Compare commits
No commits in common. "LabWork2" and "main" have entirely different histories.
@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
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using System.Text;
|
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using System.Threading.Tasks;
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||||
|
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namespace Project_SelfPropelledArtilleryUnit.Drawings;
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public enum DirectionType
|
||||
{
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Unknow = -1,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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||||
}
|
@ -1,187 +0,0 @@
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using Project_SelfPropelledArtilleryUnit.Entity;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.Drawings
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||||
{
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||||
public class DrawingBase
|
||||
{
|
||||
public BaseSAU? BaseSAU { get; protected set; }
|
||||
|
||||
private int? _pictureWidth;
|
||||
private int? _pictureHeight;
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||||
protected int? _startPosX;
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protected int? _startPosY;
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private readonly int _drawingSAUWidth = 150;
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private readonly int _drawingSAUHeight = 80;
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||||
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||||
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public int? GetPosX => _startPosX;
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public int? GetPosY => _startPosY;
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public int GetWidth => _drawingSAUWidth;
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public int GetHeight => _drawingSAUHeight;
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||||
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||||
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public DrawingBase(int speed, double weight, Color bodyColor) : this()
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{
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BaseSAU =new BaseSAU(speed, weight, bodyColor);
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}
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||||
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public DrawingBase()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public DrawingBase(int width,int height) : this()
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{
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_drawingSAUWidth = width;
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_drawingSAUHeight = height;
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}
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||||
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public bool SetPictureSize(int width, int height)
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{
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if (width > _pictureWidth || height > _pictureHeight)
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{
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return false;
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||||
}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _pictureWidth > width)
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||||
{
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||||
_startPosX = width - _pictureWidth;
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||||
}
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||||
if (_startPosY + _pictureHeight > height)
|
||||
{
|
||||
_startPosY = height - _pictureHeight;
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||||
}
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||||
}
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return false;
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||||
|
||||
}
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||||
|
||||
public void SetPosition(int x, int y)
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||||
{
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||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
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||||
return;
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||||
}
|
||||
|
||||
if (x < 0)
|
||||
{
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||||
_startPosX = 0;
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||||
}
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||||
|
||||
if (y < 0)
|
||||
{
|
||||
_startPosY = 0;
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||||
}
|
||||
|
||||
if (x + _drawingSAUWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawingSAUWidth;
|
||||
}
|
||||
|
||||
if (y + _pictureHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingSAUHeight;
|
||||
}
|
||||
|
||||
_startPosX = x;
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||||
_startPosY = y;
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||||
}
|
||||
|
||||
|
||||
public bool MoveSAU(DirectionType direction)
|
||||
{
|
||||
if (BaseSAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - BaseSAU.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)BaseSAU.Step;
|
||||
}
|
||||
return true;
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||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - BaseSAU.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)BaseSAU.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + BaseSAU.Step + _drawingSAUWidth < _pictureWidth.Value)
|
||||
{
|
||||
_startPosX += (int)BaseSAU.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + BaseSAU.Step + _drawingSAUHeight < _pictureHeight.Value)
|
||||
{
|
||||
_startPosY += (int)BaseSAU.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawSAU(Graphics g)
|
||||
{
|
||||
if (BaseSAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush BaseBrush = new SolidBrush(BaseSAU.BodyColor);
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||||
|
||||
|
||||
//Корпус
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 45);
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||||
Point point2 = new Point(_startPosX.Value + 120, _startPosY.Value + 45);
|
||||
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 75);
|
||||
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 65);
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||||
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 65);
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||||
|
||||
Point[] Points1 = { point1, point2, point3, point4, point5 };
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||||
g.FillPolygon(BaseBrush, Points1);
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||||
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||||
g.FillRectangle(BaseBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 30);
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||||
|
||||
//Ствол
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||||
|
||||
Point point6 = new Point(_startPosX.Value + 100, _startPosY.Value + 25);
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||||
Point point7 = new Point(_startPosX.Value + 150, _startPosY.Value + 10);
|
||||
Point point8 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
|
||||
Point point9 = new Point(_startPosX.Value + 100, _startPosY.Value + 35);
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||||
Point[] Points2 = { point6, point7, point8, point9 };
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||||
g.FillPolygon(BaseBrush, Points2);
|
||||
|
||||
Point point10 = new Point(_startPosX.Value + 140, _startPosY.Value + 10);
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||||
Point point11 = new Point(_startPosX.Value + 145, _startPosY.Value + 5);
|
||||
Point point12 = new Point(_startPosX.Value + 150, _startPosY.Value + 15);
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||||
Point point13 = new Point(_startPosX.Value + 145, _startPosY.Value + 20);
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||||
Point[] Points3 = { point10, point11, point12, point13 };
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||||
g.FillPolygon(BaseBrush, Points3);
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||||
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||||
|
||||
}
|
||||
}
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||||
}
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||||
|
@ -1,62 +0,0 @@
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||||
using Project_SelfPropelledArtilleryUnit.Entity;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.Drawings;
|
||||
|
||||
public class DrawingSAU : DrawingBase
|
||||
{
|
||||
|
||||
|
||||
public DrawingSAU(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns) : base(150, 100)
|
||||
{
|
||||
BaseSAU = new EntitySAU( speed, weight, bodyColor, additionalColor, wheels, guns);
|
||||
|
||||
}
|
||||
|
||||
public override void DrawSAU(Graphics g)
|
||||
{
|
||||
if (BaseSAU==null || BaseSAU is not EntitySAU SAU || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(SAU.AdditionalColor);
|
||||
|
||||
|
||||
if (SAU.Wheels)
|
||||
{
|
||||
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 45, 40, 40);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 45, 40, 40);
|
||||
g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 45, 40, 40);
|
||||
}
|
||||
else
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||||
{
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||||
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||||
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||||
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 55, 130, 40);
|
||||
}
|
||||
|
||||
//пулеметы
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||||
|
||||
if (SAU.Guns)
|
||||
{
|
||||
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 5, 15);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value, 5, 15);
|
||||
|
||||
}
|
||||
|
||||
base.DrawSAU(g);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.Entity
|
||||
{
|
||||
public class BaseSAU
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public double Step => Speed * 100 / Weight;
|
||||
public BaseSAU(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.Entity;
|
||||
|
||||
public class EntitySAU: BaseSAU
|
||||
{
|
||||
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool Wheels { get; private set; }
|
||||
//длина ствола
|
||||
public bool Guns { get; private set; }
|
||||
|
||||
public EntitySAU(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Wheels = wheels;
|
||||
Guns = guns;
|
||||
}
|
||||
|
||||
}
|
39
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/Form1.Designer.cs
generated
Normal file
39
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -1,174 +0,0 @@
|
||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormSAU
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBox1 = new PictureBox();
|
||||
create = new Button();
|
||||
left = new Button();
|
||||
up = new Button();
|
||||
right = new Button();
|
||||
down = new Button();
|
||||
baseSAU = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
strategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
pictureBox1.Dock = DockStyle.Fill;
|
||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Name = "pictureBox1";
|
||||
pictureBox1.Size = new Size(1054, 522);
|
||||
pictureBox1.TabIndex = 0;
|
||||
pictureBox1.TabStop = false;
|
||||
//
|
||||
// create
|
||||
//
|
||||
create.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
create.Location = new Point(12, 481);
|
||||
create.Name = "create";
|
||||
create.Size = new Size(94, 29);
|
||||
create.TabIndex = 1;
|
||||
create.Text = "create";
|
||||
create.UseVisualStyleBackColor = true;
|
||||
create.Click += Create_Click;
|
||||
//
|
||||
// left
|
||||
//
|
||||
left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
left.BackgroundImage = Properties.Resources.left;
|
||||
left.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
left.Location = new Point(904, 467);
|
||||
left.Name = "left";
|
||||
left.Size = new Size(40, 40);
|
||||
left.TabIndex = 2;
|
||||
left.UseVisualStyleBackColor = true;
|
||||
left.Click += Move_Click;
|
||||
//
|
||||
// up
|
||||
//
|
||||
up.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
up.BackgroundImage = Properties.Resources.up;
|
||||
up.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
up.Location = new Point(950, 421);
|
||||
up.Name = "up";
|
||||
up.Size = new Size(40, 40);
|
||||
up.TabIndex = 3;
|
||||
up.UseVisualStyleBackColor = true;
|
||||
up.Click += Move_Click;
|
||||
//
|
||||
// right
|
||||
//
|
||||
right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
right.BackgroundImage = Properties.Resources.right;
|
||||
right.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
right.Location = new Point(996, 467);
|
||||
right.Name = "right";
|
||||
right.Size = new Size(40, 40);
|
||||
right.TabIndex = 4;
|
||||
right.UseVisualStyleBackColor = true;
|
||||
right.Click += Move_Click;
|
||||
//
|
||||
// down
|
||||
//
|
||||
down.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
down.BackgroundImage = Properties.Resources.down;
|
||||
down.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
down.Location = new Point(950, 467);
|
||||
down.Name = "down";
|
||||
down.Size = new Size(40, 40);
|
||||
down.TabIndex = 5;
|
||||
down.UseVisualStyleBackColor = true;
|
||||
down.Click += Move_Click;
|
||||
//
|
||||
// baseSAU
|
||||
//
|
||||
baseSAU.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
baseSAU.Location = new Point(112, 481);
|
||||
baseSAU.Name = "baseSAU";
|
||||
baseSAU.Size = new Size(94, 29);
|
||||
baseSAU.TabIndex = 6;
|
||||
baseSAU.Text = "creat base sau";
|
||||
baseSAU.UseVisualStyleBackColor = true;
|
||||
baseSAU.Click += baseSAU_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "to the center", "to the edge" });
|
||||
comboBoxStrategy.Location = new Point(891, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// strategyStep
|
||||
//
|
||||
strategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
strategyStep.Location = new Point(948, 46);
|
||||
strategyStep.Name = "strategyStep";
|
||||
strategyStep.Size = new Size(94, 29);
|
||||
strategyStep.TabIndex = 8;
|
||||
strategyStep.Text = "Step";
|
||||
strategyStep.UseVisualStyleBackColor = true;
|
||||
strategyStep.Click += strategyStep_Click;
|
||||
//
|
||||
// FormSAU
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1054, 522);
|
||||
Controls.Add(strategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(baseSAU);
|
||||
Controls.Add(down);
|
||||
Controls.Add(right);
|
||||
Controls.Add(up);
|
||||
Controls.Add(left);
|
||||
Controls.Add(create);
|
||||
Controls.Add(pictureBox1);
|
||||
Name = "FormSAU";
|
||||
Text = "Самоходная артиллерийская установка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button create;
|
||||
private Button left;
|
||||
private Button up;
|
||||
private Button right;
|
||||
private Button down;
|
||||
private Button baseSAU;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button strategyStep;
|
||||
}
|
||||
}
|
@ -1,144 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Project_SelfPropelledArtilleryUnit.Drawings;
|
||||
using Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit;
|
||||
|
||||
public partial class FormSAU : Form
|
||||
{
|
||||
private DrawingBase? _drawingBase;
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
|
||||
public FormSAU()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingBase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingBase.DrawSAU(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingBase):
|
||||
_drawingBase = new DrawingBase(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingSAU):
|
||||
_drawingBase = new DrawingSAU(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
_drawingBase.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
private void Create_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingSAU));
|
||||
|
||||
|
||||
|
||||
private void Move_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "up":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Up);
|
||||
break;
|
||||
case "down":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Down);
|
||||
break;
|
||||
case "left":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Left);
|
||||
break;
|
||||
case "right":
|
||||
result = _drawingBase.MoveSAU(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void baseSAU_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBase));
|
||||
|
||||
private void strategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBase == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableSAU(_drawingBase), pictureBox1.Width, pictureBox1.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,97 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
|
||||
int GetStep { get; }
|
||||
|
||||
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -1,55 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
using Project_SelfPropelledArtilleryUnit.Drawings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class MoveableSAU : IMoveableObject
|
||||
{
|
||||
|
||||
private readonly DrawingBase? _SAU = null;
|
||||
|
||||
|
||||
public MoveableSAU(DrawingBase sau)
|
||||
{
|
||||
_SAU = sau;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_SAU == null || _SAU.BaseSAU == null || !_SAU.GetPosX.HasValue || !_SAU.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_SAU.GetPosX.Value, _SAU.GetPosY.Value, _SAU.GetWidth, _SAU.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_SAU?.BaseSAU.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_SAU == null || _SAU.BaseSAU == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _SAU.MoveSAU(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int DownBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
|
||||
|
||||
public enum StrategyStatus
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
@ -11,7 +11,7 @@ namespace Project_SelfPropelledArtilleryUnit
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormSAU());
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,19 +8,4 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,113 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Project_SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,136 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
Before Width: | Height: | Size: 5.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.1 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.1 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.9 KiB |
Loading…
x
Reference in New Issue
Block a user