Создание класса Direction
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AirBomber/AirBomber/Direction.cs
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12
AirBomber/AirBomber/Direction.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class Direction
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{
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}
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}
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@ -6,7 +6,35 @@ using System.Threading.Tasks;
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namespace AirBomber
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{
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internal class EntityAirBomber
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public class EntityAirBomber
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Bombs { get; private set; }
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public bool FuelTanks { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес бомбардировщика</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bombs">Признак наличия бомб</param>
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/// <param name="fueltanks">Признак наличия топливных баков</param>
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public void Init(int speed, double weight, Color bodyColor, Color
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additionalColor, bool bombs, bool fueltanks)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Bombs = bombs;
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FuelTanks = fueltanks;
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}
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}
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}
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