PIbd-13 Kulikova_D.R. LabWork02 Simple #2
@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit
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{
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public enum DirectionType
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{
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Up=1,
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Down=2,
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Left=3,
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Right=4
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}
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}
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit.Drawings;
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public enum DirectionType
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{
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Unknow = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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@ -1,33 +1,52 @@
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using System;
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using Project_SelfPropelledArtilleryUnit.Entity;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit
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namespace Project_SelfPropelledArtilleryUnit.Drawings
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{
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public class DrawingSAU
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public class DrawingBase
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{
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public EntitySAU? EntitySAU { get; private set; }
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public BaseSAU? BaseSAU { get; protected set; }
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private int? _pictureWidth;
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private int? _pictureHeight;
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private int? _startPosX;
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private int? _startPosY;
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protected int? _startPosX;
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protected int? _startPosY;
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private readonly int _drawingSAUWidth = 150;
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private readonly int _drawingSAUHeight = 90;
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private readonly int _drawingSAUHeight = 80;
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public void Init (int speed, double weight, Color bodyColor, Color additionalColor, bool armor, bool guns)
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public int? GetPosX => _startPosX;
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public int? GetPosY => _startPosY;
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public int GetWidth => _drawingSAUWidth;
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public int GetHeight => _drawingSAUHeight;
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public DrawingBase(int speed, double weight, Color bodyColor) : this()
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{
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EntitySAU = new EntitySAU();
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EntitySAU.Init(speed, weight, bodyColor, additionalColor, armor, guns);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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BaseSAU =new BaseSAU(speed, weight, bodyColor);
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}
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public bool SetPictureSize(int width,int height)
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public DrawingBase()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public DrawingBase(int width,int height) : this()
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{
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_drawingSAUWidth = width;
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_drawingSAUHeight = height;
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}
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public bool SetPictureSize(int width, int height)
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{
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if (width > _pictureWidth || height > _pictureHeight)
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{
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@ -49,22 +68,16 @@ namespace Project_SelfPropelledArtilleryUnit
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}
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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if (x < 0)
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{
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_startPosX = 0;
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@ -85,89 +98,80 @@ namespace Project_SelfPropelledArtilleryUnit
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_startPosY = _pictureHeight - _drawingSAUHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public bool MoveSAU(DirectionType direction)
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{
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if(EntitySAU==null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (BaseSAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntitySAU.Step >0)
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if (_startPosX.Value - BaseSAU.Step > 0)
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{
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_startPosX-=(int)EntitySAU.Step;
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_startPosX -= (int)BaseSAU.Step;
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}
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return true;
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case DirectionType.Up:
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if(_startPosY.Value - EntitySAU.Step >0)
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if (_startPosY.Value - BaseSAU.Step > 0)
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{
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_startPosY-=(int)EntitySAU.Step;
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}
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_startPosY -= (int)BaseSAU.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX.Value + EntitySAU.Step +_drawingSAUWidth < _pictureWidth.Value)
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if (_startPosX.Value + BaseSAU.Step + _drawingSAUWidth < _pictureWidth.Value)
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{
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_startPosX += (int)EntitySAU.Step;
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_startPosX += (int)BaseSAU.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY.Value + EntitySAU.Step + _drawingSAUHeight < _pictureHeight.Value)
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if (_startPosY.Value + BaseSAU.Step + _drawingSAUHeight < _pictureHeight.Value)
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{
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_startPosY += (int)EntitySAU.Step;
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_startPosY += (int)BaseSAU.Step;
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}
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return true;
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default:
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return false;
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return false;
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}
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}
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public void DrawSAU(Graphics g)
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public virtual void DrawSAU(Graphics g)
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{
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if (EntitySAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (BaseSAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySAU.AdditionalColor);
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Brush BaseBrush = new SolidBrush(Color.Brown);
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Brush brBlack = new SolidBrush(Color.Black);
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if (EntitySAU.Wheels)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 45, 40, 40);
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}
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else
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 55, 130, 40);
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}
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Pen pen = new(Color.Black);
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Brush BaseBrush = new SolidBrush(BaseSAU.BodyColor);
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//Корпус
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 45);
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Point point2 = new Point(_startPosX.Value + 120, _startPosY.Value + 45);
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Point point2 = new Point(_startPosX.Value + 120, _startPosY.Value + 45);
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Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 75);
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Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 65);
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Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 65);
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Point point5 = new Point(_startPosX.Value, _startPosY.Value + 65);
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Point[] Points1 = { point1, point2, point3, point4, point5 };
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g.FillPolygon (BaseBrush, Points1);
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Point[] Points1 = { point1, point2, point3, point4, point5 };
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g.FillPolygon(BaseBrush, Points1);
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g.FillRectangle(BaseBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 30);
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//Ствол
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Point point6 = new Point(_startPosX.Value+ 100, _startPosY.Value + 25);
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Point point6 = new Point(_startPosX.Value + 100, _startPosY.Value + 25);
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Point point7 = new Point(_startPosX.Value + 150, _startPosY.Value + 10);
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Point point8 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
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Point point9 = new Point(_startPosX.Value + 100, _startPosY.Value + 35);
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Point[] Points2 = { point6, point7, point8, point9};
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g.FillPolygon(BaseBrush, Points2);
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Point[] Points2 = { point6, point7, point8, point9 };
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g.FillPolygon(BaseBrush, Points2);
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Point point10 = new Point(_startPosX.Value + 140, _startPosY.Value + 10);
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Point point11 = new Point(_startPosX.Value + 145, _startPosY.Value + 5);
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@ -176,16 +180,8 @@ namespace Project_SelfPropelledArtilleryUnit
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Point[] Points3 = { point10, point11, point12, point13 };
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g.FillPolygon(BaseBrush, Points3);
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//пулеметы
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if (EntitySAU.Guns)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value, 5, 15);
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}
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}
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}
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}
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@ -0,0 +1,62 @@
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using Project_SelfPropelledArtilleryUnit.Entity;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static System.Windows.Forms.VisualStyles.VisualStyleElement;
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namespace Project_SelfPropelledArtilleryUnit.Drawings;
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public class DrawingSAU : DrawingBase
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{
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public DrawingSAU(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns) : base(150, 100)
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{
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BaseSAU = new EntitySAU( speed, weight, bodyColor, additionalColor, wheels, guns);
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}
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public override void DrawSAU(Graphics g)
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{
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if (BaseSAU==null || BaseSAU is not EntitySAU SAU || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(SAU.AdditionalColor);
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if (SAU.Wheels)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 45, 40, 40);
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}
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else
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 55, 130, 40);
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}
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//пулеметы
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if (SAU.Guns)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value, 5, 15);
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}
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base.DrawSAU(g);
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}
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}
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@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit.Entity
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{
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public class BaseSAU
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public double Step => Speed * 100 / Weight;
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public BaseSAU(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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}
|
@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit.Entity;
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public class EntitySAU: BaseSAU
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{
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public Color AdditionalColor { get; private set; }
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public bool Wheels { get; private set; }
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//длина ствола
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public bool Guns { get; private set; }
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public EntitySAU(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns) : base(speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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Wheels = wheels;
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Guns = guns;
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}
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}
|
@ -1,33 +0,0 @@
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit
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{
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public class EntitySAU
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{
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public int Speed { get; private set; }
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public double Weight{ get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Wheels { get; private set; }
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//длина ствола
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public bool Guns { get; private set; }
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public double Step => Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Wheels = wheels;
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Guns = guns;
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}
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}
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}
|
@ -34,6 +34,9 @@
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up = new Button();
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right = new Button();
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down = new Button();
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baseSAU = new Button();
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comboBoxStrategy = new ComboBox();
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strategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
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SuspendLayout();
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//
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@ -105,11 +108,45 @@
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down.UseVisualStyleBackColor = true;
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down.Click += Move_Click;
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//
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// baseSAU
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||||
//
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||||
baseSAU.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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baseSAU.Location = new Point(112, 481);
|
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baseSAU.Name = "baseSAU";
|
||||
baseSAU.Size = new Size(94, 29);
|
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baseSAU.TabIndex = 6;
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baseSAU.Text = "creat base sau";
|
||||
baseSAU.UseVisualStyleBackColor = true;
|
||||
baseSAU.Click += baseSAU_Click;
|
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//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "to the center", "to the edge" });
|
||||
comboBoxStrategy.Location = new Point(891, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// strategyStep
|
||||
//
|
||||
strategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
strategyStep.Location = new Point(948, 46);
|
||||
strategyStep.Name = "strategyStep";
|
||||
strategyStep.Size = new Size(94, 29);
|
||||
strategyStep.TabIndex = 8;
|
||||
strategyStep.Text = "Step";
|
||||
strategyStep.UseVisualStyleBackColor = true;
|
||||
strategyStep.Click += strategyStep_Click;
|
||||
//
|
||||
// FormSAU
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1054, 522);
|
||||
Controls.Add(strategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(baseSAU);
|
||||
Controls.Add(down);
|
||||
Controls.Add(right);
|
||||
Controls.Add(up);
|
||||
@ -130,5 +167,8 @@
|
||||
private Button up;
|
||||
private Button right;
|
||||
private Button down;
|
||||
private Button baseSAU;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button strategyStep;
|
||||
}
|
||||
}
|
@ -4,85 +4,141 @@ using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Project_SelfPropelledArtilleryUnit.Drawings;
|
||||
using Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
namespace Project_SelfPropelledArtilleryUnit;
|
||||
|
||||
public partial class FormSAU : Form
|
||||
{
|
||||
public partial class FormSAU : Form
|
||||
private DrawingBase? _drawingBase;
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
|
||||
public FormSAU()
|
||||
{
|
||||
private DrawingSAU? _drawingSAU;
|
||||
private EntitySAU? _entity;
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public FormSAU()
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBase == null)
|
||||
{
|
||||
InitializeComponent();
|
||||
return;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBase.DrawSAU(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
if (_drawingSAU == null)
|
||||
{
|
||||
case nameof(DrawingBase):
|
||||
_drawingBase = new DrawingBase(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingSAU):
|
||||
_drawingBase = new DrawingSAU(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingSAU.DrawSAU(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
private void Create_Click(object sender, EventArgs e)
|
||||
_drawingBase.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
private void Create_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingSAU));
|
||||
|
||||
|
||||
|
||||
private void Move_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Random random = new();
|
||||
_drawingSAU = new DrawingSAU();
|
||||
// _entity = new EntitySAU();
|
||||
_drawingSAU.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
_drawingSAU.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingSAU.SetPosition(pictureBox1.Width , pictureBox1.Height);
|
||||
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "up":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Up);
|
||||
break;
|
||||
case "down":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Down);
|
||||
break;
|
||||
case "left":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Left);
|
||||
break;
|
||||
case "right":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void Move_Click(object sender, EventArgs e)
|
||||
private void baseSAU_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBase));
|
||||
|
||||
private void strategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBase == null)
|
||||
{
|
||||
if(_drawingSAU==null)
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableSAU(_drawingBase), pictureBox1.Width, pictureBox1.Height);
|
||||
}
|
||||
|
||||
string name=((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "up":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Up);
|
||||
break;
|
||||
case "down":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Down);
|
||||
break;
|
||||
case "left":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Left);
|
||||
break;
|
||||
case "right":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
|
||||
int GetStep { get; }
|
||||
|
||||
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
using Project_SelfPropelledArtilleryUnit.Drawings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveableSAU : IMoveableObject
|
||||
{
|
||||
|
||||
private readonly DrawingBase? _SAU = null;
|
||||
|
||||
|
||||
public MoveableSAU(DrawingBase sau)
|
||||
{
|
||||
_SAU = sau;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_SAU == null || _SAU.BaseSAU == null || !_SAU.GetPosX.HasValue || !_SAU.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_SAU.GetPosX.Value, _SAU.GetPosY.Value, _SAU.GetWidth, _SAU.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_SAU?.BaseSAU.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_SAU == null || _SAU.BaseSAU == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _SAU.MoveSAU(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int DownBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user
Имя элемента проекта не соответствует указанному в задании