PIbd-21. Teryokhin A.S. Lab work 02 #2
137
ProjectSeaplane/ProjectSeaplane/AbstractStrategy.cs
Normal file
137
ProjectSeaplane/ProjectSeaplane/AbstractStrategy.cs
Normal file
@ -0,0 +1,137 @@
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using ProjectSeaplane.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ProjectSeaplane.Direction;
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namespace ProjectSeaplane.MovementStrategy
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{/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -6,26 +6,29 @@ using System.Threading.Tasks;
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namespace ProjectSeaplane
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namespace ProjectSeaplane
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{
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{
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/// <summary>
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public class Direction
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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{
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/// <summary>
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/// <summary>
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/// Вверх
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/// Направление перемещения
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/// </summary>
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/// </summary>
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Up = 1,
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public enum DirectionType
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/// <summary>
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{
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/// Вниз
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/// <summary>
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/// </summary>
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/// Вверх
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Down = 2,
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/// </summary>
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/// <summary>
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Up = 1,
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/// Влево
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/// <summary>
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/// </summary>
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/// Вниз
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Left = 3,
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/// </summary>
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/// <summary>
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Down = 2,
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/// Вправо
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/// <summary>
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/// </summary>
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/// Влево
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Right = 4
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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}
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}
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}
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243
ProjectSeaplane/ProjectSeaplane/DrawingPlane.cs
Normal file
243
ProjectSeaplane/ProjectSeaplane/DrawingPlane.cs
Normal file
@ -0,0 +1,243 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectSeaplane.Entities;
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using static ProjectSeaplane.Direction;
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namespace ProjectSeaplane.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningPlane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityPlane? EntityPlane { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private int _planeWidth = 200;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private int _planeHeight = 90;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningPlane(int speed, double weight, Color bodyColor, int width, int height)
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{
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// TODO: Продумать проверки
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if (width > _planeWidth && height > _planeHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="planeWidth">Ширина прорисовки автомобиля</param>
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/// <param name="planeHeight">Высота прорисовки автомобиля</param>
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protected DrawningPlane(int speed, double weight, Color bodyColor, int width, int height, int planeWidth, int planeHeight)
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{
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// TODO: Продумать проверки
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if (width > _planeWidth && height > _planeHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_planeWidth = planeWidth;
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_planeHeight = planeHeight;
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EntityPlane = new EntityPlane(speed, weight, bodyColor);
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||||||
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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||||||
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{
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if ((x > 0) && (x < _pictureWidth - _planeWidth))
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_startPosX = x;
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else _startPosX = 0;
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if ((y > 0) && (y < _pictureHeight - _planeHeight))
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_startPosY = y;
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else _startPosY = 0;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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||||||
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/// Координата Y объекта
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||||||
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/// </summary>
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||||||
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public int GetPosY => _startPosY;
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/// <summary>
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||||||
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/// Ширина объекта
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||||||
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/// </summary>
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||||||
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public int GetWidth => _planeWidth;
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||||||
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/// <summary>
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||||||
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/// Высота объекта
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||||||
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/// </summary>
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||||||
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public int GetHeight => _planeHeight;
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/// <summary>
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||||||
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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||||||
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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||||||
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public bool CanMove(DirectionType direction)
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||||||
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{
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||||||
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if (EntityPlane == null)
|
||||||
|
{
|
||||||
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return false;
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|
}
|
||||||
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return direction switch
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||||||
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{
|
||||||
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//влево
|
||||||
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DirectionType.Left => _startPosX - EntityPlane.Step > 0,
|
||||||
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//вверх
|
||||||
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DirectionType.Up => _startPosY - EntityPlane.Step > 0,
|
||||||
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// вправо
|
||||||
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DirectionType.Right => _startPosX + _planeWidth + EntityPlane.Step < _pictureWidth,
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||||||
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//вниз
|
||||||
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DirectionType.Down => _startPosY + _planeHeight + EntityPlane.Step < _pictureHeight,
|
||||||
|
};
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||||||
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|
||||||
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}
|
||||||
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/// <summary>
|
||||||
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/// Изменение направления перемещения
|
||||||
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/// </summary>
|
||||||
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/// <param name="direction">Направление</param>
|
||||||
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public void MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (!CanMove(direction) || EntityPlane == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
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//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
_startPosX -= (int)EntityPlane.Step;
|
||||||
|
break;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
_startPosY -= (int)EntityPlane.Step;
|
||||||
|
break;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
_startPosX += (int)EntityPlane.Step;
|
||||||
|
break;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
_startPosY += (int)EntityPlane.Step;
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityPlane == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Brush BodyBrush = new SolidBrush(EntityPlane.BodyColor);
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
|
||||||
|
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 10, _startPosY + 30);
|
||||||
|
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 40, _startPosY + 30);
|
||||||
|
g.DrawLine(pen, _startPosX + 10, _startPosY + 30, _startPosX + 150, _startPosY + 30);
|
||||||
|
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 150, _startPosY + 80);
|
||||||
|
g.DrawLine(pen, _startPosX + 10, _startPosY + 80, _startPosX + 150, _startPosY + 80);
|
||||||
|
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 200, _startPosY + 55);
|
||||||
|
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
|
||||||
|
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 80);
|
||||||
|
g.DrawPie(pen, _startPosX, _startPosY + 30, 20, 50, 90, 180);
|
||||||
|
g.DrawEllipse(pen, _startPosX, _startPosY + 25, 35, 10);
|
||||||
|
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 50, 80, 10);
|
||||||
|
|
||||||
|
//вертикальная стабилизация
|
||||||
|
Brush mainBrush = new SolidBrush(EntityPlane.BodyColor);
|
||||||
|
Point point7 = new Point(_startPosX + 11, _startPosY + 1);
|
||||||
|
Point point8 = new Point(_startPosX + 11, _startPosY + 31);
|
||||||
|
Point point9 = new Point(_startPosX + 39, _startPosY + 31);
|
||||||
|
Point[] vert_stab = { point7, point8, point9, point7 };
|
||||||
|
g.FillPolygon(mainBrush, vert_stab);
|
||||||
|
|
||||||
|
//хвостовая часть
|
||||||
|
g.FillPie(mainBrush, _startPosX, _startPosY + 30, 20, 50, 90, 180);
|
||||||
|
//нос
|
||||||
|
Brush brGray = new SolidBrush(Color.Gray);
|
||||||
|
Point point1 = new Point(_startPosX + 150, _startPosY + 30);
|
||||||
|
Point point2 = new Point(_startPosX + 200, _startPosY + 55);
|
||||||
|
Point point3 = new Point(_startPosX + 150, _startPosY + 55);
|
||||||
|
Point[] nos1 = { point1, point2, point3, point1 };
|
||||||
|
g.FillPolygon(brGray, nos1);
|
||||||
|
Point point4 = new Point(_startPosX + 150, _startPosY + 55);
|
||||||
|
Point point5 = new Point(_startPosX + 200, _startPosY + 55);
|
||||||
|
Point point6 = new Point(_startPosX + 150, _startPosY + 80);
|
||||||
|
Point[] nos2 = { point4, point5, point6, point4 };
|
||||||
|
g.FillPolygon(brGray, nos2);
|
||||||
|
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
|
||||||
|
|
||||||
|
//корпус
|
||||||
|
Point point10 = new Point(_startPosX + 10, _startPosY + 31);
|
||||||
|
Point point11 = new Point(_startPosX + 149, _startPosY + 31);
|
||||||
|
Point point12 = new Point(_startPosX + 149, _startPosY + 79);
|
||||||
|
Point point13 = new Point(_startPosX + 10, _startPosY + 79);
|
||||||
|
Point[] body = { point10, point11, point12, point13, point10 };
|
||||||
|
g.FillPolygon(mainBrush, body);
|
||||||
|
|
||||||
|
//крылья
|
||||||
|
Brush brBlack = new SolidBrush(Color.Black);
|
||||||
|
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 50, 80, 10);
|
||||||
|
g.FillEllipse(brBlack, _startPosX, _startPosY + 25, 35, 10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,43 +3,15 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using ProjectSeaplane.Entities;
|
||||||
|
|
||||||
namespace ProjectSeaplane
|
namespace ProjectSeaplane.DrawningObjects
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawningSeaplane
|
public class DrawningSeaplane : DrawningPlane
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntitySeaplane? EntitySeaplane { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
|
|
||||||
/// Левая координата прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private int _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя кооридната прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private int _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private int _seaplaneWidth = 200;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки автомобиля
|
|
||||||
/// </summary>
|
|
||||||
private int _seaplaneHeight = 110;
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация свойств
|
/// Инициализация свойств
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -52,115 +24,32 @@ namespace ProjectSeaplane
|
|||||||
/// <param name="width">Ширина картинки</param>
|
/// <param name="width">Ширина картинки</param>
|
||||||
/// <param name="height">Высота картинки</param>
|
/// <param name="height">Высота картинки</param>
|
||||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
public DrawningSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool boat, bool floater, int width, int height) :
|
||||||
additionalColor, bool boat, bool floater, int width, int height)
|
base(speed, weight, bodyColor, width, height, 200, 110)
|
||||||
{
|
{
|
||||||
if (width < _pictureWidth || height < _pictureHeight)
|
if (EntityPlane != null)
|
||||||
{
|
{
|
||||||
return false;
|
EntityPlane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, boat, floater);
|
||||||
}
|
|
||||||
if (!floater)
|
|
||||||
{
|
|
||||||
_seaplaneHeight = 90;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_seaplaneHeight = 110;
|
|
||||||
}
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntitySeaplane = new EntitySeaplane();
|
|
||||||
EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, boat, floater);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (x <= _pictureWidth - _seaplaneWidth && y <= _pictureHeight - _seaplaneHeight)
|
|
||||||
{
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
public void MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntitySeaplane == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX - EntitySeaplane.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntitySeaplane.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY - EntitySeaplane.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntitySeaplane.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX + _seaplaneWidth + EntitySeaplane.Step <= _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntitySeaplane.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _seaplaneWidth;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY + _seaplaneHeight + EntitySeaplane.Step <= _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntitySeaplane.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _seaplaneHeight;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Прорисовка объекта
|
/// Прорисовка объекта
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="g"></param>
|
/// <param name="g"></param>
|
||||||
public void DrawTransport(Graphics g)
|
public override void DrawTransport(Graphics g)
|
||||||
{
|
{
|
||||||
if (EntitySeaplane == null)
|
if (EntityPlane is not EntitySeaplane seaPlane)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Pen pen = new(Color.Black);
|
Pen pen = new(Color.Black);
|
||||||
Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
|
Brush additionalBrush = new SolidBrush(seaPlane.AdditionalColor);
|
||||||
|
|
||||||
// лодка
|
// лодка
|
||||||
if (EntitySeaplane.Boat)
|
if (seaPlane.Boat)
|
||||||
{
|
{
|
||||||
g.DrawEllipse(pen, _startPosX + 40, _startPosY, 90, 20);
|
g.DrawEllipse(pen, _startPosX + 40, _startPosY, 90, 20);
|
||||||
g.DrawLine(pen, _startPosX + 60, _startPosY + 20, _startPosX + 50, _startPosY + 30);
|
g.DrawLine(pen, _startPosX + 60, _startPosY + 20, _startPosX + 50, _startPosY + 30);
|
||||||
@ -169,58 +58,8 @@ namespace ProjectSeaplane
|
|||||||
g.DrawLine(pen, _startPosX + 110, _startPosY + 20, _startPosX + 120, _startPosY + 30);
|
g.DrawLine(pen, _startPosX + 110, _startPosY + 20, _startPosX + 120, _startPosY + 30);
|
||||||
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY, 90, 20);
|
g.FillEllipse(additionalBrush, _startPosX + 40, _startPosY, 90, 20);
|
||||||
}
|
}
|
||||||
// границы гидролета
|
|
||||||
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 10, _startPosY + 30);
|
|
||||||
g.DrawLine(pen, _startPosX + 10, _startPosY, _startPosX + 40, _startPosY + 30);
|
|
||||||
g.DrawLine(pen, _startPosX + 10, _startPosY + 30, _startPosX + 150, _startPosY + 30);
|
|
||||||
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 150, _startPosY + 80);
|
|
||||||
g.DrawLine(pen, _startPosX + 10, _startPosY + 80, _startPosX + 150, _startPosY + 80);
|
|
||||||
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 200, _startPosY + 55);
|
|
||||||
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
|
|
||||||
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 80);
|
|
||||||
g.DrawPie(pen, _startPosX, _startPosY + 30, 20, 50, 90, 180);
|
|
||||||
g.DrawEllipse(pen, _startPosX, _startPosY + 25, 35, 10);
|
|
||||||
g.DrawEllipse(pen, _startPosX + 40, _startPosY + 50, 80, 10);
|
|
||||||
|
|
||||||
//вертикальная стабилизация
|
|
||||||
Brush mainBrush = new SolidBrush(EntitySeaplane.BodyColor);
|
|
||||||
Point point7 = new Point(_startPosX + 11, _startPosY + 1);
|
|
||||||
Point point8 = new Point(_startPosX + 11, _startPosY + 31);
|
|
||||||
Point point9 = new Point(_startPosX + 39, _startPosY + 31);
|
|
||||||
Point[] vert_stab = {point7, point8, point9, point7 };
|
|
||||||
g.FillPolygon(mainBrush, vert_stab);
|
|
||||||
|
|
||||||
//хвостовая часть
|
|
||||||
g.FillPie(mainBrush, _startPosX, _startPosY + 30, 20, 50, 90, 180);
|
|
||||||
//нос
|
|
||||||
Brush brGray = new SolidBrush(Color.Gray);
|
|
||||||
Point point1 = new Point(_startPosX + 150, _startPosY + 30);
|
|
||||||
Point point2 = new Point(_startPosX + 200, _startPosY + 55);
|
|
||||||
Point point3 = new Point(_startPosX + 150, _startPosY + 55);
|
|
||||||
Point[] nos1 = { point1, point2, point3, point1 };
|
|
||||||
g.FillPolygon(brGray, nos1);
|
|
||||||
Point point4 = new Point(_startPosX + 150, _startPosY + 55);
|
|
||||||
Point point5 = new Point(_startPosX + 200, _startPosY + 55);
|
|
||||||
Point point6 = new Point(_startPosX + 150, _startPosY + 80);
|
|
||||||
Point[] nos2 = { point4, point5, point6, point4 };
|
|
||||||
g.FillPolygon(brGray, nos2);
|
|
||||||
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
|
|
||||||
|
|
||||||
//корпус
|
|
||||||
Point point10 = new Point(_startPosX + 10, _startPosY + 31);
|
|
||||||
Point point11 = new Point(_startPosX + 149, _startPosY + 31);
|
|
||||||
Point point12 = new Point(_startPosX + 149, _startPosY + 79);
|
|
||||||
Point point13 = new Point(_startPosX + 10, _startPosY + 79);
|
|
||||||
Point[] body = {point10, point11, point12, point13, point10 };
|
|
||||||
g.FillPolygon(mainBrush, body);
|
|
||||||
|
|
||||||
//крылья
|
|
||||||
Brush brBlack = new SolidBrush(Color.Black);
|
|
||||||
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 50, 80, 10);
|
|
||||||
g.FillEllipse(brBlack, _startPosX, _startPosY + 25, 35, 10);
|
|
||||||
|
|
||||||
//поплавок
|
//поплавок
|
||||||
if(EntitySeaplane.Floater)
|
if(seaPlane.Floater)
|
||||||
{
|
{
|
||||||
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 50, _startPosY + 100);
|
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 50, _startPosY + 100);
|
||||||
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 70, _startPosY + 100);
|
g.DrawLine(pen, _startPosX + 70, _startPosY + 80, _startPosX + 70, _startPosY + 100);
|
||||||
@ -230,6 +69,7 @@ namespace ProjectSeaplane
|
|||||||
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 100, 140, 10);
|
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 100, 140, 10);
|
||||||
g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 100, 140, 10);
|
g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 100, 140, 10);
|
||||||
}
|
}
|
||||||
|
base.DrawTransport(g);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
39
ProjectSeaplane/ProjectSeaplane/DrawningObjectPlane.cs
Normal file
39
ProjectSeaplane/ProjectSeaplane/DrawningObjectPlane.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ProjectSeaplane.MovementStrategy;
|
||||||
|
using ProjectSeaplane.DrawningObjects;
|
||||||
|
using static ProjectSeaplane.Direction;
|
||||||
|
|
||||||
|
|
||||||
|
namespace ProjectSeaplane.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningPlane (паттерн Adapter)
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningObjectPlane : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawningPlane? _drawningPlane = null;
|
||||||
|
public DrawningObjectPlane(DrawningPlane drawningPlane)
|
||||||
|
{
|
||||||
|
_drawningPlane = drawningPlane;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningPlane == null || _drawningPlane.EntityPlane == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningPlane.GetPosX, _drawningPlane.GetPosY, _drawningPlane.GetWidth, _drawningPlane.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningPlane?.EntityPlane?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(DirectionType direction) => _drawningPlane?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(DirectionType direction) => _drawningPlane?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
44
ProjectSeaplane/ProjectSeaplane/EntityPlane.cs
Normal file
44
ProjectSeaplane/ProjectSeaplane/EntityPlane.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectSeaplane.Entities
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Корабль"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityPlane
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор с параметрами
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityPlane(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -4,22 +4,10 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ProjectSeaplane
|
namespace ProjectSeaplane.Entities
|
||||||
{
|
{
|
||||||
public class EntitySeaplane
|
public class EntitySeaplane : EntityPlane
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Лодка
|
/// Лодка
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -33,22 +21,16 @@ namespace ProjectSeaplane
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Color AdditionalColor { get; private set; }
|
public Color AdditionalColor { get; private set; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Шаг перемещения автомобиля
|
|
||||||
/// </summary>
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
/// /// <param name="Boat">Признак наличия лодки</param>
|
||||||
additionalColor, bool boat, bool floater)
|
/// <param name="Floater">Признак наличия поплавка</param>
|
||||||
|
public EntitySeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool boat, bool floater) : base(speed, weight, bodyColor)
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
Boat = boat;
|
Boat = boat;
|
||||||
Floater = floater;
|
Floater = floater;
|
||||||
|
@ -29,11 +29,14 @@
|
|||||||
private void InitializeComponent()
|
private void InitializeComponent()
|
||||||
{
|
{
|
||||||
pictureBoxSeaplane = new PictureBox();
|
pictureBoxSeaplane = new PictureBox();
|
||||||
buttonCreate = new Button();
|
buttonCreatePlane = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
buttonLeft = new Button();
|
buttonLeft = new Button();
|
||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
|
ComboBox = new ComboBox();
|
||||||
|
buttonCreateSeaplane = new Button();
|
||||||
|
buttonStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -47,16 +50,16 @@
|
|||||||
pictureBoxSeaplane.TabIndex = 0;
|
pictureBoxSeaplane.TabIndex = 0;
|
||||||
pictureBoxSeaplane.TabStop = false;
|
pictureBoxSeaplane.TabStop = false;
|
||||||
//
|
//
|
||||||
// buttonCreate
|
// buttonCreatePlane
|
||||||
//
|
//
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
buttonCreatePlane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
buttonCreate.Location = new Point(0, 438);
|
buttonCreatePlane.Location = new Point(174, 431);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreatePlane.Name = "buttonCreatePlane";
|
||||||
buttonCreate.Size = new Size(75, 23);
|
buttonCreatePlane.Size = new Size(147, 23);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreatePlane.TabIndex = 1;
|
||||||
buttonCreate.Text = "Создать";
|
buttonCreatePlane.Text = "Создать самолет";
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
buttonCreatePlane.UseVisualStyleBackColor = true;
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
buttonCreatePlane.Click += buttonCreatePlane_Click;
|
||||||
//
|
//
|
||||||
// buttonRight
|
// buttonRight
|
||||||
//
|
//
|
||||||
@ -106,18 +109,50 @@
|
|||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += buttonMove_Click;
|
buttonUp.Click += buttonMove_Click;
|
||||||
//
|
//
|
||||||
// Seaplane
|
// ComboBox
|
||||||
|
//
|
||||||
|
ComboBox.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
ComboBox.FormattingEnabled = true;
|
||||||
|
ComboBox.Location = new Point(751, 12);
|
||||||
|
ComboBox.Name = "ComboBox";
|
||||||
|
ComboBox.Size = new Size(121, 23);
|
||||||
|
ComboBox.TabIndex = 6;
|
||||||
|
//
|
||||||
|
// buttonCreateSeaplane
|
||||||
|
//
|
||||||
|
buttonCreateSeaplane.Location = new Point(9, 431);
|
||||||
|
buttonCreateSeaplane.Name = "buttonCreateSeaplane";
|
||||||
|
buttonCreateSeaplane.Size = new Size(159, 23);
|
||||||
|
buttonCreateSeaplane.TabIndex = 7;
|
||||||
|
buttonCreateSeaplane.Text = "Создать гидросамолет";
|
||||||
|
buttonCreateSeaplane.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateSeaplane.Click += buttonCreateSeaplane_Click;
|
||||||
|
//
|
||||||
|
// buttonStep
|
||||||
|
//
|
||||||
|
buttonStep.Location = new Point(797, 41);
|
||||||
|
buttonStep.Name = "buttonStep";
|
||||||
|
buttonStep.Size = new Size(75, 23);
|
||||||
|
buttonStep.TabIndex = 8;
|
||||||
|
buttonStep.Text = "Шаг";
|
||||||
|
buttonStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStep.Click += buttonStep_Click;
|
||||||
|
//
|
||||||
|
// FormSeaplane
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(884, 461);
|
ClientSize = new Size(884, 461);
|
||||||
|
Controls.Add(buttonStep);
|
||||||
|
Controls.Add(buttonCreateSeaplane);
|
||||||
|
Controls.Add(ComboBox);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
Controls.Add(buttonLeft);
|
Controls.Add(buttonLeft);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonCreate);
|
Controls.Add(buttonCreatePlane);
|
||||||
Controls.Add(pictureBoxSeaplane);
|
Controls.Add(pictureBoxSeaplane);
|
||||||
Name = "Seaplane";
|
Name = "FormSeaplane";
|
||||||
StartPosition = FormStartPosition.CenterScreen;
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
Text = "Гидросамолет";
|
Text = "Гидросамолет";
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
|
||||||
@ -128,10 +163,13 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private PictureBox pictureBoxSeaplane;
|
private PictureBox pictureBoxSeaplane;
|
||||||
private Button buttonCreate;
|
private Button buttonCreatePlane;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
private Button buttonLeft;
|
private Button buttonLeft;
|
||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
|
private ComboBox ComboBox;
|
||||||
|
private Button buttonCreateSeaplane;
|
||||||
|
private Button buttonStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,12 +1,23 @@
|
|||||||
|
using ProjectSeaplane.DrawningObjects;
|
||||||
|
using ProjectSeaplane.MovementStrategy;
|
||||||
|
using static ProjectSeaplane.Direction;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace ProjectSeaplane
|
namespace ProjectSeaplane
|
||||||
{
|
{
|
||||||
public partial class FormSeaplane : Form
|
public partial class FormSeaplane : Form
|
||||||
{
|
{
|
||||||
|
|
||||||
private DrawningSeaplane? _drawningSeaplane;
|
private DrawningPlane? _drawningSeaplane;
|
||||||
|
/// <summary>
|
||||||
|
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _abstractStrategy;
|
||||||
public FormSeaplane()
|
public FormSeaplane()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
ComboBox.Items.Add(0);
|
||||||
|
ComboBox.Items.Add(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Draw()
|
private void Draw()
|
||||||
@ -21,16 +32,11 @@ namespace ProjectSeaplane
|
|||||||
pictureBoxSeaplane.Image = bmp;
|
pictureBoxSeaplane.Image = bmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
private void buttonCreatePlane_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawningSeaplane = new DrawningSeaplane();
|
_drawningSeaplane = new DrawningPlane(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
_drawningSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
|
||||||
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
@ -55,10 +61,58 @@ namespace ProjectSeaplane
|
|||||||
break;
|
break;
|
||||||
case "buttonRight":
|
case "buttonRight":
|
||||||
_drawningSeaplane.MoveTransport(DirectionType.Right);
|
_drawningSeaplane.MoveTransport(DirectionType.Right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Draw();
|
Draw();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void buttonCreateSeaplane_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningSeaplane = new DrawningSeaplane(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||||
|
_drawningSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningSeaplane == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (ComboBox.Enabled)
|
||||||
|
{
|
||||||
|
_abstractStrategy = ComboBox.SelectedIndex
|
||||||
|
switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
|
||||||
|
};
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.SetData(new DrawningObjectPlane(_drawningSeaplane), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||||
|
ComboBox.Enabled = false;
|
||||||
|
}
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
ComboBox.Enabled = true;
|
||||||
|
_abstractStrategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
37
ProjectSeaplane/ProjectSeaplane/IMoveableObject.cs
Normal file
37
ProjectSeaplane/ProjectSeaplane/IMoveableObject.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using ProjectSeaplane.MovementStrategy;
|
||||||
|
using ProjectSeaplane;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static ProjectSeaplane.Direction;
|
||||||
|
|
||||||
|
namespace ProjectSeaplane.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты X объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Проверка, можно ли переместиться по нужному направлению
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
bool CheckCanMove(DirectionType direction);
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления пермещения объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
void MoveObject(DirectionType direction);
|
||||||
|
}
|
||||||
|
}
|
57
ProjectSeaplane/ProjectSeaplane/MoveToBorder.cs
Normal file
57
ProjectSeaplane/ProjectSeaplane/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using ProjectSeaplane.MovementStrategy;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectSeaplane.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectRightBorder <= FieldWidth &&
|
||||||
|
objParams.ObjectRightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.ObjectDownBorder <= FieldHeight &&
|
||||||
|
objParams.ObjectDownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectRightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectDownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
60
ProjectSeaplane/ProjectSeaplane/MoveToCenter.cs
Normal file
60
ProjectSeaplane/ProjectSeaplane/MoveToCenter.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
using ProjectSeaplane.MovementStrategy;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectSeaplane.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
67
ProjectSeaplane/ProjectSeaplane/ObjectParameters.cs
Normal file
67
ProjectSeaplane/ProjectSeaplane/ObjectParameters.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectSeaplane.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectRightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectDownBorder => _y + _height;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина</param>
|
||||||
|
/// <param name="height">Высота</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
13
ProjectSeaplane/ProjectSeaplane/Status.cs
Normal file
13
ProjectSeaplane/ProjectSeaplane/Status.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectSeaplane.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit, InProgress, Finish
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user