PIbd-23_Vrazhkin_S_A_Furnit.../FurnitureAssembly/FurnitureAssemblyDatabaseImplement/Models/Furniture.cs
2024-05-14 11:56:24 +04:00

105 lines
4.0 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using FurnitureAssemblyContracts.BindingModels;
using FurnitureAssemblyContracts.ViewModels;
using FurnitureAssemblyDataModels.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace FurnitureAssemblyDatabaseImplement.Models
{
[DataContract]
public class Furniture : IFurnitureModel
{
[DataMember]
public int Id { get; set; }
[Required]
[DataMember]
public string FurnitureName { get; set; } = string.Empty;
[Required]
[DataMember]
public double Price { get; set; }
private Dictionary<int, (IComponentModel, int)>? _furnitureComponents = null;
[NotMapped]
[DataMember]
public Dictionary<int, (IComponentModel, int)> FurnitureComponents
{
get
{
if (_furnitureComponents == null)
{
_furnitureComponents = Components
.ToDictionary(recPC => recPC.ComponentId, recPC =>
(recPC.Component as IComponentModel, recPC.Count));
}
return _furnitureComponents;
}
}
[ForeignKey("FurnitureId")]
public virtual List<FurnitureComponent> Components { get; set; } = new();
[ForeignKey("FurnitureId")]
public virtual List<Order> Orders { get; set; } = new();
public static Furniture Create(FurnitureAssemblyDatabase context, FurnitureBindingModel model)
{
return new Furniture()
{
Id = model.Id,
FurnitureName = model.FurnitureName,
Price = model.Price,
Components = model.FurnitureComponents.Select(x => new FurnitureComponent
{
Component = context.Components.First(y => y.Id == x.Key),
Count = x.Value.Item2
}).ToList()
};
}
public void Update(FurnitureBindingModel model)
{
FurnitureName = model.FurnitureName;
Price = model.Price;
}
public FurnitureViewModel GetViewModel => new()
{
Id = Id,
FurnitureName = FurnitureName,
Price = Price,
FurnitureComponents = FurnitureComponents
};
public void UpdateComponents(FurnitureAssemblyDatabase context, FurnitureBindingModel model)
{
var furnitureComponents = context.FurnitureComponents.Where(rec => rec.FurnitureId == model.Id).ToList();
if (furnitureComponents != null && furnitureComponents.Count > 0)
{ // удалили те, которых нет в модели
context.FurnitureComponents.RemoveRange(furnitureComponents.Where(rec
=> !model.FurnitureComponents.ContainsKey(rec.ComponentId)));
context.SaveChanges();
// обновили количество у существующих записей
foreach (var updateComponent in furnitureComponents)
{
updateComponent.Count = model.FurnitureComponents[updateComponent.ComponentId].Item2;
model.FurnitureComponents.Remove(updateComponent.ComponentId);
}
context.SaveChanges();
}
var furniture = context.Furnitures.First(x => x.Id == Id);
foreach (var pc in model.FurnitureComponents)
{
context.FurnitureComponents.Add(new FurnitureComponent
{
Furniture = furniture,
Component = context.Components.First(x => x.Id == pc.Key),
Count = pc.Value.Item2
});
context.SaveChanges();
}
_furnitureComponents = null;
}
}
}