This commit is contained in:
kirkorovka 2024-03-23 15:34:00 +04:00
parent 468a9d2829
commit 9c41c8c23c
17 changed files with 684 additions and 168 deletions

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@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit
{
public enum DirectionType
{
Up=1,
Down=2,
Left=3,
Right=4
}
}

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.Drawings;
public enum DirectionType
{
Unknow = -1,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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@ -1,33 +1,52 @@
using System; using Project_SelfPropelledArtilleryUnit.Entity;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit namespace Project_SelfPropelledArtilleryUnit.Drawings
{ {
public class DrawingSAU public class DrawingBase
{ {
public EntitySAU? EntitySAU { get; private set; } public BaseSAU? BaseSAU { get; protected set; }
private int? _pictureWidth; private int? _pictureWidth;
private int? _pictureHeight; private int? _pictureHeight;
private int? _startPosX; protected int? _startPosX;
private int? _startPosY; protected int? _startPosY;
private readonly int _drawingSAUWidth = 150; private readonly int _drawingSAUWidth = 150;
private readonly int _drawingSAUHeight = 90; private readonly int _drawingSAUHeight = 80;
public void Init (int speed, double weight, Color bodyColor, Color additionalColor, bool armor, bool guns)
public int? GetPosX => _startPosX;
public int? GetPosY => _startPosY;
public int GetWidth => _drawingSAUWidth;
public int GetHeight => _drawingSAUHeight;
public DrawingBase(int speed, double weight, Color bodyColor) : this()
{ {
EntitySAU = new EntitySAU(); BaseSAU =new BaseSAU(speed, weight, bodyColor);
EntitySAU.Init(speed, weight, bodyColor, additionalColor, armor, guns);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
} }
public bool SetPictureSize(int width,int height) public DrawingBase()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
public DrawingBase(int width,int height) : this()
{
_drawingSAUWidth = width;
_drawingSAUHeight = height;
}
public bool SetPictureSize(int width, int height)
{ {
if (width > _pictureWidth || height > _pictureHeight) if (width > _pictureWidth || height > _pictureHeight)
{ {
@ -49,22 +68,16 @@ namespace Project_SelfPropelledArtilleryUnit
} }
} }
return false; return false;
} }
public void SetPosition(int x, int y) public void SetPosition(int x, int y)
{ {
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{ {
return; return;
} }
_startPosX = x;
_startPosY = y;
if (x < 0) if (x < 0)
{ {
_startPosX = 0; _startPosX = 0;
@ -85,89 +98,80 @@ namespace Project_SelfPropelledArtilleryUnit
_startPosY = _pictureHeight - _drawingSAUHeight; _startPosY = _pictureHeight - _drawingSAUHeight;
} }
_startPosX = x;
_startPosY = y;
} }
public bool MoveSAU(DirectionType direction) public bool MoveSAU(DirectionType direction)
{ {
if(EntitySAU==null || !_startPosX.HasValue || !_startPosY.HasValue) if (BaseSAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return false; return false;
} }
switch (direction) switch (direction)
{ {
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntitySAU.Step >0) if (_startPosX.Value - BaseSAU.Step > 0)
{ {
_startPosX-=(int)EntitySAU.Step; _startPosX -= (int)BaseSAU.Step;
} }
return true; return true;
case DirectionType.Up: case DirectionType.Up:
if(_startPosY.Value - EntitySAU.Step >0) if (_startPosY.Value - BaseSAU.Step > 0)
{ {
_startPosY-=(int)EntitySAU.Step; _startPosY -= (int)BaseSAU.Step;
} }
return true; return true;
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + EntitySAU.Step +_drawingSAUWidth < _pictureWidth.Value) if (_startPosX.Value + BaseSAU.Step + _drawingSAUWidth < _pictureWidth.Value)
{ {
_startPosX += (int)EntitySAU.Step; _startPosX += (int)BaseSAU.Step;
} }
return true; return true;
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + EntitySAU.Step + _drawingSAUHeight < _pictureHeight.Value) if (_startPosY.Value + BaseSAU.Step + _drawingSAUHeight < _pictureHeight.Value)
{ {
_startPosY += (int)EntitySAU.Step; _startPosY += (int)BaseSAU.Step;
} }
return true; return true;
default: default:
return false; return false;
} }
} }
public void DrawSAU(Graphics g) public virtual void DrawSAU(Graphics g)
{ {
if (EntitySAU == null || !_startPosX.HasValue || !_startPosY.HasValue) if (BaseSAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntitySAU.AdditionalColor);
Brush BaseBrush = new SolidBrush(Color.Brown);
Brush brBlack = new SolidBrush(Color.Black);
if (EntitySAU.Wheels)
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 45, 40, 40);
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 45, 40, 40);
g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 45, 40, 40);
}
else
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 55, 130, 40);
}
Pen pen = new(Color.Black);
Brush BaseBrush = new SolidBrush(BaseSAU.BodyColor);
//Корпус //Корпус
Point point1 = new Point(_startPosX.Value, _startPosY.Value + 45); Point point1 = new Point(_startPosX.Value, _startPosY.Value + 45);
Point point2 = new Point(_startPosX.Value + 120, _startPosY.Value + 45); Point point2 = new Point(_startPosX.Value + 120, _startPosY.Value + 45);
Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 75); Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 75);
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 65); Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 65);
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 65); Point point5 = new Point(_startPosX.Value, _startPosY.Value + 65);
Point[] Points1 = { point1, point2, point3, point4, point5 }; Point[] Points1 = { point1, point2, point3, point4, point5 };
g.FillPolygon (BaseBrush, Points1); g.FillPolygon(BaseBrush, Points1);
g.FillRectangle(BaseBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 30); g.FillRectangle(BaseBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 30);
//Ствол //Ствол
Point point6 = new Point(_startPosX.Value+ 100, _startPosY.Value + 25); Point point6 = new Point(_startPosX.Value + 100, _startPosY.Value + 25);
Point point7 = new Point(_startPosX.Value + 150, _startPosY.Value + 10); Point point7 = new Point(_startPosX.Value + 150, _startPosY.Value + 10);
Point point8 = new Point(_startPosX.Value + 150, _startPosY.Value + 20); Point point8 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
Point point9 = new Point(_startPosX.Value + 100, _startPosY.Value + 35); Point point9 = new Point(_startPosX.Value + 100, _startPosY.Value + 35);
Point[] Points2 = { point6, point7, point8, point9}; Point[] Points2 = { point6, point7, point8, point9 };
g.FillPolygon(BaseBrush, Points2); g.FillPolygon(BaseBrush, Points2);
Point point10 = new Point(_startPosX.Value + 140, _startPosY.Value + 10); Point point10 = new Point(_startPosX.Value + 140, _startPosY.Value + 10);
Point point11 = new Point(_startPosX.Value + 145, _startPosY.Value + 5); Point point11 = new Point(_startPosX.Value + 145, _startPosY.Value + 5);
@ -176,16 +180,8 @@ namespace Project_SelfPropelledArtilleryUnit
Point[] Points3 = { point10, point11, point12, point13 }; Point[] Points3 = { point10, point11, point12, point13 };
g.FillPolygon(BaseBrush, Points3); g.FillPolygon(BaseBrush, Points3);
//пулеметы
if (EntitySAU.Guns)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 5, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value, 5, 15);
}
} }
} }
} }

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@ -0,0 +1,62 @@
using Project_SelfPropelledArtilleryUnit.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace Project_SelfPropelledArtilleryUnit.Drawings;
public class DrawingSAU : DrawingBase
{
public DrawingSAU(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns) : base(150, 100)
{
BaseSAU = new EntitySAU( speed, weight, bodyColor, additionalColor, wheels, guns);
}
public override void DrawSAU(Graphics g)
{
if (BaseSAU==null || BaseSAU is not EntitySAU SAU || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(SAU.AdditionalColor);
if (SAU.Wheels)
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 45, 40, 40);
g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 45, 40, 40);
g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 45, 40, 40);
}
else
{
g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 55, 130, 40);
}
//пулеметы
if (SAU.Guns)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 5, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value, 5, 15);
}
base.DrawSAU(g);
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.Entity
{
public class BaseSAU
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public double Step => Speed * 100 / Weight;
public BaseSAU(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.Entity;
public class EntitySAU: BaseSAU
{
public Color AdditionalColor { get; private set; }
public bool Wheels { get; private set; }
//длина ствола
public bool Guns { get; private set; }
public EntitySAU(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Wheels = wheels;
Guns = guns;
}
}

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@ -1,33 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit
{
public class EntitySAU
{
public int Speed { get; private set; }
public double Weight{ get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool Wheels { get; private set; }
//длина ствола
public bool Guns { get; private set; }
public double Step => Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Wheels = wheels;
Guns = guns;
}
}
}

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@ -34,6 +34,9 @@
up = new Button(); up = new Button();
right = new Button(); right = new Button();
down = new Button(); down = new Button();
baseSAU = new Button();
comboBoxStrategy = new ComboBox();
strategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -105,11 +108,45 @@
down.UseVisualStyleBackColor = true; down.UseVisualStyleBackColor = true;
down.Click += Move_Click; down.Click += Move_Click;
// //
// baseSAU
//
baseSAU.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
baseSAU.Location = new Point(112, 481);
baseSAU.Name = "baseSAU";
baseSAU.Size = new Size(94, 29);
baseSAU.TabIndex = 6;
baseSAU.Text = "creat base sau";
baseSAU.UseVisualStyleBackColor = true;
baseSAU.Click += baseSAU_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "to the center", "to the edge" });
comboBoxStrategy.Location = new Point(891, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// strategyStep
//
strategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
strategyStep.Location = new Point(948, 46);
strategyStep.Name = "strategyStep";
strategyStep.Size = new Size(94, 29);
strategyStep.TabIndex = 8;
strategyStep.Text = "Step";
strategyStep.UseVisualStyleBackColor = true;
strategyStep.Click += strategyStep_Click;
//
// FormSAU // FormSAU
// //
AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1054, 522); ClientSize = new Size(1054, 522);
Controls.Add(strategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(baseSAU);
Controls.Add(down); Controls.Add(down);
Controls.Add(right); Controls.Add(right);
Controls.Add(up); Controls.Add(up);
@ -130,5 +167,8 @@
private Button up; private Button up;
private Button right; private Button right;
private Button down; private Button down;
private Button baseSAU;
private ComboBox comboBoxStrategy;
private Button strategyStep;
} }
} }

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@ -4,85 +4,141 @@ using System.ComponentModel;
using System.Data; using System.Data;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using System.Security.AccessControl;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using Project_SelfPropelledArtilleryUnit.Drawings;
using Project_SelfPropelledArtilleryUnit.MovementStrategy;
namespace Project_SelfPropelledArtilleryUnit namespace Project_SelfPropelledArtilleryUnit;
public partial class FormSAU : Form
{ {
public partial class FormSAU : Form private DrawingBase? _drawingBase;
private AbstractStrategy? _strategy;
public FormSAU()
{ {
private DrawingSAU? _drawingSAU; InitializeComponent();
private EntitySAU? _entity; }
public FormSAU() private void Draw()
{
if (_drawingBase == null)
{ {
InitializeComponent(); return;
} }
private void Draw() Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingBase.DrawSAU(gr);
pictureBox1.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{ {
if (_drawingSAU == null) case nameof(DrawingBase):
{ _drawingBase = new DrawingBase(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingSAU):
_drawingBase = new DrawingSAU(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return; return;
}
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingSAU.DrawSAU(gr);
pictureBox1.Image = bmp;
} }
private void Create_Click(object sender, EventArgs e) _drawingBase.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
_drawingBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
private void Create_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingSAU));
private void Move_Click(object sender, EventArgs e)
{
if (_drawingBase == null)
{ {
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
Random random = new(); switch (name)
_drawingSAU = new DrawingSAU(); {
// _entity = new EntitySAU(); case "up":
_drawingSAU.Init(random.Next(100, 300), random.Next(1000, 3000), result = _drawingBase.MoveSAU(DirectionType.Up);
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), break;
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), case "down":
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); result = _drawingBase.MoveSAU(DirectionType.Down);
break;
_drawingSAU.SetPictureSize(pictureBox1.Width, pictureBox1.Height); case "left":
_drawingSAU.SetPosition(pictureBox1.Width , pictureBox1.Height); result = _drawingBase.MoveSAU(DirectionType.Left);
break;
case "right":
result = _drawingBase.MoveSAU(DirectionType.Right);
break;
}
if (result)
{
Draw(); Draw();
} }
}
private void Move_Click(object sender, EventArgs e) private void baseSAU_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingBase));
private void strategyStep_Click(object sender, EventArgs e)
{
if (_drawingBase == null)
{ {
if(_drawingSAU==null) return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{ {
return; return;
} }
_strategy.SetData(new MoveableSAU(_drawingBase), pictureBox1.Width, pictureBox1.Height);
}
string name=((Button)sender)?.Name ?? string.Empty; if (_strategy == null)
bool result = false; {
switch (name) return;
{ }
case "up":
result = _drawingSAU.MoveSAU(DirectionType.Up);
break;
case "down":
result = _drawingSAU.MoveSAU(DirectionType.Down);
break;
case "left":
result = _drawingSAU.MoveSAU(DirectionType.Left);
break;
case "right":
result = _drawingSAU.MoveSAU(DirectionType.Right);
break;
}
if(result) comboBoxStrategy.Enabled = false;
{ _strategy.MakeStep();
Draw(); Draw();
}
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
} }
} }
} }

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@ -0,0 +1,97 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public abstract class AbstractStrategy
{
private IMoveableObject? _moveableObject;
private StrategyStatus _state = StrategyStatus.NotInit;
protected int FieldWidth { get; private set; }
protected int FieldHeight { get; private set; }
public StrategyStatus GetStatus() { return _state; }
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
protected bool MoveRight() => MoveTo(MovementDirection.Right);
protected bool MoveUp() => MoveTo(MovementDirection.Up);
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
protected abstract void MoveToTarget();
protected abstract bool IsTargetDestination();
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public interface IMoveableObject
{
ObjectParameters? GetObjectPosition { get; }
int GetStep { get; }
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,57 @@
using Project_SelfPropelledArtilleryUnit.Drawings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public class MoveableSAU : IMoveableObject
{
private readonly DrawingBase? _SAU = null;
public MoveableSAU(DrawingBase sau)
{
_SAU = sau;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_SAU == null || _SAU.BaseSAU == null || !_SAU.GetPosX.HasValue || !_SAU.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_SAU.GetPosX.Value, _SAU.GetPosY.Value, _SAU.GetWidth, _SAU.GetHeight);
}
}
public int GetStep => (int)(_SAU?.BaseSAU.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_SAU == null || _SAU.BaseSAU == null)
{
return false;
}
return _SAU.MoveSAU(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public enum MovementDirection
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public class ObjectParameters
{
private readonly int _x;
private readonly int _y;
private readonly int _width;
private readonly int _height;
public int LeftBorder => _x;
public int TopBorder => _y;
public int RightBorder => _x + _width;
public int DownBorder => _y + _height;
public int ObjectMiddleHorizontal => _x + _width / 2;
public int ObjectMiddleVertical => _y + _height / 2;
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project_SelfPropelledArtilleryUnit.MovementStrategy;
public enum StrategyStatus
{
NotInit,
InProgress,
Finish
}