ISEbd-22 Alimova M.S. Lab Work 03 Hard #3

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malimova wants to merge 11 commits from Lab3 into Lab2
8 changed files with 322 additions and 1 deletions
Showing only changes of commit 00b1a7182c - Show all commits

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@ -0,0 +1,95 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
public class AdditionalGeneric<T, U>
where T : EntityAirPlane
where U : IDrawningEngines
{
private T[] planes;
private U[] engines;
private int planesCount = 0;
private int enginesCount = 0;
private int _pictureWidth;
private int _pictureHeight;
private Random random;
public AdditionalGeneric(int count, int width, int height)
{
planes = new T[count];
engines = new U[count];
_pictureWidth = width;
_pictureHeight = height;
random = new Random();
}
public bool Add(T plane)
{
for (int i = 0; i < planes.Length; i++)
{
if (planes[i] == null)
{
planes[i] = plane;
planesCount++;
return true;
}
}
return false;
}
public bool Add(U engine)
{
for (int i = 0; i < planes.Length; i++)
{
if (engines[i] == null)
{
engines[i] = engine;
enginesCount++;
return true;
}
}
return false;
}
public DrawningAirPlane CreateDrawObject()
{
Random rand = new Random();
EntityAirPlane plane = planes[rand.Next(0, planesCount)];
IDrawningEngines engine = engines[rand.Next(0, enginesCount)];
if (plane is EntityAirBomber airBomber)
{
return new DrawningAirBomber(
plane.Speed,
plane.Weight,
plane.BodyColor,
airBomber.AdditionalColor,
airBomber.Bombs,
airBomber.FuelTanks,
_pictureWidth,
_pictureHeight,
engine.GetAmount(),
engine.GetShape()
);
}
return new DrawningAirPlane(
plane.Speed,
plane.Weight,
plane.BodyColor,
_pictureWidth,
_pictureHeight,
engine.GetAmount(),
engine.GetShape()
);
}
}
}

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@ -9,6 +9,21 @@ namespace AirBomber
public class DrawningEnginesCircle : IDrawningEngines
{
private Engines amount;
public int GetShape()
{
return 2;
}
public int GetAmount()
{
int x = 0;
if (amount == Engines.Two)
x = 2;
if (amount == Engines.Four)
x = 4;
if (amount == Engines.Six)
x = 6;
return x;
}
public void SetAmount(int a)
{
if (a <= 2)

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@ -10,6 +10,21 @@ namespace AirBomber
public class DrawningEnginesRectangle : IDrawningEngines
{
private Engines amount;
public int GetShape()
{
return 0;
}
public int GetAmount()
{
int x = 0;
if (amount == Engines.Two)
x = 2;
if (amount == Engines.Four)
x = 4;
if (amount == Engines.Six)
x = 6;
return x;
}
public void SetAmount(int a)
{
if (a <= 2)

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@ -9,6 +9,21 @@ namespace AirBomber
public class DrawningEnginesTriangle : IDrawningEngines
{
private Engines amount;
public int GetShape()
{
return 1;
}
public int GetAmount()
{
int x = 0;
if (amount == Engines.Two)
x = 2;
if (amount == Engines.Four)
x = 4;
if (amount == Engines.Six)
x = 6;
return x;
}
public void SetAmount(int a)
{
if (a <= 2)

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@ -0,0 +1,39 @@
namespace AirBomber
{
partial class FormAdditionalGeneric
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "FormAdditionalGeneric";
}
#endregion
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AirBomber
{
public partial class FormAdditionalGeneric : Form
{
public FormAdditionalGeneric()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -6,9 +6,11 @@ using System.Threading.Tasks;
namespace AirBomber
{
internal interface IDrawningEngines
public interface IDrawningEngines
{
public void SetAmount(int a);
public void DrawEngines(Graphics g, int _startPosX, int _startPosY);
public int GetAmount();
public int GetShape();
}
}