PIbd-22 Kaznacheeva E.K. LabWork_01 #1
@ -34,11 +34,12 @@ namespace Battleship
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _carWidth = 110;
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private readonly int _buttleshipWidth = 150;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _carHeight = 60;
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private readonly int _buttleshipHeight = 70;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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@ -104,7 +105,7 @@ additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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// вправо
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case DirectionType.Right:
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// TODO: Продумать логику
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if (_startPosX + _carWidth + EntityBattleship.Step < 800)
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if (_startPosX + _buttleshipWidth + EntityBattleship.Step < 800)
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{
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_startPosX += (int)EntityBattleship.Step;
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}
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@ -112,7 +113,7 @@ additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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//вниз
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case DirectionType.Down:
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// TODO: Продумать логику
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if (_startPosY + _carHeight + EntityBattleship.Step < 450)
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if (_startPosY + _buttleshipHeight + EntityBattleship.Step < 450)
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{
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_startPosY += (int)EntityBattleship.Step;
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}
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@ -129,118 +130,177 @@ additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black, 2);
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Brush additionalBrush = new
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SolidBrush(EntityBattleship.AdditionalColor);
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//корпус линкора
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Brush Brush = new
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SolidBrush(EntityBattleship.AdditionalColor);
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Point[] hull = new Point[]
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{
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new Point(_startPosX + 40, _startPosY + 20),
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new Point(_startPosX + 150, _startPosY + 20),
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new Point(_startPosX + 180, _startPosY + 55),
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new Point(_startPosX + 150, _startPosY + 90),
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new Point(_startPosX + 40, _startPosY + 90),
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};
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g.FillPolygon(Brush, hull);
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g.DrawPolygon(pen, hull);
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//блоки
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Brush blockBrush2 = new
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SolidBrush(Color.Gray);
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g.FillRectangle(blockBrush2, _startPosX + 100, _startPosY + 35, 20, 40);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY+35, 20, 40);
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Brush blockBrush1 = new
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SolidBrush(EntityBattleship.BodyColor);
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g.FillRectangle(blockBrush1, _startPosX + 70, _startPosY + 45, 30, 20);
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g.DrawRectangle(pen, _startPosX + 70, _startPosY + 45, 30, 20);
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g.FillEllipse(blockBrush1, _startPosX + 130, _startPosY + 40, 30, 30);
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g.DrawEllipse(pen, _startPosX + 130, _startPosY + 40, 30, 30);
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//орудийная башня
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Brush towerBrush = new
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SolidBrush(EntityBattleship.AdditionalColor);
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g.FillRectangle(towerBrush, _startPosX + 138, _startPosY + 48, 15, 15);
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g.DrawRectangle(pen, _startPosX + 138, _startPosY + 48, 15, 15);
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Brush gunBrush = new
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SolidBrush(Color.Black);
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g.FillRectangle(gunBrush, _startPosX + 153, _startPosY + 52, 55, 6);
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g.DrawRectangle(pen, _startPosX + 153, _startPosY + 52, 55, 6);
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//для ускорения
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Brush speedBrush = new
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SolidBrush(Color.Orange);
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g.FillRectangle(speedBrush, _startPosX + 35, _startPosY + 30, 5, 20);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 30, 5, 20);
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g.FillRectangle(speedBrush, _startPosX + 35, _startPosY + 60, 5, 20);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 60, 5, 20);
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//отсеки под ракеты
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Brush sectionBrush = new
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SolidBrush(Color.Gray);
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g.FillRectangle(sectionBrush, _startPosX + 50, _startPosY + 90, 40, 10);
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g.DrawRectangle(pen, _startPosX + 50, _startPosY + 90, 40, 10);
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g.FillRectangle(sectionBrush, _startPosX + 100, _startPosY + 90, 40, 10);
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g.DrawRectangle(pen, _startPosX + 100, _startPosY + 90, 40, 10);
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// обвесы
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if (EntityBattleship.BodyKit)
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{
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g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20,
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20);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10,
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20, 40);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY, 15,
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15);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 45,
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15, 15);
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g.FillEllipse(additionalBrush, _startPosX + 90,
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_startPosY, 20, 20);
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g.FillEllipse(additionalBrush, _startPosX + 90,
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_startPosY + 40, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX + 90,
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_startPosY + 10, 20, 40);
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g.FillRectangle(additionalBrush, _startPosX + 90,
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_startPosY + 1, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX + 90,
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_startPosY + 45, 15, 15);
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g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
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g.DrawEllipse(pen, _startPosX, _startPosY + 40, 20, 20);
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g.DrawRectangle(pen, _startPosX, _startPosY + 10, 20,
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40);
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g.DrawRectangle(pen, _startPosX + 5, _startPosY, 14,
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15);
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g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45,
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14, 15);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY,
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20, 20);
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g.FillEllipse(additionalBrush, _startPosX, _startPosY +
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40, 20, 20);
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g.FillRectangle(additionalBrush, _startPosX + 1,
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_startPosY + 10, 25, 40);
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g.FillRectangle(additionalBrush, _startPosX + 5,
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_startPosY + 1, 15, 15);
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g.FillRectangle(additionalBrush, _startPosX + 5,
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_startPosY + 45, 15, 15);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY, 39,
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15);
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 45,
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39, 15);
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 1, 40, 15);
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 45, 40, 15);
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}
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//границы автомобиля
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX + 10, _startPosY + 35, 20, 20);
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g.DrawEllipse(pen, _startPosX + 80, _startPosY + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 20, 20);
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g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
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30);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
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//задние фары
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Brush brRed = new SolidBrush(Color.Red);
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g.FillEllipse(brRed, _startPosX + 10, _startPosY + 5, 20, 20);
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g.FillEllipse(brRed, _startPosX + 10, _startPosY + 35, 20,
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20);
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//передние фары
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
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20);
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g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
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20);
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//кузов
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Brush br = new SolidBrush(EntityBattleship.BodyColor);
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g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
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g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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//стекла
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 30, _startPosY + 10, 5,
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40);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35,
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2);
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g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35,
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2);
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//выделяем рамкой крышу
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g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 35,
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40);
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g.DrawRectangle(pen, _startPosX + 75, _startPosY + 15, 25,
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30);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 15, 15,
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30);
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// спортивная линия
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if (EntityBattleship.SportLine)
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{
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g.FillRectangle(additionalBrush, _startPosX + 75,
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_startPosY + 23, 25, 15);
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g.FillRectangle(additionalBrush, _startPosX + 35,
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_startPosY + 23, 35, 15);
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g.FillRectangle(additionalBrush, _startPosX + 10,
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_startPosY + 23, 20, 15);
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}
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// крыло
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if (EntityBattleship.Wing)
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{
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g.FillRectangle(additionalBrush, _startPosX, _startPosY
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+ 5, 10, 50);
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g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10,
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50);
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}
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// if (EntityBattleship.BodyKit)
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// {
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// g.DrawEllipse(pen, _startPosX + 90, _startPosY, 20, 20);
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// g.DrawEllipse(pen, _startPosX + 90, _startPosY + 40, 20,
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// 20);
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// g.DrawRectangle(pen, _startPosX + 90, _startPosY + 10,
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// 20, 40);
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// g.DrawRectangle(pen, _startPosX + 90, _startPosY, 15,
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// 15);
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// g.DrawRectangle(pen, _startPosX + 90, _startPosY + 45,
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// 15, 15);
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// g.FillEllipse(additionalBrush, _startPosX + 90,
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// _startPosY, 20, 20);
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// g.FillEllipse(additionalBrush, _startPosX + 90,
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// _startPosY + 40, 20, 20);
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// g.FillRectangle(additionalBrush, _startPosX + 90,
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// _startPosY + 10, 20, 40);
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// g.FillRectangle(additionalBrush, _startPosX + 90,
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//_startPosY + 1, 15, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 90,
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// _startPosY + 45, 15, 15);
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// g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
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// g.DrawEllipse(pen, _startPosX, _startPosY + 40, 20, 20);
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// g.DrawRectangle(pen, _startPosX, _startPosY + 10, 20,
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// 40);
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// g.DrawRectangle(pen, _startPosX + 5, _startPosY, 14,
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// 15);
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// g.DrawRectangle(pen, _startPosX + 5, _startPosY + 45,
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// 14, 15);
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// g.FillEllipse(additionalBrush, _startPosX, _startPosY,
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// 20, 20);
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// g.FillEllipse(additionalBrush, _startPosX, _startPosY +
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// 40, 20, 20);
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// g.FillRectangle(additionalBrush, _startPosX + 1,
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// _startPosY + 10, 25, 40);
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// g.FillRectangle(additionalBrush, _startPosX + 5,
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// _startPosY + 1, 15, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 5,
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// _startPosY + 45, 15, 15);
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// g.DrawRectangle(pen, _startPosX + 35, _startPosY, 39,
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// 15);
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// g.DrawRectangle(pen, _startPosX + 35, _startPosY + 45,
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// 39, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 35,
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// _startPosY + 1, 40, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 35,
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// _startPosY + 45, 40, 15);
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// }
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// //границы автомобиля
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// g.DrawEllipse(pen, _startPosX + 10, _startPosY + 5, 20, 20);
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// g.DrawEllipse(pen, _startPosX + 10, _startPosY + 35, 20, 20);
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// g.DrawEllipse(pen, _startPosX + 80, _startPosY + 5, 20, 20);
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// g.DrawEllipse(pen, _startPosX + 80, _startPosY + 35, 20, 20);
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// g.DrawRectangle(pen, _startPosX + 9, _startPosY + 15, 10, 30);
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// g.DrawRectangle(pen, _startPosX + 90, _startPosY + 15, 10,
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// 30);
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// g.DrawRectangle(pen, _startPosX + 20, _startPosY + 4, 70, 52);
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// //задние фары
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// Brush brRed = new SolidBrush(Color.Red);
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// g.FillEllipse(brRed, _startPosX + 10, _startPosY + 5, 20, 20);
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// g.FillEllipse(brRed, _startPosX + 10, _startPosY + 35, 20,
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// 20);
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// //передние фары
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// Brush brYellow = new SolidBrush(Color.Yellow);
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// g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 5, 20,
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// 20);
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// g.FillEllipse(brYellow, _startPosX + 80, _startPosY + 35, 20,
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// 20);
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// //кузов
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// Brush br = new SolidBrush(EntityBattleship.BodyColor);
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// g.FillRectangle(br, _startPosX + 10, _startPosY + 15, 10, 30);
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// g.FillRectangle(br, _startPosX + 90, _startPosY + 15, 10, 30);
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// g.FillRectangle(br, _startPosX + 20, _startPosY + 5, 70, 50);
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// //стекла
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// Brush brBlue = new SolidBrush(Color.LightBlue);
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// g.FillRectangle(brBlue, _startPosX + 70, _startPosY + 10, 5,
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// 40);
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// g.FillRectangle(brBlue, _startPosX + 30, _startPosY + 10, 5,
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// 40);
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// g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 8, 35,
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// 2);
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// g.FillRectangle(brBlue, _startPosX + 35, _startPosY + 51, 35,
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// 2);
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// //выделяем рамкой крышу
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// g.DrawRectangle(pen, _startPosX + 35, _startPosY + 10, 35,
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// 40);
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// g.DrawRectangle(pen, _startPosX + 75, _startPosY + 15, 25,
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// 30);
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// g.DrawRectangle(pen, _startPosX + 10, _startPosY + 15, 15,
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// 30);
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// // спортивная линия
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// if (EntityBattleship.SportLine)
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// {
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// g.FillRectangle(additionalBrush, _startPosX + 75,
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// _startPosY + 23, 25, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 35,
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// _startPosY + 23, 35, 15);
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// g.FillRectangle(additionalBrush, _startPosX + 10,
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// _startPosY + 23, 20, 15);
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// }
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// // крыло
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// if (EntityBattleship.Wing)
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// {
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// g.FillRectangle(additionalBrush, _startPosX, _startPosY
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// + 5, 10, 50);
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// g.DrawRectangle(pen, _startPosX, _startPosY + 5, 10,
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// 50);
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// }
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}
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}
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}
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|
Loading…
Reference in New Issue
Block a user