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16 changed files with 687 additions and 50 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawingWarship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarship Ship { private set; get; }
/// <summary>
/// Левая координата отрисовки корабля
/// </summary>
private float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки корабля
/// </summary>
private float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки корабля
/// </summary>
private readonly int _shipWidth = 200;
/// <summary>
/// Высота отрисовки корабля
/// </summary>
private readonly int _shipHeight = 50;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес корабля</param>
/// <param name="bodyColor">Цвет</param>
public void Init(int speed, float weight, Color bodyColor)
{
Ship = new EntityWarship();
Ship.Init(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции корабля
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if (x < 0 || width < x + _shipWidth)
{
_pictureWidth = null;
return;
}
if (y < 0 || height < y + _shipHeight)
{
_pictureHeight = null;
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _shipWidth + Ship.Step < _pictureWidth)
{
_startPosX += Ship.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - Ship.Step > 0)
{
_startPosX -= Ship.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - Ship.Step > 0)
{
_startPosY -= Ship.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _shipHeight + Ship.Step < _pictureHeight)
{
_startPosY += Ship.Step;
}
break;
}
}
/// <summary>
/// Отрисовка корабля
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//границы корабля
g.DrawRectangle(pen, _startPosX + 5, _startPosY - 1, 140, 52);
g.DrawLine(pen, _startPosX + 145, _startPosY + 0, _startPosX + 200, _startPosY + 25);
g.DrawLine(pen, _startPosX + 145, _startPosY + 50, _startPosX + 200, _startPosY + 25);
//Пропеллеры
Brush brBlack = new SolidBrush(Color.Black);
g.FillRectangle(brBlack, _startPosX, _startPosY + 3, 5, 20);
g.FillRectangle(brBlack, _startPosX, _startPosY + 30, 5, 20);
//Блоки на палубе
g.DrawRectangle(pen, _startPosX + 70, _startPosY + 5, 35, 40);
g.DrawRectangle(pen, _startPosX + 35, _startPosY + 15, 35, 20);
//Труба
Brush br = new SolidBrush(Ship?.BodyColor ?? Color.Black);
g.FillEllipse(br, _startPosX + 120, _startPosY + 15, 20, 20);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _shipWidth || _pictureHeight <= _shipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _shipWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _shipWidth;
}
if (_startPosY + _shipHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _shipHeight;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
/// <summary>
/// Класс-сущность "Военный корабль"
/// </summary>
internal class EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения корабля
/// </summary>
public float Step => Speed * 5000 / Weight;
/// <summary>
/// Инициализация полей объекта-класса корабля
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
{
Random rnd = new Random();
Speed = speed <= 0 ? rnd.Next(50, 100) : speed;
Weight = weight <= 0 ? rnd.Next(20000, 30000) : weight;
BodyColor = bodyColor;
}
}
}

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@ -1,39 +0,0 @@
namespace Warship
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace Warship
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

179
Warship/Warship/FormShip.Designer.cs generated Normal file
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namespace Warship
{
partial class FormShip
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxShip = new System.Windows.Forms.PictureBox();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelColor = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).BeginInit();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxShip
//
this.pictureBoxShip.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxShip.Location = new System.Drawing.Point(0, 0);
this.pictureBoxShip.Name = "pictureBoxShip";
this.pictureBoxShip.Size = new System.Drawing.Size(800, 428);
this.pictureBoxShip.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxShip.TabIndex = 0;
this.pictureBoxShip.TabStop = false;
this.pictureBoxShip.Resize += new System.EventHandler(this.PictureBoxShip_Resize);
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelColor});
this.statusStrip1.Location = new System.Drawing.Point(0, 428);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 22);
this.statusStrip1.TabIndex = 1;
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
this.toolStripStatusLabelSpeed.Text = " Скорость";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(26, 17);
this.toolStripStatusLabelWeight.Text = "Вес";
//
// toolStripStatusLabelColor
//
this.toolStripStatusLabelColor.Name = "toolStripStatusLabelColor";
this.toolStripStatusLabelColor.Size = new System.Drawing.Size(33, 17);
this.toolStripStatusLabelColor.Text = "Цвет";
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(12, 382);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.стрелка;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(657, 375);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 3;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.стрелкаbott;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(693, 375);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 4;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.стрелкаtop;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(693, 339);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 5;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.стрелкаright;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(729, 375);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 6;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// FormShip
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxShip);
this.Controls.Add(this.statusStrip1);
this.Name = "FormShip";
this.Text = "Военный корабль";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit();
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxShip;
private StatusStrip statusStrip1;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelColor;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
}
}

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namespace Warship
{
public partial class FormShip : Form
{
private DrawingWarship _ship;
public FormShip()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè ìàøèíû
/// </summary>
private void Draw()
{
Bitmap bmp = new(pictureBoxShip.Width, pictureBoxShip.Height);
Graphics gr = Graphics.FromImage(bmp);
_ship?.DrawTransport(gr);
pictureBoxShip.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_ship = new DrawingWarship();
_ship.Init(rnd.Next(50, 100), rnd.Next(20000, 30000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_ship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxShip.Width, pictureBoxShip.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ship.Ship.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_ship.Ship.Weight}";
toolStripStatusLabelColor.Text = $"Öâåò: {_ship.Ship.BodyColor.Name}";
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
//ïîëó÷àåì èìÿ êíîïêè
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_ship?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_ship?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_ship?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_ship?.MoveTransport(Direction.Right);
break;
}
Draw();
}
private void PictureBoxShip_Resize(object sender, EventArgs e)
{
_ship?.ChangeBorders(pictureBoxShip.Width, pictureBoxShip.Height);
Draw();
}
}
}

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@ -0,0 +1,63 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -11,7 +11,7 @@ namespace Warship
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormShip());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Warship.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Warship.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелка {
get {
object obj = ResourceManager.GetObject("стрелка", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелкаbott {
get {
object obj = ResourceManager.GetObject("стрелкаbott", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелкаright {
get {
object obj = ResourceManager.GetObject("стрелкаright", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap стрелкаtop {
get {
object obj = ResourceManager.GetObject("стрелкаtop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -117,4 +117,17 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="стрелкаtop" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелкаtop.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="стрелкаbott" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелкаbott.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="стрелка" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелка.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="стрелкаright" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\стрелкаright.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>