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4 changed files with 227 additions and 185 deletions

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@ -6,190 +6,37 @@ using System.Threading.Tasks;
namespace AirBomber
{
public class DrawningAirBomber
public class DrawningAirBomber : DrawningAirPlane
{
public EntityAirBomber? EntityAirBomber { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _bomberWidth = 160;
private readonly int _bomberHeight = 118;
private DrawningEngines drawningEngines;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, int engines, int width, int height)
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, int width, int height) :
base(speed, weight, bodyColor, width, height, 160, 118)
{
if (width < _bomberWidth || height < _bomberHeight)
if (EntityAirPlane != null)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityAirBomber = new EntityAirBomber();
EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, bombs, fuelTanks, engines);
drawningEngines = new DrawningEngines();
drawningEngines.SetAmount(engines);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || x + _bomberWidth > _pictureWidth)
{
x = _pictureWidth - _bomberWidth;
}
if (y < 0 || y + _bomberWidth > _pictureHeight)
{
y = _pictureHeight - _bomberHeight;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (EntityAirBomber == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityAirBomber.Step > 0)
{
_startPosX -= (int)EntityAirBomber.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityAirBomber.Step > 0)
{
_startPosY -= (int)EntityAirBomber.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityAirBomber.Step + _bomberWidth < _pictureWidth)
{
_startPosX += (int)EntityAirBomber.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityAirBomber.Step + _bomberHeight < _pictureHeight)
{
_startPosY += (int)EntityAirBomber.Step;
}
break;
EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, fuelTanks);
}
}
public void DrawBomber(Graphics g)
public override void DrawPlane(Graphics g)
{
if (EntityAirBomber == null)
if (EntityAirPlane is not EntityAirBomber airBomber)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAirBomber.AdditionalColor);
Brush bodyColor = new SolidBrush(EntityAirBomber.BodyColor);
Brush wingsColor = new SolidBrush(Color.DeepPink);
if (EntityAirBomber.Bombs)
{
Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
base.DrawPlane(g);
// bombs
g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 20, 15, 29);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29);
g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 70, 15, 29);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29);
g.FillEllipse(additionalBrush, _startPosX + 140, _startPosY + 50, 15, 15);
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15);
g.FillEllipse(additionalBrush, _startPosX + 140, _startPosY + 30, 15, 15);
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 30, 15, 15);
g.FillEllipse(additionalBrush, _startPosX + 140, _startPosY + 70, 15, 15);
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 70, 15, 15);
}
g.FillPolygon(additionalBrush, new Point[] //nose
{
new Point(_startPosX + 19, _startPosY + 50),
new Point(_startPosX + 19, _startPosY + 69),
new Point(_startPosX + 1, _startPosY + 59),
}
);
g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
g.FillPolygon(additionalBrush, new Point[] //up left wing
{
new Point(_startPosX + 36, _startPosY + 49),
new Point(_startPosX + 36, _startPosY + 1),
new Point(_startPosX + 45, _startPosY + 1),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.FillPolygon(additionalBrush, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.FillPolygon(wingsColor, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.FillPolygon(wingsColor, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
g.DrawPolygon(pen, new Point[] //nose
{
new Point(_startPosX + 20, _startPosY + 49),
new Point(_startPosX + 20, _startPosY + 70),
new Point(_startPosX, _startPosY + 59),
}
);
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
g.DrawPolygon(pen, new Point[] //up left wing
{
new Point(_startPosX + 35, _startPosY + 49),
new Point(_startPosX + 35, _startPosY),
new Point(_startPosX + 45, _startPosY),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.DrawPolygon(pen, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
if (EntityAirBomber.FuelTanks)
{
g.FillRectangle(additionalBrush, _startPosX + 85, _startPosY + 34, 30, 15);
g.DrawRectangle(pen, _startPosX + 85, _startPosY + 34, 30, 15);
g.FillRectangle(additionalBrush, _startPosX + 85, _startPosY + 70, 30, 15);
g.DrawRectangle(pen, _startPosX + 85, _startPosY + 70, 30, 15);
}
drawningEngines.DrawEngines(g, _startPosX, _startPosY);
// fueltanks
g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 34, 20, 15);
g.DrawRectangle(pen, _startPosX + 63, _startPosY + 34, 20, 15);
g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 70, 20, 15);
g.DrawRectangle(pen, _startPosX + 63, _startPosY + 70, 20, 15);
}
}
}

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@ -0,0 +1,192 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
public class DrawningAirPlane
{
public EntityAirPlane? EntityAirPlane { get; protected set; }
private int _pictureWidth;
private int _pictureHeight;
protected int _startPosX;
protected int _startPosY;
protected readonly int _airPlaneWidth = 150;
protected readonly int _airPlaneHeight = 118;
public DrawningAirPlane(int speed, double weight, Color bodyColor, int
width, int height)
{
if (width < _airPlaneWidth || height < _airPlaneHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
}
protected DrawningAirPlane(int speed, double weight, Color bodyColor, int
width, int height, int airPlaneWidth, int airPlaneHeight)
{
if (width < _airPlaneWidth || height < _airPlaneHeight)
{
return;
}
_pictureWidth = width;
_pictureHeight = height;
_airPlaneWidth = airPlaneWidth;
_airPlaneHeight = airPlaneHeight;
EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
}
public void SetPosition(int x, int y)
{
if (x < 0 || x + _airPlaneWidth > _pictureWidth)
{
x = _pictureWidth - _airPlaneWidth;
}
if (y < 0 || y + _airPlaneHeight > _pictureHeight)
{
y = _pictureHeight - _airPlaneHeight;
}
_startPosX = x;
_startPosY = y;
}
public virtual void DrawPlane(Graphics g)
{
if (EntityAirPlane == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColor = new SolidBrush(EntityAirPlane.BodyColor);
Brush wingsColor = new SolidBrush(Color.DeepPink);
g.FillPolygon(bodyColor, new Point[] //nose
{
new Point(_startPosX + 19, _startPosY + 50),
new Point(_startPosX + 19, _startPosY + 69),
new Point(_startPosX + 1, _startPosY + 59),
}
);
g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
g.FillPolygon(bodyColor, new Point[] //up left wing
{
new Point(_startPosX + 36, _startPosY + 49),
new Point(_startPosX + 36, _startPosY + 1),
new Point(_startPosX + 45, _startPosY + 1),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.FillPolygon(bodyColor, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.FillPolygon(wingsColor, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.FillPolygon(wingsColor, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
g.DrawPolygon(pen, new Point[] //nose
{
new Point(_startPosX + 20, _startPosY + 49),
new Point(_startPosX + 20, _startPosY + 70),
new Point(_startPosX, _startPosY + 59),
}
);
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
g.DrawPolygon(pen, new Point[] //up left wing
{
new Point(_startPosX + 35, _startPosY + 49),
new Point(_startPosX + 35, _startPosY),
new Point(_startPosX + 45, _startPosY),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.DrawPolygon(pen, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
}
public int GetPosX => _startPosX;
public int GetPosY => _startPosY;
public int GetWidth => _airPlaneWidth;
public int GetHeight => _airPlaneHeight;
public bool CanMove(DirectionType direction)
{
if (EntityAirPlane == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityAirPlane.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityAirPlane.Step > 0,
// вправо
DirectionType.Right => _startPosX + EntityAirPlane.Step + _airPlaneWidth < _pictureWidth,
//вниз
DirectionType.Down => _startPosY + EntityAirPlane.Step + _airPlaneHeight < _pictureHeight,
_ => false,
};
}
public void MovePlane(DirectionType direction)
{
if (!CanMove(direction) || EntityAirPlane == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
_startPosX -= (int)EntityAirPlane.Step;
break;
case DirectionType.Up:
_startPosY -= (int)EntityAirPlane.Step;
break;
case DirectionType.Right:
_startPosX += (int)EntityAirPlane.Step;
break;
case DirectionType.Down:
_startPosY += (int)EntityAirPlane.Step;
break;
}
}
}
}

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@ -6,25 +6,16 @@ using System.Threading.Tasks;
namespace AirBomber
{
public class EntityAirBomber
public class EntityAirBomber : EntityAirPlane
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Bombs { get; private set; }
public bool FuelTanks { get; private set; }
public int Engines { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, int engines)
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks) : base(speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bombs = bombs;
FuelTanks = fuelTanks;
Engines = engines;
}
}
}

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
internal class EntityAirPlane
{
}
}