Сделан параметризованный класс
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commit
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95
AirBomber/AirBomber/AdditionalGeneric.cs
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95
AirBomber/AirBomber/AdditionalGeneric.cs
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@ -0,0 +1,95 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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public class AdditionalGeneric<T, U>
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where T : EntityAirPlane
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where U : IDrawningEngines
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{
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private T[] planes;
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private U[] engines;
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private int planesCount = 0;
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private int enginesCount = 0;
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private int _pictureWidth;
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private int _pictureHeight;
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private Random random;
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public AdditionalGeneric(int count, int width, int height)
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{
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planes = new T[count];
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engines = new U[count];
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_pictureWidth = width;
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_pictureHeight = height;
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random = new Random();
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}
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public bool Add(T plane)
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{
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for (int i = 0; i < planes.Length; i++)
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{
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if (planes[i] == null)
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{
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planes[i] = plane;
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planesCount++;
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return true;
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}
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}
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return false;
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}
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public bool Add(U engine)
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{
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for (int i = 0; i < planes.Length; i++)
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{
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if (engines[i] == null)
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{
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engines[i] = engine;
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enginesCount++;
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return true;
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}
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}
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return false;
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}
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public DrawningAirPlane CreateDrawObject()
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{
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Random rand = new Random();
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EntityAirPlane plane = planes[rand.Next(0, planesCount)];
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IDrawningEngines engine = engines[rand.Next(0, enginesCount)];
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if (plane is EntityAirBomber airBomber)
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{
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return new DrawningAirBomber(
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plane.Speed,
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plane.Weight,
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plane.BodyColor,
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airBomber.AdditionalColor,
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airBomber.Bombs,
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airBomber.FuelTanks,
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_pictureWidth,
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_pictureHeight,
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engine.GetAmount(),
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engine.GetShape()
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);
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}
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return new DrawningAirPlane(
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plane.Speed,
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plane.Weight,
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plane.BodyColor,
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_pictureWidth,
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_pictureHeight,
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engine.GetAmount(),
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engine.GetShape()
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);
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}
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}
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}
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@ -9,6 +9,21 @@ namespace AirBomber
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public class DrawningEnginesCircle : IDrawningEngines
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public class DrawningEnginesCircle : IDrawningEngines
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{
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{
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private Engines amount;
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private Engines amount;
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public int GetShape()
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{
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return 2;
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}
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public int GetAmount()
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{
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int x = 0;
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if (amount == Engines.Two)
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x = 2;
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if (amount == Engines.Four)
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x = 4;
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if (amount == Engines.Six)
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x = 6;
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return x;
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}
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public void SetAmount(int a)
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public void SetAmount(int a)
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{
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{
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if (a <= 2)
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if (a <= 2)
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@ -10,6 +10,21 @@ namespace AirBomber
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public class DrawningEnginesRectangle : IDrawningEngines
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public class DrawningEnginesRectangle : IDrawningEngines
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{
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{
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private Engines amount;
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private Engines amount;
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public int GetShape()
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{
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return 0;
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}
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public int GetAmount()
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{
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int x = 0;
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if (amount == Engines.Two)
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x = 2;
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if (amount == Engines.Four)
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x = 4;
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if (amount == Engines.Six)
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x = 6;
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return x;
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}
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public void SetAmount(int a)
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public void SetAmount(int a)
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{
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{
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if (a <= 2)
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if (a <= 2)
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@ -9,6 +9,21 @@ namespace AirBomber
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public class DrawningEnginesTriangle : IDrawningEngines
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public class DrawningEnginesTriangle : IDrawningEngines
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{
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{
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private Engines amount;
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private Engines amount;
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public int GetShape()
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{
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return 1;
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}
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public int GetAmount()
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{
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int x = 0;
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if (amount == Engines.Two)
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x = 2;
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if (amount == Engines.Four)
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x = 4;
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if (amount == Engines.Six)
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x = 6;
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return x;
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}
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public void SetAmount(int a)
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public void SetAmount(int a)
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{
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{
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if (a <= 2)
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if (a <= 2)
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39
AirBomber/AirBomber/FormAdditionalGeneric.Designer.cs
generated
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39
AirBomber/AirBomber/FormAdditionalGeneric.Designer.cs
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namespace AirBomber
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{
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partial class FormAdditionalGeneric
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "FormAdditionalGeneric";
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}
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#endregion
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}
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}
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20
AirBomber/AirBomber/FormAdditionalGeneric.cs
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20
AirBomber/AirBomber/FormAdditionalGeneric.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace AirBomber
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{
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public partial class FormAdditionalGeneric : Form
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{
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public FormAdditionalGeneric()
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{
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InitializeComponent();
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}
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}
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}
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120
AirBomber/AirBomber/FormAdditionalGeneric.resx
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120
AirBomber/AirBomber/FormAdditionalGeneric.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -6,9 +6,11 @@ using System.Threading.Tasks;
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namespace AirBomber
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namespace AirBomber
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{
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{
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internal interface IDrawningEngines
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public interface IDrawningEngines
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{
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{
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public void SetAmount(int a);
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public void SetAmount(int a);
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public void DrawEngines(Graphics g, int _startPosX, int _startPosY);
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public void DrawEngines(Graphics g, int _startPosX, int _startPosY);
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public int GetAmount();
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public int GetShape();
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}
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}
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}
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}
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