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63b5bc994b
Author | SHA1 | Date | |
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63b5bc994b | |||
5a4093e10f | |||
e8e666afdc | |||
0d60e02b8a | |||
e1ac61109d |
@ -7,87 +7,41 @@ using System.Threading.Tasks;
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namespace AirBomber
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namespace AirBomber
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{
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{
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public class DrawningAirBomber
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public class DrawningAirBomber : DrawningAirPlane
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{
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{
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public EntityAirBomber? EntityAirBomber { get; private set; }
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/// <summary>
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private int _pictureWidth;
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/// Конструктор
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private int _pictureHeight;
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/// </summary>
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private int _startPosX;
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/// <param name="speed">Скорость</param>
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private int _startPosY;
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/// <param name="weight">Вес</param>
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private readonly int _bomberWidth = 160;
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/// <param name="bodyColor">Основной цвет</param>
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private readonly int _bomberHeight = 118;
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/// <param name="additionalColor">Дополнительный цвет</param>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height)
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/// <param name="bodyKit">Признак наличия обвеса</param>
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{
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/// <param name="wing">Признак наличия антикрыла</param>
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_pictureWidth = width;
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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_pictureHeight = height;
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/// <param name="width">Ширина картинки</param>
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if (width < _bomberWidth || height < _bomberHeight)
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/// <param name="height">Высота картинки</param>
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{
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public DrawningAirBomber(int speed, double weight, Color bodyColor, Color
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return false;
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additionalColor, bool bombs, Color bombsColor, bool fuelTanks, int width, int height) :
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}
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EntityAirBomber = new EntityAirBomber();
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EntityAirBomber.Init(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _bomberWidth > _pictureWidth)
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{
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x = _pictureWidth - _bomberWidth;
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}
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if (y < 0 || y + _bomberWidth > _pictureHeight)
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base(speed, weight, bodyColor, width, height, 110, 60)
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{
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{
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y = _pictureHeight - _bomberHeight;
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if (EntityAirPlane != null)
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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{
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if (EntityAirBomber == null)
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EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, fuelTanks);
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityAirBomber.Step > 0)
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{
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_startPosX -= (int)EntityAirBomber.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityAirBomber.Step > 0)
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{
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_startPosY -= (int)EntityAirBomber.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityAirBomber.Step + _bomberWidth < _pictureWidth)
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{
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_startPosX += (int)EntityAirBomber.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityAirBomber.Step + _bomberHeight < _pictureHeight)
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{
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_startPosY += (int)EntityAirBomber.Step;
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}
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break;
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}
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}
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}
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}
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public void DrawBomber(Graphics g)
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public override void DrawPlane(Graphics g)
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{
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{
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if (EntityAirBomber == null)
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if (EntityAirPlane is not EntityAirPlane airBomber)
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{
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{
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return;
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return;
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}
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAirBomber.AdditionalColor);
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Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
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Brush bodyColor = new SolidBrush(EntityAirBomber.BodyColor);
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base.DrawPlane(g);
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Brush bombsColor = new SolidBrush(EntityAirBomber.BombsColor);
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// обвесы
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Brush wingsColor = new SolidBrush(Color.DeepPink);
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if (airBomber.Bombs)
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if (EntityAirBomber.Bombs)
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{
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{
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 20, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 90, _startPosY + 20, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 20, 15, 29);
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@ -95,90 +49,9 @@ namespace AirBomber
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 70, 15, 29);
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g.FillEllipse(bombsColor, _startPosX + 140, _startPosY + 50, 15, 15);
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g.FillEllipse(bombsColor, _startPosX + 140, _startPosY + 50, 15, 15);
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g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15);
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g.DrawEllipse(pen, _startPosX + 140, _startPosY + 50, 15, 15);
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}
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}
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g.FillPolygon(additionalBrush, new Point[] //nose
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// fueltanks
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{
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if (airBomber.FuelTanks)
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new Point(_startPosX + 19, _startPosY + 50),
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new Point(_startPosX + 19, _startPosY + 69),
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new Point(_startPosX + 1, _startPosY + 59),
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}
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);
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g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
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g.FillPolygon(additionalBrush, new Point[] //up left wing
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{
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new Point(_startPosX + 36, _startPosY + 49),
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new Point(_startPosX + 36, _startPosY + 1),
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new Point(_startPosX + 45, _startPosY + 1),
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new Point(_startPosX + 55, _startPosY + 49),
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}
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);
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g.FillPolygon(additionalBrush, new Point[] //down left wing
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{
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new Point(_startPosX + 36, _startPosY + 71),
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new Point(_startPosX + 36, _startPosY + 116),
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new Point(_startPosX + 45, _startPosY + 116),
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new Point(_startPosX + 54, _startPosY + 71),
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}
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);
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g.FillPolygon(wingsColor, new Point[] //up right wing
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{
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new Point(_startPosX + 120, _startPosY + 49),
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new Point(_startPosX + 120, _startPosY + 42),
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new Point(_startPosX + 140, _startPosY + 7),
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new Point(_startPosX + 140, _startPosY + 49),
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}
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);
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g.FillPolygon(wingsColor, new Point[] //down right wing
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{
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new Point(_startPosX + 120, _startPosY + 70),
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new Point(_startPosX + 120, _startPosY + 77),
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new Point(_startPosX + 140, _startPosY + 112),
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new Point(_startPosX + 140, _startPosY + 70),
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}
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);
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g.DrawPolygon(pen, new Point[] //nose
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{
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new Point(_startPosX + 20, _startPosY + 49),
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new Point(_startPosX + 20, _startPosY + 70),
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new Point(_startPosX, _startPosY + 59),
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}
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);
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g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
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g.DrawPolygon(pen, new Point[] //up left wing
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{
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new Point(_startPosX + 35, _startPosY + 49),
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new Point(_startPosX + 35, _startPosY),
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new Point(_startPosX + 45, _startPosY),
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new Point(_startPosX + 55, _startPosY + 49),
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}
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);
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g.DrawPolygon(pen, new Point[] //down left wing
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{
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new Point(_startPosX + 36, _startPosY + 71),
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new Point(_startPosX + 36, _startPosY + 116),
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new Point(_startPosX + 45, _startPosY + 116),
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new Point(_startPosX + 54, _startPosY + 71),
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}
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);
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g.DrawPolygon(pen, new Point[] //up right wing
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{
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new Point(_startPosX + 120, _startPosY + 49),
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new Point(_startPosX + 120, _startPosY + 42),
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new Point(_startPosX + 140, _startPosY + 7),
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new Point(_startPosX + 140, _startPosY + 49),
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}
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);
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g.DrawPolygon(pen, new Point[] //down right wing
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{
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new Point(_startPosX + 120, _startPosY + 70),
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new Point(_startPosX + 120, _startPosY + 77),
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new Point(_startPosX + 140, _startPosY + 112),
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new Point(_startPosX + 140, _startPosY + 70),
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}
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);
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if (EntityAirBomber.FuelTanks)
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{
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{
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g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 34, 20, 15);
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g.FillRectangle(additionalBrush, _startPosX + 63, _startPosY + 34, 20, 15);
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g.DrawRectangle(pen, _startPosX + 63, _startPosY + 34, 20, 15);
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g.DrawRectangle(pen, _startPosX + 63, _startPosY + 34, 20, 15);
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219
AirBomber/AirBomber/DrawningAirPlane.cs
Normal file
219
AirBomber/AirBomber/DrawningAirPlane.cs
Normal file
@ -0,0 +1,219 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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public class DrawningAirPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAirPlane? EntityAirPlane { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки самолета
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки самолета
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки самолета
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/// </summary>
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protected readonly int _airPlaneWidth = 100;
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/// <summary>
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/// Высота прорисовки самолета
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/// </summary>
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protected readonly int _airPlaneHeight = 55;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningAirPlane(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="airPlaneWidth">Ширина прорисовки самолета</param>
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/// <param name="airPlaneHeight">Высота прорисовки самолета</param>
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protected DrawningAirPlane(int speed, double weight, Color bodyColor, int
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width, int height, int airPlaneWidth, int airPlaneHeight)
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{
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// TODO: Продумать проверки
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_pictureWidth = width;
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_pictureHeight = height;
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_airPlaneWidth = airPlaneWidth;
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_airPlaneHeight = airPlaneHeight;
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EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// TODO: Изменение x, y, если при установке объект выходит за границы
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityAirPlane == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityAirPlane.Step > 0)
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{
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_startPosX -= (int)EntityAirPlane.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityAirPlane.Step > 0)
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{
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_startPosY -= (int)EntityAirPlane.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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// TODO: Продумать логику
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break;
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//вниз
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case DirectionType.Down:
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// TODO: Продумать логику
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawPlane(Graphics g)
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|
{
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|
if (EntityAirPlane == null)
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|
{
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|
return;
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|
}
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|
Pen pen = new(Color.Black);
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Brush bodyColor = new SolidBrush(EntityAirPlane.BodyColor);
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Brush wingsColor = new SolidBrush(Color.DeepPink);
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g.FillPolygon(bodyColor, new Point[] //nose
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{
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new Point(_startPosX + 19, _startPosY + 50),
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new Point(_startPosX + 19, _startPosY + 69),
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||||||
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new Point(_startPosX + 1, _startPosY + 59),
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|
}
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|
);
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g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
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||||||
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g.FillPolygon(bodyColor, new Point[] //up left wing
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||||||
|
{
|
||||||
|
new Point(_startPosX + 36, _startPosY + 49),
|
||||||
|
new Point(_startPosX + 36, _startPosY + 1),
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||||||
|
new Point(_startPosX + 45, _startPosY + 1),
|
||||||
|
new Point(_startPosX + 55, _startPosY + 49),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(bodyColor, new Point[] //down left wing
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||||||
|
{
|
||||||
|
new Point(_startPosX + 36, _startPosY + 71),
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||||||
|
new Point(_startPosX + 36, _startPosY + 116),
|
||||||
|
new Point(_startPosX + 45, _startPosY + 116),
|
||||||
|
new Point(_startPosX + 54, _startPosY + 71),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(wingsColor, new Point[] //up right wing
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 120, _startPosY + 49),
|
||||||
|
new Point(_startPosX + 120, _startPosY + 42),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 7),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 49),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(wingsColor, new Point[] //down right wing
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 120, _startPosY + 70),
|
||||||
|
new Point(_startPosX + 120, _startPosY + 77),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 112),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 70),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
g.DrawPolygon(pen, new Point[] //nose
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 20, _startPosY + 49),
|
||||||
|
new Point(_startPosX + 20, _startPosY + 70),
|
||||||
|
new Point(_startPosX, _startPosY + 59),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
|
||||||
|
g.DrawPolygon(pen, new Point[] //up left wing
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 35, _startPosY + 49),
|
||||||
|
new Point(_startPosX + 35, _startPosY),
|
||||||
|
new Point(_startPosX + 45, _startPosY),
|
||||||
|
new Point(_startPosX + 55, _startPosY + 49),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.DrawPolygon(pen, new Point[] //down left wing
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 36, _startPosY + 71),
|
||||||
|
new Point(_startPosX + 36, _startPosY + 116),
|
||||||
|
new Point(_startPosX + 45, _startPosY + 116),
|
||||||
|
new Point(_startPosX + 54, _startPosY + 71),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.DrawPolygon(pen, new Point[] //up right wing
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 120, _startPosY + 49),
|
||||||
|
new Point(_startPosX + 120, _startPosY + 42),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 7),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 49),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.DrawPolygon(pen, new Point[] //down right wing
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 120, _startPosY + 70),
|
||||||
|
new Point(_startPosX + 120, _startPosY + 77),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 112),
|
||||||
|
new Point(_startPosX + 140, _startPosY + 70),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -6,22 +6,15 @@ using System.Threading.Tasks;
|
|||||||
|
|
||||||
namespace AirBomber
|
namespace AirBomber
|
||||||
{
|
{
|
||||||
public class EntityAirBomber
|
public class EntityAirBomber : EntityAirPlane
|
||||||
{
|
{
|
||||||
public int Speed { get; private set; }
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
public Color AdditionalColor { get; private set; }
|
public Color AdditionalColor { get; private set; }
|
||||||
public bool Bombs { get; private set; }
|
public bool Bombs { get; private set; }
|
||||||
public Color BombsColor { get; private set; }
|
public Color BombsColor { get; private set; }
|
||||||
public bool FuelTanks { get; private set; }
|
public bool FuelTanks { get; private set; }
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
public EntityAirBomber(int speed, double weight, Color bodyColor, Color
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
|
||||||
additionalColor, bool bombs, Color bombsColor, bool fuelTanks)
|
additionalColor, bool bombs, Color bombsColor, bool fuelTanks)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
Bombs = bombs;
|
Bombs = bombs;
|
||||||
BombsColor = bombsColor;
|
BombsColor = bombsColor;
|
||||||
|
41
AirBomber/AirBomber/EntityAirPlane.cs
Normal file
41
AirBomber/AirBomber/EntityAirPlane.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace AirBomber
|
||||||
|
{
|
||||||
|
public class EntityAirPlane
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения самолета
|
||||||
|
/// </summary>
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор с параметрами
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес самолета</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityAirPlane(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user