исправление ошибки
This commit is contained in:
commit
d740eda7c3
@ -1,4 +1,5 @@
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using System;
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using Strormtrooper;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -1,4 +1,5 @@
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using System;
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using Strormtrooper;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -37,9 +37,9 @@ namespace Stormtrooper
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/// Высота отрисовки самолёта
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/// Высота отрисовки самолёта
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/// </summary>
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/// </summary>
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protected readonly int _airplaneHeight;
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protected readonly int _airplaneHeight;
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public DrawningMilitaryAirplane(int speed, int weight, int wight = 80, int height = 100)
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public DrawningMilitaryAirplane(int speed, int weight,Color color, int wight = 80, int height = 100)
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{
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{
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Airplane = new EntityMilitaryAirplane(speed, weight);
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Airplane = new EntityMilitaryAirplane(speed, weight, color);
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_airplaneWidth = wight;
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_airplaneWidth = wight;
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_airplaneHeight = height;
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_airplaneHeight = height;
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}
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}
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@ -110,7 +110,7 @@ namespace Stormtrooper
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Pen pen = new Pen(Color.Black);
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Pen pen = new Pen(Color.Black);
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Brush brush = new SolidBrush(Color.DarkGreen);
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Brush brush = new SolidBrush(Airplane.Color);
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g.FillPolygon(brush, new PointF[3] {new PointF(_startPosX, _startPosY + _airplaneHeight / 2),
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g.FillPolygon(brush, new PointF[3] {new PointF(_startPosX, _startPosY + _airplaneHeight / 2),
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new PointF(_startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.45f),
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new PointF(_startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.45f),
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new PointF(_startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.55f)});
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new PointF(_startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.55f)});
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@ -8,9 +8,9 @@ namespace Stormtrooper
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{
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{
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internal class DrawningStormtrooper : DrawningMilitaryAirplane
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internal class DrawningStormtrooper : DrawningMilitaryAirplane
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{
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{
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public DrawningStormtrooper(int speed, int weight, int crew, Color advColor, bool rockets, bool boosters, bool radar) : base(speed, weight)
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public DrawningStormtrooper(int speed, int weight, Color color, Color advColor, bool rockets, bool boosters, bool radar) : base(speed, weight, color)
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{
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{
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Airplane = new EntityStormtrooper(speed, weight,crew, advColor, rockets, boosters, radar);
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Airplane = new EntityStormtrooper(speed, weight,color, advColor, rockets, boosters, radar);
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}
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}
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public override void DrawAirplane(Graphics g)
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public override void DrawAirplane(Graphics g)
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{
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{
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@ -10,16 +10,16 @@ namespace Stormtrooper
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{
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{
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public int Speed { get; private set; }
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public int Speed { get; private set; }
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public int Weight { get; private set; }
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public int Weight { get; private set; }
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public int Crew { get; private set; }
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public Color Color { get; private set; }
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public float Step => Speed * 25 / Weight;
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public float Step => Speed * 25 / Weight;
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public EntityMilitaryAirplane(int speed, int weight, int crew = 10)
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public EntityMilitaryAirplane(int speed, int weight, Color color)
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{
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{
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Random random = new Random();
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Random random = new Random();
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Speed = speed <= 0 ? random.Next(10, 100) : speed;
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Speed = speed <= 0 ? random.Next(10, 100) : speed;
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Weight = weight <= 0 ? random.Next(50, 150) : weight;
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Weight = weight <= 0 ? random.Next(50, 150) : weight;
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Crew = crew;
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Color = color;
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}
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}
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@ -25,8 +25,8 @@ namespace Stormtrooper
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/// </summary>
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/// </summary>
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public bool Radar { get; private set; }
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public bool Radar { get; private set; }
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public EntityStormtrooper(int speed, int weight, int crew, Color advColor, bool rockets, bool boosters, bool radar)
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public EntityStormtrooper(int speed, int weight, Color color, Color advColor, bool rockets, bool boosters, bool radar)
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: base(speed, weight, crew)
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: base(speed, weight, color)
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{
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{
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Rockets = rockets;
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Rockets = rockets;
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Booster = boosters;
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Booster = boosters;
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@ -1,4 +1,5 @@
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using System;
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using Strormtrooper;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Data;
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using System.Data;
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@ -22,7 +23,7 @@ namespace Stormtrooper
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private void buttonCreate_Click(object sender, EventArgs e)
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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{
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Random random = new Random();
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Random random = new Random();
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_airplane = new DrawningMilitaryAirplane(10, 50);
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_airplane = new DrawningMilitaryAirplane(10, 50, Color.DarkGreen);
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_airplane.SetPosition(random.Next(100,150), random.Next(100,150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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_airplane.SetPosition(random.Next(100,150), random.Next(100,150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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SetData();
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SetData();
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}
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}
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@ -53,7 +54,6 @@ namespace Stormtrooper
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{
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{
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toolStripLabelSpeed.Text = $"Скорость: {_airplane.Airplane.Speed}";
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toolStripLabelSpeed.Text = $"Скорость: {_airplane.Airplane.Speed}";
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toolStripLabelWeight.Text = $"Вес: {_airplane.Airplane.Weight}";
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toolStripLabelWeight.Text = $"Вес: {_airplane.Airplane.Weight}";
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toolStripLabelCrew.Text = $"Экипаж: {_airplane.Airplane.Crew}";
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pictureBoxAirplane.Image = _abstractMap.CreateMap(pictureBoxAirplane.Width, pictureBoxAirplane.Height,
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pictureBoxAirplane.Image = _abstractMap.CreateMap(pictureBoxAirplane.Width, pictureBoxAirplane.Height,
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new DrawningObject(_airplane));
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new DrawningObject(_airplane));
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}
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}
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@ -62,7 +62,7 @@ namespace Stormtrooper
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{
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{
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Random random = new Random();
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Random random = new Random();
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_airplane = new DrawningStormtrooper(random.Next(10,100),random.Next(50,250),random.Next(1,100),
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_airplane = new DrawningStormtrooper(random.Next(10,100),random.Next(50,250), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0,256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0,256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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_airplane.SetPosition(random.Next(100, 150), random.Next(100, 150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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_airplane.SetPosition(random.Next(100, 150), random.Next(100, 150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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@ -1,4 +1,5 @@
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using System;
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using Strormtrooper;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Data;
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using System.Data;
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@ -29,10 +29,15 @@ namespace Stormtrooper
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}
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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{
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Random rnd = new Random();
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Random random = new Random();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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_airplane = new DrawningMilitaryAirplane(10, 50);
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ColorDialog dialog = new();
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_airplane.SetPosition(rnd.Next(100,150), rnd.Next(100,150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_airplane = new DrawningMilitaryAirplane(10, 50, color);
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_airplane.SetPosition(random.Next(100,150), random.Next(100,150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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SetData();
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SetData();
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Draw();
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Draw();
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}
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}
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{
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{
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toolStripLabelSpeed.Text = $"Скорость: {_airplane.Airplane.Speed}";
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toolStripLabelSpeed.Text = $"Скорость: {_airplane.Airplane.Speed}";
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toolStripLabelWeight.Text = $"Вес: {_airplane.Airplane.Weight}";
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toolStripLabelWeight.Text = $"Вес: {_airplane.Airplane.Weight}";
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toolStripLabelCrew.Text = $"Экипаж: {_airplane.Airplane.Crew}";
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}
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}
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private void buttonCreateMod_Click(object sender, EventArgs e)
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private void buttonCreateMod_Click(object sender, EventArgs e)
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Random random = new Random();
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Random random = new Random();
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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Color advColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new();
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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{
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color = dialog.Color;
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color = dialog.Color;
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}
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}
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_airplane = new DrawningStormtrooper(random.Next(10,100),random.Next(50,250),random.Next(1,100),
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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advColor = dialog.Color;
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}
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_airplane = new DrawningStormtrooper(random.Next(10,100),random.Next(50,250),advColor,
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color,
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color,
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Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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_airplane.SetPosition(random.Next(100, 150), random.Next(100, 150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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_airplane.SetPosition(random.Next(100, 150), random.Next(100, 150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
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@ -1,4 +1,5 @@
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using System;
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using Strormtrooper;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -1,4 +1,6 @@
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namespace Stormtrooper
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using Stormtrooper;
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namespace Strormtrooper
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{
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{
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/// <summary>
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/// <summary>
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/// Простая реализация абсрактного класса AbstractMap
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/// Простая реализация абсрактного класса AbstractMap
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