Добавление родителей и ввод конструкторов
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namespace ProjectBulldozer;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBulldozer
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _BulldozerWidth = 180;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _BulldozerHeight = 140;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalOtval">Признак наличия отвала спереди</param>
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/// <param name="additionalRihl">Признак наличия рыхлителя сзади</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool additionalOtval, bool additionalRihl)
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{
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EntityBulldozer = new EntityBulldozer();
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EntityBulldozer.Init(speed, weight, bodyColor, additionalColor, additionalOtval,
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additionalRihl);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
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public bool SetPictureSize(int width, int height)
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{
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if (_BulldozerWidth < width && _BulldozerHeight < height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0 || x + _BulldozerWidth > _pictureWidth || y < 0 || y + _BulldozerHeight > _pictureHeight)
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{
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_startPosX = _pictureWidth - _BulldozerWidth;
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_startPosY = _pictureHeight - _BulldozerHeight;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение
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public bool MoveTransport(DirectionType1 direction) {
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if (EntityBulldozer == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType1.Left:
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if (_startPosX.Value - EntityBulldozer.Step > 0)
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{
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_startPosX -= (int)EntityBulldozer.Step;
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}
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return true;
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//вверх
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case DirectionType1.Up:
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if (_startPosY.Value - EntityBulldozer.Step > 0)
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{
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_startPosY -= (int)EntityBulldozer.Step;
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}
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return true;
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// вправо
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case DirectionType1.Right:
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if (_startPosX + _BulldozerWidth + EntityBulldozer.Step < _pictureWidth)
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{
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_startPosX += (int)EntityBulldozer.Step;
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}
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return true;
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//вниз
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case DirectionType1.Down:
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if (_startPosY + _BulldozerHeight + EntityBulldozer.Step < _pictureHeight)
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{
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_startPosY += (int)EntityBulldozer.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBulldozer == null || !_startPosX.HasValue ||
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!_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush brush = new SolidBrush(Color.Black);
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Brush bl = new SolidBrush(EntityBulldozer.AdditionalColor);
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Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
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Brush bodyBrush2 = new SolidBrush(EntityBulldozer.AdditionalColor);
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//основное тело
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g.FillRectangle(bodyBrush, _startPosX.Value + 20, _startPosY.Value + 40, 120, 60);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 40, 120, 60);
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//Гусеницы
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Brush gg = new SolidBrush(Color.LightGray);
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g.FillEllipse(gg, _startPosX.Value + 23, _startPosY.Value + 101, 118, 35);
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g.DrawEllipse(pen, _startPosX.Value + 23, _startPosY.Value + 101, 118, 35);
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g.DrawEllipse(pen, _startPosX.Value + 26, _startPosY.Value + 103, 110, 30);
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//катки в гусеницах
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Brush gr = new SolidBrush(Color.Gray);
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g.FillEllipse(gr, _startPosX.Value + 40, _startPosY.Value + 108, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 108, 20, 20);
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g.FillEllipse(gr, _startPosX.Value + 65, _startPosY.Value + 110, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 110, 20, 20);
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g.FillEllipse(gr, _startPosX.Value + 115, _startPosY.Value + 110, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 115, _startPosY.Value + 110, 15, 15);
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g.FillEllipse(gr, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 110, 20, 20);
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//кабина водителя
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g.FillRectangle(bodyBrush2, _startPosX.Value + 20, _startPosY.Value, 40, 40);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value, 40, 40);
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//выхлопная труба
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Brush brBr = new SolidBrush(Color.Brown);
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g.FillRectangle(brBr, _startPosX.Value + 110, _startPosY.Value, 15, 40);
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g.DrawRectangle(pen, _startPosX.Value + 110, _startPosY.Value, 15, 40);
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//Brush bl = new SolidBrush(Color.LightYellow);
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/////////отвал
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///
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if (EntityBulldozer.AdditionalOtval)
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{
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Point[] Otval =
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{
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new Point(_startPosX.Value + 142, _startPosY.Value + 70),
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new Point(_startPosX.Value + 172, _startPosY.Value + 130),
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new Point(_startPosX.Value+ 142, _startPosY.Value + 130),
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};
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g.FillPolygon(bl, Otval);
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g.DrawPolygon(pen, Otval);
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}
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///рыхлитель
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if (EntityBulldozer.AdditionalRihl)
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{
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Brush black = new SolidBrush(Color.Black);
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Point[] Rihl =
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{
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new Point(_startPosX.Value + 18 , _startPosY.Value + 60),
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new Point(_startPosX.Value + 18, _startPosY.Value + 80),
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new Point(_startPosX.Value, _startPosY.Value + 120),
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};
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g.FillPolygon(black, Rihl);
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g.DrawPolygon(pen, Rihl);
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Point[] Ttt =
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{
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new Point(_startPosX.Value + 18 , _startPosY.Value + 80),
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new Point(_startPosX.Value + 18, _startPosY.Value + 120),
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new Point(_startPosX.Value, _startPosY.Value + 50),
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};
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g.FillPolygon(black, Ttt);
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g.DrawPolygon(pen, Ttt);
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}
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}
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}
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@ -1,12 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.Drawnings;
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namespace ProjectBulldozer;
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public enum DirectionType1
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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104
ProjectBulldozer/ProjectBulldozer/Drawnings/DrawingBulldozer.cs
Normal file
104
ProjectBulldozer/ProjectBulldozer/Drawnings/DrawingBulldozer.cs
Normal file
@ -0,0 +1,104 @@
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using ProjectBulldozer.Entities;
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using System.Drawing;
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namespace ProjectBulldozer.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBulldozer : DrawningBulldozerProstoy
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{
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/// <summary>
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/// конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="additionalOtval">Признак наличия отвала спереди</param>
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/// <param name="additionalRihl">Признак наличия рыхлителя сзади</param>
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public DrawningBulldozer(int speed, double weight, Color bodyColor, Color
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additionalColor, bool additionalOtval, bool additionalRihl, bool v) : base(180, 140)
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{
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EntityBulldozerProstoy = new EntityBulldozer(speed, weight, bodyColor, additionalColor, additionalOtval,
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additionalRihl);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBulldozerProstoy == null || EntityBulldozerProstoy is not EntityBulldozer Bulldozer || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(Bulldozer.BodyColor);
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Brush bodyBrush2 = new SolidBrush(Bulldozer.AdditionalColor);
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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Brush bl = new SolidBrush(Bulldozer.AdditionalColor);
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/////////отвал
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///
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if (Bulldozer.AdditionalOtval)
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{
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Point[] Otval =
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{
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new Point(_startPosX.Value + 142, _startPosY.Value + 70),
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new Point(_startPosX.Value + 172, _startPosY.Value + 130),
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new Point(_startPosX.Value+ 142, _startPosY.Value + 130),
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};
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g.FillPolygon(bl, Otval);
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g.DrawPolygon(pen, Otval);
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}
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///рыхлитель
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if (Bulldozer.AdditionalRihl)
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{
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Brush black = new SolidBrush(Color.Black);
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Point[] Rihl =
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{
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new Point(_startPosX.Value + 18 , _startPosY.Value + 60),
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new Point(_startPosX.Value + 18, _startPosY.Value + 80),
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new Point(_startPosX.Value, _startPosY.Value + 120),
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};
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g.FillPolygon(black, Rihl);
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g.DrawPolygon(pen, Rihl);
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Point[] Ttt =
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{
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new Point(_startPosX.Value + 18 , _startPosY.Value + 80),
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new Point(_startPosX.Value + 18, _startPosY.Value + 120),
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new Point(_startPosX.Value, _startPosY.Value + 50),
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};
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g.FillPolygon(black, Ttt);
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g.DrawPolygon(pen, Ttt);
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}
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}
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}
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@ -0,0 +1,234 @@
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using ProjectBulldozer.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.Drawnings;
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public class DrawningBulldozerProstoy
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozerProstoy? EntityBulldozerProstoy { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки бульдозера
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/// </summary>
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private readonly int _BulldozerWidth = 130;
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/// <summary>
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/// Высота прорисовки бульдозера
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/// </summary>
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private readonly int _BulldozerHeight = 120;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningBulldozerProstoy()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningBulldozerProstoy(int speed, double weight, Color bodyColor) : this()
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{
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EntityBulldozerProstoy = new EntityBulldozerProstoy(speed, weight, bodyColor);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="BulldozerWidth">Ширина прорисовки бульдозера</param>
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/// <param name="BulldozerHeight">Высота прорисовки бульдозера</param>
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protected DrawningBulldozerProstoy(int BulldozerWidth, int BulldozerHeight) : this()
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{
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_BulldozerWidth = BulldozerWidth;
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_BulldozerHeight = BulldozerHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя
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public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
if (_BulldozerWidth < width && _BulldozerHeight < height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (x < 0 || x + _BulldozerWidth > _pictureWidth || y < 0 || y + _BulldozerHeight > _pictureHeight)
|
||||
{
|
||||
_startPosX = _pictureWidth - _BulldozerWidth;
|
||||
_startPosY = _pictureHeight - _BulldozerHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
|
||||
if (EntityBulldozerProstoy == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityBulldozerProstoy.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityBulldozerProstoy.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityBulldozerProstoy.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityBulldozerProstoy.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _BulldozerWidth + EntityBulldozerProstoy.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityBulldozerProstoy.Step;
|
||||
}
|
||||
return true;
|
||||
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _BulldozerHeight + EntityBulldozerProstoy.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityBulldozerProstoy.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBulldozerProstoy == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush brush = new SolidBrush(Color.Black);
|
||||
Brush bodyBrush = new SolidBrush(EntityBulldozerProstoy.BodyColor);
|
||||
|
||||
|
||||
//основное тело
|
||||
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value + 35, 120, 60);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 35, 120, 60);
|
||||
|
||||
|
||||
|
||||
//Гусеницы
|
||||
Brush gg = new SolidBrush(Color.LightGray);
|
||||
g.FillEllipse(gg, _startPosX.Value + 13, _startPosY.Value + 96, 118, 35);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 13, _startPosY.Value + 96, 118, 35);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 16, _startPosY.Value + 98, 110, 30);
|
||||
|
||||
//катки в гусеницах
|
||||
Brush gr = new SolidBrush(Color.Gray);
|
||||
g.FillEllipse(gr, _startPosX.Value + 30, _startPosY.Value + 104, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 104, 20, 20);////
|
||||
|
||||
|
||||
g.FillEllipse(gr, _startPosX.Value + 55, _startPosY.Value + 105, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 55, _startPosY.Value + 105, 20, 20);
|
||||
|
||||
g.FillEllipse(gr, _startPosX.Value + 105, _startPosY.Value + 105, 15, 15);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 105, _startPosY.Value + 105, 15, 15);
|
||||
|
||||
g.FillEllipse(gr, _startPosX.Value + 80, _startPosY.Value + 105, 20, 20);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 105, 20, 20);
|
||||
|
||||
//кабина водителя
|
||||
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value, 40, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value, 40, 40);
|
||||
|
||||
|
||||
//выхлопная труба
|
||||
Brush brBr = new SolidBrush(Color.Brown);
|
||||
|
||||
g.FillRectangle(brBr, _startPosX.Value + 100, _startPosY.Value, 15, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 100, _startPosY.Value, 15, 40);
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,20 +1,11 @@
|
||||
|
||||
namespace ProjectBulldozer;
|
||||
namespace ProjectBulldozer.Entities;
|
||||
|
||||
public class EntityBulldozer
|
||||
public class EntityBulldozer : EntityBulldozerProstoy
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
public EntityBulldozer(int speed, double weight, Color bodyColor) : base(speed, weight, bodyColor)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -28,10 +19,8 @@ public class EntityBulldozer
|
||||
/// </summary>
|
||||
public bool AdditionalRihl { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
@ -41,12 +30,9 @@ public class EntityBulldozer
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="additionalOtval">Признак наличия отвала спереди</param>
|
||||
/// <param name="additionalRihl">Признак наличия рыхлителя сзади</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool additionalOtval, bool additionalRihl)
|
||||
public EntityBulldozer(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool additionalOtval, bool additionalRihl) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
AdditionalOtval = additionalOtval;
|
||||
AdditionalRihl = additionalRihl;
|
@ -0,0 +1,41 @@
|
||||
namespace ProjectBulldozer.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бульдозер простой"
|
||||
/// </summary>
|
||||
public class EntityBulldozerProstoy
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityBulldozerProstoy(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -34,6 +34,7 @@
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateBulldozerProstoy = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +52,9 @@
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 511);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.Size = new Size(231, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.Text = "Создать бульозер с доп.";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreateBulldozer_Click;
|
||||
//
|
||||
@ -105,9 +106,21 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBulldozerProstoy
|
||||
//
|
||||
buttonCreateBulldozerProstoy.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBulldozerProstoy.Location = new Point(274, 511);
|
||||
buttonCreateBulldozerProstoy.Name = "buttonCreateBulldozerProstoy";
|
||||
buttonCreateBulldozerProstoy.Size = new Size(231, 29);
|
||||
buttonCreateBulldozerProstoy.TabIndex = 6;
|
||||
buttonCreateBulldozerProstoy.Text = "Создать простой бульдозер";
|
||||
buttonCreateBulldozerProstoy.UseVisualStyleBackColor = true;
|
||||
buttonCreateBulldozerProstoy.Click += buttonCreateBulldozerProstoy_Click;
|
||||
//
|
||||
// FormBulldozer
|
||||
//
|
||||
ClientSize = new Size(899, 552);
|
||||
Controls.Add(buttonCreateBulldozerProstoy);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
@ -128,5 +141,6 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateBulldozerProstoy;
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectBulldozer.Drawnings;
|
||||
|
||||
namespace ProjectBulldozer
|
||||
{
|
||||
@ -15,7 +16,7 @@ namespace ProjectBulldozer
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningBulldozer? _drawningBulldozer;
|
||||
private DrawningBulldozerProstoy? _drawningBulldozerProstoy;
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
@ -28,34 +29,61 @@ namespace ProjectBulldozer
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBulldozer == null)
|
||||
if (_drawningBulldozerProstoy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBulldozer.Width,
|
||||
pictureBoxBulldozer.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBulldozer.DrawTransport(gr);
|
||||
_drawningBulldozerProstoy.DrawTransport(gr);
|
||||
pictureBoxBulldozer.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// создеание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBulldozerProstoy):
|
||||
_drawningBulldozerProstoy = new DrawningBulldozerProstoy(random.Next(100, 300),random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningBulldozer):
|
||||
_drawningBulldozerProstoy = new DrawningBulldozer(random.Next(100,300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawningBulldozerProstoy.SetPictureSize(pictureBoxBulldozer.Width,pictureBoxBulldozer.Height);
|
||||
_drawningBulldozerProstoy.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать бульдозер с доп."
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBulldozer_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBulldozer = new DrawningBulldozer();
|
||||
|
||||
_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBulldozer));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать обычный бульдозер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateBulldozerProstoy_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBulldozerProstoy));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -63,7 +91,7 @@ namespace ProjectBulldozer
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBulldozer == null)
|
||||
if (_drawningBulldozerProstoy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -73,19 +101,19 @@ namespace ProjectBulldozer
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningBulldozer.MoveTransport(DirectionType1.Up);
|
||||
_drawningBulldozerProstoy.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningBulldozer.MoveTransport(DirectionType1.Down);
|
||||
_drawningBulldozerProstoy.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningBulldozer.MoveTransport(DirectionType1.Left);
|
||||
_drawningBulldozerProstoy.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningBulldozer.MoveTransport(DirectionType1.Right);
|
||||
_drawningBulldozerProstoy.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -94,6 +122,6 @@ namespace ProjectBulldozer
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user