Доработка логики DrawObjects
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@ -119,15 +119,15 @@ namespace AirBomber
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private void DrawObjects(Graphics g)
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private void DrawObjects(Graphics g)
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{
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{
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int heightObjCount = _pictureHeight / _placeSizeHeight;
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int heightObjCount = _pictureHeight / _placeSizeHeight;
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int widthObjCount = _pictureWidth / _placeSizeWidth; // Добавляем вычисление ширины
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int widthObjCount = _pictureWidth / _placeSizeWidth;
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for (int i = 0; i < _collection.Count; i++)
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for (int i = 0; i < _collection.Count; i++)
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{
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{
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T? type = _collection.Get(i);
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T? type = _collection.Get(i);
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if (type != null)
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if (type != null)
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{
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{
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int row = i / widthObjCount; // Ряд - сначала сверху вниз
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int row = i / widthObjCount;
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int col = widthObjCount - 1 - (i % widthObjCount); // Столбец - справа налево
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int col = widthObjCount - 1 - (i % widthObjCount);
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type.SetPosition(col * _placeSizeWidth, row * _placeSizeHeight);
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type.SetPosition(col * _placeSizeWidth, row * _placeSizeHeight);
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type?.DrawPlane(g);
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type?.DrawPlane(g);
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