Compare commits
No commits in common. "LabWork1" and "main" have entirely different histories.
@ -1,16 +0,0 @@
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||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit
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{
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public enum DirectionType
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||||
{
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Up=1,
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Down=2,
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Left=3,
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Right=4
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}
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}
|
@ -1,191 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit
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{
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public class DrawingSAU
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||||
{
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public EntitySAU? EntitySAU { get; private set; }
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private int? _pictureWidth;
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private int? _pictureHeight;
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private int? _startPosX;
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private int? _startPosY;
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private readonly int _drawingSAUWidth = 150;
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private readonly int _drawingSAUHeight = 90;
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public void Init (int speed, double weight, Color bodyColor, Color additionalColor, bool armor, bool guns)
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{
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EntitySAU = new EntitySAU();
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EntitySAU.Init(speed, weight, bodyColor, additionalColor, armor, guns);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public bool SetPictureSize(int width,int height)
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{
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if (width > _pictureWidth || height > _pictureHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _pictureWidth > width)
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{
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_startPosX = width - _pictureWidth;
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}
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if (_startPosY + _pictureHeight > height)
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{
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_startPosY = height - _pictureHeight;
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}
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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if (x < 0)
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{
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_startPosX = 0;
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}
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if (y < 0)
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{
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_startPosY = 0;
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}
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if (x + _drawingSAUWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingSAUWidth;
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}
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if (y + _pictureHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingSAUHeight;
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}
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}
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public bool MoveSAU(DirectionType direction)
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{
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if(EntitySAU==null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntitySAU.Step >0)
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{
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_startPosX-=(int)EntitySAU.Step;
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}
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return true;
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case DirectionType.Up:
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if(_startPosY.Value - EntitySAU.Step >0)
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{
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_startPosY-=(int)EntitySAU.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX.Value + EntitySAU.Step +_drawingSAUWidth < _pictureWidth.Value)
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{
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_startPosX += (int)EntitySAU.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY.Value + EntitySAU.Step + _drawingSAUHeight < _pictureHeight.Value)
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{
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_startPosY += (int)EntitySAU.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawSAU(Graphics g)
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{
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if (EntitySAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
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||||
{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySAU.AdditionalColor);
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Brush BaseBrush = new SolidBrush(Color.Brown);
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Brush brBlack = new SolidBrush(Color.Black);
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if (EntitySAU.Wheels)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 45, 40, 40);
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}
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else
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 55, 130, 40);
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}
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//Корпус
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 45);
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Point point2 = new Point(_startPosX.Value + 120, _startPosY.Value + 45);
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Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 75);
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Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 65);
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Point point5 = new Point(_startPosX.Value, _startPosY.Value + 65);
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Point[] Points1 = { point1, point2, point3, point4, point5 };
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g.FillPolygon (BaseBrush, Points1);
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g.FillRectangle(BaseBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 30);
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//Ствол
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Point point6 = new Point(_startPosX.Value+ 100, _startPosY.Value + 25);
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Point point7 = new Point(_startPosX.Value + 150, _startPosY.Value + 10);
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Point point8 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
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Point point9 = new Point(_startPosX.Value + 100, _startPosY.Value + 35);
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Point[] Points2 = { point6, point7, point8, point9};
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g.FillPolygon(BaseBrush, Points2);
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Point point10 = new Point(_startPosX.Value + 140, _startPosY.Value + 10);
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Point point11 = new Point(_startPosX.Value + 145, _startPosY.Value + 5);
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Point point12 = new Point(_startPosX.Value + 150, _startPosY.Value + 15);
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Point point13 = new Point(_startPosX.Value + 145, _startPosY.Value + 20);
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Point[] Points3 = { point10, point11, point12, point13 };
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g.FillPolygon(BaseBrush, Points3);
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//пулеметы
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if (EntitySAU.Guns)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value, 5, 15);
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}
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||||
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}
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||||
}
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||||
}
|
@ -1,33 +0,0 @@
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using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit
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{
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public class EntitySAU
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||||
{
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public int Speed { get; private set; }
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public double Weight{ get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Wheels { get; private set; }
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//длина ствола
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public bool Guns { get; private set; }
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public double Step => Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Wheels = wheels;
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Guns = guns;
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||||
}
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||||
}
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||||
}
|
39
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/Form1.Designer.cs
generated
Normal file
39
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
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||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,10 @@
|
||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -1,134 +0,0 @@
|
||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
{
|
||||
partial class FormSAU
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBox1 = new PictureBox();
|
||||
create = new Button();
|
||||
left = new Button();
|
||||
up = new Button();
|
||||
right = new Button();
|
||||
down = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
pictureBox1.Dock = DockStyle.Fill;
|
||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Name = "pictureBox1";
|
||||
pictureBox1.Size = new Size(1054, 522);
|
||||
pictureBox1.TabIndex = 0;
|
||||
pictureBox1.TabStop = false;
|
||||
//
|
||||
// create
|
||||
//
|
||||
create.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
create.Location = new Point(12, 481);
|
||||
create.Name = "create";
|
||||
create.Size = new Size(94, 29);
|
||||
create.TabIndex = 1;
|
||||
create.Text = "create";
|
||||
create.UseVisualStyleBackColor = true;
|
||||
create.Click += Create_Click;
|
||||
//
|
||||
// left
|
||||
//
|
||||
left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
left.BackgroundImage = Properties.Resources.left;
|
||||
left.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
left.Location = new Point(904, 467);
|
||||
left.Name = "left";
|
||||
left.Size = new Size(40, 40);
|
||||
left.TabIndex = 2;
|
||||
left.UseVisualStyleBackColor = true;
|
||||
left.Click += Move_Click;
|
||||
//
|
||||
// up
|
||||
//
|
||||
up.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
up.BackgroundImage = Properties.Resources.up;
|
||||
up.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
up.Location = new Point(950, 421);
|
||||
up.Name = "up";
|
||||
up.Size = new Size(40, 40);
|
||||
up.TabIndex = 3;
|
||||
up.UseVisualStyleBackColor = true;
|
||||
up.Click += Move_Click;
|
||||
//
|
||||
// right
|
||||
//
|
||||
right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
right.BackgroundImage = Properties.Resources.right;
|
||||
right.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
right.Location = new Point(996, 467);
|
||||
right.Name = "right";
|
||||
right.Size = new Size(40, 40);
|
||||
right.TabIndex = 4;
|
||||
right.UseVisualStyleBackColor = true;
|
||||
right.Click += Move_Click;
|
||||
//
|
||||
// down
|
||||
//
|
||||
down.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
down.BackgroundImage = Properties.Resources.down;
|
||||
down.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
down.Location = new Point(950, 467);
|
||||
down.Name = "down";
|
||||
down.Size = new Size(40, 40);
|
||||
down.TabIndex = 5;
|
||||
down.UseVisualStyleBackColor = true;
|
||||
down.Click += Move_Click;
|
||||
//
|
||||
// FormSAU
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1054, 522);
|
||||
Controls.Add(down);
|
||||
Controls.Add(right);
|
||||
Controls.Add(up);
|
||||
Controls.Add(left);
|
||||
Controls.Add(create);
|
||||
Controls.Add(pictureBox1);
|
||||
Name = "FormSAU";
|
||||
Text = "Самоходная артиллерийская установка";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private Button create;
|
||||
private Button left;
|
||||
private Button up;
|
||||
private Button right;
|
||||
private Button down;
|
||||
}
|
||||
}
|
@ -1,88 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit
|
||||
{
|
||||
public partial class FormSAU : Form
|
||||
{
|
||||
private DrawingSAU? _drawingSAU;
|
||||
private EntitySAU? _entity;
|
||||
|
||||
public FormSAU()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingSAU == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingSAU.DrawSAU(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
private void Create_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
|
||||
|
||||
Random random = new();
|
||||
_drawingSAU = new DrawingSAU();
|
||||
// _entity = new EntitySAU();
|
||||
_drawingSAU.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
_drawingSAU.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingSAU.SetPosition(pictureBox1.Width , pictureBox1.Height);
|
||||
|
||||
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void Move_Click(object sender, EventArgs e)
|
||||
{
|
||||
if(_drawingSAU==null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name=((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "up":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Up);
|
||||
break;
|
||||
case "down":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Down);
|
||||
break;
|
||||
case "left":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Left);
|
||||
break;
|
||||
case "right":
|
||||
result = _drawingSAU.MoveSAU(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if(result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace Project_SelfPropelledArtilleryUnit
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormSAU());
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,19 +8,4 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,113 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Project_SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Project_SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,136 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
Before Width: | Height: | Size: 5.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.1 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.1 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.9 KiB |
Loading…
x
Reference in New Issue
Block a user