diff --git a/Cruiser/DrawingCruiser.cs b/Cruiser/Drawing/DrawingCruiser.cs
similarity index 57%
rename from Cruiser/DrawingCruiser.cs
rename to Cruiser/Drawing/DrawingCruiser.cs
index cec146d..9206af7 100644
--- a/Cruiser/DrawingCruiser.cs
+++ b/Cruiser/Drawing/DrawingCruiser.cs
@@ -1,17 +1,18 @@
-using System;
+using Cruiser.Entities;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
-namespace Cruiser
+namespace Cruiser.Drawing
{
public class DrawingCruiser
{
///
/// Класс-сущность
///
- public EntityCruiser? EntityCruiser { get; private set; }
+ public EntityCruiser? EntityCruiser { get; set; }
///
/// Ширина окна
///
@@ -23,11 +24,11 @@ namespace Cruiser
///
/// Левая координата прорисовки Крейсера
///
- private static int _startPosX;
+ protected static int _startPosX;
///
/// Верхняя кооридната прорисовки Крейсера
///
- private static int _startPosY;
+ protected static int _startPosY;
///
/// Ширина прорисовки Крейсера
///
@@ -37,56 +38,59 @@ namespace Cruiser
///
private readonly int _cruiserHeight = 60;
///
- /// Цвет для палубы
+ /// Координата X объекта
///
- public Color PalubaColor { get; private set; }
+ public int GetPosX => _startPosX;
///
- /// Цвет для элементов
+ /// Координата Y объекта
///
- public Color ElementsColor { get; private set; }
+ public int GetPosY => _startPosY;
///
- /// Цвет для дополнений
+ /// Ширина объекта
///
- public Color DopColor { get; private set; }
+ public int GetWidth => _cruiserWidth;
///
- /// Шахты
+ /// Высота объекта
///
- public bool Mines { get; private set; }
+ public int GetHeight => _cruiserHeight;
///
- /// Верт. площадка
- ///
- public bool HelicopPad { get; private set; }
- ///
- /// Инициализация свойств
+ /// Конструктор
///
/// Скорость
/// Вес автомобиля
/// Основной цвет
/// Элементов цвет
- /// Дополнений цвет
- /// Признак наличия ракетных шахт
- /// Признак наличия вертолётной площадки
/// Ширина картинки
/// Высота картинки
- /// true - объект создан, false - проверка не пройдена,
- ///нельзя создать объект в этих размерах
- public bool Init(int speed, double weight, Color bodyColor, Color secColor, Color dopColor, bool rocketMines, bool helipad, int width, int height)
+ public DrawingCruiser(int speed, double weight, Color bodyColor, Color secColor, int width, int height)
{
- if (width < _cruiserWidth || height < _cruiserHeight)
+ if (width < _cruiserWidth || height < _cruiserHeight)
{
_pictureHeight = _cruiserHeight + 100;
_pictureWidth = _cruiserWidth + 100;
}
_pictureWidth = width;
_pictureHeight = height;
- PalubaColor = bodyColor;
- ElementsColor = secColor;
- DopColor = dopColor;
- Mines = rocketMines;
- HelicopPad = helipad;
- EntityCruiser = new EntityCruiser();
- EntityCruiser.Init(speed, weight, bodyColor, secColor, rocketMines, helipad);
- return true;
+ EntityCruiser = new EntityCruiser(speed, weight, bodyColor, secColor);
+ }
+ ///
+ /// Конструктор
+ ///
+ /// Скорость
+ /// Вес автомобиля
+ /// Основной цвет
+ /// Элементов цвет
+ /// Ширина картинки
+ /// Высота картинки
+ /// Ширина прорисовки крейсера
+ /// Высота прорисовки крейсера
+ public DrawingCruiser(int speed, double weight, Color bodyColor, Color secColor, int width, int height, int cruiserWidth, int cruiserHeight)
+ {
+ _pictureWidth = width;
+ _pictureHeight = height;
+ _cruiserHeight = cruiserHeight;
+ _cruiserWidth = cruiserWidth;
+ EntityCruiser = new EntityCruiser(speed, weight, bodyColor, secColor);
}
///
/// Установка позиции
@@ -95,24 +99,47 @@ namespace Cruiser
/// Координата Y
public void SetPosition(int x, int y)
{
- if (x < 0 || y < 0)
+ if (x < 0 || y < 0)
+ {
+ return;
+ }
+ if (x > _pictureWidth || y > _pictureHeight)
{
return;
}
- if (x > _pictureWidth || y > _pictureHeight)
- {
- return;
- }
_startPosX = x;
_startPosY = y;
}
///
+ /// Проверка, что объект может переместится по указанному направлению
+ ///
+ /// Направление
+ /// true - можно переместится по указанному направлению
+ public bool CanMove(Direction direction)
+ {
+ if (EntityCruiser == null)
+ {
+ return false;
+ }
+ return direction switch
+ {
+ //влево
+ Direction.Left => _startPosX - EntityCruiser.Step > 0,
+ //вверх
+ Direction.Up => _startPosY - EntityCruiser.Step > 0,
+ // вправо
+ Direction.Right => _startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth,
+ //вниз
+ Direction.Down => _startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight,
+ };
+ }
+ ///
/// Изменение направления перемещения
///
/// Направление
public void MoveTransport(Direction direction)
{
- if (EntityCruiser == null)
+ if (!CanMove(direction) || EntityCruiser == null)
{
return;
}
@@ -120,41 +147,30 @@ namespace Cruiser
{
//влево
case Direction.Left:
- if (_startPosX - EntityCruiser.Step > 0)
- {
- _startPosX -= (int)EntityCruiser.Step;
- }
+ _startPosX -= (int)EntityCruiser.Step;
break;
//вверх
case Direction.Up:
- if (_startPosY - EntityCruiser.Step > 0)
- {
- _startPosY -= (int)EntityCruiser.Step;
- }
+ _startPosY -= (int)EntityCruiser.Step;
break;
// вправо
case Direction.Right:
- if (_startPosX + EntityCruiser.Step < _pictureWidth - _cruiserWidth)
- {
- _startPosX += (int)EntityCruiser.Step;
- }
+ _startPosX += (int)EntityCruiser.Step;
break;
//вниз
case Direction.Down:
- if (_startPosY + EntityCruiser.Step < _pictureHeight - _cruiserHeight)
- {
- _startPosY += (int)EntityCruiser.Step;
- }
+ _startPosY += (int)EntityCruiser.Step;
break;
}
}
-
-
+
+
+
///
/// Прорисовка объекта
///
///
- public void DrawTransport(Graphics g)
+ public virtual void DrawTransport(Graphics g)
{
if (EntityCruiser == null)
{
@@ -169,10 +185,10 @@ namespace Cruiser
new Point(_startPosX + 110,_startPosY + 60),
new Point(_startPosX + 10,_startPosY + 60)
};
- Brush brush = new SolidBrush(PalubaColor);
+ Brush brush = new SolidBrush(EntityCruiser.BodyColor);
g.FillPolygon(brush, Paluba);
// элементы
- Point[] Elements = new Point[8]
+ Point[] Elements = new Point[8]
{
new Point(_startPosX + 50,_startPosY + 20),
new Point(_startPosX + 70,_startPosY + 20),
@@ -183,27 +199,13 @@ namespace Cruiser
new Point(_startPosX + 70,_startPosY + 40),
new Point(_startPosX + 50,_startPosY + 40),
};
- Brush brushElem = new SolidBrush(ElementsColor);
+ Brush brushElem = new SolidBrush(EntityCruiser.SecondColor);
g.FillPolygon(brushElem, Elements);
g.FillEllipse(brushElem, _startPosX + 100, _startPosY + 20, 20, 20);
// турбины
Brush Turbins = new SolidBrush(Color.Black);
g.FillRectangle(Turbins, _startPosX, _startPosY + 10, 10, 20);
g.FillRectangle(Turbins, _startPosX, _startPosY + 35, 10, 20);
- // шахты
- if (Mines)
- {
- Brush DopBrush = new SolidBrush(DopColor);
- g.FillRectangle(DopBrush, _startPosX + 15, _startPosY + 10, 10, 15);
- g.FillRectangle(DopBrush, _startPosX + 30, _startPosY + 10, 10, 15);
- }
- // верт площадка
- if (HelicopPad)
- {
- Brush DopBrush = new SolidBrush(DopColor);
- g.FillEllipse(DopBrush, _startPosX + 15, _startPosY + 25, 25, 25);
- }
}
-
}
}
diff --git a/Cruiser/Drawing/DrawingProCruiser.cs b/Cruiser/Drawing/DrawingProCruiser.cs
new file mode 100644
index 0000000..6ba87f2
--- /dev/null
+++ b/Cruiser/Drawing/DrawingProCruiser.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Cruiser.Entities;
+
+namespace Cruiser.Drawing
+{
+ public class DrawingProCruiser : DrawingCruiser
+ {
+ public DrawingProCruiser(int speed, double weight, Color bodyColor, Color secColor, Color elemColor, bool rocketMines, bool helipad, int width, int height) :
+ base (speed, weight, bodyColor, secColor, width, height, 150, 60)
+ {
+ if (EntityCruiser != null)
+ {
+ EntityCruiser = new EntityProCruiser(speed, weight, bodyColor, secColor, elemColor, rocketMines, helipad);
+ }
+ }
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityCruiser is not EntityProCruiser cruiser)
+ {
+ return;
+ }
+ base.DrawTransport(g);
+ Brush DopBrush = new SolidBrush(cruiser.ElementsColor);
+ // шахты
+ if (cruiser.RocketMines)
+ {
+ g.FillRectangle(DopBrush, _startPosX + 15, _startPosY + 10, 10, 15);
+ g.FillRectangle(DopBrush, _startPosX + 30, _startPosY + 10, 10, 15);
+ }
+ // верт площадка
+ if (cruiser.Helipad)
+ {
+ g.FillEllipse(DopBrush, _startPosX + 15, _startPosY + 25, 25, 25);
+ }
+ }
+ }
+}
diff --git a/Cruiser/EntityCruiser.cs b/Cruiser/Entities/EntityCruiser.cs
similarity index 61%
rename from Cruiser/EntityCruiser.cs
rename to Cruiser/Entities/EntityCruiser.cs
index 6566ecf..6e4dbd8 100644
--- a/Cruiser/EntityCruiser.cs
+++ b/Cruiser/Entities/EntityCruiser.cs
@@ -4,8 +4,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
-namespace Cruiser
+namespace Cruiser.Entities
{
+ ///
+ /// Класс-сущность "Крейсер"
+ ///
public class EntityCruiser
{
///
@@ -25,14 +28,6 @@ namespace Cruiser
///
public Color SecondColor { get; private set; }
///
- /// Признак (опция) наличия ракетных шахт
- ///
- public bool RocketMines { get; private set; }
- ///
- /// Признак (опция) наличия вертолётной площадки
- ///
- public bool Helipad { get; private set; }
- ///
/// Шаг перемещения Крейсера
///
public double Step => (double)Speed * 100 / Weight;
@@ -40,16 +35,12 @@ namespace Cruiser
/// Вес Крейсера
/// Основной цвет
/// Второстепенный цвет
- /// Признак наличия ракетных шахт
- /// Признак наличия вертолётной площадки
- public void Init(int speed, double weight, Color bodyColor, Color secColor, bool rocketMines, bool helipad)
+ public EntityCruiser(int speed, double weight, Color bodyColor, Color secColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
SecondColor = secColor;
- RocketMines = rocketMines;
- Helipad = helipad;
}
}
}
diff --git a/Cruiser/Entities/EntityProCruiser.cs b/Cruiser/Entities/EntityProCruiser.cs
new file mode 100644
index 0000000..6cd23d6
--- /dev/null
+++ b/Cruiser/Entities/EntityProCruiser.cs
@@ -0,0 +1,41 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.Entities
+{
+ public class EntityProCruiser : EntityCruiser
+ {
+ ///
+ /// Элементов цвет
+ ///
+ public Color ElementsColor { get; private set; }
+ ///
+ /// Признак (опция) наличия ракетных шахт
+ ///
+ public bool RocketMines { get; private set; }
+ ///
+ /// Признак (опция) наличия вертолётной площадки
+ ///
+ public bool Helipad { get; private set; }
+ ///
+ /// Инициализация полей объекта-класса спортивного крейсера
+ ///
+ /// Скорость
+ /// Вес Крейсера
+ /// Основной цвет
+ /// Второстепенный цвет
+ /// Элементов цвет
+ /// Признак наличия ракетных шахт
+ /// Признак наличия вертолётной площадки
+ public EntityProCruiser(int speed, double weight, Color bodyColor, Color secColor, Color elemColor, bool rocketMines, bool helipad) :
+ base(speed, weight, bodyColor, secColor)
+ {
+ RocketMines = rocketMines;
+ Helipad = helipad;
+ ElementsColor = elemColor;
+ }
+}
+}
diff --git a/Cruiser/FormCruiser.Designer.cs b/Cruiser/FormCruiser.Designer.cs
index fb2e247..2c2f206 100644
--- a/Cruiser/FormCruiser.Designer.cs
+++ b/Cruiser/FormCruiser.Designer.cs
@@ -29,11 +29,14 @@
private void InitializeComponent()
{
pictureBoxCruiser = new PictureBox();
- buttonCreate = new Button();
+ buttonCreateLiner = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonUp = new Button();
+ buttonCreateProLiner = new Button();
+ comboBoxStrategy = new ComboBox();
+ ButtonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
@@ -46,15 +49,15 @@
pictureBoxCruiser.TabIndex = 0;
pictureBoxCruiser.TabStop = false;
//
- // buttonCreate
+ // buttonCreateLiner
//
- buttonCreate.Location = new Point(12, 402);
- buttonCreate.Name = "buttonCreate";
- buttonCreate.Size = new Size(125, 36);
- buttonCreate.TabIndex = 1;
- buttonCreate.Text = "Создать";
- buttonCreate.UseVisualStyleBackColor = true;
- buttonCreate.Click += buttonCreate_Click;
+ buttonCreateLiner.Location = new Point(12, 396);
+ buttonCreateLiner.Name = "buttonCreateLiner";
+ buttonCreateLiner.Size = new Size(125, 48);
+ buttonCreateLiner.TabIndex = 1;
+ buttonCreateLiner.Text = "Создать Лайнер";
+ buttonCreateLiner.UseVisualStyleBackColor = true;
+ buttonCreateLiner.Click += buttonCreateLiner_Click;
//
// buttonRight
//
@@ -100,16 +103,49 @@
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
+ // buttonCreateProLiner
+ //
+ buttonCreateProLiner.Location = new Point(143, 396);
+ buttonCreateProLiner.Name = "buttonCreateProLiner";
+ buttonCreateProLiner.Size = new Size(125, 48);
+ buttonCreateProLiner.TabIndex = 6;
+ buttonCreateProLiner.Text = "Создать Лютый Лайнер";
+ buttonCreateProLiner.UseVisualStyleBackColor = true;
+ buttonCreateProLiner.Click += buttonCreateProLiner_Click;
+ //
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
+ comboBoxStrategy.Location = new Point(667, 12);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(121, 23);
+ comboBoxStrategy.TabIndex = 7;
+ //
+ // ButtonStep
+ //
+ ButtonStep.Location = new Point(713, 41);
+ ButtonStep.Name = "ButtonStep";
+ ButtonStep.Size = new Size(75, 23);
+ ButtonStep.TabIndex = 8;
+ ButtonStep.Text = "Шаг";
+ ButtonStep.UseVisualStyleBackColor = true;
+ ButtonStep.Click += ButtonStep_Click;
+ //
// FormCruiser
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
+ Controls.Add(ButtonStep);
+ Controls.Add(comboBoxStrategy);
+ Controls.Add(buttonCreateProLiner);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
- Controls.Add(buttonCreate);
+ Controls.Add(buttonCreateLiner);
Controls.Add(pictureBoxCruiser);
Name = "FormCruiser";
Text = "Cruiser";
@@ -120,10 +156,13 @@
#endregion
private PictureBox pictureBoxCruiser;
- private Button buttonCreate;
+ private Button buttonCreateLiner;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonUp;
+ private Button buttonCreateProLiner;
+ private ComboBox comboBoxStrategy;
+ private Button ButtonStep;
}
}
\ No newline at end of file
diff --git a/Cruiser/FormCruiser.cs b/Cruiser/FormCruiser.cs
index b6e285e..91f29d1 100644
--- a/Cruiser/FormCruiser.cs
+++ b/Cruiser/FormCruiser.cs
@@ -1,4 +1,7 @@
using System;
+using Cruiser.Drawing;
+using Cruiser.Entities;
+using Cruiser.MovementStrategy;
namespace Cruiser
{
@@ -10,6 +13,10 @@ namespace Cruiser
///
private DrawingCruiser? _drawningCruiser;
///
+ ///
+ ///
+ private AbstractStrategy? _abstractStrategy;
+ ///
///
///
public FormCruiser()
@@ -36,6 +43,11 @@ namespace Cruiser
}
+ ///
+ ///
+ ///
+ ///
+ ///
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningCruiser == null)
@@ -60,17 +72,70 @@ namespace Cruiser
}
Draw();
}
- private void buttonCreate_Click(object sender, EventArgs e)
+ ///
+ /// ""
+ ///
+ ///
+ ///
+ private void ButtonStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningCruiser == null)
+ {
+ return;
+ }
+ if (comboBoxStrategy.Enabled)
+ {
+ _abstractStrategy = comboBoxStrategy.SelectedIndex
+ switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_abstractStrategy == null)
+ {
+ return;
+ }
+ _abstractStrategy.SetData(new
+ DrawningObjectCar(_drawningCruiser), pictureBoxCruiser.Width,
+ pictureBoxCruiser.Height);
+ comboBoxStrategy.Enabled = false;
+ }
+ if (_abstractStrategy == null)
+ {
+ return;
+ }
+ _abstractStrategy.MakeStep();
+ Draw();
+ if (_abstractStrategy.GetStatus() == Status.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _abstractStrategy = null;
+ }
+ }
+ private void buttonCreateLiner_Click(object sender, EventArgs e)
{
Random random = new();
- _drawningCruiser = new DrawingCruiser();
- _drawningCruiser.Init(random.Next(100, 300),
+ _drawningCruiser = new DrawingCruiser(random.Next(100, 300),
+ random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
+ pictureBoxCruiser.Width,
+ pictureBoxCruiser.Height);
+ _drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ Draw();
+ }
+
+ private void buttonCreateProLiner_Click(object sender, EventArgs e)
+ {
+ Random random = new();
+ _drawningCruiser = new DrawingProCruiser(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- Convert.ToBoolean(random.Next(0, 2)),
- Convert.ToBoolean(random.Next(0, 2)),
+ Convert.ToBoolean(random.Next(1, 2)),
+ Convert.ToBoolean(random.Next(1, 2)),
pictureBoxCruiser.Width,
pictureBoxCruiser.Height);
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
diff --git a/Cruiser/MovementStrategy/AbstractStrategy.cs b/Cruiser/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..d5730f4
--- /dev/null
+++ b/Cruiser/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,138 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Cruiser.Drawing;
+
+namespace Cruiser.MovementStrategy
+{
+ ///
+ /// Класс-стратегия перемещения объекта
+ ///
+ public abstract class AbstractStrategy
+ {
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private Status _state = Status.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ public Status GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObject, int width, int height)
+ {
+ if (moveableObject == null)
+ {
+ _state = Status.NotInit;
+ return;
+ }
+ _state = Status.InProgress;
+ _moveableObject = moveableObject;
+ FieldWidth = width;
+ FieldHeight = height;
+ }
+ ///
+ /// Шаг перемещения
+ ///
+ public void MakeStep()
+ {
+ if (_state != Status.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = Status.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения (true - удалось переместиться, false -
+ /// неудача)
+ protected bool MoveLeft() => MoveTo(Direction.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения (true - удалось переместиться,
+ ///false - неудача)
+ protected bool MoveRight() => MoveTo(Direction.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения (true - удалось переместиться,
+ ///false - неудача)
+ protected bool MoveUp() => MoveTo(Direction.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения (true - удалось переместиться,
+ ///false - неудача)
+ protected bool MoveDown() => MoveTo(Direction.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != Status.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемом направлении
+ ///
+ /// Направление
+ /// Результат попытки (true - удалось переместиться, false -
+ /// неудача)
+ private bool MoveTo(Direction direction)
+ {
+ if (_state != Status.InProgress)
+ {
+ return false;
+ }
+ if (_moveableObject?.CheckCanMove(direction) ?? false)
+ {
+ _moveableObject.MoveObject(direction);
+ return true;
+ }
+ return false;
+ }
+ }
+}
diff --git a/Cruiser/MovementStrategy/DrawingObjectCruiser.cs b/Cruiser/MovementStrategy/DrawingObjectCruiser.cs
new file mode 100644
index 0000000..b48e40d
--- /dev/null
+++ b/Cruiser/MovementStrategy/DrawingObjectCruiser.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Cruiser.Drawing;
+
+namespace Cruiser.MovementStrategy
+{
+ ///
+ /// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
+ ///
+ public class DrawningObjectCar : IMoveableObject
+ {
+ private readonly DrawingCruiser? _drawningCruiser = null;
+ public DrawningObjectCar(DrawingCruiser drawningCar)
+ {
+ _drawningCruiser = drawningCar;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_drawningCruiser == null || _drawningCruiser.EntityCruiser ==
+ null)
+ {
+ return null;
+ }
+ return new ObjectParameters(_drawningCruiser.GetPosX,
+ _drawningCruiser.GetPosY, _drawningCruiser.GetWidth, _drawningCruiser.GetHeight);
+ }
+ }
+ public int GetStep => (int)(_drawningCruiser?.EntityCruiser?.Step ?? 0);
+ public bool CheckCanMove(Direction direction) =>
+ _drawningCruiser?.CanMove(direction) ?? false;
+ public void MoveObject(Direction direction) =>
+ _drawningCruiser?.MoveTransport(direction);
+ }
+
+}
diff --git a/Cruiser/MovementStrategy/IMoveableObject.cs b/Cruiser/MovementStrategy/IMoveableObject.cs
new file mode 100644
index 0000000..b2da552
--- /dev/null
+++ b/Cruiser/MovementStrategy/IMoveableObject.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Cruiser.Drawing;
+namespace Cruiser.MovementStrategy
+{
+ public interface IMoveableObject
+ {
+ ///
+ /// Получение координаты X объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Проверка, можно ли переместиться по нужному направлению
+ ///
+ ///
+ ///
+ bool CheckCanMove(Direction direction);
+ ///
+ /// Изменение направления пермещения объекта
+ ///
+ /// Направление
+ void MoveObject(Direction direction);
+ }
+}
diff --git a/Cruiser/MovementStrategy/MoveToBorder.cs b/Cruiser/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..4770162
--- /dev/null
+++ b/Cruiser/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,56 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy
+{
+ public class MoveToBorder : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.RightBorder <= FieldWidth &&
+ objParams.RightBorder + GetStep() >= FieldWidth &&
+ objParams.DownBorder <= FieldHeight &&
+ objParams.DownBorder + GetStep() >= FieldHeight;
+ }
+ protected override void MoveToTarget()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ var diffX = objParams.RightBorder - FieldWidth;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ var diffY = objParams.DownBorder - FieldHeight;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+}
diff --git a/Cruiser/MovementStrategy/MoveToCenter.cs b/Cruiser/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..2f54867
--- /dev/null
+++ b/Cruiser/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy
+{
+ public class MoveToCenter : AbstractStrategy
+ {
+ protected override bool IsTargetDestinaion()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
+ objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
+ objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+ }
+ protected override void MoveToTarget()
+ {
+ var objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+ var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+ }
+
+}
diff --git a/Cruiser/MovementStrategy/ObjectParametrs.cs b/Cruiser/MovementStrategy/ObjectParametrs.cs
new file mode 100644
index 0000000..aaca635
--- /dev/null
+++ b/Cruiser/MovementStrategy/ObjectParametrs.cs
@@ -0,0 +1,58 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy
+{
+ ///
+ /// Параметры-координаты объекта
+ ///
+ public class ObjectParameters
+ {
+ private readonly int _x;
+ private readonly int _y;
+ private readonly int _width;
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина
+ /// Высота
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+ }
+
+}
diff --git a/Cruiser/MovementStrategy/Status.cs b/Cruiser/MovementStrategy/Status.cs
new file mode 100644
index 0000000..00d259e
--- /dev/null
+++ b/Cruiser/MovementStrategy/Status.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Cruiser.MovementStrategy
+{
+ ///
+ /// Статус выполнения операции перемещения
+ ///
+ public enum Status
+ {
+ NotInit,
+ InProgress,
+ Finish
+ }
+}