Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
08e784d05a | |||
8b84170cd0 |
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34024.191
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cruiser", "Cruiser.csproj", "{756E194C-4DC4-4A91-A93C-3E903FABED76}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cruiser", "Cruiser.csproj", "{4B55C43E-7DDF-4DA6-A186-7244085169A8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{756E194C-4DC4-4A91-A93C-3E903FABED76}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{756E194C-4DC4-4A91-A93C-3E903FABED76}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{756E194C-4DC4-4A91-A93C-3E903FABED76}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{756E194C-4DC4-4A91-A93C-3E903FABED76}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4B55C43E-7DDF-4DA6-A186-7244085169A8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4B55C43E-7DDF-4DA6-A186-7244085169A8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4B55C43E-7DDF-4DA6-A186-7244085169A8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4B55C43E-7DDF-4DA6-A186-7244085169A8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {034E99D7-3DC1-49BB-86DA-3314CC18DE34}
|
||||
SolutionGuid = {45C16C6A-A71C-4A65-8704-F821496C7C82}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
28
Cruiser/Direction.cs
Normal file
28
Cruiser/Direction.cs
Normal file
@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Cruiser
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{
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public enum Direction
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
|
211
Cruiser/Drawing/DrawingCruiser.cs
Normal file
211
Cruiser/Drawing/DrawingCruiser.cs
Normal file
@ -0,0 +1,211 @@
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using Cruiser.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||
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namespace Cruiser.Drawing
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||||
{
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public class DrawingCruiser
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCruiser? EntityCruiser { get; set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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||||
/// <summary>
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/// Левая координата прорисовки Крейсера
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/// </summary>
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||||
protected static int _startPosX;
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||||
/// <summary>
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||||
/// Верхняя кооридната прорисовки Крейсера
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/// </summary>
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||||
protected static int _startPosY;
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||||
/// <summary>
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||||
/// Ширина прорисовки Крейсера
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/// </summary>
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private readonly int _cruiserWidth = 150;
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||||
/// <summary>
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/// Высота прорисовки Крейсера
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/// </summary>
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||||
private readonly int _cruiserHeight = 60;
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||||
/// <summary>
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||||
/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _cruiserWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _cruiserHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="secColor">Элементов цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingCruiser(int speed, double weight, Color bodyColor, Color secColor, int width, int height)
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||||
{
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if (width < _cruiserWidth || height < _cruiserHeight)
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||||
{
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||||
_pictureHeight = _cruiserHeight + 100;
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||||
_pictureWidth = _cruiserWidth + 100;
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||||
}
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||||
_pictureWidth = width;
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_pictureHeight = height;
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EntityCruiser = new EntityCruiser(speed, weight, bodyColor, secColor);
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||||
}
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||||
/// <summary>
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||||
/// Конструктор
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||||
/// </summary>
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||||
/// <param name="speed">Скорость</param>
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||||
/// <param name="weight">Вес автомобиля</param>
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||||
/// <param name="bodyColor">Основной цвет</param>
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||||
/// <param name="secColor">Элементов цвет</param>
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||||
/// <param name="width">Ширина картинки</param>
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||||
/// <param name="height">Высота картинки</param>
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||||
/// <param name="cruiserWidth">Ширина прорисовки крейсера</param>
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||||
/// <param name="cruiserHeight">Высота прорисовки крейсера</param>
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||||
public DrawingCruiser(int speed, double weight, Color bodyColor, Color secColor, int width, int height, int cruiserWidth, int cruiserHeight)
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||||
{
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||||
_pictureWidth = width;
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||||
_pictureHeight = height;
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||||
_cruiserHeight = cruiserHeight;
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||||
_cruiserWidth = cruiserWidth;
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||||
EntityCruiser = new EntityCruiser(speed, weight, bodyColor, secColor);
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||||
}
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||||
/// <summary>
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||||
/// Установка позиции
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||||
/// </summary>
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||||
/// <param name="x">Координата X</param>
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||||
/// <param name="y">Координата Y</param>
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||||
public void SetPosition(int x, int y)
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||||
{
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||||
if (x < 0 || y < 0)
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||||
{
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||||
return;
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||||
}
|
||||
if (x > _pictureWidth || y > _pictureHeight)
|
||||
{
|
||||
return;
|
||||
}
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||||
_startPosX = x;
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||||
_startPosY = y;
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||||
}
|
||||
/// <summary>
|
||||
/// Проверка, что объект может переместится по указанному направлению
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||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
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||||
/// <returns>true - можно переместится по указанному направлению</returns>
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||||
public bool CanMove(Direction direction)
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||||
{
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||||
if (EntityCruiser == null)
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||||
{
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||||
return false;
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||||
}
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||||
return direction switch
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||||
{
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||||
//влево
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||||
Direction.Left => _startPosX - EntityCruiser.Step > 0,
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||||
//вверх
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||||
Direction.Up => _startPosY - EntityCruiser.Step > 0,
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||||
// вправо
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||||
Direction.Right => _startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth,
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||||
//вниз
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||||
Direction.Down => _startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight,
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||||
};
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||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
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||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
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||||
public void MoveTransport(Direction direction)
|
||||
{
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||||
if (!CanMove(direction) || EntityCruiser == null)
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||||
{
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||||
return;
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||||
}
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||||
switch (direction)
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||||
{
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||||
//влево
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||||
case Direction.Left:
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_startPosX -= (int)EntityCruiser.Step;
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||||
break;
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||||
//вверх
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||||
case Direction.Up:
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||||
_startPosY -= (int)EntityCruiser.Step;
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||||
break;
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||||
// вправо
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||||
case Direction.Right:
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||||
_startPosX += (int)EntityCruiser.Step;
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||||
break;
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||||
//вниз
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||||
case Direction.Down:
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||||
_startPosY += (int)EntityCruiser.Step;
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
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||||
/// Прорисовка объекта
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||||
/// </summary>
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||||
/// <param name="g"></param>
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||||
public virtual void DrawTransport(Graphics g)
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||||
{
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||||
if (EntityCruiser == null)
|
||||
{
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||||
return;
|
||||
}
|
||||
// палуба
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||||
Point[] Paluba = new Point[5]
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||||
{
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||||
new Point(_startPosX + 10,_startPosY),
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||||
new Point(_startPosX + 110,_startPosY),
|
||||
new Point(_startPosX + 160,_startPosY + 30),
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||||
new Point(_startPosX + 110,_startPosY + 60),
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||||
new Point(_startPosX + 10,_startPosY + 60)
|
||||
};
|
||||
Brush brush = new SolidBrush(EntityCruiser.BodyColor);
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||||
g.FillPolygon(brush, Paluba);
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||||
// элементы
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||||
Point[] Elements = new Point[8]
|
||||
{
|
||||
new Point(_startPosX + 50,_startPosY + 20),
|
||||
new Point(_startPosX + 70,_startPosY + 20),
|
||||
new Point(_startPosX + 70,_startPosY + 10),
|
||||
new Point(_startPosX + 90,_startPosY + 10),
|
||||
new Point(_startPosX + 90,_startPosY + 50),
|
||||
new Point(_startPosX + 70,_startPosY + 50),
|
||||
new Point(_startPosX + 70,_startPosY + 40),
|
||||
new Point(_startPosX + 50,_startPosY + 40),
|
||||
};
|
||||
Brush brushElem = new SolidBrush(EntityCruiser.SecondColor);
|
||||
g.FillPolygon(brushElem, Elements);
|
||||
g.FillEllipse(brushElem, _startPosX + 100, _startPosY + 20, 20, 20);
|
||||
// турбины
|
||||
Brush Turbins = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(Turbins, _startPosX, _startPosY + 10, 10, 20);
|
||||
g.FillRectangle(Turbins, _startPosX, _startPosY + 35, 10, 20);
|
||||
}
|
||||
}
|
||||
}
|
41
Cruiser/Drawing/DrawingProCruiser.cs
Normal file
41
Cruiser/Drawing/DrawingProCruiser.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.Entities;
|
||||
|
||||
namespace Cruiser.Drawing
|
||||
{
|
||||
public class DrawingProCruiser : DrawingCruiser
|
||||
{
|
||||
public DrawingProCruiser(int speed, double weight, Color bodyColor, Color secColor, Color elemColor, bool rocketMines, bool helipad, int width, int height) :
|
||||
base (speed, weight, bodyColor, secColor, width, height, 150, 60)
|
||||
{
|
||||
if (EntityCruiser != null)
|
||||
{
|
||||
EntityCruiser = new EntityProCruiser(speed, weight, bodyColor, secColor, elemColor, rocketMines, helipad);
|
||||
}
|
||||
}
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCruiser is not EntityProCruiser cruiser)
|
||||
{
|
||||
return;
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
Brush DopBrush = new SolidBrush(cruiser.ElementsColor);
|
||||
// шахты
|
||||
if (cruiser.RocketMines)
|
||||
{
|
||||
g.FillRectangle(DopBrush, _startPosX + 15, _startPosY + 10, 10, 15);
|
||||
g.FillRectangle(DopBrush, _startPosX + 30, _startPosY + 10, 10, 15);
|
||||
}
|
||||
// верт площадка
|
||||
if (cruiser.Helipad)
|
||||
{
|
||||
g.FillEllipse(DopBrush, _startPosX + 15, _startPosY + 25, 25, 25);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
46
Cruiser/Entities/EntityCruiser.cs
Normal file
46
Cruiser/Entities/EntityCruiser.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Крейсер"
|
||||
/// </summary>
|
||||
public class EntityCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Второстепенный цвет
|
||||
/// </summary>
|
||||
public Color SecondColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения Крейсера
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес Крейсера</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="secColor">Второстепенный цвет</param>
|
||||
public EntityCruiser(int speed, double weight, Color bodyColor, Color secColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
SecondColor = secColor;
|
||||
}
|
||||
}
|
||||
}
|
41
Cruiser/Entities/EntityProCruiser.cs
Normal file
41
Cruiser/Entities/EntityProCruiser.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.Entities
|
||||
{
|
||||
public class EntityProCruiser : EntityCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Элементов цвет
|
||||
/// </summary>
|
||||
public Color ElementsColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ракетных шахт
|
||||
/// </summary>
|
||||
public bool RocketMines { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия вертолётной площадки
|
||||
/// </summary>
|
||||
public bool Helipad { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного крейсера
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес Крейсера</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="secColor">Второстепенный цвет</param>
|
||||
/// <param name="elemColor">Элементов цвет</param>
|
||||
/// <param name="rocketMines">Признак наличия ракетных шахт</param>
|
||||
/// <param name="helipad">Признак наличия вертолётной площадки</param>
|
||||
public EntityProCruiser(int speed, double weight, Color bodyColor, Color secColor, Color elemColor, bool rocketMines, bool helipad) :
|
||||
base(speed, weight, bodyColor, secColor)
|
||||
{
|
||||
RocketMines = rocketMines;
|
||||
Helipad = helipad;
|
||||
ElementsColor = elemColor;
|
||||
}
|
||||
}
|
||||
}
|
39
Cruiser/Form1.Designer.cs
generated
39
Cruiser/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
168
Cruiser/FormCruiser.Designer.cs
generated
Normal file
168
Cruiser/FormCruiser.Designer.cs
generated
Normal file
@ -0,0 +1,168 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
partial class FormCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCruiser = new PictureBox();
|
||||
buttonCreateLiner = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateProLiner = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
ButtonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCruiser
|
||||
//
|
||||
pictureBoxCruiser.Dock = DockStyle.Fill;
|
||||
pictureBoxCruiser.Location = new Point(0, 0);
|
||||
pictureBoxCruiser.Name = "pictureBoxCruiser";
|
||||
pictureBoxCruiser.Size = new Size(800, 450);
|
||||
pictureBoxCruiser.TabIndex = 0;
|
||||
pictureBoxCruiser.TabStop = false;
|
||||
//
|
||||
// buttonCreateLiner
|
||||
//
|
||||
buttonCreateLiner.Location = new Point(12, 396);
|
||||
buttonCreateLiner.Name = "buttonCreateLiner";
|
||||
buttonCreateLiner.Size = new Size(125, 48);
|
||||
buttonCreateLiner.TabIndex = 1;
|
||||
buttonCreateLiner.Text = "Создать Лайнер";
|
||||
buttonCreateLiner.UseVisualStyleBackColor = true;
|
||||
buttonCreateLiner.Click += buttonCreateLiner_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.BackgroundImage = Properties.Resources.Right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(758, 408);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 2;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.BackgroundImage = Properties.Resources.Down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(722, 408);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(686, 408);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(722, 372);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateProLiner
|
||||
//
|
||||
buttonCreateProLiner.Location = new Point(143, 396);
|
||||
buttonCreateProLiner.Name = "buttonCreateProLiner";
|
||||
buttonCreateProLiner.Size = new Size(125, 48);
|
||||
buttonCreateProLiner.TabIndex = 6;
|
||||
buttonCreateProLiner.Text = "Создать Лютый Лайнер";
|
||||
buttonCreateProLiner.UseVisualStyleBackColor = true;
|
||||
buttonCreateProLiner.Click += buttonCreateProLiner_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
|
||||
comboBoxStrategy.Location = new Point(667, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
ButtonStep.Location = new Point(713, 41);
|
||||
ButtonStep.Name = "ButtonStep";
|
||||
ButtonStep.Size = new Size(75, 23);
|
||||
ButtonStep.TabIndex = 8;
|
||||
ButtonStep.Text = "Шаг";
|
||||
ButtonStep.UseVisualStyleBackColor = true;
|
||||
ButtonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// FormCruiser
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(ButtonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateProLiner);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreateLiner);
|
||||
Controls.Add(pictureBoxCruiser);
|
||||
Name = "FormCruiser";
|
||||
Text = "Cruiser";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private Button buttonCreateLiner;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateProLiner;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ButtonStep;
|
||||
}
|
||||
}
|
145
Cruiser/FormCruiser.cs
Normal file
145
Cruiser/FormCruiser.cs
Normal file
@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using Cruiser.Drawing;
|
||||
using Cruiser.Entities;
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
namespace Cruiser
|
||||
{
|
||||
public partial class FormCruiser : Form
|
||||
{
|
||||
Bitmap bmp;
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawingCruiser? _drawningCruiser;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Width);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Ìåòîä ïðîðèñîâêè êðåéñåðà
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
gr.Clear(Color.White);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Èçìåíåíèå ïîëîæåíèÿ àâòîìîáèëÿ
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningCruiser.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningCruiser.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningCruiser.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningCruiser.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectCar(_drawningCruiser), pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
private void buttonCreateLiner_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawingCruiser(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateProLiner_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawingProCruiser(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(1, 2)),
|
||||
Convert.ToBoolean(random.Next(1, 2)),
|
||||
pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
138
Cruiser/MovementStrategy/AbstractStrategy.cs
Normal file
138
Cruiser/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.Drawing;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -
|
||||
/// неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(Direction.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться,
|
||||
///false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(Direction.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться,
|
||||
///false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(Direction.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться,
|
||||
///false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(Direction.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false -
|
||||
/// неудача)</returns>
|
||||
private bool MoveTo(Direction direction)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(direction) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(direction);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
40
Cruiser/MovementStrategy/DrawingObjectCruiser.cs
Normal file
40
Cruiser/MovementStrategy/DrawingObjectCruiser.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.Drawing;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectCar : IMoveableObject
|
||||
{
|
||||
private readonly DrawingCruiser? _drawningCruiser = null;
|
||||
public DrawningObjectCar(DrawingCruiser drawningCar)
|
||||
{
|
||||
_drawningCruiser = drawningCar;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningCruiser == null || _drawningCruiser.EntityCruiser ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningCruiser.GetPosX,
|
||||
_drawningCruiser.GetPosY, _drawningCruiser.GetWidth, _drawningCruiser.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningCruiser?.EntityCruiser?.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) =>
|
||||
_drawningCruiser?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) =>
|
||||
_drawningCruiser?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
}
|
31
Cruiser/MovementStrategy/IMoveableObject.cs
Normal file
31
Cruiser/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Cruiser.Drawing;
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(Direction direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
}
|
||||
}
|
56
Cruiser/MovementStrategy/MoveToBorder.cs
Normal file
56
Cruiser/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
Cruiser/MovementStrategy/MoveToCenter.cs
Normal file
57
Cruiser/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
58
Cruiser/MovementStrategy/ObjectParametrs.cs
Normal file
58
Cruiser/MovementStrategy/ObjectParametrs.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
18
Cruiser/MovementStrategy/Status.cs
Normal file
18
Cruiser/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Cruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormCruiser());
|
||||
}
|
||||
}
|
||||
}
|
103
Cruiser/Properties/Resources.Designer.cs
generated
Normal file
103
Cruiser/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Cruiser.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Cruiser/Properties/Resources.resx
Normal file
133
Cruiser/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\Left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\Down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\Up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\resources\Right.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Cruiser/resources/Down.jpg
Normal file
BIN
Cruiser/resources/Down.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
BIN
Cruiser/resources/Left.jpg
Normal file
BIN
Cruiser/resources/Left.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
BIN
Cruiser/resources/Right.jpg
Normal file
BIN
Cruiser/resources/Right.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
BIN
Cruiser/resources/Up.jpg
Normal file
BIN
Cruiser/resources/Up.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
31
Cruiser/resources/someLost.txt
Normal file
31
Cruiser/resources/someLost.txt
Normal file
@ -0,0 +1,31 @@
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void pictureBoxCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#region buttonsClick
|
||||
private void buttonLeft_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void buttonDown_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void buttonUp_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void buttonRight_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
#endregion;
|
Loading…
Reference in New Issue
Block a user