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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
public class EntityBattleship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия башни
/// </summary>
public bool Tower { get; private set; }
/// <summary>
/// Признак (опция) наличия секции под ракеты
/// </summary>
public bool Section { get; private set; }
/// <summary>
/// Шаг перемещения
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tower">Признак наличия орудийной башни</param>
/// <param name="section">Признак наличия отсека под ракеты</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool tower, bool section)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Tower = tower;
Section = section;
}
}
}