Добавьте файлы проекта.

This commit is contained in:
Mr-Sulfate 2025-02-15 09:13:48 +04:00
parent 6fce43b6dc
commit 342a5b4f01
5 changed files with 104 additions and 0 deletions

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carCAR.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35506.116 d17.12
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "carCAR\ProjectSportCar.csproj", "{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EC7DC4ED-8873-4E6E-9D8E-34692629D7CF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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carCAR/Car.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSportCar
{
public class EntitySportcar
{
//скорость
public int Speed { get; private set; }
//вес
public double Weight { get; private set; }
// основной цвет
public Color BodyColor { get; private set; }
// дополнительный цвет
public Color AdditionalColor { get; private set; }
// Признак наличия обвеса
public bool BodyKit { get; private set; }
// Признак наличия антикрыла
public bool Wing { get; private set; }
// Признак наличия гоночной полосы
public bool SportLine { get; private set; }
// Шаг перемещения автомобиля
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor,
Color additionalColor, bool bodyKit, bool wing, bool sportLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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carCAR/DirectionType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSportCar
{
public enum DirectionType
{
Up =1,
Down =2,
Left =3,
Right =4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectSportCar
{
public class DrawningSportcar
{
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>