Третья лабораторная работа. Generic классы.

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ksenianeva 2022-10-18 12:19:05 +04:00
parent 4a9cdb1255
commit 83b9163072
2 changed files with 279 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip
{
internal class MapWithSetShipsGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 135;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 70;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetShipsGeneric<T> _setShips;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetShipsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setShips = new SetShipsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="car"></param>
/// <returns></returns>
public static bool operator +(MapWithSetShipsGeneric<T, U> map, T ship)
{
return map._setShips.Insert(ship);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static bool operator -(MapWithSetShipsGeneric<T, U> map, int position)
{
return map._setShips.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawShips(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setShips.Count; i++)
{
var ship = _setShips.Get(i);
if (ship != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, ship);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setShips.Count - 1;
for (int i = 0; i < _setShips.Count; i++)
{
if (_setShips.Get(i) == null)
{
for (; j > i; j--)
{
var ship = _setShips.Get(j);
if (ship != null)
{
_setShips.Insert(ship, i);
_setShips.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Brown, 3);
g.FillRectangle(Brushes.Aqua, 0, 0, _pictureWidth, _pictureHeight);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawShips(Graphics g)
{
for (int i = 0; i < _setShips.Count; i++)
{
//TODO установка позиции
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip
{
internal class SetShipsGeneric<T>
where T: class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private readonly T[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetShipsGeneric(int count)
{
_places = new T[count];
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="car">Добавляемый автомобиль</param>
/// <returns></returns>
public bool Insert(T ship)
{
return Insert(ship, 0);
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="ship">Добавляемый корабль</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public bool Insert(T ship, int position)
{
if (position < 0 || position >= _places.Length)
{
return false;
}
if (_places[position] == null)
{
_places[position] = ship;
}
else
{
int freePlace = -1;
for (int i = position; i < _places.Length; i++)
{
if (_places[i] == null)
{
freePlace = i;
}
}
if (freePlace == -1)
{
return false;
}
else
{
for (int i = freePlace; i > position; i--)
{
T buf = _places[i];
_places[i] = _places[i - 1];
_places[i - 1] = buf;
}
_places[position] = ship;
}
}
return true;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public bool Remove(int position)
{
if (position < 0 || position >= _places.Length)
{
return false;
}
_places[position] = null;
return true;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Get(int position)
{
if (position < 0 || position >= _places.Length)
{
return null;
}
return _places[position];
}
}
}