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@ -16,18 +16,21 @@ namespace Battleship.Generics
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T?[] _places;
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private readonly List<T?> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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private readonly int _maxCount;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetGeneric(int count)
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{
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_places = new T?[count];
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_maxCount = count;
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_places = new List<T?>(count);
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}
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/// <summary>
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/// Добавление объекта в набор
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@ -88,12 +91,36 @@ namespace Battleship.Generics
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T? Get(int position)
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public T? this[int position]
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{
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// TODO проверка позиции
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if (!(position >= 0 && position < Count))
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return null;
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return _places[position];
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get
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{
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if (position < 0 || position > _maxCount)
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return null;
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return _places[position];
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}
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set
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{
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if(!(position >= 0 && position < Count && _places.Count < _maxCount))
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{
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return;
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}
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_places.Insert(position, value);
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return;
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}
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}
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public IEnumerable<T> GetShips(int? maxShips = null)
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{
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for (int i = 0; i < _places.Count; ++i)
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{
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yield return _places[i];
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if (maxShips.HasValue && i == maxShips.Value)
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{
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yield break;
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}
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}
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}
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}
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}
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@ -31,18 +31,18 @@ namespace Battleship.Generics
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return collect._collection.Insert(obj);
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return -1;
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}
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public static bool operator -(ShipGenericCollection<T, U>? collect, int pos)
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public static T? operator -(ShipGenericCollection<T, U>? collect, int pos)
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{
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T? obj = collect?._collection.Get(pos);
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T? obj = collect?._collection[pos];
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if (obj != null && collect != null)
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{
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return collect._collection.Remove(pos);
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collect._collection.Remove(pos);
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}
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return false;
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return obj;
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}
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public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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return (U?)_collection[pos]?.GetMoveableObject;
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}
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public Bitmap ShowShips()
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{
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@ -70,15 +70,16 @@ namespace Battleship.Generics
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}
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private void DrawObjects(Graphics g)
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{
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for (int i = 0; i < _collection.Count; i++)
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int i = 0;
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foreach(var ship in _collection.GetShips())
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{
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DrawningShip? ship = _collection.Get(i);
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if(ship != null)
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{
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int inRow = _pictureWidth / _placeSizeWidth;
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ship.SetPosition(i % inRow * _placeSizeWidth, (_collection.Count / inRow - 1 - i / inRow) * _placeSizeHeight + 5);
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ship.SetPosition(i % inRow * _placeSizeWidth, _pictureHeight - _pictureHeight % _placeSizeHeight - (i / inRow + 1) * _placeSizeHeight + 5);
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ship.DrawTransport(g);
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}
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i++;
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}
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}
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}
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74
Battleship/Battleship/ShipsGenericStorage.cs
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74
Battleship/Battleship/ShipsGenericStorage.cs
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@ -0,0 +1,74 @@
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using Battleship.DrawningObjects;
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using Battleship.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Battleship.Generics
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{
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internal class ShipsGenericStorage
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{
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/// <summary>
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/// Словарь (хранилище)
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/// </summary>
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readonly Dictionary<string, ShipGenericCollection<DrawningShip,
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DrawningObjectShip>> _shipStorages;
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/// <summary>
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/// Возвращение списка названий наборов
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/// </summary>
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public List<string> Keys => _shipStorages.Keys.ToList();
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="pictureWidth"></param>
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/// /// <param name="pictureHeight"></param>
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public ShipsGenericStorage(int pictureWidth, int pictureHeight)
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{
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_shipStorages = new Dictionary<string,
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ShipGenericCollection<DrawningShip, DrawningObjectShip>>();
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_pictureWidth = pictureWidth;
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_pictureHeight = pictureHeight;
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}
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/// <summary>
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/// Добавление набора
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/// </summary>
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/// <param name="name">Название набора</param>
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public void AddSet(string name)
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{
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// TODO Прописать логику для добавления
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}
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/// <summary>
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/// Удаление набора
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/// </summary>
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/// <param name="name">Название набора</param>
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public void DelSet(string name)
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{
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// TODO Прописать логику для удаления
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}
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/// <summary>
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/// Доступ к набору
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/// </summary>
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/// <param name="ind"></param>
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/// <returns></returns>
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public ShipGenericCollection<DrawningShip, DrawningObjectShip>?
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this[string ind]
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{
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get
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{
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// TODO Продумать логику получения набора
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return null;
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}
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}
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}
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}
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