((currentBarrier.y + 1) * _size_y) + 1; else if (direction == Direction.Down) leftTop.y = (int)(currentBarrier.y * _size_y) - (int)drawningHeight - 1; if (currentBarrier.y != -1) _drawningObject.SetObject(leftTop.x, leftTop.y, _width, _height); } private boolean SetObjectOnMap() { if (_drawningObject == null || _map == null) { return false; } int x = _random.nextInt(0, 10); int y = _random.nextInt(0, 10); _drawningObject.SetObject(x, y, _width, _height); // TODO првоерка, что объект не "накладывается" на закрытые участки Point leftTop = _drawningObject.GetLeftTop(); Point rightBottom = _drawningObject.GetRightBottom(); float drawningWidth = rightBottom.x - leftTop.x; float drawningHeight = rightBottom.y - leftTop.y; Point currentBarrier = checkBarrier(leftTop, rightBottom); int minRowIndex = _map.length; while(currentBarrier.y != -1) { minRowIndex = currentBarrier.y < minRowIndex ? currentBarrier.y : minRowIndex; leftTop.x = (int)((currentBarrier.x + 1) * _size_x) + 1; rightBottom.x = leftTop.x + (int)drawningWidth; if(rightBottom.x > _width) { leftTop.y = (int)((minRowIndex + 1) * _size_y) + 1; rightBottom.y = leftTop.y + (int)drawningHeight; leftTop.x = 0; rightBottom.x = (int)drawningWidth; minRowIndex = _map.length; } if (rightBottom.y > _height) { return false; } currentBarrier = checkBarrier(leftTop, rightBottom); } _drawningObject.SetObject((int)leftTop.x, (int)leftTop.y, _width, _height); return true; } public void DrawMapWithObject(Graphics2D gr) { if (_drawningObject == null || _map == null) { return; } for (int i = 0; i < _map.length; ++i) { for (int j = 0; j < _map[0].length; ++j) { if (_map[i][j] == _freeRoad) { DrawRoadPart(gr, i, j); } else if (_map[i][j] == _barrier) { DrawBarrierPart(gr, i, j); } } } _drawningObject.DrawningObject(gr); } protected abstract void GenerateMap(); protected abstract void DrawRoadPart(Graphics2D g, int i, int j); protected abstract void DrawBarrierPart(Graphics2D g, int i, int j); }