Обновленный класс прорисовки «продвинутого» объекта + fix in EntityAirBomber
This commit is contained in:
parent
127a35dea6
commit
dd3c707953
@ -6,190 +6,37 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace AirBomber
|
namespace AirBomber
|
||||||
{
|
{
|
||||||
public class DrawningAirBomber
|
public class DrawningAirBomber : DrawningAirPlane
|
||||||
{
|
{
|
||||||
public EntityAirBomber? EntityAirBomber { get; private set; }
|
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, int width, int height) :
|
||||||
private int _pictureWidth;
|
base(speed, weight, bodyColor, width, height, 160, 118)
|
||||||
private int _pictureHeight;
|
|
||||||
private int _startPosX;
|
|
||||||
private int _startPosY;
|
|
||||||
private readonly int _bomberWidth = 160;
|
|
||||||
private readonly int _bomberHeight = 118;
|
|
||||||
private DrawningEngines drawningEngines;
|
|
||||||
|
|
||||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, int engines, int width, int height)
|
|
||||||
{
|
{
|
||||||
if (width < _bomberWidth || height < _bomberHeight)
|
if (EntityAirPlane != null)
|
||||||
{
|
{
|
||||||
return false;
|
EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, fuelTanks);
|
||||||
}
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityAirBomber = new EntityAirBomber();
|
|
||||||
EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, bombs, fuelTanks, engines);
|
|
||||||
|
|
||||||
drawningEngines = new DrawningEngines();
|
|
||||||
drawningEngines.SetAmount(engines);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (x < 0 || x + _bomberWidth > _pictureWidth)
|
|
||||||
{
|
|
||||||
x = _pictureWidth - _bomberWidth;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y < 0 || y + _bomberWidth > _pictureHeight)
|
|
||||||
{
|
|
||||||
y = _pictureHeight - _bomberHeight;
|
|
||||||
}
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
public void MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityAirBomber == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX - EntityAirBomber.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityAirBomber.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY - EntityAirBomber.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityAirBomber.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX + EntityAirBomber.Step + _bomberWidth < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityAirBomber.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY + EntityAirBomber.Step + _bomberHeight < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityAirBomber.Step;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void DrawBomber(Graphics g)
|
public override void DrawPlane(Graphics g)
|
||||||
{
|
{
|
||||||
if (EntityAirBomber == null)
|
if (EntityAirPlane is not EntityAirBomber airBomber)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Pen pen = new(Color.Black);
|
Pen pen = new(Color.Black);
|
||||||
Brush additionalBrush = new SolidBrush(EntityAirBomber.AdditionalColor);
|
Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
|
||||||
Brush bodyColor = new SolidBrush(EntityAirBomber.BodyColor);
|
base.DrawPlane(g);
|
||||||
Brush wingsColor = new SolidBrush(Color.DeepPink);
|
// bombs
|
||||||
if (EntityAirBomber.Bombs)
|
g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 20, 15, 29);
|
||||||
{
|
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29);
|
||||||
g.FillEllipse(additionalBrush, _startPosX + 140, _startPosY + 50, 15, 15);
|
g.FillEllipse(additionalBrush, _startPosX + 90, _startPosY + 70, 15, 29);
|
||||||
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15);
|
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29);
|
||||||
g.FillEllipse(additionalBrush, _startPosX + 140, _startPosY + 30, 15, 15);
|
g.FillEllipse(additionalBrush, _startPosX + 140, _startPosY + 50, 15, 15);
|
||||||
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 30, 15, 15);
|
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15);
|
||||||
g.FillEllipse(additionalBrush, _startPosX + 140, _startPosY + 70, 15, 15);
|
// fueltanks
|
||||||
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 70, 15, 15);
|
g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 34, 20, 15);
|
||||||
}
|
g.DrawRectangle(pen, _startPosX + 63, _startPosY + 34, 20, 15);
|
||||||
g.FillPolygon(additionalBrush, new Point[] //nose
|
g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 70, 20, 15);
|
||||||
{
|
g.DrawRectangle(pen, _startPosX + 63, _startPosY + 70, 20, 15);
|
||||||
new Point(_startPosX + 19, _startPosY + 50),
|
|
||||||
new Point(_startPosX + 19, _startPosY + 69),
|
|
||||||
new Point(_startPosX + 1, _startPosY + 59),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
|
|
||||||
g.FillPolygon(additionalBrush, new Point[] //up left wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 36, _startPosY + 49),
|
|
||||||
new Point(_startPosX + 36, _startPosY + 1),
|
|
||||||
new Point(_startPosX + 45, _startPosY + 1),
|
|
||||||
new Point(_startPosX + 55, _startPosY + 49),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.FillPolygon(additionalBrush, new Point[] //down left wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 36, _startPosY + 71),
|
|
||||||
new Point(_startPosX + 36, _startPosY + 116),
|
|
||||||
new Point(_startPosX + 45, _startPosY + 116),
|
|
||||||
new Point(_startPosX + 54, _startPosY + 71),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.FillPolygon(wingsColor, new Point[] //up right wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 120, _startPosY + 49),
|
|
||||||
new Point(_startPosX + 120, _startPosY + 42),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 7),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 49),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.FillPolygon(wingsColor, new Point[] //down right wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 120, _startPosY + 70),
|
|
||||||
new Point(_startPosX + 120, _startPosY + 77),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 112),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 70),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
g.DrawPolygon(pen, new Point[] //nose
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 20, _startPosY + 49),
|
|
||||||
new Point(_startPosX + 20, _startPosY + 70),
|
|
||||||
new Point(_startPosX, _startPosY + 59),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
|
|
||||||
g.DrawPolygon(pen, new Point[] //up left wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 35, _startPosY + 49),
|
|
||||||
new Point(_startPosX + 35, _startPosY),
|
|
||||||
new Point(_startPosX + 45, _startPosY),
|
|
||||||
new Point(_startPosX + 55, _startPosY + 49),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.DrawPolygon(pen, new Point[] //down left wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 36, _startPosY + 71),
|
|
||||||
new Point(_startPosX + 36, _startPosY + 116),
|
|
||||||
new Point(_startPosX + 45, _startPosY + 116),
|
|
||||||
new Point(_startPosX + 54, _startPosY + 71),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.DrawPolygon(pen, new Point[] //up right wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 120, _startPosY + 49),
|
|
||||||
new Point(_startPosX + 120, _startPosY + 42),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 7),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 49),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
g.DrawPolygon(pen, new Point[] //down right wing
|
|
||||||
{
|
|
||||||
new Point(_startPosX + 120, _startPosY + 70),
|
|
||||||
new Point(_startPosX + 120, _startPosY + 77),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 112),
|
|
||||||
new Point(_startPosX + 140, _startPosY + 70),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
if (EntityAirBomber.FuelTanks)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 85, _startPosY + 34, 30, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 85, _startPosY + 34, 30, 15);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 85, _startPosY + 70, 30, 15);
|
|
||||||
g.DrawRectangle(pen, _startPosX + 85, _startPosY + 70, 30, 15);
|
|
||||||
}
|
|
||||||
drawningEngines.DrawEngines(g, _startPosX, _startPosY);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,13 +11,11 @@ namespace AirBomber
|
|||||||
public Color AdditionalColor { get; private set; }
|
public Color AdditionalColor { get; private set; }
|
||||||
public bool Bombs { get; private set; }
|
public bool Bombs { get; private set; }
|
||||||
public bool FuelTanks { get; private set; }
|
public bool FuelTanks { get; private set; }
|
||||||
public int Engines { get; private set; }
|
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks) : base(speed, weight, bodyColor)
|
||||||
public EntityAirBomber(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, bool fuelTanks, int engines) : base(speed, weight, bodyColor)
|
|
||||||
{
|
{
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
Bombs = bombs;
|
Bombs = bombs;
|
||||||
FuelTanks = fuelTanks;
|
FuelTanks = fuelTanks;
|
||||||
Engines = engines;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user