PIbd-23 Vrazhkin S.A. Work 1 #1

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kirin wants to merge 1 commits from lab1 into main
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.gitignore vendored
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@ -398,3 +398,31 @@ FodyWeavers.xsd
# JetBrains Rider
*.sln.iml
# Common IntelliJ Platform excludes
# User specific
**/.idea/**/workspace.xml
**/.idea/**/tasks.xml
**/.idea/shelf/*
**/.idea/dictionaries
**/.idea/httpRequests/
# Sensitive or high-churn files
**/.idea/**/dataSources/
**/.idea/**/dataSources.ids
**/.idea/**/dataSources.xml
**/.idea/**/dataSources.local.xml
**/.idea/**/sqlDataSources.xml
**/.idea/**/dynamic.xml
# Rider
# Rider auto-generates .iml files, and contentModel.xml
**/.idea/**/*.iml
**/.idea/**/contentModel.xml
**/.idea/**/modules.xml
[Pp]ackages/
.idea/
Thumbs.db
Desktop.ini
.DS_Store

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ElectricLocomotive.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ElectricLocomotive", "lab1\ElectricLocomotive.csproj", "{1873D890-4FFF-4880-BEA6-DFF8127E35CC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CFC6C768-9D70-4856-A850-6C5A15A7C83C}
EndGlobalSection
EndGlobal

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lab1/DirectionType.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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lab1/DrawingLocomotiv.cs Normal file
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using ElectricLocomotive;
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class DrawingLocomotiv
{
public EntityLocomotiv? EntityLocomotiv { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _vehicleWidth = 170;
private readonly int _vehicleHeight = 110;
public bool Init(int speed, double weight,int width,int height)
{
if (width <= _vehicleWidth || height <= _vehicleHeight) {
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityLocomotiv = new EntityLocomotiv();
EntityLocomotiv.Init(speed, weight);
return true;
}
public void SetPosition(int x,int y)
{
if (EntityLocomotiv == null) return;
_startPosX = x;
_startPosY = y;
if (x + _vehicleWidth >= _pictureWidth || y + _vehicleHeight >= _pictureHeight)
Review

Не учтены все условия, при которых объект может выйти за границы

Не учтены все условия, при которых объект может выйти за границы
{
_startPosX = 1;
_startPosY = 1;
}
}
public void MoveTransport(DirectionType direction)
{
if (EntityLocomotiv == null) return;
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntityLocomotiv.Step > 0)
{
_startPosX -= (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Right:
if (_startPosX + EntityLocomotiv.Step + _vehicleWidth < _pictureWidth)
{
_startPosX += (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Up:
if (_startPosY - EntityLocomotiv.Step > 0)
{
_startPosY -= (int)EntityLocomotiv.Step;
}
break;
case DirectionType.Down:
if (_startPosY + EntityLocomotiv.Step + _vehicleHeight < _pictureHeight)
{
_startPosY += (int)EntityLocomotiv.Step;
}
break;
}
}
public void DrawLoco(Graphics g)
{
if (EntityLocomotiv == null) return;
Pen penBody = new(EntityLocomotiv.ColorBody, 3);
Pen penWindow = new(EntityLocomotiv.ColorWindow, 3);
SolidBrush doorBrush = new(EntityLocomotiv.ColorFillBody);
Pen penWheel = new(EntityLocomotiv.ColorBody, 2);
SolidBrush batteryBrush = new(EntityLocomotiv.ColorBody);
//Body
g.DrawRectangle(penBody, _startPosX, _startPosY + _vehicleHeight - 50, _vehicleWidth - 10, _vehicleHeight - 80);
Point[] upBodyPoints = { new Point(_startPosX, _startPosY + 60), new Point(_startPosX + 10, _startPosY + 30), new Point(_startPosX + 150, _startPosY + 30), new Point(_startPosX + 160, _startPosY + 60) };
g.DrawPolygon(penBody, upBodyPoints);
//Roga
g.DrawLine(penBody, new Point(_startPosX + _vehicleWidth / 2, _startPosY + 30), new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15));
g.DrawLine(penBody, new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15), new Point(_startPosX + _vehicleWidth / 2, _startPosY));
//Door
g.DrawRectangle(penBody, _startPosX + _vehicleWidth / 2 - 15, _startPosY + 45, _vehicleWidth / 10, _vehicleHeight / 2 - 10);
g.FillRectangle(doorBrush, _startPosX + _vehicleWidth / 2 - 14, _startPosY + 46, _vehicleWidth / 10 - 1, _vehicleHeight / 2 - 12);
//Windows
int xWindow = _startPosX + 15;
int yWindow = _startPosY + 37;
for (int i = 0; i < 2; i++)
{
g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
xWindow += 25;
}
xWindow += 35;
for (int i = 0; i < 2; i++)
{
g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
xWindow += 25;
}
//wheels
int xWheel = _startPosX + 5;
int yWheel = _startPosY + _vehicleHeight - 20;
for (int i = 0; i < 4; i++)
{
g.DrawEllipse(penWheel, xWheel, yWheel, 20, 20);
xWheel += 40;
}
//battery
Point[] batteryPoints = { new Point(_startPosX + _vehicleWidth - 10,_startPosY + _vehicleHeight - 25), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 20), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 55), new Point(_startPosX + _vehicleWidth - 10, _startPosY + _vehicleHeight - 50) };
g.FillPolygon(batteryBrush, batteryPoints);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

24
lab1/EntityLocomotiv.cs Normal file
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ElectricLocomotive
{
public class EntityLocomotiv
Review

Не заданы свойства-признаки

Не заданы свойства-признаки
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public readonly Color ColorBody = Color.Black;
public readonly Color ColorWindow = Color.Blue;
public readonly Color ColorFillBody = Color.White;
public void Init(int speed,double weight)
{
Speed = speed;
Weight = weight;
}
}
}

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lab1/MainForm.Designer.cs generated Normal file
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namespace ElectricLocomotive
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
locoBox = new PictureBox();
moveRightButton = new Button();
moveDownButton = new Button();
moveLeftButton = new Button();
moveUpButton = new Button();
paintObjectButton = new Button();
((System.ComponentModel.ISupportInitialize)locoBox).BeginInit();
SuspendLayout();
//
// locoBox
//
locoBox.Dock = DockStyle.Fill;
locoBox.Location = new Point(0, 0);
locoBox.Name = "locoBox";
locoBox.Size = new Size(1265, 731);
locoBox.SizeMode = PictureBoxSizeMode.AutoSize;
locoBox.TabIndex = 0;
locoBox.TabStop = false;
//
// moveRightButton
//
moveRightButton.Location = new Point(1168, 647);
moveRightButton.Margin = new Padding(0);
moveRightButton.Name = "moveRightButton";
moveRightButton.Size = new Size(76, 60);
moveRightButton.TabIndex = 4;
moveRightButton.Text = "Вправо";
moveRightButton.UseVisualStyleBackColor = true;
moveRightButton.Click += MoveButton_Click;
//
// moveDownButton
//
moveDownButton.Location = new Point(1083, 647);
moveDownButton.Margin = new Padding(0);
moveDownButton.Name = "moveDownButton";
moveDownButton.Size = new Size(76, 60);
moveDownButton.TabIndex = 3;
moveDownButton.Text = "Вниз";
moveDownButton.UseVisualStyleBackColor = true;
moveDownButton.Click += MoveButton_Click;
//
// moveLeftButton
//
moveLeftButton.Location = new Point(997, 647);
moveLeftButton.Margin = new Padding(0);
moveLeftButton.Name = "moveLeftButton";
moveLeftButton.Size = new Size(76, 60);
moveLeftButton.TabIndex = 2;
moveLeftButton.Text = "Влево";
moveLeftButton.UseVisualStyleBackColor = true;
moveLeftButton.Click += MoveButton_Click;
//
// moveUpButton
//
moveUpButton.Location = new Point(1083, 571);
moveUpButton.Margin = new Padding(0);
moveUpButton.Name = "moveUpButton";
moveUpButton.Size = new Size(76, 60);
moveUpButton.TabIndex = 1;
moveUpButton.Text = "Вверх";
moveUpButton.UseVisualStyleBackColor = true;
moveUpButton.Click += MoveButton_Click;
//
// paintObjectButton
//
paintObjectButton.Location = new Point(36, 643);
paintObjectButton.Name = "paintObjectButton";
paintObjectButton.Size = new Size(161, 68);
paintObjectButton.TabIndex = 0;
paintObjectButton.Text = "Нарисовать";
paintObjectButton.UseVisualStyleBackColor = true;
paintObjectButton.Click += PaintObjectButton_click;
//
// MainForm
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1265, 731);
Controls.Add(moveRightButton);
Controls.Add(moveDownButton);
Controls.Add(moveLeftButton);
Controls.Add(moveUpButton);
Controls.Add(paintObjectButton);
Controls.Add(locoBox);
FormBorderStyle = FormBorderStyle.FixedSingle;
Name = "MainForm";
StartPosition = FormStartPosition.CenterScreen;
Text = "Лабораторная работа 1";
((System.ComponentModel.ISupportInitialize)locoBox).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button paintObjectButton;
private Button moveRightButton;
private Button moveDownButton;
private Button moveLeftButton;
private Button moveUpButton;
private PictureBox locoBox;
}
}

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lab1/MainForm.cs Normal file
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using ElectricLocomotive;
namespace ElectricLocomotive
{
public partial class MainForm : Form
{
private DrawingLocomotiv? _drawingLocomotiv;
public MainForm()
{
InitializeComponent();
}
private void Draw()
{
if (_drawingLocomotiv == null) return;
Bitmap bmp = new(locoBox.Width, locoBox.Height);
Graphics g = Graphics.FromImage(bmp);
_drawingLocomotiv.DrawLoco(g);
locoBox.Image = bmp;
}
private void PaintObjectButton_click(object sender, EventArgs e)
{
Random random = new();
_drawingLocomotiv = new DrawingLocomotiv();
_drawingLocomotiv.Init(random.Next(100, 300),random.Next(1000,3000),locoBox.Width,locoBox.Height);
_drawingLocomotiv.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void MoveButton_Click(object sender, EventArgs e)
{
if (_drawingLocomotiv == null) return;
Control button = sender as Control;
string name = button.Name;
switch (name)
{
case "moveUpButton":
_drawingLocomotiv.MoveTransport(DirectionType.Up);
break;
case "moveDownButton":
_drawingLocomotiv.MoveTransport(DirectionType.Down);
break;
case "moveLeftButton":
_drawingLocomotiv.MoveTransport(DirectionType.Left);
break;
case "moveRightButton":
_drawingLocomotiv.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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lab1/MainForm.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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lab1/Program.cs Normal file
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namespace ElectricLocomotive
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new MainForm());
}
}
}