Создание DrawningAirPlane
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AirBomber/AirBomber/DrawningAirPlane.cs
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192
AirBomber/AirBomber/DrawningAirPlane.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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public class DrawningAirPlane
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{
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public EntityAirPlane? EntityAirPlane { get; protected set; }
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private int _pictureWidth;
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private int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _airPlaneWidth = 150;
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protected readonly int _airPlaneHeight = 118;
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public DrawningAirPlane(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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if (width < _airPlaneWidth || height < _airPlaneHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
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}
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protected DrawningAirPlane(int speed, double weight, Color bodyColor, int
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width, int height, int airPlaneWidth, int airPlaneHeight)
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{
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if (width < _airPlaneWidth || height < _airPlaneHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_airPlaneWidth = airPlaneWidth;
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_airPlaneHeight = airPlaneHeight;
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EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _airPlaneWidth > _pictureWidth)
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{
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x = _pictureWidth - _airPlaneWidth;
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}
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if (y < 0 || y + _airPlaneHeight > _pictureHeight)
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{
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y = _pictureHeight - _airPlaneHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public virtual void DrawPlane(Graphics g)
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{
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if (EntityAirPlane == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyColor = new SolidBrush(EntityAirPlane.BodyColor);
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Brush wingsColor = new SolidBrush(Color.DeepPink);
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g.FillPolygon(bodyColor, new Point[] //nose
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{
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new Point(_startPosX + 19, _startPosY + 50),
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new Point(_startPosX + 19, _startPosY + 69),
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new Point(_startPosX + 1, _startPosY + 59),
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}
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);
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g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
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g.FillPolygon(bodyColor, new Point[] //up left wing
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{
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new Point(_startPosX + 36, _startPosY + 49),
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new Point(_startPosX + 36, _startPosY + 1),
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new Point(_startPosX + 45, _startPosY + 1),
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new Point(_startPosX + 55, _startPosY + 49),
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}
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);
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g.FillPolygon(bodyColor, new Point[] //down left wing
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{
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new Point(_startPosX + 36, _startPosY + 71),
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new Point(_startPosX + 36, _startPosY + 116),
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new Point(_startPosX + 45, _startPosY + 116),
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new Point(_startPosX + 54, _startPosY + 71),
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}
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);
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g.FillPolygon(wingsColor, new Point[] //up right wing
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{
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new Point(_startPosX + 120, _startPosY + 49),
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new Point(_startPosX + 120, _startPosY + 42),
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new Point(_startPosX + 140, _startPosY + 7),
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new Point(_startPosX + 140, _startPosY + 49),
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}
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);
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g.FillPolygon(wingsColor, new Point[] //down right wing
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{
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new Point(_startPosX + 120, _startPosY + 70),
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new Point(_startPosX + 120, _startPosY + 77),
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new Point(_startPosX + 140, _startPosY + 112),
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new Point(_startPosX + 140, _startPosY + 70),
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}
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);
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g.DrawPolygon(pen, new Point[] //nose
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{
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new Point(_startPosX + 20, _startPosY + 49),
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new Point(_startPosX + 20, _startPosY + 70),
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new Point(_startPosX, _startPosY + 59),
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}
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);
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g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
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g.DrawPolygon(pen, new Point[] //up left wing
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{
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new Point(_startPosX + 35, _startPosY + 49),
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new Point(_startPosX + 35, _startPosY),
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new Point(_startPosX + 45, _startPosY),
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new Point(_startPosX + 55, _startPosY + 49),
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}
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);
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g.DrawPolygon(pen, new Point[] //down left wing
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{
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new Point(_startPosX + 36, _startPosY + 71),
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new Point(_startPosX + 36, _startPosY + 116),
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new Point(_startPosX + 45, _startPosY + 116),
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new Point(_startPosX + 54, _startPosY + 71),
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}
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);
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g.DrawPolygon(pen, new Point[] //up right wing
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{
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new Point(_startPosX + 120, _startPosY + 49),
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new Point(_startPosX + 120, _startPosY + 42),
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new Point(_startPosX + 140, _startPosY + 7),
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new Point(_startPosX + 140, _startPosY + 49),
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}
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);
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g.DrawPolygon(pen, new Point[] //down right wing
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{
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new Point(_startPosX + 120, _startPosY + 70),
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new Point(_startPosX + 120, _startPosY + 77),
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new Point(_startPosX + 140, _startPosY + 112),
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new Point(_startPosX + 140, _startPosY + 70),
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}
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);
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}
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _airPlaneWidth;
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public int GetHeight => _airPlaneHeight;
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public bool CanMove(DirectionType direction)
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{
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if (EntityAirPlane == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityAirPlane.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityAirPlane.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityAirPlane.Step + _airPlaneWidth < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityAirPlane.Step + _airPlaneHeight < _pictureHeight,
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_ => false,
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};
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}
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public void MovePlane(DirectionType direction)
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{
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if (!CanMove(direction) || EntityAirPlane == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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_startPosX -= (int)EntityAirPlane.Step;
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break;
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case DirectionType.Up:
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_startPosY -= (int)EntityAirPlane.Step;
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break;
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case DirectionType.Right:
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_startPosX += (int)EntityAirPlane.Step;
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break;
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case DirectionType.Down:
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_startPosY += (int)EntityAirPlane.Step;
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break;
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}
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}
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}
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}
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