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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBattleship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBattleship? EntityBattleship { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _buttleshipWidth = 175;
/// <summary>
/// Высота прорисовки
/// </summary>
private readonly int _buttleshipHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет основы</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="tower">Признак наличия орудийной башни</param>
/// <param name="section">Признак наличия отсека под ракеты</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена,
///нельзя создать объект в этих размерах</retu rns>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool tower, bool section, int width, int height)
{
if (width < _buttleshipWidth || height < _buttleshipHeight)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
EntityBattleship = new EntityBattleship();
EntityBattleship.Init(speed, weight, bodyColor, additionalColor,
tower, section);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x >= 0 && x + _buttleshipWidth <= _pictureWidth && y >= 0 && y + _buttleshipHeight <= _pictureHeight)
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityBattleship == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityBattleship.Step > 0)
{
_startPosX -= (int)EntityBattleship.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityBattleship.Step > 0)
{
_startPosY -= (int)EntityBattleship.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _buttleshipWidth + EntityBattleship.Step < _pictureWidth)
{
_startPosX += (int)EntityBattleship.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _buttleshipHeight + EntityBattleship.Step < _pictureHeight)
{
_startPosY += (int)EntityBattleship.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBattleship == null)
{
return;
}
Pen pen = new(Color.Black, 2);
Brush additionalBrush = new
SolidBrush(EntityBattleship.AdditionalColor);
//основа
Brush mainBrush = new SolidBrush(EntityBattleship.BodyColor);
Point[] hull = new Point[]
{
new Point(_startPosX + 5, _startPosY + 0),
new Point(_startPosX + 120, _startPosY + 0),
new Point(_startPosX + 160, _startPosY + 35),
new Point(_startPosX + 120, _startPosY + 70),
new Point(_startPosX + 5, _startPosY + 70),
};
g.FillPolygon(mainBrush, hull);
g.DrawPolygon(pen, hull);
//блоки
Brush blockBrush = new
SolidBrush(Color.DimGray);
g.FillRectangle(blockBrush, _startPosX + 70, _startPosY + 15, 20, 40);
g.DrawRectangle(pen, _startPosX + 70, _startPosY + 15, 20, 40);
g.FillRectangle(additionalBrush, _startPosX + 40, _startPosY + 25, 30, 20);
g.DrawRectangle(pen, _startPosX + 40, _startPosY + 25, 30, 20);
g.FillEllipse(additionalBrush, _startPosX + 100, _startPosY + 20, 30, 30);
g.DrawEllipse(pen, _startPosX + 100, _startPosY + 20, 30, 30);
//для ускорения
Brush speedBrush = new
SolidBrush(Color.Gold);
g.FillRectangle(speedBrush, _startPosX + 0, _startPosY + 10, 5, 20);
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 10, 5, 20);
g.FillRectangle(speedBrush, _startPosX + 0, _startPosY + 40, 5, 20);
g.DrawRectangle(pen, _startPosX + 0, _startPosY + 40, 5, 20);
//орудийная башня
if (EntityBattleship.Tower)
{
Brush baseBrush = new SolidBrush(Color.White);
g.FillRectangle(baseBrush, _startPosX + 108, _startPosY + 28, 15, 15);
g.DrawRectangle(pen, _startPosX + 108, _startPosY + 28, 15, 15);
Brush gunBrush = new SolidBrush(Color.Black);
g.FillRectangle(gunBrush, _startPosX + 123, _startPosY + 32, 47, 6);
g.DrawRectangle(pen, _startPosX + 123, _startPosY + 32, 55, 6);
}
//отсеки под ракеты
if (EntityBattleship.Section)
{
Brush sectionBrush = new
SolidBrush(Color.Gray);
g.FillRectangle(sectionBrush, _startPosX + 20, _startPosY + 70, 40, 10);
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 70, 40, 10);
g.FillRectangle(sectionBrush, _startPosX + 75, _startPosY + 70, 40, 10);
g.DrawRectangle(pen, _startPosX + 75, _startPosY + 70, 40, 10);
}
}
}
}