137 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContainerShip
{
internal class DrawingShip
{
public EntityShip Ship { get; protected set; }
protected float _startPosX;
protected float _startPosY;
private int? _pictureWidth = null;
private int? _pictureHeight = null;
private readonly int _shipWidth = 100;
private readonly int _shipHeight = 60;
public DrawingShip(int speed, float weight, Color bodyColor)
{
Ship = new EntityShip(speed, weight, bodyColor);
}
protected DrawingShip(int speed, float weight, Color bodyColor, int shipWidth,
int shipHeight) : this(speed, weight, bodyColor)
{
_shipWidth = shipWidth;
_shipHeight = shipHeight;
}
public void SetPosition(int x, int y, int width, int height)
{
if (x < 0 || y < 0)
{
return;
}
if (x + _shipWidth > width || y + _shipHeight > height)
{
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
public void MoveShip(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
case Direction.Right:
if (_startPosX + _shipWidth + Ship.Step < _pictureWidth)
{
_startPosX += Ship.Step;
}
break;
case Direction.Left:
if (_startPosX - Ship.Step > 0)
{
_startPosX -= Ship.Step;
}
break;
case Direction.Up:
if (_startPosY - Ship.Step > 0)
{
_startPosY -= Ship.Step;
}
break;
case Direction.Down:
if (_startPosY + _shipHeight + Ship.Step < _pictureHeight)
{
_startPosY += Ship.Step;
}
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brRed = new SolidBrush(Color.Red);
Brush brMain = new SolidBrush(Ship?.BodyColor ?? Color.Blue);
//Границы основания корабля
PointF point1 = new PointF(_startPosX, _startPosY+30);
PointF point2 = new PointF(_startPosX+100, _startPosY+30);
PointF point3 = new PointF(_startPosX + 80, _startPosY + 60);
PointF point4 = new PointF(_startPosX + 20, _startPosY + 60);
PointF[] shipBorder = new PointF[4] {point1, point2, point3, point4};
g.DrawPolygon(pen, shipBorder);
//Границы верхней палубы
g.DrawRectangle(pen, _startPosX + 20, _startPosY, 60, 30);
//Заливка основания корабля
g.FillPolygon(brRed, shipBorder);
//Заливка верхней палубы
g.FillRectangle(brMain, _startPosX + 21, _startPosY + 1, 59, 29);
}
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _shipWidth || _pictureHeight <= _shipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _shipWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _shipWidth;
}
if (_startPosY + _shipHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _shipHeight;
}
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _shipWidth, _startPosY + _shipHeight);
}
}
}