2024-12-11 19:40:18 +04:00

38 lines
1.4 KiB
C#

using Unity.Lifetime;
using Unity;
using ProjectHorseRacingOrg.Repositories;
using ProjectHorseRacingOrg.Repositories.Implementations;
namespace ProjectHorseRacingOrg
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(CreateContainer().Resolve<FormHorseRacing>());
}
private static IUnityContainer CreateContainer()
{
var container = new UnityContainer();
container.RegisterType<IJockeyRepository,
JockeyRepository>(new TransientLifetimeManager());
container.RegisterType<IHorseRepository,
HorseRepository>(new TransientLifetimeManager());
container.RegisterType<IRaceRepository, RaceRepository>(new TransientLifetimeManager());
container.RegisterType<IRacingHorsesRepository,
RacingHorsesRepository>(new TransientLifetimeManager());
container.RegisterType<IRaceEntriesRepository,
RaceEntriesRepository>(new TransientLifetimeManager());
return container;
}
}
}