diff --git a/AirBomber/AirBomber/DrawningAirBomber.cs b/AirBomber/AirBomber/DrawningAirBomber.cs
index 50ea92b..f18461c 100644
--- a/AirBomber/AirBomber/DrawningAirBomber.cs
+++ b/AirBomber/AirBomber/DrawningAirBomber.cs
@@ -4,6 +4,7 @@ using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using AirBomber;
namespace AirBomber
{
@@ -16,9 +17,8 @@ namespace AirBomber
/// Вес
/// Основной цвет
/// Дополнительный цвет
- /// Признак наличия обвеса
- /// Признак наличия антикрыла
- /// Признак наличия гоночной полосы
+ /// Признак наличия обвеса
+ /// Признак наличия антикрыла
/// Ширина картинки
/// Высота картинки
public DrawningAirBomber(int speed, double weight, Color bodyColor, Color
@@ -28,17 +28,18 @@ namespace AirBomber
{
if (EntityAirPlane != null)
{
- EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, fuelTanks);
+ EntityAirPlane = new EntityAirBomber(speed, weight, bodyColor, additionalColor, bombs, bombsColor, fuelTanks);
}
}
public override void DrawPlane(Graphics g)
{
- if (EntityAirPlane is not EntityAirPlane airBomber)
+ if (EntityAirPlane is not EntityAirBomber airBomber)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(airBomber.AdditionalColor);
+ Brush bombsColor = new SolidBrush(airBomber.BombsColor);
base.DrawPlane(g);
// обвесы
if (airBomber.Bombs)
diff --git a/AirBomber/AirBomber/DrawningAirPlane.cs b/AirBomber/AirBomber/DrawningAirPlane.cs
index 982df68..f746d98 100644
--- a/AirBomber/AirBomber/DrawningAirPlane.cs
+++ b/AirBomber/AirBomber/DrawningAirPlane.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using AirBomber;
namespace AirBomber
{
diff --git a/AirBomber/AirBomber/EntityAirBomber.cs b/AirBomber/AirBomber/EntityAirBomber.cs
index e1a1f81..5a1c723 100644
--- a/AirBomber/AirBomber/EntityAirBomber.cs
+++ b/AirBomber/AirBomber/EntityAirBomber.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using AirBomber;
namespace AirBomber
{