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28
.gitignore
vendored
28
.gitignore
vendored
@ -398,31 +398,3 @@ FodyWeavers.xsd
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# JetBrains Rider
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*.sln.iml
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# Common IntelliJ Platform excludes
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||||
|
||||
# User specific
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||||
**/.idea/**/workspace.xml
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||||
**/.idea/**/tasks.xml
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||||
**/.idea/shelf/*
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||||
**/.idea/dictionaries
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||||
**/.idea/httpRequests/
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||||
|
||||
# Sensitive or high-churn files
|
||||
**/.idea/**/dataSources/
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**/.idea/**/dataSources.ids
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**/.idea/**/dataSources.xml
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||||
**/.idea/**/dataSources.local.xml
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||||
**/.idea/**/sqlDataSources.xml
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||||
**/.idea/**/dynamic.xml
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||||
|
||||
# Rider
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# Rider auto-generates .iml files, and contentModel.xml
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**/.idea/**/*.iml
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**/.idea/**/contentModel.xml
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||||
**/.idea/**/modules.xml
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||||
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[Pp]ackages/
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||||
.idea/
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||||
Thumbs.db
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||||
Desktop.ini
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.DS_Store
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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ElectricLocomotive", "lab1\ElectricLocomotive.csproj", "{1873D890-4FFF-4880-BEA6-DFF8127E35CC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1873D890-4FFF-4880-BEA6-DFF8127E35CC}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {CFC6C768-9D70-4856-A850-6C5A15A7C83C}
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EndGlobalSection
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EndGlobal
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@ -1,30 +0,0 @@
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using System.Drawing.Drawing2D;
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namespace ElectricLocomotive;
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public class DrawingElectricLocomotiv : DrawingLocomotiv
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{
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public DrawingElectricLocomotiv(int speed, double weight, int width, int height, Color mainColor, Color dopColor, Color batteryColor, Color rogaColor) : base(speed, weight, width,
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height, mainColor, dopColor)
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{
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if (EntityLocomotiv != null)
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{
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EntityLocomotiv = new EntityElectricLocomotiv(speed, weight, batteryColor, rogaColor, mainColor, dopColor);
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}
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}
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public override void DrawLoco(Graphics g)
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{
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if (EntityLocomotiv == null) return;
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base.DrawLoco(g);
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if (EntityLocomotiv is not EntityElectricLocomotiv electricLocomotiv) return;
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SolidBrush batteryBrush = new(electricLocomotiv.BatteryColor);
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Pen rogaPen = new(electricLocomotiv.RogaColor);
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//Roga
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g.DrawLine(rogaPen, new Point(_startPosX + _vehicleWidth / 2, _startPosY + 30), new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15));
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g.DrawLine(rogaPen, new Point(_startPosX + _vehicleWidth / 2 + 10, _startPosY + 15), new Point(_startPosX + _vehicleWidth / 2, _startPosY));
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//battery
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Point[] batteryPoints = { new Point(_startPosX + _vehicleWidth - 10,_startPosY + _vehicleHeight - 25), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 20), new Point(_startPosX + _vehicleWidth, _startPosY + _vehicleHeight - 55), new Point(_startPosX + _vehicleWidth - 10, _startPosY + _vehicleHeight - 50) };
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g.FillPolygon(batteryBrush, batteryPoints);
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}
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}
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@ -1,138 +0,0 @@
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using ElectricLocomotive;
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using System;
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using System.Collections.Generic;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ElectricLocomotive
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{
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public class DrawingLocomotiv
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{
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public EntityLocomotiv? EntityLocomotiv { get; protected set; }
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protected int _pictureWidth;
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protected int _pictureHeight;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _vehicleWidth;
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public int GetHeight => _vehicleHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _vehicleWidth = 170;
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protected readonly int _vehicleHeight = 110;
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public IMoveableObject GetMoveableObject => new DrawingObjectLocomotiv(this);
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public DrawingLocomotiv(int speed, double weight,int width,int height, Color mainColor, Color dopColor)
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{
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if (width <= _vehicleWidth || height <= _vehicleHeight) {
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityLocomotiv = new EntityLocomotiv(speed, weight, mainColor, dopColor);
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}
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protected DrawingLocomotiv(int speed, double weight,int width,int height, int vehicleHeight, int vehicleWidth, Color mainColor, Color dopColor)
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{
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if (width <= _vehicleWidth || height <= _vehicleHeight) {
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityLocomotiv = new EntityLocomotiv(speed, weight, mainColor, dopColor);
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityLocomotiv == null)
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return false;
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return direction switch
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{
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DirectionType.Left => _startPosX - EntityLocomotiv.Step > 0,
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DirectionType.Up => _startPosY - EntityLocomotiv.Step > 0,
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DirectionType.Right => _startPosX + EntityLocomotiv.Step < _pictureWidth,
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DirectionType.Down => _startPosY -+ EntityLocomotiv.Step < _pictureHeight
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};
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}
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public void SetPosition(int x,int y)
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{
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if (EntityLocomotiv == null) return;
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_startPosX = x;
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_startPosY = y;
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if (x + _vehicleWidth >= _pictureWidth || y + _vehicleHeight >= _pictureHeight)
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{
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_startPosX = 1;
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_startPosY = 1;
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}
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityLocomotiv == null) return;
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityLocomotiv.Step > 0)
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{
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_startPosX -= (int)EntityLocomotiv.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityLocomotiv.Step + _vehicleWidth < _pictureWidth)
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{
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_startPosX += (int)EntityLocomotiv.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityLocomotiv.Step > 0)
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{
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_startPosY -= (int)EntityLocomotiv.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityLocomotiv.Step + _vehicleHeight < _pictureHeight)
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{
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_startPosY += (int)EntityLocomotiv.Step;
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}
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break;
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}
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}
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public virtual void DrawLoco(Graphics g)
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{
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if (EntityLocomotiv == null) return;
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Pen penBody = new(EntityLocomotiv.ColorBody, 3);
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Pen penWindow = new(EntityLocomotiv.ColorWindow, 3);
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SolidBrush doorBrush = new(EntityLocomotiv.ColorFillBody);
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Pen penWheel = new(EntityLocomotiv.ColorBody, 2);
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//Body
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g.DrawRectangle(penBody, _startPosX, _startPosY + _vehicleHeight - 50, _vehicleWidth - 10, _vehicleHeight - 80);
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Point[] upBodyPoints = { new Point(_startPosX, _startPosY + 60), new Point(_startPosX + 10, _startPosY + 30), new Point(_startPosX + 150, _startPosY + 30), new Point(_startPosX + 160, _startPosY + 60) };
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g.DrawPolygon(penBody, upBodyPoints);
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//Door
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g.DrawRectangle(penBody, _startPosX + _vehicleWidth / 2 - 15, _startPosY + 45, _vehicleWidth / 10, _vehicleHeight / 2 - 10);
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g.FillRectangle(doorBrush, _startPosX + _vehicleWidth / 2 - 14, _startPosY + 46, _vehicleWidth / 10 - 1, _vehicleHeight / 2 - 12);
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//Windows
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int xWindow = _startPosX + 15;
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int yWindow = _startPosY + 37;
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for (int i = 0; i < 2; i++)
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{
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g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
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xWindow += 25;
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}
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xWindow += 35;
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for (int i = 0; i < 2; i++)
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{
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g.DrawRectangle(penWindow, xWindow, yWindow, 15, 15);
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xWindow += 25;
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}
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//wheels
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int xWheel = _startPosX + 5;
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int yWheel = _startPosY + _vehicleHeight - 20;
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for (int i = 0; i < 4; i++)
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{
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g.DrawEllipse(penWheel, xWheel, yWheel, 20, 20);
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xWheel += 40;
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}
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}
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}
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}
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@ -1,23 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||
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||||
<PropertyGroup>
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||||
<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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||||
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||||
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||||
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||||
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||||
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<ItemGroup>
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||||
<Compile Update="FormLocomotivCollection.cs">
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||||
<SubType>Form</SubType>
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</Compile>
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||||
</ItemGroup>
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||||
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||||
</Project>
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@ -1,12 +0,0 @@
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namespace ElectricLocomotive;
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public class EntityElectricLocomotiv : EntityLocomotiv
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{
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public Color BatteryColor { get; private set; }
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public Color RogaColor { get; private set; }
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public EntityElectricLocomotiv(int speed,double weight, Color batteryColor, Color rogaColor, Color mainColor, Color dopColor) : base(speed, weight, mainColor, dopColor)
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{
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BatteryColor = batteryColor;
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RogaColor = rogaColor;
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}
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}
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@ -1,27 +0,0 @@
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using System;
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||||
using System.Collections.Generic;
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||||
using System.Drawing;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
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||||
namespace ElectricLocomotive
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||||
{
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||||
public class EntityLocomotiv
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public Color ColorBody = Color.Black;
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public Color ColorWindow = Color.Blue;
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public readonly Color ColorFillBody = Color.White;
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||||
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public EntityLocomotiv(int speed,double weight, Color mainColor, Color dopColor)
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{
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Speed = speed;
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Weight = weight;
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ColorBody = mainColor;
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ColorWindow = dopColor;
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}
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}
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||||
}
|
178
lab1/FormLocomotiv.Designer.cs
generated
178
lab1/FormLocomotiv.Designer.cs
generated
@ -1,178 +0,0 @@
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namespace ElectricLocomotive {
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partial class FormLocomotiv {
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/// <summary>
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||||
/// Required designer variable.
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||||
/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
|
||||
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||||
/// <summary>
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||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing) {
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||||
if (disposing && (components != null)) {
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||||
components.Dispose();
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||||
}
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||||
base.Dispose(disposing);
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||||
}
|
||||
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||||
#region Windows Form Designer generated code
|
||||
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||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
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||||
private void InitializeComponent() {
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locoBox = new PictureBox();
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moveRightButton = new Button();
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moveDownButton = new Button();
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moveLeftButton = new Button();
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moveUpButton = new Button();
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||||
paintLocoButton = new Button();
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||||
paintElectricLocoButton = new Button();
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||||
movesBox = new ComboBox();
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||||
moveButton = new Button();
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||||
selectLocoButton = new Button();
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||||
((System.ComponentModel.ISupportInitialize)locoBox).BeginInit();
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||||
SuspendLayout();
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||||
//
|
||||
// locoBox
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||||
//
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||||
locoBox.Dock = DockStyle.Fill;
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||||
locoBox.Location = new Point(0, 0);
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||||
locoBox.Name = "locoBox";
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||||
locoBox.Size = new Size(1265, 731);
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||||
locoBox.SizeMode = PictureBoxSizeMode.AutoSize;
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||||
locoBox.TabIndex = 0;
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||||
locoBox.TabStop = false;
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||||
//
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||||
// moveRightButton
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||||
//
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||||
moveRightButton.Location = new Point(1168, 647);
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||||
moveRightButton.Margin = new Padding(0);
|
||||
moveRightButton.Name = "moveRightButton";
|
||||
moveRightButton.Size = new Size(76, 60);
|
||||
moveRightButton.TabIndex = 4;
|
||||
moveRightButton.Text = "Вправо";
|
||||
moveRightButton.UseVisualStyleBackColor = true;
|
||||
moveRightButton.Click += MoveSideButton_Click;
|
||||
//
|
||||
// moveDownButton
|
||||
//
|
||||
moveDownButton.Location = new Point(1083, 647);
|
||||
moveDownButton.Margin = new Padding(0);
|
||||
moveDownButton.Name = "moveDownButton";
|
||||
moveDownButton.Size = new Size(76, 60);
|
||||
moveDownButton.TabIndex = 3;
|
||||
moveDownButton.Text = "Вниз";
|
||||
moveDownButton.UseVisualStyleBackColor = true;
|
||||
moveDownButton.Click += MoveSideButton_Click;
|
||||
//
|
||||
// moveLeftButton
|
||||
//
|
||||
moveLeftButton.Location = new Point(997, 647);
|
||||
moveLeftButton.Margin = new Padding(0);
|
||||
moveLeftButton.Name = "moveLeftButton";
|
||||
moveLeftButton.Size = new Size(76, 60);
|
||||
moveLeftButton.TabIndex = 2;
|
||||
moveLeftButton.Text = "Влево";
|
||||
moveLeftButton.UseVisualStyleBackColor = true;
|
||||
moveLeftButton.Click += MoveSideButton_Click;
|
||||
//
|
||||
// moveUpButton
|
||||
//
|
||||
moveUpButton.Location = new Point(1083, 571);
|
||||
moveUpButton.Margin = new Padding(0);
|
||||
moveUpButton.Name = "moveUpButton";
|
||||
moveUpButton.Size = new Size(76, 60);
|
||||
moveUpButton.TabIndex = 1;
|
||||
moveUpButton.Text = "Вверх";
|
||||
moveUpButton.UseVisualStyleBackColor = true;
|
||||
moveUpButton.Click += MoveSideButton_Click;
|
||||
//
|
||||
// paintLocoButton
|
||||
//
|
||||
paintLocoButton.Location = new Point(36, 643);
|
||||
paintLocoButton.Name = "paintLocoButton";
|
||||
paintLocoButton.Size = new Size(179, 68);
|
||||
paintLocoButton.TabIndex = 0;
|
||||
paintLocoButton.Text = "Нарисовать локомотив";
|
||||
paintLocoButton.UseVisualStyleBackColor = true;
|
||||
paintLocoButton.Click += PaintLocoButton_click;
|
||||
//
|
||||
// paintElectricLocoButton
|
||||
//
|
||||
paintElectricLocoButton.Location = new Point(250, 647);
|
||||
paintElectricLocoButton.Name = "paintElectricLocoButton";
|
||||
paintElectricLocoButton.Size = new Size(189, 64);
|
||||
paintElectricLocoButton.TabIndex = 5;
|
||||
paintElectricLocoButton.Text = "Нарисовать электровоз";
|
||||
paintElectricLocoButton.UseVisualStyleBackColor = true;
|
||||
paintElectricLocoButton.Click += PaintElectricLocoButton_click;
|
||||
//
|
||||
// movesBox
|
||||
//
|
||||
movesBox.FormattingEnabled = true;
|
||||
movesBox.Items.AddRange(new object[] { "Довести до края", "Довести до центра" });
|
||||
movesBox.Location = new Point(1093, 12);
|
||||
movesBox.Name = "movesBox";
|
||||
movesBox.Size = new Size(151, 28);
|
||||
movesBox.TabIndex = 6;
|
||||
//
|
||||
// moveButton
|
||||
//
|
||||
moveButton.Location = new Point(1093, 58);
|
||||
moveButton.Name = "moveButton";
|
||||
moveButton.Size = new Size(151, 29);
|
||||
moveButton.TabIndex = 7;
|
||||
moveButton.Text = "Шаг";
|
||||
moveButton.UseVisualStyleBackColor = true;
|
||||
moveButton.Click += MoveButton_Click;
|
||||
//
|
||||
// selectLocoButton
|
||||
//
|
||||
selectLocoButton.Location = new Point(491, 647);
|
||||
selectLocoButton.Name = "selectLocoButton";
|
||||
selectLocoButton.Size = new Size(198, 64);
|
||||
selectLocoButton.TabIndex = 8;
|
||||
selectLocoButton.Text = "Выбрать локомотив";
|
||||
selectLocoButton.UseVisualStyleBackColor = true;
|
||||
selectLocoButton.Click += selectLocoButton_Click;
|
||||
//
|
||||
// FormLocomotiv
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1265, 731);
|
||||
Controls.Add(selectLocoButton);
|
||||
Controls.Add(moveButton);
|
||||
Controls.Add(movesBox);
|
||||
Controls.Add(paintElectricLocoButton);
|
||||
Controls.Add(moveRightButton);
|
||||
Controls.Add(moveDownButton);
|
||||
Controls.Add(moveLeftButton);
|
||||
Controls.Add(moveUpButton);
|
||||
Controls.Add(paintLocoButton);
|
||||
Controls.Add(locoBox);
|
||||
FormBorderStyle = FormBorderStyle.FixedSingle;
|
||||
Name = "FormLocomotiv";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "Лабораторная работа 1";
|
||||
((System.ComponentModel.ISupportInitialize)locoBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
private Button paintLocoButton;
|
||||
private Button moveRightButton;
|
||||
private Button moveDownButton;
|
||||
private Button moveLeftButton;
|
||||
private Button moveUpButton;
|
||||
private PictureBox locoBox;
|
||||
private Button paintElectricLocoButton;
|
||||
private ComboBox movesBox;
|
||||
private Button moveButton;
|
||||
private Button selectLocoButton;
|
||||
}
|
||||
}
|
@ -1,108 +0,0 @@
|
||||
using ElectricLocomotive;
|
||||
|
||||
namespace ElectricLocomotive {
|
||||
public partial class FormLocomotiv : Form {
|
||||
private DrawingLocomotiv? _drawingLocomotiv;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public DrawingLocomotiv? SelectedLocomotiv { get; private set; }
|
||||
public FormLocomotiv() {
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedLocomotiv = null;
|
||||
}
|
||||
|
||||
private void Draw() {
|
||||
if (_drawingLocomotiv == null) return;
|
||||
Bitmap bmp = new(locoBox.Width, locoBox.Height);
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
_drawingLocomotiv.DrawLoco(g);
|
||||
locoBox.Image = bmp;
|
||||
}
|
||||
private void PaintLocoButton_click(object sender, EventArgs e) {
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
color = dialog.Color;
|
||||
_drawingLocomotiv = new DrawingLocomotiv(random.Next(100, 300), random.Next(1000, 3000), locoBox.Width, locoBox.Height, color, dopColor);
|
||||
_drawingLocomotiv.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void PaintElectricLocoButton_click(object sender, EventArgs e) {
|
||||
Random random = new();
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
Color dopColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
Color batteryColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
Color rogaColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
color = dialog.Color;
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
dopColor = dialog.Color;
|
||||
|
||||
_drawingLocomotiv = new DrawingElectricLocomotiv(random.Next(100, 300), random.Next(1000, 3000), locoBox.Width, locoBox.Height, color, dopColor, batteryColor, rogaColor);
|
||||
_drawingLocomotiv.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void MoveSideButton_Click(object sender, EventArgs e) {
|
||||
if (_drawingLocomotiv == null) return;
|
||||
|
||||
Control button = sender as Control;
|
||||
|
||||
string name = button.Name;
|
||||
switch (name) {
|
||||
case "moveUpButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "moveDownButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "moveLeftButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "moveRightButton":
|
||||
_drawingLocomotiv.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void MoveButton_Click(object sender, EventArgs e) {
|
||||
if (_drawingLocomotiv == null)
|
||||
return;
|
||||
if (movesBox.Enabled) {
|
||||
_abstractStrategy = movesBox.SelectedIndex
|
||||
switch {
|
||||
0 => new MoveToEdge(),
|
||||
1 => new MoveToCenter(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null) {
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawingObjectLocomotiv(_drawingLocomotiv), locoBox.Width,
|
||||
locoBox.Height);
|
||||
movesBox.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null) {
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish) {
|
||||
movesBox.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void selectLocoButton_Click(object sender, EventArgs e) {
|
||||
SelectedLocomotiv = _drawingLocomotiv;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
121
lab1/FormLocomotivCollection.Designer.cs
generated
121
lab1/FormLocomotivCollection.Designer.cs
generated
@ -1,121 +0,0 @@
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
partial class FormLocomotivCollection {
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if (disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
toolsBox = new GroupBox();
|
||||
refreshCollection = new Button();
|
||||
deleteLoco = new Button();
|
||||
input = new TextBox();
|
||||
addLocomotiv = new Button();
|
||||
collectionPictureBox = new PictureBox();
|
||||
toolsBox.SuspendLayout();
|
||||
((ISupportInitialize)collectionPictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// toolsBox
|
||||
//
|
||||
toolsBox.Controls.Add(refreshCollection);
|
||||
toolsBox.Controls.Add(deleteLoco);
|
||||
toolsBox.Controls.Add(input);
|
||||
toolsBox.Controls.Add(addLocomotiv);
|
||||
toolsBox.Location = new Point(944, 12);
|
||||
toolsBox.Name = "toolsBox";
|
||||
toolsBox.Size = new Size(309, 707);
|
||||
toolsBox.TabIndex = 0;
|
||||
toolsBox.TabStop = false;
|
||||
toolsBox.Text = "Инструменты";
|
||||
//
|
||||
// refreshCollection
|
||||
//
|
||||
refreshCollection.Location = new Point(19, 324);
|
||||
refreshCollection.Name = "refreshCollection";
|
||||
refreshCollection.Size = new Size(271, 59);
|
||||
refreshCollection.TabIndex = 3;
|
||||
refreshCollection.Text = "Обновить коллекцию";
|
||||
refreshCollection.UseVisualStyleBackColor = true;
|
||||
refreshCollection.Click += refreshCollection_Click;
|
||||
//
|
||||
// deleteLoco
|
||||
//
|
||||
deleteLoco.Location = new Point(21, 199);
|
||||
deleteLoco.Name = "deleteLoco";
|
||||
deleteLoco.Size = new Size(271, 59);
|
||||
deleteLoco.TabIndex = 2;
|
||||
deleteLoco.Text = "Удалить электровоз";
|
||||
deleteLoco.UseVisualStyleBackColor = true;
|
||||
deleteLoco.Click += deleteLoco_Click;
|
||||
//
|
||||
// input
|
||||
//
|
||||
input.Location = new Point(51, 152);
|
||||
input.Name = "input";
|
||||
input.Size = new Size(214, 27);
|
||||
input.TabIndex = 1;
|
||||
//
|
||||
// addLocomotiv
|
||||
//
|
||||
addLocomotiv.Location = new Point(21, 40);
|
||||
addLocomotiv.Name = "addLocomotiv";
|
||||
addLocomotiv.Size = new Size(271, 59);
|
||||
addLocomotiv.TabIndex = 0;
|
||||
addLocomotiv.Text = "Добавить электровоз";
|
||||
addLocomotiv.UseVisualStyleBackColor = true;
|
||||
addLocomotiv.Click += addLocomotiv_Click;
|
||||
//
|
||||
// collectionPictureBox
|
||||
//
|
||||
collectionPictureBox.Location = new Point(12, 12);
|
||||
collectionPictureBox.Name = "collectionPictureBox";
|
||||
collectionPictureBox.Size = new Size(933, 707);
|
||||
collectionPictureBox.TabIndex = 1;
|
||||
collectionPictureBox.TabStop = false;
|
||||
//
|
||||
// FormLocomotivCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1265, 731);
|
||||
Controls.Add(collectionPictureBox);
|
||||
Controls.Add(toolsBox);
|
||||
Name = "FormLocomotivCollection";
|
||||
Text = "Набор локомотивов";
|
||||
toolsBox.ResumeLayout(false);
|
||||
toolsBox.PerformLayout();
|
||||
((ISupportInitialize)collectionPictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox toolsBox;
|
||||
private TextBox input;
|
||||
private Button addLocomotiv;
|
||||
private PictureBox collectionPictureBox;
|
||||
private Button refreshCollection;
|
||||
private Button deleteLoco;
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public partial class FormLocomotivCollection : Form {
|
||||
private readonly LocosGenericCollection<DrawingLocomotiv, DrawingObjectLocomotiv> _locos;
|
||||
public FormLocomotivCollection() {
|
||||
InitializeComponent();
|
||||
_locos = new(collectionPictureBox.Width, collectionPictureBox.Height);
|
||||
}
|
||||
|
||||
private void addLocomotiv_Click(object sender, EventArgs e) {
|
||||
FormLocomotiv form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK) {
|
||||
if (_locos + form.SelectedLocomotiv != null) {
|
||||
MessageBox.Show("Объект добавлен");
|
||||
collectionPictureBox.Image = _locos.ShowLocos();
|
||||
}
|
||||
else {
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void deleteLoco_Click(object sender, EventArgs e) {
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) {
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(input.Text);
|
||||
if (_locos - pos != null) {
|
||||
MessageBox.Show("Объект удален");
|
||||
collectionPictureBox.Image = _locos.ShowLocos();
|
||||
}
|
||||
else {
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void refreshCollection_Click(object sender, EventArgs e) {
|
||||
collectionPictureBox.Image = _locos.ShowLocos();
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,76 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public class LocosGenericCollection <T, U> where T : DrawingLocomotiv where U : IMoveableObject
|
||||
{
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
private readonly int _placeSizeWidth = 170;
|
||||
private readonly int _placeSizeHeight = 110;
|
||||
private readonly SetGeneric<T> _collection;
|
||||
public LocosGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
public static int operator +(LocosGenericCollection<T, U> collect, T?
|
||||
obj)
|
||||
{
|
||||
if (obj == null) return -1;
|
||||
|
||||
return collect?._collection.Insert(obj) ?? -1;
|
||||
}
|
||||
|
||||
public static bool operator -(LocosGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
{
|
||||
return collect._collection.Remove(pos);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
public Bitmap ShowLocos()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++) {
|
||||
DrawingLocomotiv locomotiv = _collection.Get(i);
|
||||
if (locomotiv != null) {
|
||||
int inRow = _pictureWidth / _placeSizeWidth;
|
||||
locomotiv.SetPosition(i % inRow * _placeSizeWidth, (_collection.Count / inRow - 1 - i / inRow) * _placeSizeHeight);
|
||||
locomotiv.DrawLoco(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,52 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public class SetGeneric <T> where T : class
|
||||
{
|
||||
private readonly T?[] _places;
|
||||
|
||||
public int Count => _places.Length;
|
||||
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
public int Insert(T electricLocomotiv)
|
||||
{
|
||||
if (_places[Count - 1] != null)
|
||||
return -1;
|
||||
return Insert(electricLocomotiv, 0);
|
||||
}
|
||||
|
||||
public int Insert(T electricLocomotiv, int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return -1;
|
||||
if (_places[position] != null) {
|
||||
int ind = position;
|
||||
while (ind < Count && _places[ind] != null)
|
||||
ind++;
|
||||
if (ind == Count)
|
||||
return -1;
|
||||
for (int i = ind - 1; i >= position; i--)
|
||||
_places[i + 1] = _places[i];
|
||||
}
|
||||
_places[position] = electricLocomotiv;
|
||||
return position;
|
||||
}
|
||||
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count) || _places[position] == null)
|
||||
return false;
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (!(position >= 0 && position < Count))
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
|
||||
}
|
@ -1,79 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
private Status _state = Status.NotInit;
|
||||
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
public Status GetStatus() { return _state; }
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
public enum DirectionType
|
||||
{
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public class DrawingObjectLocomotiv : IMoveableObject
|
||||
{
|
||||
private readonly DrawingLocomotiv? _drawingLocomotiv = null;
|
||||
|
||||
public DrawingObjectLocomotiv(DrawingLocomotiv drawingLocomotiv)
|
||||
{
|
||||
_drawingLocomotiv = drawingLocomotiv;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingLocomotiv == null || _drawingLocomotiv.EntityLocomotiv ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingLocomotiv.GetPosX,
|
||||
_drawingLocomotiv.GetPosY, _drawingLocomotiv.GetWidth, _drawingLocomotiv.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingLocomotiv?.EntityLocomotiv?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawingLocomotiv?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawingLocomotiv?.MoveTransport(direction);
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
int GetStep { get; }
|
||||
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
@ -1,50 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,39 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public class MoveToEdge: AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder < FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - (FieldWidth-1);
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX < 0)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - (FieldHeight-1);
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY < 0)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
public int LeftBorder => _x;
|
||||
|
||||
public int TopBorder => _y;
|
||||
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
namespace ElectricLocomotive;
|
||||
|
||||
public enum Status
|
||||
{
|
||||
NotInit = 1,
|
||||
InProgress = 2,
|
||||
Finish = 3
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
namespace ElectricLocomotive
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormLocomotivCollection());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user