Merge pull request 'Pyatakov K.M. LabWork2' (#3) from LabWork2 into LabWork1
Reviewed-on: http://student.git.athene.tech/ker73rus/PIbd-21_Pyatakov_KM_Stormtrooper_Base/pulls/3
This commit is contained in:
commit
59b123cca2
@ -1,9 +1,9 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.32002.261
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32922.545
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stormtrooper", "Stormtrooper\Stormtrooper.csproj", "{D87DFF83-0536-4E02-BF47-7742AC403580}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stormtrooper", "Stormtrooper\Stormtrooper.csproj", "{8AA57368-9B39-4D80-8E57-A47747850BC6}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -11,15 +11,15 @@ Global
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D87DFF83-0536-4E02-BF47-7742AC403580}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D87DFF83-0536-4E02-BF47-7742AC403580}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D87DFF83-0536-4E02-BF47-7742AC403580}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D87DFF83-0536-4E02-BF47-7742AC403580}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8AA57368-9B39-4D80-8E57-A47747850BC6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8AA57368-9B39-4D80-8E57-A47747850BC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8AA57368-9B39-4D80-8E57-A47747850BC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8AA57368-9B39-4D80-8E57-A47747850BC6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D4E232C0-9FA0-49BD-B4D6-D779415C9348}
|
||||
SolutionGuid = {83CCA316-14CA-4D9C-BC16-70A84A6A05A1}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
151
Stormtrooper/Stormtrooper/AbstractMap.cs
Normal file
151
Stormtrooper/Stormtrooper/AbstractMap.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using Stormtrooper;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cars
|
||||
{
|
||||
internal abstract class AbstractMap
|
||||
{
|
||||
private IDrawningObject _drawningObject = null;
|
||||
protected int[,] _map = null;
|
||||
protected int _width;
|
||||
protected int _height;
|
||||
protected float _size_x;
|
||||
protected float _size_y;
|
||||
protected readonly Random _random = new();
|
||||
protected readonly int _freeRoad = 0;
|
||||
protected readonly int _barrier = 1;
|
||||
|
||||
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_drawningObject = drawningObject;
|
||||
GenerateMap();
|
||||
while (!SetObjectOnMap())
|
||||
{
|
||||
GenerateMap();
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (CheckCollision(direction))
|
||||
{
|
||||
_drawningObject.MoveObject(direction);
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
private bool SetObjectOnMap()
|
||||
{
|
||||
if (_drawningObject == null || _map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int x = _random.Next(0, (int)(_width * 0.9f));
|
||||
int y = _random.Next(0, (int)(_height * 0.8f));
|
||||
_drawningObject.SetObject(x, y, _width, _height);
|
||||
|
||||
while (!CheckCollision(Direction.None))
|
||||
{
|
||||
x = _random.Next(0, (int)(_width * 0.9f));
|
||||
y = _random.Next(0, (int)(_height * 0.8f));
|
||||
_drawningObject.SetObject(x, y, _width, _height);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CheckCollision(Direction dir)
|
||||
{
|
||||
int left = (int)(_drawningObject.GetCurrentPosition().Left / _size_x);
|
||||
int top = (int)(_drawningObject.GetCurrentPosition().Top / _size_y);
|
||||
int bottom = (int)(_drawningObject.GetCurrentPosition().Bottom / _size_y) +1;
|
||||
int right = (int)(_drawningObject.GetCurrentPosition().Right / _size_x) +1;
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.None:
|
||||
break;
|
||||
case Direction.Left:
|
||||
if (left >= 1)
|
||||
{
|
||||
left--;
|
||||
right--;
|
||||
}
|
||||
else return false;
|
||||
break;
|
||||
case Direction.Up:
|
||||
if (top >= 1)
|
||||
{
|
||||
top--;
|
||||
bottom--;
|
||||
}
|
||||
else return false;
|
||||
|
||||
break;
|
||||
case Direction.Down:
|
||||
if (bottom <= 98)
|
||||
{
|
||||
top++;
|
||||
bottom++;
|
||||
}
|
||||
else return false;
|
||||
break;
|
||||
case Direction.Right:
|
||||
if (right <= 98)
|
||||
{
|
||||
left++;
|
||||
right++;
|
||||
}
|
||||
else return false;
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = left; i < right; i++)
|
||||
{
|
||||
for (int j = top; j < bottom; j++)
|
||||
{
|
||||
if (_map[i, j] == _barrier)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private Bitmap DrawMapWithObject()
|
||||
{
|
||||
Bitmap bmp = new(_width, _height);
|
||||
if (_drawningObject == null || _map == null)
|
||||
{
|
||||
return bmp;
|
||||
}
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
if (_map[i, j] == _freeRoad)
|
||||
{
|
||||
DrawRoadPart(gr, i, j);
|
||||
}
|
||||
else if (_map[i, j] == _barrier)
|
||||
{
|
||||
DrawBarrierPart(gr, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
_drawningObject.DrawningObject(gr);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
protected abstract void GenerateMap();
|
||||
protected abstract void DrawRoadPart(Graphics g, int i, int j);
|
||||
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
|
||||
}
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
61
Stormtrooper/Stormtrooper/CloudMap.cs
Normal file
61
Stormtrooper/Stormtrooper/CloudMap.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using Cars;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class CloudMap: AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Gray);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.White);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, (i + 1) * _size_x, (j + 1) * _size_y);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * _size_x, (j + 1) * _size_y);
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
|
||||
for (int c = _random.Next(1, 5); c > 0; c--)
|
||||
{
|
||||
int i = _random.Next(0, 100);
|
||||
int j = _random.Next(0, 100);
|
||||
int wight = _random.Next(0, Math.Min(100 - j, j));
|
||||
int height = _random.Next(0, Math.Min(100 - i,i));
|
||||
|
||||
for (int k = 0; k <= wight; k++, height--)
|
||||
{
|
||||
for(int l = 0; l <= height; l++)
|
||||
{
|
||||
_map[i + l, j + k] = _barrier;
|
||||
_map[i -l, j - k] = _barrier;
|
||||
_map[i - l, j + k] = _barrier;
|
||||
_map[i + l, j - k] = _barrier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
52
Stormtrooper/Stormtrooper/DangerMap.cs
Normal file
52
Stormtrooper/Stormtrooper/DangerMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using Cars;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class DangerMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Red);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Black);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, (i + 1) * _size_x, (j + 1) * _size_y);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * _size_x, (j + 1) * _size_y);
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
|
||||
for(int c = _random.Next(1, 10); c > 0; c--)
|
||||
{
|
||||
int i = _random.Next(0, 100);
|
||||
int maxj = _random.Next(30, 70);
|
||||
for (int j = 0; j < maxj; j++)
|
||||
{
|
||||
_map[i, j] = _barrier;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -9,6 +9,7 @@ namespace Stormtrooper
|
||||
internal enum Direction
|
||||
|
||||
{
|
||||
None,
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
|
@ -12,15 +12,15 @@ namespace Stormtrooper
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityMilitaryAirplane Airplane { get; private set; }
|
||||
public EntityMilitaryAirplane Airplane { get; protected set; }
|
||||
/// <summary>
|
||||
/// Левая координата отрисовки автомобиля
|
||||
/// </summary>
|
||||
private float _startPosX;
|
||||
protected float _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната отрисовки автомобиля
|
||||
/// </summary>
|
||||
private float _startPosY;
|
||||
protected float _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина окна отрисовки
|
||||
/// </summary>
|
||||
@ -32,15 +32,16 @@ namespace Stormtrooper
|
||||
/// <summary>
|
||||
/// Ширина отрисовки самолёта
|
||||
/// </summary>
|
||||
private readonly int _airplaneWidth = 80;
|
||||
protected readonly int _airplaneWidth;
|
||||
/// <summary>
|
||||
/// Высота отрисовки самолёта
|
||||
/// </summary>
|
||||
private readonly int _airplaneHeight = 100;
|
||||
public void Init(int speed, int weight)
|
||||
protected readonly int _airplaneHeight;
|
||||
public DrawningMilitaryAirplane(int speed, int weight, int wight = 80, int height = 100)
|
||||
{
|
||||
Airplane = new EntityMilitaryAirplane();
|
||||
Airplane.Init(speed, weight);
|
||||
Airplane = new EntityMilitaryAirplane(speed, weight);
|
||||
_airplaneWidth = wight;
|
||||
_airplaneHeight = height;
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
@ -99,7 +100,7 @@ namespace Stormtrooper
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawAirplane(Graphics g)
|
||||
public virtual void DrawAirplane(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
@ -109,23 +110,24 @@ namespace Stormtrooper
|
||||
Pen pen = new Pen(Color.Black);
|
||||
|
||||
|
||||
Brush brush = new SolidBrush(Color.Black);
|
||||
Brush brush = new SolidBrush(Color.DarkGreen);
|
||||
g.FillPolygon(brush, new PointF[3] {new PointF(_startPosX, _startPosY + _airplaneHeight / 2),
|
||||
new PointF(_startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.45f),
|
||||
new PointF(_startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.55f)});
|
||||
g.DrawPolygon(pen, new PointF[6] { new PointF(_startPosX + _airplaneWidth*0.45f,_startPosY),
|
||||
new PointF(_startPosX + _airplaneWidth*0.50f,_startPosY),
|
||||
g.FillPolygon(brush, new PointF[6] { new PointF(_startPosX + _airplaneWidth*0.45f,_startPosY),
|
||||
new PointF(_startPosX + _airplaneWidth * 0.50f,_startPosY),
|
||||
new PointF(_startPosX + _airplaneWidth * 0.60f, _startPosY+_airplaneHeight*0.45f) ,
|
||||
new PointF(_startPosX + _airplaneWidth * 0.60f, _startPosY+ _airplaneHeight*0.55f),
|
||||
new PointF(_startPosX + _airplaneWidth * 0.50f,_startPosY + _airplaneHeight),
|
||||
new PointF(_startPosX + _airplaneWidth * 0.45f,_startPosY + _airplaneHeight)});
|
||||
g.DrawPolygon(pen, new PointF[4] {
|
||||
g.FillPolygon(brush, new PointF[4] {
|
||||
new PointF(_startPosX + _airplaneWidth, _startPosY + _airplaneHeight*0.20f),
|
||||
new PointF(_startPosX + _airplaneWidth*0.85f,_startPosY+_airplaneHeight*0.35f),
|
||||
new PointF(_startPosX + _airplaneWidth * 0.85f,_startPosY + _airplaneHeight*0.65f),
|
||||
new PointF(_startPosX + _airplaneWidth, _startPosY + _airplaneHeight*0.80f)
|
||||
});
|
||||
g.FillRectangle(new SolidBrush(Color.White), _startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.45f, _airplaneWidth * 0.9f, _airplaneHeight * 0.1f);
|
||||
g.FillRectangle(brush, _startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.45f, _airplaneWidth * 0.9f, _airplaneHeight * 0.1f);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.45f, _airplaneWidth * 0.9f, _airplaneHeight * 0.1f);
|
||||
}
|
||||
public void ChangeBorders(int width, int height)
|
||||
@ -147,5 +149,10 @@ namespace Stormtrooper
|
||||
_startPosY = _pictureHeight.Value - _airplaneHeight;
|
||||
}
|
||||
}
|
||||
|
||||
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return (_startPosX, _startPosY, _startPosX + _airplaneWidth, _startPosY + _airplaneHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
40
Stormtrooper/Stormtrooper/DrawningObject.cs
Normal file
40
Stormtrooper/Stormtrooper/DrawningObject.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class DrawningObject : IDrawningObject
|
||||
{
|
||||
private DrawningMilitaryAirplane _airplane;
|
||||
|
||||
public DrawningObject(DrawningMilitaryAirplane airplane)
|
||||
{
|
||||
_airplane = airplane;
|
||||
}
|
||||
|
||||
public float Step => _airplane?.Airplane?.Step ?? 0;
|
||||
|
||||
public (float Left, float Top, float Right, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _airplane?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_airplane?.MoveAirplane(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_airplane?.SetPosition(x, y, width, height);
|
||||
}
|
||||
|
||||
void IDrawningObject.DrawningObject(Graphics g)
|
||||
{
|
||||
_airplane.DrawAirplane(g);
|
||||
}
|
||||
}
|
||||
}
|
48
Stormtrooper/Stormtrooper/DrawningStormtrooper.cs
Normal file
48
Stormtrooper/Stormtrooper/DrawningStormtrooper.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class DrawningStormtrooper : DrawningMilitaryAirplane
|
||||
{
|
||||
public DrawningStormtrooper(int speed, int weight, int crew, Color advColor, bool rockets, bool boosters, bool radar) : base(speed, weight)
|
||||
{
|
||||
Airplane = new EntityStormtrooper(speed, weight,crew, advColor, rockets, boosters, radar);
|
||||
}
|
||||
public override void DrawAirplane(Graphics g)
|
||||
{
|
||||
|
||||
if (Airplane is not EntityStormtrooper stormtrooper)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(stormtrooper.AdvColor);
|
||||
Brush brush = new SolidBrush(stormtrooper.AdvColor);
|
||||
if (stormtrooper.Rockets)
|
||||
{
|
||||
g.FillEllipse(brush,_startPosX + _airplaneWidth * 0.3f,_startPosY + _airplaneHeight * 0.2f,_airplaneWidth * 0.3f,_airplaneHeight * 0.03f);
|
||||
g.FillEllipse(brush,_startPosX + _airplaneWidth * 0.3f,_startPosY + _airplaneHeight * 0.3f, _airplaneWidth * 0.3f, _airplaneHeight * 0.03f);
|
||||
g.FillEllipse(brush,_startPosX + _airplaneWidth * 0.3f,_startPosY + _airplaneHeight * 0.7f, _airplaneWidth * 0.3f, _airplaneHeight * 0.03f);
|
||||
g.FillEllipse(brush,_startPosX + _airplaneWidth * 0.3f,_startPosY + _airplaneHeight * 0.8f, _airplaneWidth * 0.3f, _airplaneHeight * 0.03f);
|
||||
|
||||
}
|
||||
base.DrawAirplane(g);
|
||||
|
||||
if (stormtrooper.Booster)
|
||||
{
|
||||
g.FillRectangle(brush, _startPosX + _airplaneWidth * 0.95f, _startPosY + _airplaneHeight * 0.35f, _airplaneWidth * 0.055f, _airplaneHeight * 0.03f);
|
||||
g.FillRectangle(brush, _startPosX + _airplaneWidth * 0.95f, _startPosY + _airplaneHeight * 0.63f, _airplaneWidth * 0.055f, _airplaneHeight * 0.03f);
|
||||
}
|
||||
|
||||
if (stormtrooper.Radar)
|
||||
{
|
||||
g.FillEllipse(brush, _startPosX + _airplaneWidth * 0.1f, _startPosY + _airplaneHeight * 0.45f, _airplaneWidth*0.125f, _airplaneHeight * 0.1f);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ namespace Stormtrooper
|
||||
|
||||
public float Step => Speed * 25 / Weight;
|
||||
|
||||
public void Init(int speed, int weight, int crew = 10)
|
||||
public EntityMilitaryAirplane(int speed, int weight, int crew = 10)
|
||||
{
|
||||
Random random = new Random();
|
||||
Speed = speed <= 0 ? random.Next(10, 100) : speed;
|
||||
|
39
Stormtrooper/Stormtrooper/EntityStormtrooper.cs
Normal file
39
Stormtrooper/Stormtrooper/EntityStormtrooper.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class EntityStormtrooper : EntityMilitaryAirplane
|
||||
{
|
||||
/// <summary>
|
||||
/// Доп цвет
|
||||
/// </summary>
|
||||
public Color AdvColor { get;private set; }
|
||||
/// <summary>
|
||||
/// Наличие рокет
|
||||
/// </summary>
|
||||
public bool Rockets { get; private set; }
|
||||
/// <summary>
|
||||
/// Наличие ускорителей
|
||||
/// </summary>
|
||||
public bool Booster { get; private set; }
|
||||
/// <summary>
|
||||
/// Наличие радара
|
||||
/// </summary>
|
||||
public bool Radar { get; private set; }
|
||||
|
||||
public EntityStormtrooper(int speed, int weight, int crew, Color advColor, bool rockets, bool boosters, bool radar)
|
||||
: base(speed, weight, crew)
|
||||
{
|
||||
Rockets = rockets;
|
||||
Booster = boosters;
|
||||
Radar = radar;
|
||||
AdvColor = advColor;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
214
Stormtrooper/Stormtrooper/FormMap.Designer.cs
generated
Normal file
214
Stormtrooper/Stormtrooper/FormMap.Designer.cs
generated
Normal file
@ -0,0 +1,214 @@
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
partial class FormMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Обязательная переменная конструктора.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Освободить все используемые ресурсы.
|
||||
/// </summary>
|
||||
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Код, автоматически созданный конструктором форм Windows
|
||||
|
||||
/// <summary>
|
||||
/// Требуемый метод для поддержки конструктора — не изменяйте
|
||||
/// содержимое этого метода с помощью редактора кода.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.pictureBoxAirplane = new System.Windows.Forms.PictureBox();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.toolStripStatus = new System.Windows.Forms.ToolStrip();
|
||||
this.toolStripLabelSpeed = new System.Windows.Forms.ToolStripLabel();
|
||||
this.toolStripLabelWeight = new System.Windows.Forms.ToolStripLabel();
|
||||
this.toolStripLabelCrew = new System.Windows.Forms.ToolStripLabel();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonCreateMod = new System.Windows.Forms.Button();
|
||||
this.comboBoxMapSelector = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAirplane)).BeginInit();
|
||||
this.toolStripStatus.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// pictureBoxAirplane
|
||||
//
|
||||
this.pictureBoxAirplane.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.pictureBoxAirplane.BackColor = System.Drawing.Color.White;
|
||||
this.pictureBoxAirplane.Location = new System.Drawing.Point(14, 14);
|
||||
this.pictureBoxAirplane.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.pictureBoxAirplane.Name = "pictureBoxAirplane";
|
||||
this.pictureBoxAirplane.Size = new System.Drawing.Size(1127, 558);
|
||||
this.pictureBoxAirplane.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxAirplane.TabIndex = 0;
|
||||
this.pictureBoxAirplane.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.buttonCreate.Location = new System.Drawing.Point(31, 598);
|
||||
this.buttonCreate.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(88, 27);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// toolStripStatus
|
||||
//
|
||||
this.toolStripStatus.Dock = System.Windows.Forms.DockStyle.Bottom;
|
||||
this.toolStripStatus.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripLabelSpeed,
|
||||
this.toolStripLabelWeight,
|
||||
this.toolStripLabelCrew});
|
||||
this.toolStripStatus.Location = new System.Drawing.Point(0, 678);
|
||||
this.toolStripStatus.Name = "toolStripStatus";
|
||||
this.toolStripStatus.Size = new System.Drawing.Size(1343, 25);
|
||||
this.toolStripStatus.TabIndex = 2;
|
||||
this.toolStripStatus.Text = "toolStrip1";
|
||||
//
|
||||
// toolStripLabelSpeed
|
||||
//
|
||||
this.toolStripLabelSpeed.Name = "toolStripLabelSpeed";
|
||||
this.toolStripLabelSpeed.Size = new System.Drawing.Size(86, 22);
|
||||
this.toolStripLabelSpeed.Text = "toolStripLabel1";
|
||||
//
|
||||
// toolStripLabelWeight
|
||||
//
|
||||
this.toolStripLabelWeight.Name = "toolStripLabelWeight";
|
||||
this.toolStripLabelWeight.Size = new System.Drawing.Size(86, 22);
|
||||
this.toolStripLabelWeight.Text = "toolStripLabel2";
|
||||
//
|
||||
// toolStripLabelCrew
|
||||
//
|
||||
this.toolStripLabelCrew.Name = "toolStripLabelCrew";
|
||||
this.toolStripLabelCrew.Size = new System.Drawing.Size(86, 22);
|
||||
this.toolStripLabelCrew.Text = "toolStripLabel3";
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.Location = new System.Drawing.Point(1203, 556);
|
||||
this.buttonUp.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonUp.TabIndex = 3;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.Location = new System.Drawing.Point(1203, 598);
|
||||
this.buttonDown.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonDown.TabIndex = 4;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.Location = new System.Drawing.Point(1161, 597);
|
||||
this.buttonLeft.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonLeft.TabIndex = 5;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.Location = new System.Drawing.Point(1245, 597);
|
||||
this.buttonRight.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonRight.TabIndex = 6;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonCreateMod
|
||||
//
|
||||
this.buttonCreateMod.Location = new System.Drawing.Point(162, 598);
|
||||
this.buttonCreateMod.Name = "buttonCreateMod";
|
||||
this.buttonCreateMod.Size = new System.Drawing.Size(104, 27);
|
||||
this.buttonCreateMod.TabIndex = 7;
|
||||
this.buttonCreateMod.Text = "Модификация";
|
||||
this.buttonCreateMod.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateMod.Click += new System.EventHandler(this.buttonCreateMod_Click);
|
||||
//
|
||||
// comboBoxMapSelector
|
||||
//
|
||||
this.comboBoxMapSelector.FormattingEnabled = true;
|
||||
this.comboBoxMapSelector.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Опасная карта",
|
||||
"Облачная карта"});
|
||||
this.comboBoxMapSelector.Location = new System.Drawing.Point(31, 27);
|
||||
this.comboBoxMapSelector.Name = "comboBoxMapSelector";
|
||||
this.comboBoxMapSelector.Size = new System.Drawing.Size(117, 23);
|
||||
this.comboBoxMapSelector.TabIndex = 8;
|
||||
this.comboBoxMapSelector.SelectedIndexChanged += new System.EventHandler(this.comboBoxMapSelector_SelectedIndexChanged);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1343, 703);
|
||||
this.Controls.Add(this.comboBoxMapSelector);
|
||||
this.Controls.Add(this.buttonCreateMod);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.toolStripStatus);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxAirplane);
|
||||
this.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.Name = "FormMap";
|
||||
this.Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAirplane)).EndInit();
|
||||
this.toolStripStatus.ResumeLayout(false);
|
||||
this.toolStripStatus.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBoxAirplane;
|
||||
private System.Windows.Forms.Button buttonCreate;
|
||||
private System.Windows.Forms.ToolStrip toolStripStatus;
|
||||
private System.Windows.Forms.ToolStripLabel toolStripLabelSpeed;
|
||||
private System.Windows.Forms.ToolStripLabel toolStripLabelWeight;
|
||||
private System.Windows.Forms.ToolStripLabel toolStripLabelCrew;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private Button buttonCreateMod;
|
||||
private ComboBox comboBoxMapSelector;
|
||||
}
|
||||
}
|
||||
|
89
Stormtrooper/Stormtrooper/FormMap.cs
Normal file
89
Stormtrooper/Stormtrooper/FormMap.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using Cars;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
DrawningMilitaryAirplane _airplane;
|
||||
AbstractMap _abstractMap;
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
}
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_airplane = new DrawningMilitaryAirplane(10, 50);
|
||||
_airplane.SetPosition(random.Next(100,150), random.Next(100,150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
|
||||
SetData();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender,EventArgs e)
|
||||
{
|
||||
//получаем имя кнопки
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBoxAirplane.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
private void SetData()
|
||||
{
|
||||
toolStripLabelSpeed.Text = $"Скорость: {_airplane.Airplane.Speed}";
|
||||
toolStripLabelWeight.Text = $"Вес: {_airplane.Airplane.Weight}";
|
||||
toolStripLabelCrew.Text = $"Экипаж: {_airplane.Airplane.Crew}";
|
||||
pictureBoxAirplane.Image = _abstractMap.CreateMap(pictureBoxAirplane.Width, pictureBoxAirplane.Height,
|
||||
new DrawningObject(_airplane));
|
||||
}
|
||||
|
||||
private void buttonCreateMod_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
Random random = new Random();
|
||||
_airplane = new DrawningStormtrooper(random.Next(10,100),random.Next(50,250),random.Next(1,100),
|
||||
Color.FromArgb(random.Next(0,256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_airplane.SetPosition(random.Next(100, 150), random.Next(100, 150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
|
||||
SetData();
|
||||
}
|
||||
|
||||
private void comboBoxMapSelector_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxMapSelector.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
case "Опасная карта":
|
||||
_abstractMap = new DangerMap();
|
||||
break;
|
||||
case "Облачная карта":
|
||||
_abstractMap = new CloudMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
66
Stormtrooper/Stormtrooper/FormMap.resx
Normal file
66
Stormtrooper/Stormtrooper/FormMap.resx
Normal file
@ -0,0 +1,66 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="toolStripStatus.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>25</value>
|
||||
</metadata>
|
||||
</root>
|
40
Stormtrooper/Stormtrooper/IDrawningObject.cs
Normal file
40
Stormtrooper/Stormtrooper/IDrawningObject.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Top, float Right, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
50
Stormtrooper/Stormtrooper/MainForm.Designer.cs
generated
50
Stormtrooper/Stormtrooper/MainForm.Designer.cs
generated
@ -39,6 +39,7 @@ namespace Stormtrooper
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonCreateMod = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAirplane)).BeginInit();
|
||||
this.toolStripStatus.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -49,7 +50,8 @@ namespace Stormtrooper
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.pictureBoxAirplane.BackColor = System.Drawing.Color.White;
|
||||
this.pictureBoxAirplane.Location = new System.Drawing.Point(12, 12);
|
||||
this.pictureBoxAirplane.Location = new System.Drawing.Point(14, 14);
|
||||
this.pictureBoxAirplane.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.pictureBoxAirplane.Name = "pictureBoxAirplane";
|
||||
this.pictureBoxAirplane.Size = new System.Drawing.Size(1127, 558);
|
||||
this.pictureBoxAirplane.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
@ -61,9 +63,10 @@ namespace Stormtrooper
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.buttonCreate.Location = new System.Drawing.Point(27, 518);
|
||||
this.buttonCreate.Location = new System.Drawing.Point(31, 598);
|
||||
this.buttonCreate.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCreate.Size = new System.Drawing.Size(88, 27);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
@ -76,9 +79,9 @@ namespace Stormtrooper
|
||||
this.toolStripLabelSpeed,
|
||||
this.toolStripLabelWeight,
|
||||
this.toolStripLabelCrew});
|
||||
this.toolStripStatus.Location = new System.Drawing.Point(0, 584);
|
||||
this.toolStripStatus.Location = new System.Drawing.Point(0, 678);
|
||||
this.toolStripStatus.Name = "toolStripStatus";
|
||||
this.toolStripStatus.Size = new System.Drawing.Size(1151, 25);
|
||||
this.toolStripStatus.Size = new System.Drawing.Size(1343, 25);
|
||||
this.toolStripStatus.TabIndex = 2;
|
||||
this.toolStripStatus.Text = "toolStrip1";
|
||||
//
|
||||
@ -103,9 +106,10 @@ namespace Stormtrooper
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.Location = new System.Drawing.Point(1031, 482);
|
||||
this.buttonUp.Location = new System.Drawing.Point(1203, 556);
|
||||
this.buttonUp.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonUp.TabIndex = 3;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
@ -113,9 +117,10 @@ namespace Stormtrooper
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.Location = new System.Drawing.Point(1031, 518);
|
||||
this.buttonDown.Location = new System.Drawing.Point(1203, 598);
|
||||
this.buttonDown.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonDown.TabIndex = 4;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
@ -123,9 +128,10 @@ namespace Stormtrooper
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.Location = new System.Drawing.Point(995, 517);
|
||||
this.buttonLeft.Location = new System.Drawing.Point(1161, 597);
|
||||
this.buttonLeft.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonLeft.TabIndex = 5;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
@ -133,18 +139,30 @@ namespace Stormtrooper
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.Location = new System.Drawing.Point(1067, 517);
|
||||
this.buttonRight.Location = new System.Drawing.Point(1245, 597);
|
||||
this.buttonRight.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.Size = new System.Drawing.Size(35, 35);
|
||||
this.buttonRight.TabIndex = 6;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonCreateMod
|
||||
//
|
||||
this.buttonCreateMod.Location = new System.Drawing.Point(162, 598);
|
||||
this.buttonCreateMod.Name = "buttonCreateMod";
|
||||
this.buttonCreateMod.Size = new System.Drawing.Size(104, 27);
|
||||
this.buttonCreateMod.TabIndex = 7;
|
||||
this.buttonCreateMod.Text = "Модификация";
|
||||
this.buttonCreateMod.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateMod.Click += new System.EventHandler(this.buttonCreateMod_Click);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1151, 609);
|
||||
this.ClientSize = new System.Drawing.Size(1343, 703);
|
||||
this.Controls.Add(this.buttonCreateMod);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
@ -152,6 +170,7 @@ namespace Stormtrooper
|
||||
this.Controls.Add(this.toolStripStatus);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxAirplane);
|
||||
this.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
|
||||
this.Name = "MainForm";
|
||||
this.Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAirplane)).EndInit();
|
||||
@ -174,6 +193,7 @@ namespace Stormtrooper
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private Button buttonCreateMod;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,12 +29,9 @@ namespace Stormtrooper
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_airplane = new DrawningMilitaryAirplane();
|
||||
_airplane.Init(10, 50);
|
||||
_airplane = new DrawningMilitaryAirplane(10, 50);
|
||||
_airplane.SetPosition(random.Next(100,150), random.Next(100,150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
|
||||
toolStripLabelSpeed.Text = $"Скорость: {_airplane.Airplane.Speed}";
|
||||
toolStripLabelWeight.Text = $"Вес: {_airplane.Airplane.Weight}";
|
||||
toolStripLabelCrew.Text = $"Экипаж: {_airplane.Airplane.Crew}";
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
@ -65,5 +62,23 @@ namespace Stormtrooper
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
private void SetData()
|
||||
{
|
||||
toolStripLabelSpeed.Text = $"Скорость: {_airplane.Airplane.Speed}";
|
||||
toolStripLabelWeight.Text = $"Вес: {_airplane.Airplane.Weight}";
|
||||
toolStripLabelCrew.Text = $"Экипаж: {_airplane.Airplane.Crew}";
|
||||
}
|
||||
|
||||
private void buttonCreateMod_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
Random random = new Random();
|
||||
_airplane = new DrawningStormtrooper(random.Next(10,100),random.Next(50,250),random.Next(1,100),
|
||||
Color.FromArgb(random.Next(0,256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0,2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_airplane.SetPosition(random.Next(100, 150), random.Next(100, 150), pictureBoxAirplane.Width, pictureBoxAirplane.Height);
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,64 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
@ -16,7 +16,7 @@ namespace Stormtrooper
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
Application.Run(new FormMap());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Общие сведения об этой сборке предоставляются следующим набором
|
||||
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
|
||||
// связанных со сборкой.
|
||||
[assembly: AssemblyTitle("Stormtrooper")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Stormtrooper")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
|
||||
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
|
||||
// COM, следует установить атрибут ComVisible в TRUE для этого типа.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
|
||||
[assembly: Guid("d87dff83-0536-4e02-bf47-7742ac403580")]
|
||||
|
||||
// Сведения о версии сборки состоят из указанных ниже четырех значений:
|
||||
//
|
||||
// Основной номер версии
|
||||
// Дополнительный номер версии
|
||||
// Номер сборки
|
||||
// Редакция
|
||||
//
|
||||
// Можно задать все значения или принять номера сборки и редакции по умолчанию
|
||||
// используя "*", как показано ниже:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -1,70 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программным средством.
|
||||
// Версия среды выполнения: 4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если
|
||||
// код создан повторно.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace Stormtrooper.Properties
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс ресурсов со строгим типом для поиска локализованных строк и пр.
|
||||
/// </summary>
|
||||
// Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder
|
||||
// класс с помощью таких средств, как ResGen или Visual Studio.
|
||||
// Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen
|
||||
// с параметром /str или заново постройте свой VS-проект.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возврат кэшированного экземпляра ResourceManager, используемого этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Stormtrooper.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Переопределяет свойство CurrentUICulture текущего потока для всех
|
||||
/// подстановки ресурсов с помощью этого класса ресурсов со строгим типом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,117 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,29 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace Stormtrooper.Properties
|
||||
{
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
50
Stormtrooper/Stormtrooper/SimpleMap.cs
Normal file
50
Stormtrooper/Stormtrooper/SimpleMap.cs
Normal file
@ -0,0 +1,50 @@
|
||||
namespace Cars
|
||||
{
|
||||
/// <summary>
|
||||
/// Простая реализация абсрактного класса AbstractMap
|
||||
/// </summary>
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, (i+1) * _size_x, (j+1) * _size_y);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, (i + 1) * _size_x, (j + 1) * _size_y);
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 100)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,86 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{D87DFF83-0536-4E02-BF47-7742AC403580}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Stormtrooper</RootNamespace>
|
||||
<AssemblyName>Stormtrooper</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Direction.cs" />
|
||||
<Compile Include="DrawningMilitaryAirplane.cs" />
|
||||
<Compile Include="EntityMilitaryAirplane.cs" />
|
||||
<Compile Include="MainForm.cs">
|
||||
<Compile Update="FormMap.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user