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using Cruiser.Entities;
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using Cruiser.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2023-09-25 14:09:42 +04:00
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namespace Cruiser.Drawing
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{
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public class DrawingCruiser
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCruiser? EntityCruiser { get; set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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public int _pictureWidth;// изменил уровень доступа для починки отрисовки на форме коллекций
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/// <summary>
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/// Высота окна
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/// </summary>
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public int _pictureHeight;// изменил уровень доступа для починки отрисовки на форме коллекций
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/// <summary>
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/// Левая координата прорисовки Крейсера
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/// </summary>
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protected static int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки Крейсера
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/// </summary>
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protected static int _startPosY;
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/// <summary>
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/// Ширина прорисовки Крейсера
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/// </summary>
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private readonly int _cruiserWidth = 150;
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/// <summary>
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/// Высота прорисовки Крейсера
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/// </summary>
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private readonly int _cruiserHeight = 60;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _cruiserWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _cruiserHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="secColor">Элементов цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingCruiser(int speed, double weight, Color bodyColor, Color secColor, int width, int height)
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{
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if (width < _cruiserWidth || height < _cruiserHeight)
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{
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_pictureHeight = _cruiserHeight + 100;
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_pictureWidth = _cruiserWidth + 100;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityCruiser = new EntityCruiser(speed, weight, bodyColor, secColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="secColor">Элементов цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="cruiserWidth">Ширина прорисовки крейсера</param>
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/// <param name="cruiserHeight">Высота прорисовки крейсера</param>
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public DrawingCruiser(int speed, double weight, Color bodyColor, Color secColor, int width, int height, int cruiserWidth, int cruiserHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_cruiserHeight = cruiserHeight;
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_cruiserWidth = cruiserWidth;
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EntityCruiser = new EntityCruiser(speed, weight, bodyColor, secColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new
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DrawningObjectCar(this);
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public void SetPosition(int x, int y)
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{
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if (x < 0 || y < 0)
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{
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return;
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}
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if (x > _pictureWidth || y > _pictureHeight)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Установка цвета
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/// </summary>
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public void setBodyColor(Color color)
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{
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EntityCruiser.BodyColor = color;
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(Direction direction)
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{
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if (EntityCruiser == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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Direction.Left => _startPosX - EntityCruiser.Step > 0,
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//вверх
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Direction.Up => _startPosY - EntityCruiser.Step > 0,
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// вправо
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Direction.Right => _startPosX + EntityCruiser.Step + _cruiserWidth < _pictureWidth,
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//вниз
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Direction.Down => _startPosY + EntityCruiser.Step + _cruiserHeight < _pictureHeight,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(Direction direction)
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{
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if (!CanMove(direction) || EntityCruiser == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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_startPosX -= (int)EntityCruiser.Step;
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break;
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//вверх
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case Direction.Up:
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_startPosY -= (int)EntityCruiser.Step;
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break;
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// вправо
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case Direction.Right:
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_startPosX += (int)EntityCruiser.Step;
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break;
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//вниз
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case Direction.Down:
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_startPosY += (int)EntityCruiser.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null)
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{
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return;
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}
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// палуба
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Point[] Paluba = new Point[5]
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{
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new Point(_startPosX + 10,_startPosY),
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new Point(_startPosX + 110,_startPosY),
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new Point(_startPosX + 160,_startPosY + 30),
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new Point(_startPosX + 110,_startPosY + 60),
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new Point(_startPosX + 10,_startPosY + 60)
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};
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Brush brush = new SolidBrush(EntityCruiser.BodyColor);
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g.FillPolygon(brush, Paluba);
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// элементы
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Point[] Elements = new Point[8]
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{
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new Point(_startPosX + 50,_startPosY + 20),
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new Point(_startPosX + 70,_startPosY + 20),
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new Point(_startPosX + 70,_startPosY + 10),
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new Point(_startPosX + 90,_startPosY + 10),
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new Point(_startPosX + 90,_startPosY + 50),
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new Point(_startPosX + 70,_startPosY + 50),
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new Point(_startPosX + 70,_startPosY + 40),
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new Point(_startPosX + 50,_startPosY + 40),
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};
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Brush brushElem = new SolidBrush(EntityCruiser.SecondColor);
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g.FillPolygon(brushElem, Elements);
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g.FillEllipse(brushElem, _startPosX + 100, _startPosY + 20, 20, 20);
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// турбины
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Brush Turbins = new SolidBrush(Color.Black);
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g.FillRectangle(Turbins, _startPosX, _startPosY + 10, 10, 20);
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g.FillRectangle(Turbins, _startPosX, _startPosY + 35, 10, 20);
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}
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}
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}
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