Nevaeva K. A. LabWork02 #2
40
ContainerShip/ContainerShip/DrawingObjectShip.cs
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40
ContainerShip/ContainerShip/DrawingObjectShip.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ContainerShip
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{
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internal class DrawingObjectShip : IDrawingObject
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{
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private DrawingShip _ship = null;
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public DrawingObjectShip(DrawingShip ship)
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{
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_ship = ship;
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}
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public float Step => _ship?.Ship?.Step ?? 0;
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return _ship?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_ship?.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_ship.SetPosition(x, y, width, height);
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}
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void IDrawingObject.DrawingObject(Graphics g)
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{
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//TODO
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}
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}
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}
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@ -155,5 +155,14 @@ namespace ContainerShip
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_startPosY = _pictureHeight.Value - _shipHeight;
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}
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}
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY + _shipHeight);
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}
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}
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}
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40
ContainerShip/ContainerShip/IDrawingObject.cs
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40
ContainerShip/ContainerShip/IDrawingObject.cs
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ContainerShip
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{
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internal interface IDrawingObject
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{
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/// <summary>
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/// Шаг перемещения объекта
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/// </summary>
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public float Step { get; }
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/// <summary>
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/// Установка позиции объекта
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина полотна</param>
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/// <param name="height">Высота полотна</param>
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void SetObject(int x, int y, int width, int height);
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/// <summary>
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/// Изменение направления пермещения объекта
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns></returns>
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void MoveObject(Direction direction);
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/// <summary>
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/// Отрисовка объекта
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/// </summary>
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/// <param name="g"></param>
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void DrawingObject(Graphics g);
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/// <summary>
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/// Получение текущей позиции объекта
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/// </summary>
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/// <returns></returns>
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(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
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}
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}
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