Nevaeva K. A. LabWork04 #4
@ -44,7 +44,7 @@ namespace ContainerShip
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setShips = new SetShipsGeneric<T>(width * height);
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_setShips = new SetShipsGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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@ -68,13 +68,9 @@ namespace ContainerShip
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setShips.Count; i++)
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foreach (var ship in _setShips.GetShips())
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{
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var ship = _setShips.Get(i);
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if (ship != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, ship);
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}
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return _map.CreateMap(_pictureWidth, _pictureHeight, ship);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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@ -99,11 +95,11 @@ namespace ContainerShip
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int j = _setShips.Count - 1;
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for (int i = 0; i < _setShips.Count; i++)
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{
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if (_setShips.Get(i) == null)
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if (_setShips[i] == null)
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{
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for (; j > i; j--)
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{
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var ship = _setShips.Get(j);
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var ship = _setShips[j];
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if (ship != null)
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{
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_setShips.Insert(ship, i);
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@ -141,12 +137,14 @@ namespace ContainerShip
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/// <param name="g"></param>
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private void DrawShips(Graphics g)
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{
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for (int i = 0; i < _setShips.Count; i++)
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int i = 0;
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int countOfShipsInLine = _pictureWidth / _placeSizeWidth;
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int countOfShipsInColumn = _pictureHeight / _placeSizeHeight;
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foreach (var ship in _setShips.GetShips())
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{
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int countOfShipsInLine = _pictureWidth / _placeSizeWidth;
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int countOfShipsInColumn = _pictureHeight / _placeSizeHeight;
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_setShips.Get(i)?.SetObject((countOfShipsInLine - (i % countOfShipsInLine) - 1) * _placeSizeWidth, (countOfShipsInColumn - (i / countOfShipsInLine) - 1) * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setShips.Get(i)?.DrawingObject(g);
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ship.SetObject((countOfShipsInLine - (i % countOfShipsInLine) - 1) * _placeSizeWidth, (countOfShipsInColumn - (i / countOfShipsInLine) - 1) * _placeSizeHeight, _pictureWidth, _pictureHeight);
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ship.DrawingObject(g);
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i++;
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}
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}
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/// <summary>
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@ -10,20 +10,22 @@ namespace ContainerShip
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where T: class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// Список объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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private readonly List<T> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// Количество объектов в списке
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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private readonly int _maxCount;
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public SetShipsGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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/// <summary>
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/// Добавление объекта в набор
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@ -41,41 +43,10 @@ namespace ContainerShip
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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public int Insert(T ship, int position)
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{
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if (position < 0 || position >= _places.Length)
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{
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return -1;
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}
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if (_places[position] == null)
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{
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_places[position] = ship;
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}
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else
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{
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int freePlace = -1;
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for (int i = position; i < _places.Length; i++)
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{
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if (_places[i] == null)
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{
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freePlace = i;
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}
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}
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if (freePlace == -1)
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{
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return -1;
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}
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else
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{
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for (int i = freePlace; i > position; i--)
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{
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T buf = _places[i];
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_places[i] = _places[i - 1];
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_places[i - 1] = buf;
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}
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_places[position] = ship;
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}
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}
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{
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if (position < 0 || position >= _maxCount) return -1;
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if (_places.Count + 1 >= _maxCount) return -1;
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_places.Add(ship);
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return position;
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}
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/// <summary>
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@ -85,7 +56,7 @@ namespace ContainerShip
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/// <returns></returns>
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public T Remove(int position)
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{
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if (position < 0 || position >= _places.Length)
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if (position < 0 || position >= _places.Count)
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{
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return null;
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}
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@ -98,13 +69,41 @@ namespace ContainerShip
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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public T this[int position]
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{
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if (position < 0 || position >= _places.Length)
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get
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{
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return null;
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// TODO проверка позиции
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if (position < 0 || position > _maxCount) return null;
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return _places[position];
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}
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set
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{
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if (position >= 0 || position < _maxCount)
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{
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Insert(value, position);
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}
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// TODO проверка позиции
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// TODO вставка в список по позиции
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}
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}
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/// <summary>
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/// Проход по набору до первого пустого
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/// </summary>
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/// <returns></returns>
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public IEnumerable<T> GetShips()
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{
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foreach (var ship in _places)
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{
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if (ship != null)
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{
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yield return ship;
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}
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else
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{
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yield break;
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}
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}
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return _places[position];
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}
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}
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}
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