Добавьте файлы проекта.
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carCAR.sln
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carCAR.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.12.35506.116 d17.12
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "carCAR\ProjectSportCar.csproj", "{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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carCAR/Car.cs
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carCAR/Car.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectSportCar
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{
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public class EntitySportcar
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{
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//скорость
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public int Speed { get; private set; }
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//вес
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public double Weight { get; private set; }
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// основной цвет
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public Color BodyColor { get; private set; }
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// дополнительный цвет
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public Color AdditionalColor { get; private set; }
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// Признак наличия обвеса
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public bool BodyKit { get; private set; }
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// Признак наличия антикрыла
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public bool Wing { get; private set; }
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// Признак наличия гоночной полосы
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public bool SportLine { get; private set; }
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// Шаг перемещения автомобиля
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public double Step => Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor,
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Color additionalColor, bool bodyKit, bool wing, bool sportLine)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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Wing = wing;
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SportLine = sportLine;
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}
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}
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}
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carCAR/DirectionType.cs
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carCAR/DirectionType.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectSportCar
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{
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public enum DirectionType
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{
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Up =1,
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Down =2,
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Left =3,
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Right =4
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}
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}
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carCAR/DrawningSportcar.cs
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carCAR/DrawningSportcar.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectSportCar
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{
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public class DrawningSportcar
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{
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}
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}
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10
carCAR/ProjectSportCar.csproj
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carCAR/ProjectSportCar.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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