Lab01
This commit is contained in:
parent
98d0c24b10
commit
468a9d2829
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit
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{
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public enum DirectionType
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{
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Up=1,
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Down=2,
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Left=3,
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Right=4
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit
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{
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public class DrawingSAU
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{
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public EntitySAU? EntitySAU { get; private set; }
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private int? _pictureWidth;
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private int? _pictureHeight;
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private int? _startPosX;
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private int? _startPosY;
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private readonly int _drawingSAUWidth = 150;
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private readonly int _drawingSAUHeight = 90;
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public void Init (int speed, double weight, Color bodyColor, Color additionalColor, bool armor, bool guns)
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{
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EntitySAU = new EntitySAU();
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EntitySAU.Init(speed, weight, bodyColor, additionalColor, armor, guns);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public bool SetPictureSize(int width,int height)
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{
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if (width > _pictureWidth || height > _pictureHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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if (_startPosX + _pictureWidth > width)
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{
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_startPosX = width - _pictureWidth;
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}
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if (_startPosY + _pictureHeight > height)
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{
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_startPosY = height - _pictureHeight;
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}
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}
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return false;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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if (x < 0)
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{
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_startPosX = 0;
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}
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if (y < 0)
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{
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_startPosY = 0;
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}
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if (x + _drawingSAUWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingSAUWidth;
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}
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if (y + _pictureHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingSAUHeight;
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}
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}
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public bool MoveSAU(DirectionType direction)
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{
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if(EntitySAU==null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntitySAU.Step >0)
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{
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_startPosX-=(int)EntitySAU.Step;
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}
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return true;
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case DirectionType.Up:
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if(_startPosY.Value - EntitySAU.Step >0)
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{
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_startPosY-=(int)EntitySAU.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX.Value + EntitySAU.Step +_drawingSAUWidth < _pictureWidth.Value)
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{
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_startPosX += (int)EntitySAU.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY.Value + EntitySAU.Step + _drawingSAUHeight < _pictureHeight.Value)
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{
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_startPosY += (int)EntitySAU.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawSAU(Graphics g)
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{
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if (EntitySAU == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntitySAU.AdditionalColor);
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Brush BaseBrush = new SolidBrush(Color.Brown);
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Brush brBlack = new SolidBrush(Color.Black);
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if (EntitySAU.Wheels)
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40, _startPosY.Value + 45, 40, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 45, 40, 40);
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}
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else
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{
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g.FillEllipse(additionalBrush, _startPosX.Value, _startPosY.Value + 55, 130, 40);
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}
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//Корпус
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Point point1 = new Point(_startPosX.Value, _startPosY.Value + 45);
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Point point2 = new Point(_startPosX.Value + 120, _startPosY.Value + 45);
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Point point3 = new Point(_startPosX.Value + 140, _startPosY.Value + 75);
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Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 65);
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Point point5 = new Point(_startPosX.Value, _startPosY.Value + 65);
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Point[] Points1 = { point1, point2, point3, point4, point5 };
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g.FillPolygon (BaseBrush, Points1);
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g.FillRectangle(BaseBrush, _startPosX.Value + 20, _startPosY.Value + 15, 80, 30);
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//Ствол
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Point point6 = new Point(_startPosX.Value+ 100, _startPosY.Value + 25);
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Point point7 = new Point(_startPosX.Value + 150, _startPosY.Value + 10);
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Point point8 = new Point(_startPosX.Value + 150, _startPosY.Value + 20);
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Point point9 = new Point(_startPosX.Value + 100, _startPosY.Value + 35);
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Point[] Points2 = { point6, point7, point8, point9};
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g.FillPolygon(BaseBrush, Points2);
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Point point10 = new Point(_startPosX.Value + 140, _startPosY.Value + 10);
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Point point11 = new Point(_startPosX.Value + 145, _startPosY.Value + 5);
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Point point12 = new Point(_startPosX.Value + 150, _startPosY.Value + 15);
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Point point13 = new Point(_startPosX.Value + 145, _startPosY.Value + 20);
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Point[] Points3 = { point10, point11, point12, point13 };
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g.FillPolygon(BaseBrush, Points3);
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//пулеметы
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if (EntitySAU.Guns)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 40, _startPosY.Value, 5, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value, 5, 15);
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}
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}
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}
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}
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@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Project_SelfPropelledArtilleryUnit
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{
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public class EntitySAU
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{
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public int Speed { get; private set; }
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public double Weight{ get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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public bool Wheels { get; private set; }
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//длина ствола
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public bool Guns { get; private set; }
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public double Step => Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool wheels, bool guns)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Wheels = wheels;
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Guns = guns;
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}
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}
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}
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@ -1,39 +0,0 @@
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namespace Project_SelfPropelledArtilleryUnit
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@ -1,10 +0,0 @@
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namespace Project_SelfPropelledArtilleryUnit
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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}
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}
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134
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/FormSAU.Designer.cs
generated
Normal file
134
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/FormSAU.Designer.cs
generated
Normal file
@ -0,0 +1,134 @@
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namespace Project_SelfPropelledArtilleryUnit
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{
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partial class FormSAU
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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pictureBox1 = new PictureBox();
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create = new Button();
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left = new Button();
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up = new Button();
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right = new Button();
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down = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
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SuspendLayout();
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//
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// pictureBox1
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//
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pictureBox1.Dock = DockStyle.Fill;
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pictureBox1.Location = new Point(0, 0);
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pictureBox1.Name = "pictureBox1";
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pictureBox1.Size = new Size(1054, 522);
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pictureBox1.TabIndex = 0;
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pictureBox1.TabStop = false;
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//
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// create
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//
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create.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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create.Location = new Point(12, 481);
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create.Name = "create";
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create.Size = new Size(94, 29);
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create.TabIndex = 1;
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create.Text = "create";
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create.UseVisualStyleBackColor = true;
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create.Click += Create_Click;
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//
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// left
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//
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left.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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left.BackgroundImage = Properties.Resources.left;
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left.BackgroundImageLayout = ImageLayout.Stretch;
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left.Location = new Point(904, 467);
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left.Name = "left";
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left.Size = new Size(40, 40);
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left.TabIndex = 2;
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left.UseVisualStyleBackColor = true;
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left.Click += Move_Click;
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//
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// up
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//
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up.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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up.BackgroundImage = Properties.Resources.up;
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up.BackgroundImageLayout = ImageLayout.Stretch;
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up.Location = new Point(950, 421);
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up.Name = "up";
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up.Size = new Size(40, 40);
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up.TabIndex = 3;
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up.UseVisualStyleBackColor = true;
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up.Click += Move_Click;
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//
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// right
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//
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right.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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right.BackgroundImage = Properties.Resources.right;
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right.BackgroundImageLayout = ImageLayout.Stretch;
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right.Location = new Point(996, 467);
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right.Name = "right";
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right.Size = new Size(40, 40);
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right.TabIndex = 4;
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right.UseVisualStyleBackColor = true;
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right.Click += Move_Click;
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//
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// down
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//
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down.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
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down.BackgroundImage = Properties.Resources.down;
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down.BackgroundImageLayout = ImageLayout.Stretch;
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down.Location = new Point(950, 467);
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down.Name = "down";
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down.Size = new Size(40, 40);
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down.TabIndex = 5;
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down.UseVisualStyleBackColor = true;
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down.Click += Move_Click;
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//
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// FormSAU
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1054, 522);
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Controls.Add(down);
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Controls.Add(right);
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Controls.Add(up);
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Controls.Add(left);
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Controls.Add(create);
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||||||
|
Controls.Add(pictureBox1);
|
||||||
|
Name = "FormSAU";
|
||||||
|
Text = "Самоходная артиллерийская установка";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBox1;
|
||||||
|
private Button create;
|
||||||
|
private Button left;
|
||||||
|
private Button up;
|
||||||
|
private Button right;
|
||||||
|
private Button down;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,88 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Project_SelfPropelledArtilleryUnit
|
||||||
|
{
|
||||||
|
public partial class FormSAU : Form
|
||||||
|
{
|
||||||
|
private DrawingSAU? _drawingSAU;
|
||||||
|
private EntitySAU? _entity;
|
||||||
|
|
||||||
|
public FormSAU()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawingSAU == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawingSAU.DrawSAU(gr);
|
||||||
|
pictureBox1.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Create_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Random random = new();
|
||||||
|
_drawingSAU = new DrawingSAU();
|
||||||
|
// _entity = new EntitySAU();
|
||||||
|
_drawingSAU.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
|
||||||
|
_drawingSAU.SetPictureSize(pictureBox1.Width, pictureBox1.Height);
|
||||||
|
_drawingSAU.SetPosition(pictureBox1.Width , pictureBox1.Height);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if(_drawingSAU==null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name=((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "up":
|
||||||
|
result = _drawingSAU.MoveSAU(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "down":
|
||||||
|
result = _drawingSAU.MoveSAU(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "left":
|
||||||
|
result = _drawingSAU.MoveSAU(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "right":
|
||||||
|
result = _drawingSAU.MoveSAU(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -11,7 +11,7 @@ namespace Project_SelfPropelledArtilleryUnit
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormSAU());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
113
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
113
Project_SelfPropelledArtilleryUnit/Project_SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Project_SelfPropelledArtilleryUnit.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Project_SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap down {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("down", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap left {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("left", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap right {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("right", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap up {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("up", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,136 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
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Loading…
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Reference in New Issue
Block a user