diff --git a/Warship/Warship/DrawingObjectWarship.cs b/Warship/Warship/DrawingObjectWarship.cs
new file mode 100644
index 0000000..439f636
--- /dev/null
+++ b/Warship/Warship/DrawingObjectWarship.cs
@@ -0,0 +1,34 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AircraftCarrier
+{
+ internal class DrawingObjectWarship : IDrawingObject
+ {
+ private DrawingWarship _ship = null;
+ public DrawingObjectWarship(DrawingWarship ship)
+ {
+ _ship = ship;
+ }
+ public float Step => _ship?.Ship?.Step ?? 0;
+ public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
+ {
+ return _ship?.GetCurrentPosition() ?? default;
+ }
+ public void MoveObject(Direction direction)
+ {
+ _ship?.MoveTransport(direction);
+ }
+ public void SetObject(int x, int y, int width, int height)
+ {
+ _ship.SetPosition(x, y, width, height);
+ }
+ public void DrawningObject(Graphics g)
+ {
+ // TODO
+ }
+ }
+}
diff --git a/Warship/Warship/DrawingWarship.cs b/Warship/Warship/DrawingWarship.cs
index b5406a1..ca377a2 100644
--- a/Warship/Warship/DrawingWarship.cs
+++ b/Warship/Warship/DrawingWarship.cs
@@ -185,6 +185,15 @@ namespace AircraftCarrier
_startPosY = _pictureHeight.Value - _shipHeight;
}
}
+ ///
+ /// Получение текущей позиции объекта
+ ///
+ ///
+ public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
+ {
+ return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY +
+ _shipHeight);
+ }
}
}
diff --git a/Warship/Warship/IDrawingObject.cs b/Warship/Warship/IDrawingObject.cs
new file mode 100644
index 0000000..284bbbb
--- /dev/null
+++ b/Warship/Warship/IDrawingObject.cs
@@ -0,0 +1,43 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace AircraftCarrier
+{
+ ///
+ /// Интерфейс для работы с объектом, прорисовываемым на форме
+ ///
+ internal interface IDrawingObject
+ {
+ ///
+ /// Шаг перемещения объекта
+ ///
+ public float Step { get; }
+ ///
+ /// Установка позиции объекта
+ ///
+ /// Координата X
+ /// Координата Y
+ /// Ширина полотна
+ /// Высота полотна
+ void SetObject(int x, int y, int width, int height);
+ ///
+ /// Изменение направления пермещения объекта
+ ///
+ /// Направление
+ void MoveObject(Direction direction);
+ ///
+ /// Отрисовка объекта
+ ///
+ ///
+ void DrawningObject(Graphics g);
+ ///
+ /// Получение текущей позиции объекта
+ ///
+ ///
+ (float Left, float Right, float Top, float Bottom)
+ GetCurrentPosition();
+ }
+}