249 lines
8.9 KiB
C#
249 lines
8.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ContainerShip
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{
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internal abstract class AbstractMap : IEquatable<AbstractMap>
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{
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private IDrawingObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _water = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawingObject
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drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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bool moveAccept = true;
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(float Left, float Top, float Right, float Bottom) = _drawningObject.GetCurrentPosition();
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int xObjWidth = (int)Math.Ceiling((Right - Left) / _size_x);
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int yObjHeight = (int)Math.Ceiling((Bottom - Top) / _size_y);
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int vertStep = (int)Math.Ceiling(_drawningObject.Step / _size_y);
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int horizStep = (int)Math.Ceiling(_drawningObject.Step / _size_x);
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int xObjLeftBorder = (int)Math.Floor(Left / _size_x);
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int xObjRightBorder = (int)Math.Ceiling(Right / _size_x);
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int yObjTopBorder = (int)Math.Floor(Top / _size_y);
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int yObjBottomBorder = (int)Math.Ceiling(Bottom / _size_y);
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switch (direction)
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{
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case Direction.Up:
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for (int i = 0; i < vertStep; i++)
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{
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if (!moveAccept)
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{
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break;
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}
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for (int j = 0; j < xObjWidth; j++)
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{
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if (yObjTopBorder - i < 0 || xObjLeftBorder + j >= _map.GetLength(1))
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{
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break;
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}
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if (_map[xObjLeftBorder + j, yObjTopBorder - i] == _barrier)
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{
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moveAccept = false;
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break;
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}
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}
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}
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break;
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case Direction.Down:
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for (int i = 0; i < vertStep; i++)
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{
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if (!moveAccept)
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{
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break;
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}
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for (int j = 0; j < xObjWidth; j++)
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{
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if (yObjBottomBorder + i >= _map.GetLength(0) || xObjLeftBorder + j >= _map.GetLength(1))
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{
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break;
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}
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if (_map[xObjLeftBorder + j, yObjBottomBorder + i] == _barrier)
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{
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moveAccept = false;
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break;
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}
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}
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}
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break;
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case Direction.Left:
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for (int i = 0; i < yObjHeight; i++)
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{
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if (!moveAccept)
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{
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break;
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}
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for (int j = 0; j < horizStep; j++)
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{
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if (yObjTopBorder + i >= _map.GetLength(0) || xObjLeftBorder - j < 0)
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{
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break;
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}
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if (_map[xObjLeftBorder - j, yObjTopBorder + i] == _barrier)
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{
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moveAccept = false;
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break;
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}
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}
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}
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break;
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case Direction.Right:
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for (int i = 0; i < yObjHeight; i++)
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{
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if (!moveAccept)
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{
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break;
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}
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for (int j = 0; j < horizStep; j++)
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{
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if (yObjTopBorder + i >= _map.GetLength(0) || xObjRightBorder + j >= _map.GetLength(1))
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{
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break;
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}
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if (_map[xObjRightBorder + j, yObjTopBorder + i] == _barrier)
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{
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moveAccept = false;
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break;
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}
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}
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}
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break;
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}
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if (moveAccept)
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{
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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(float Left, float Top, float Right, float Bottom) = _drawningObject.GetCurrentPosition();
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int xObjWidth = (int)Math.Ceiling((Right - Left) / _size_x);
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int yObjHeight = (int)Math.Ceiling((Bottom - Top) / _size_y);
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int xObjLeftBorder = (int)Math.Floor(Left / _size_x);
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int yObjTopBorder = (int)Math.Floor(Top / _size_y);
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while (y < _height - (Bottom - Top))
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{
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while (x < _width - (Right - Left))
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{
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if (CheckSpawnArea(xObjWidth, yObjHeight, xObjLeftBorder, yObjTopBorder))
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{
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_drawningObject.SetObject(x, y, _width, _height);
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return true;
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}
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x += (int)_size_x;
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xObjLeftBorder = (int)(x / _size_x);
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}
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x = 0;
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y += (int)_size_y;
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yObjTopBorder = (int)(y / _size_y);
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}
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return false;
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}
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private bool CheckSpawnArea(int xObjWidth, int yObjHeight, int xObjLeftBorder, int yObjTopBorder)
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{
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for (int i = 0; i <= yObjHeight; i++)
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{
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for (int j = 0; j <= xObjWidth; j++)
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{
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if (yObjTopBorder + i >= _map.GetLength(0) || xObjLeftBorder + j >= _map.GetLength(1) || _map[xObjLeftBorder + j, yObjTopBorder + i] == _barrier)
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{
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return false;
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}
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}
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _water)
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{
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DrawWaterPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawningObject.DrawingObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawWaterPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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public bool Equals(AbstractMap? other)
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{
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if (other == null ||
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_map != other._map ||
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_width != other._width ||
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_size_x != other._size_x ||
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_size_y != other._size_y ||
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_height != other._height ||
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GetType() != other.GetType() ||
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_map.GetLength(0) != other._map.GetLength(0) ||
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_map.GetLength(1) != other._map.GetLength(1))
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{
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return false;
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}
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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if (_map[i, j] != other._map[i, j])
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{
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return false;
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}
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}
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}
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return true;
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}
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}
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}
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