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4 changed files with 288 additions and 162 deletions

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@ -7,87 +7,41 @@ using System.Threading.Tasks;
namespace AirBomber namespace AirBomber
{ {
public class DrawningAirBomber public class DrawningAirBomber : DrawningAirPlane
{ {
public EntityAirBomber? EntityAirBomber { get; private set; } /// <summary>
private int _pictureWidth; /// Конструктор
private int _pictureHeight; /// </summary>
private int _startPosX; /// <param name="speed">Скорость</param>
private int _startPosY; /// <param name="weight">Вес</param>
private readonly int _bomberWidth = 160; /// <param name="bodyColor">Основной цвет</param>
private readonly int _bomberHeight = 118; /// <param name="additionalColor">Дополнительный цвет</param>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height) /// <param name="bodyKit">Признак наличия обвеса</param>
{ /// <param name="wing">Признак наличия антикрыла</param>
_pictureWidth = width; /// <param name="sportLine">Признак наличия гоночной полосы</param>
_pictureHeight = height; /// <param name="width">Ширина картинки</param>
if (width < _bomberWidth || height < _bomberHeight) /// <param name="height">Высота картинки</param>
{ public DrawningAirBomber(int speed, double weight, Color bodyColor, Color
return false; additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height) :
}
EntityAirBomber = new EntityAirBomber();
EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
return true;
}
public void SetPosition(int x, int y)
{
if (x < 0 || x + _bomberWidth > _pictureWidth)
{
x = _pictureWidth - _bomberWidth;
}
if (y < 0 || y + _bomberWidth > _pictureHeight) base(speed, weight, bodyColor, width, height, 110, 60)
{
y = _pictureHeight - _bomberHeight;
}
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{ {
if (EntityAirBomber == null) if (EntityAirPlane != null)
{ {
return; EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, fuelTanks);
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityAirBomber.Step > 0)
{
_startPosX -= (int)EntityAirBomber.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityAirBomber.Step > 0)
{
_startPosY -= (int)EntityAirBomber.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityAirBomber.Step + _bomberWidth < _pictureWidth)
{
_startPosX += (int)EntityAirBomber.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityAirBomber.Step + _bomberHeight < _pictureHeight)
{
_startPosY += (int)EntityAirBomber.Step;
}
break;
} }
} }
public void DrawBomber(Graphics g) public override void DrawPlane(Graphics g)
{ {
if (EntityAirBomber == null) if (EntityAirPlane is not EntityAirPlane airBomber)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAirBomber.AdditionalColor); Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
Brush bodyColor = new SolidBrush(EntityAirBomber.BodyColor); base.DrawPlane(g);
Brush bombsColor = new SolidBrush(EntityAirBomber.BombsColor); // обвесы
Brush wingsColor = new SolidBrush(Color.DeepPink); if (airBomber.Bombs)
if (EntityAirBomber.Bombs)
{ {
g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 20, 15, 29); g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 20, 15, 29);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29); g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29);
@ -95,90 +49,9 @@ namespace AirBomber
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29); g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29);
g.FillEllipse(bombsColor, _startPosX + 140, _startPosY + 50, 15, 15); g.FillEllipse(bombsColor, _startPosX + 140, _startPosY + 50, 15, 15);
g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15); g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15);
} }
g.FillPolygon(additionalBrush, new Point[] //nose // fueltanks
{ if (airBomber.FuelTanks)
new Point(_startPosX + 19, _startPosY + 50),
new Point(_startPosX + 19, _startPosY + 69),
new Point(_startPosX + 1, _startPosY + 59),
}
);
g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
g.FillPolygon(additionalBrush, new Point[] //up left wing
{
new Point(_startPosX + 36, _startPosY + 49),
new Point(_startPosX + 36, _startPosY + 1),
new Point(_startPosX + 45, _startPosY + 1),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.FillPolygon(additionalBrush, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.FillPolygon(wingsColor, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.FillPolygon(wingsColor, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
g.DrawPolygon(pen, new Point[] //nose
{
new Point(_startPosX + 20, _startPosY + 49),
new Point(_startPosX + 20, _startPosY + 70),
new Point(_startPosX, _startPosY + 59),
}
);
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
g.DrawPolygon(pen, new Point[] //up left wing
{
new Point(_startPosX + 35, _startPosY + 49),
new Point(_startPosX + 35, _startPosY),
new Point(_startPosX + 45, _startPosY),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.DrawPolygon(pen, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
if (EntityAirBomber.FuelTanks)
{ {
g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 34, 20, 15); g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 34, 20, 15);
g.DrawRectangle(pen, _startPosX + 63, _startPosY + 34, 20, 15); g.DrawRectangle(pen, _startPosX + 63, _startPosY + 34, 20, 15);

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@ -0,0 +1,219 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
public class DrawningAirPlane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAirPlane? EntityAirPlane { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки самолета
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки самолета
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
protected readonly int _airPlaneWidth = 100;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
protected readonly int _airPlaneHeight = 55;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningAirPlane(int speed, double weight, Color bodyColor, int
width, int height)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="airPlaneWidth">Ширина прорисовки самолета</param>
/// <param name="airPlaneHeight">Высота прорисовки самолета</param>
protected DrawningAirPlane(int speed, double weight, Color bodyColor, int
width, int height, int airPlaneWidth, int airPlaneHeight)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
_airPlaneWidth = airPlaneWidth;
_airPlaneHeight = airPlaneHeight;
EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y, если при установке объект выходит за границы
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityAirPlane == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityAirPlane.Step > 0)
{
_startPosX -= (int)EntityAirPlane.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityAirPlane.Step > 0)
{
_startPosY -= (int)EntityAirPlane.Step;
}
break;
// вправо
case DirectionType.Right:
// TODO: Продумать логику
break;
//вниз
case DirectionType.Down:
// TODO: Продумать логику
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawPlane(Graphics g)
{
if (EntityAirPlane == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColor = new SolidBrush(EntityAirPlane.BodyColor);
Brush wingsColor = new SolidBrush(Color.DeepPink);
g.FillPolygon(bodyColor, new Point[] //nose
{
new Point(_startPosX + 19, _startPosY + 50),
new Point(_startPosX + 19, _startPosY + 69),
new Point(_startPosX + 1, _startPosY + 59),
}
);
g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
g.FillPolygon(bodyColor, new Point[] //up left wing
{
new Point(_startPosX + 36, _startPosY + 49),
new Point(_startPosX + 36, _startPosY + 1),
new Point(_startPosX + 45, _startPosY + 1),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.FillPolygon(bodyColor, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.FillPolygon(wingsColor, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.FillPolygon(wingsColor, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
g.DrawPolygon(pen, new Point[] //nose
{
new Point(_startPosX + 20, _startPosY + 49),
new Point(_startPosX + 20, _startPosY + 70),
new Point(_startPosX, _startPosY + 59),
}
);
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
g.DrawPolygon(pen, new Point[] //up left wing
{
new Point(_startPosX + 35, _startPosY + 49),
new Point(_startPosX + 35, _startPosY),
new Point(_startPosX + 45, _startPosY),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.DrawPolygon(pen, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
}
}
}

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@ -6,22 +6,15 @@ using System.Threading.Tasks;
namespace AirBomber namespace AirBomber
{ {
public class EntityAirBomber public class EntityAirBomber : EntityAirPlane
{ {
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; } public Color AdditionalColor { get; private set; }
public bool Bombs { get; private set; } public bool Bombs { get; private set; }
public Color BombsColor { get; private set; } public Color BombsColor { get; private set; }
public bool FuelTanks { get; private set; } public bool FuelTanks { get; private set; }
public double Step => (double)Speed * 100 / Weight; public EntityAirBomber(int speed, double weight, Color bodyColor, Color
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool bombs, Color bombsColor, bool fuelTanks) additionalColor, bool bombs, Color bombsColor, bool fuelTanks)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
Bombs = bombs; Bombs = bombs;
BombsColor = bombsColor; BombsColor = bombsColor;

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
public class EntityAirPlane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения самолета
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityAirPlane(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}