Создание базового класса прорисовки DrawningAirPlane

This commit is contained in:
malimova 2023-10-06 20:51:17 +04:00
parent e1ac61109d
commit 0d60e02b8a
2 changed files with 249 additions and 1 deletions

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@ -0,0 +1,219 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
internal class DrawningAirPlane
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAirPlane? EntityAirPlane { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки самолета
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки самолета
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки самолета
/// </summary>
protected readonly int _airPlaneWidth = 100;
/// <summary>
/// Высота прорисовки самолета
/// </summary>
protected readonly int _airPlaneHeight = 55;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public DrawningAirPlane(int speed, double weight, Color bodyColor, int
width, int height)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <param name="airPlaneWidth">Ширина прорисовки самолета</param>
/// <param name="airPlaneHeight">Высота прорисовки самолета</param>
protected DrawningAirPlane(int speed, double weight, Color bodyColor, int
width, int height, int airPlaneWidth, int airPlaneHeight)
{
// TODO: Продумать проверки
_pictureWidth = width;
_pictureHeight = height;
_airPlaneWidth = airPlaneWidth;
_airPlaneHeight = airPlaneHeight;
EntityAirPlane = new EntityAirPlane(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y, если при установке объект выходит за границы
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityAirPlane == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityAirPlane.Step > 0)
{
_startPosX -= (int)EntityAirPlane.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityAirPlane.Step > 0)
{
_startPosY -= (int)EntityAirPlane.Step;
}
break;
// вправо
case DirectionType.Right:
// TODO: Продумать логику
break;
//вниз
case DirectionType.Down:
// TODO: Продумать логику
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawPlane(Graphics g)
{
if (EntityAirPlane == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyColor = new SolidBrush(EntityAirPlane.BodyColor);
Brush wingsColor = new SolidBrush(Color.DeepPink);
g.FillPolygon(bodyColor, new Point[] //nose
{
new Point(_startPosX + 19, _startPosY + 50),
new Point(_startPosX + 19, _startPosY + 69),
new Point(_startPosX + 1, _startPosY + 59),
}
);
g.FillRectangle(bodyColor, _startPosX + 20, _startPosY + 50, 120, 20); //body
g.FillPolygon(bodyColor, new Point[] //up left wing
{
new Point(_startPosX + 36, _startPosY + 49),
new Point(_startPosX + 36, _startPosY + 1),
new Point(_startPosX + 45, _startPosY + 1),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.FillPolygon(bodyColor, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.FillPolygon(wingsColor, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.FillPolygon(wingsColor, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
g.DrawPolygon(pen, new Point[] //nose
{
new Point(_startPosX + 20, _startPosY + 49),
new Point(_startPosX + 20, _startPosY + 70),
new Point(_startPosX, _startPosY + 59),
}
);
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 49, 121, 21); //body
g.DrawPolygon(pen, new Point[] //up left wing
{
new Point(_startPosX + 35, _startPosY + 49),
new Point(_startPosX + 35, _startPosY),
new Point(_startPosX + 45, _startPosY),
new Point(_startPosX + 55, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down left wing
{
new Point(_startPosX + 36, _startPosY + 71),
new Point(_startPosX + 36, _startPosY + 116),
new Point(_startPosX + 45, _startPosY + 116),
new Point(_startPosX + 54, _startPosY + 71),
}
);
g.DrawPolygon(pen, new Point[] //up right wing
{
new Point(_startPosX + 120, _startPosY + 49),
new Point(_startPosX + 120, _startPosY + 42),
new Point(_startPosX + 140, _startPosY + 7),
new Point(_startPosX + 140, _startPosY + 49),
}
);
g.DrawPolygon(pen, new Point[] //down right wing
{
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 120, _startPosY + 77),
new Point(_startPosX + 140, _startPosY + 112),
new Point(_startPosX + 140, _startPosY + 70),
}
);
}
}
}

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@ -6,7 +6,36 @@ using System.Threading.Tasks;
namespace AirBomber namespace AirBomber
{ {
internal class EntityAirPlane public class EntityAirPlane
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения самолета
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Конструктор с параметрами
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес самолета</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityAirPlane(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
} }
} }