Working (mb need fixes)
This commit is contained in:
parent
bef1bf76c6
commit
9ee931a747
10
Components/Components.csproj
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10
Components/Components.csproj
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@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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</Project>
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31
Components/Components.sln
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31
Components/Components.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.11.35222.181
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Components", "Components.csproj", "{81DCA34B-4D91-4C79-A0CC-65F1DB3BCC18}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestForm", "..\TestForm\TestForm.csproj", "{4E72B9A4-3B1A-4699-B103-CBE4558F5E66}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{81DCA34B-4D91-4C79-A0CC-65F1DB3BCC18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{81DCA34B-4D91-4C79-A0CC-65F1DB3BCC18}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{81DCA34B-4D91-4C79-A0CC-65F1DB3BCC18}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{81DCA34B-4D91-4C79-A0CC-65F1DB3BCC18}.Release|Any CPU.Build.0 = Release|Any CPU
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{4E72B9A4-3B1A-4699-B103-CBE4558F5E66}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4E72B9A4-3B1A-4699-B103-CBE4558F5E66}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4E72B9A4-3B1A-4699-B103-CBE4558F5E66}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4E72B9A4-3B1A-4699-B103-CBE4558F5E66}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {2984512D-D991-4B14-8074-FCDA2BC9A8DF}
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EndGlobalSection
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EndGlobal
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16
Components/Components/VisualComponents/Classes/Character.cs
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16
Components/Components/VisualComponents/Classes/Character.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Components.Components.VisualComponents.Classes
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{
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public class Character
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{
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public string? Race { get; set; }
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public string? Class { get; set; }
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public string? FullName { get; set; }
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}
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}
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Components.Components.VisualComponents.Exceptions
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{
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public class WrongRangeException : Exception
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{
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public WrongRangeException() { }
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public WrongRangeException(string message) : base(message) { }
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public WrongRangeException(string message, Exception inner) : base(message, inner) { }
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}
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}
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58
Components/Components/VisualComponents/UserCheckedListBox.Designer.cs
generated
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58
Components/Components/VisualComponents/UserCheckedListBox.Designer.cs
generated
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namespace Components
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{
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partial class UserCheckedListBox
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{
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/// <summary>
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/// Обязательная переменная конструктора.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Освободить все используемые ресурсы.
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/// </summary>
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/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Код, автоматически созданный конструктором компонентов
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/// <summary>
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/// Требуемый метод для поддержки конструктора — не изменяйте
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/// содержимое этого метода с помощью редактора кода.
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/// </summary>
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private void InitializeComponent()
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{
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checkedListBox = new CheckedListBox();
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SuspendLayout();
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//
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// checkedListBox
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//
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checkedListBox.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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checkedListBox.CheckOnClick = true;
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checkedListBox.FormattingEnabled = true;
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checkedListBox.Location = new Point(3, 3);
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checkedListBox.Name = "checkedListBox";
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checkedListBox.Size = new Size(144, 136);
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checkedListBox.TabIndex = 0;
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checkedListBox.SelectedIndexChanged += this.checkedListBox_SelectedIndexChanged;
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//
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// UserCheckedListBox
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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Controls.Add(checkedListBox);
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Name = "UserCheckedListBox";
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ResumeLayout(false);
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}
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#endregion
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private CheckedListBox checkedListBox;
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}
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}
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86
Components/Components/VisualComponents/UserCheckedListBox.cs
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86
Components/Components/VisualComponents/UserCheckedListBox.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Components
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{
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public partial class UserCheckedListBox : UserControl
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{
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public UserCheckedListBox()
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{
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InitializeComponent();
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}
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private EventHandler _changeEvent;
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private void checkedListBox_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (checkedListBox.CheckedItems.Count > 1)
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{
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foreach (int index in checkedListBox.CheckedIndices)
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{
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if (index != checkedListBox.SelectedIndex)
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{
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checkedListBox.SetItemChecked(index, false);
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}
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}
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}
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_changeEvent?.Invoke(sender, e);
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}
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public event EventHandler ChangeEvent
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{
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add
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{
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_changeEvent += value;
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}
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remove
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{
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_changeEvent -= value;
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}
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}
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public void Clear()
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{
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checkedListBox.Items.Clear();
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}
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public void AddToList(string Value)
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{
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if (Value == null)
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{
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return;
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}
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checkedListBox.Items.Add(Value);
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}
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public string SelectedElement
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{
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get
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{
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if (checkedListBox.Items.Count == 0)
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{
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return "";
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}
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if (checkedListBox.Items.Count == null)
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{
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return "";
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}
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return checkedListBox.SelectedItem.ToString()!;
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}
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set
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{
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if (checkedListBox.Items.Contains(value))
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{
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checkedListBox.SelectedItem = value;
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}
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}
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}
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}
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}
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120
Components/Components/VisualComponents/UserCheckedListBox.resx
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120
Components/Components/VisualComponents/UserCheckedListBox.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
<xsd:element name="resheader">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
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||||
</xsd:element>
|
||||
</xsd:choice>
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||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
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||||
</resheader>
|
||||
<resheader name="version">
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||||
<value>2.0</value>
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||||
</resheader>
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||||
<resheader name="reader">
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||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
58
Components/Components/VisualComponents/UserTextBox.Designer.cs
generated
Normal file
58
Components/Components/VisualComponents/UserTextBox.Designer.cs
generated
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namespace Components.Components.VisualComponents
|
||||
{
|
||||
partial class UserTextBox
|
||||
{
|
||||
/// <summary>
|
||||
/// Обязательная переменная конструктора.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Освободить все используемые ресурсы.
|
||||
/// </summary>
|
||||
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Код, автоматически созданный конструктором компонентов
|
||||
|
||||
/// <summary>
|
||||
/// Требуемый метод для поддержки конструктора — не изменяйте
|
||||
/// содержимое этого метода с помощью редактора кода.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
textBox = new TextBox();
|
||||
SuspendLayout();
|
||||
//
|
||||
// textBox
|
||||
//
|
||||
textBox.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
|
||||
textBox.Location = new Point(5, 15);
|
||||
textBox.Name = "textBox";
|
||||
textBox.Size = new Size(309, 27);
|
||||
textBox.TabIndex = 0;
|
||||
textBox.TextChanged += textBox_TextChanged;
|
||||
//
|
||||
// UserTextBox
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(textBox);
|
||||
Name = "UserTextBox";
|
||||
Size = new Size(317, 61);
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private TextBox textBox;
|
||||
}
|
||||
}
|
91
Components/Components/VisualComponents/UserTextBox.cs
Normal file
91
Components/Components/VisualComponents/UserTextBox.cs
Normal file
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|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Components.Components.VisualComponents.Exceptions;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace Components.Components.VisualComponents
|
||||
{
|
||||
public partial class UserTextBox : UserControl
|
||||
{
|
||||
public UserTextBox()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public int ?MinValue { get; set; }
|
||||
public int ?MaxValue { get; set; }
|
||||
|
||||
private EventHandler _changeEvent;
|
||||
|
||||
public event EventHandler ChangeEvent
|
||||
{
|
||||
add
|
||||
{
|
||||
_changeEvent += value;
|
||||
}
|
||||
remove
|
||||
{
|
||||
_changeEvent -= value;
|
||||
}
|
||||
|
||||
}
|
||||
private void textBox_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
_changeEvent?.Invoke(sender, e);
|
||||
if (MinValue != null && MaxValue != null)
|
||||
{
|
||||
if (textBox.Text.Length < MinValue || textBox.Text.Length > MaxValue)
|
||||
{
|
||||
textBox.ForeColor = Color.Red;
|
||||
}
|
||||
else
|
||||
{
|
||||
textBox.ForeColor = Color.Black;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/*
|
||||
private void textBox_Enter(object sender, EventArgs e)
|
||||
{
|
||||
ToolTip tt = new ToolTip();
|
||||
tt.Show(examp, textBox, 30, -20, 2000);
|
||||
}*/
|
||||
|
||||
public string? TextBoxValue
|
||||
{
|
||||
get
|
||||
{
|
||||
if (MinValue == null && MaxValue == null)
|
||||
{
|
||||
throw new WrongRangeException("Диапазон не задан.");
|
||||
}
|
||||
if (textBox.Text.Length >= MinValue && textBox.Text.Length <= MaxValue)
|
||||
{
|
||||
return textBox.Text;
|
||||
}
|
||||
throw new WrongRangeException("Введенное значение не входит в диапазон.");
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
if (MinValue != null && MaxValue != null)
|
||||
{
|
||||
if (value.Length >= MinValue && value.Length <= MaxValue)
|
||||
{
|
||||
textBox.Text = value;
|
||||
_changeEvent?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
120
Components/Components/VisualComponents/UserTextBox.resx
Normal file
120
Components/Components/VisualComponents/UserTextBox.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
56
Components/Components/VisualComponents/UserTreeView.Designer.cs
generated
Normal file
56
Components/Components/VisualComponents/UserTreeView.Designer.cs
generated
Normal file
@ -0,0 +1,56 @@
|
||||
namespace Components.Components.VisualComponents
|
||||
{
|
||||
partial class UserTreeView
|
||||
{
|
||||
/// <summary>
|
||||
/// Обязательная переменная конструктора.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Освободить все используемые ресурсы.
|
||||
/// </summary>
|
||||
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Код, автоматически созданный конструктором компонентов
|
||||
|
||||
/// <summary>
|
||||
/// Требуемый метод для поддержки конструктора — не изменяйте
|
||||
/// содержимое этого метода с помощью редактора кода.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
treeView = new TreeView();
|
||||
SuspendLayout();
|
||||
//
|
||||
// treeView
|
||||
//
|
||||
treeView.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
|
||||
treeView.Location = new Point(0, 3);
|
||||
treeView.Name = "treeView";
|
||||
treeView.Size = new Size(440, 257);
|
||||
treeView.TabIndex = 0;
|
||||
//
|
||||
// UserTreeView
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(treeView);
|
||||
Name = "UserTreeView";
|
||||
Size = new Size(440, 263);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private TreeView treeView;
|
||||
}
|
||||
}
|
105
Components/Components/VisualComponents/UserTreeView.cs
Normal file
105
Components/Components/VisualComponents/UserTreeView.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Components.Components.VisualComponents
|
||||
{
|
||||
public partial class UserTreeView : UserControl
|
||||
{
|
||||
private List<string> hierarchy;
|
||||
private Dictionary<string, bool> forcedNewBranch;
|
||||
|
||||
public UserTreeView()
|
||||
{
|
||||
InitializeComponent();
|
||||
hierarchy = new List<string>();
|
||||
forcedNewBranch = new Dictionary<string, bool>();
|
||||
}
|
||||
|
||||
public void SetHierarchy(List<string> hierarchy, Dictionary<string, bool> forcedNewBranch)
|
||||
{
|
||||
this.hierarchy = hierarchy;
|
||||
this.forcedNewBranch = forcedNewBranch;
|
||||
}
|
||||
|
||||
public void AddObjectToTree<T>(T obj, string stopAtProperty)
|
||||
{
|
||||
TreeNode currentNode = treeView.Nodes.Count > 0 ? treeView.Nodes[0] : treeView.Nodes.Add("");
|
||||
|
||||
foreach (var property in hierarchy)
|
||||
{
|
||||
var value = obj.GetType().GetProperty(property).GetValue(obj, null).ToString();
|
||||
bool createNewBranch = forcedNewBranch.ContainsKey(property) && forcedNewBranch[property];
|
||||
|
||||
var childNode = currentNode.Nodes.Cast<TreeNode>().FirstOrDefault(n => n.Text == value);
|
||||
if (childNode == null || createNewBranch)
|
||||
{
|
||||
childNode = currentNode.Nodes.Add(value);
|
||||
}
|
||||
|
||||
currentNode = childNode;
|
||||
|
||||
if (property == stopAtProperty)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int SelectedNodeIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
return treeView.SelectedNode?.Index ?? -1;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value >= 0 && value < treeView.Nodes.Count)
|
||||
{
|
||||
treeView.SelectedNode = treeView.Nodes[value];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public T GetSelectedObject<T>() where T : new()
|
||||
{
|
||||
if (treeView.SelectedNode == null)
|
||||
{
|
||||
throw new InvalidOperationException("Узел не выбран");
|
||||
}
|
||||
|
||||
var node = treeView.SelectedNode;
|
||||
if (node.Nodes.Count != 0)
|
||||
{
|
||||
throw new InvalidOperationException("Узел не конечный, сформировать объект нельзя");
|
||||
}
|
||||
|
||||
var obj = new T();
|
||||
foreach (var property in hierarchy)
|
||||
{
|
||||
var value = node.Text;
|
||||
var propInfo = typeof(T).GetProperty(property);
|
||||
if (propInfo == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Свойство {property} не найдено в классе {typeof(T).Name}");
|
||||
}
|
||||
propInfo.SetValue(obj, Convert.ChangeType(value, propInfo.PropertyType));
|
||||
|
||||
node = node.Parent;
|
||||
if (node == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
120
Components/Components/VisualComponents/UserTreeView.resx
Normal file
120
Components/Components/VisualComponents/UserTreeView.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
80
TestForm/Form1.Designer.cs
generated
Normal file
80
TestForm/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,80 @@
|
||||
namespace TestForm
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
userCheckedListBox1 = new Components.UserCheckedListBox();
|
||||
userTextBox1 = new Components.Components.VisualComponents.UserTextBox();
|
||||
userTreeView1 = new Components.Components.VisualComponents.UserTreeView();
|
||||
SuspendLayout();
|
||||
//
|
||||
// userCheckedListBox1
|
||||
//
|
||||
userCheckedListBox1.Location = new Point(12, 163);
|
||||
userCheckedListBox1.Name = "userCheckedListBox1";
|
||||
userCheckedListBox1.SelectedElement = "";
|
||||
userCheckedListBox1.Size = new Size(188, 188);
|
||||
userCheckedListBox1.TabIndex = 0;
|
||||
//
|
||||
// userTextBox1
|
||||
//
|
||||
userTextBox1.Location = new Point(301, 12);
|
||||
userTextBox1.MaxValue = null;
|
||||
userTextBox1.MinValue = null;
|
||||
userTextBox1.Name = "userTextBox1";
|
||||
userTextBox1.Size = new Size(396, 76);
|
||||
userTextBox1.TabIndex = 1;
|
||||
userTextBox1.TextBoxValue = null;
|
||||
//
|
||||
// userTreeView1
|
||||
//
|
||||
userTreeView1.Location = new Point(225, 84);
|
||||
userTreeView1.Name = "userTreeView1";
|
||||
userTreeView1.Size = new Size(550, 329);
|
||||
userTreeView1.TabIndex = 2;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(userTreeView1);
|
||||
Controls.Add(userTextBox1);
|
||||
Controls.Add(userCheckedListBox1);
|
||||
Name = "Form1";
|
||||
Text = "Form1";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Components.UserCheckedListBox userCheckedListBox1;
|
||||
private Components.Components.VisualComponents.UserTextBox userTextBox1;
|
||||
private Components.Components.VisualComponents.UserTreeView userTreeView1;
|
||||
}
|
||||
}
|
35
TestForm/Form1.cs
Normal file
35
TestForm/Form1.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using Components.Components.VisualComponents.Classes;
|
||||
|
||||
namespace TestForm
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
userCheckedListBox1.AddToList("Item 1");
|
||||
userCheckedListBox1.AddToList("Item 2");
|
||||
userCheckedListBox1.AddToList("Item 3");
|
||||
|
||||
userTextBox1.MinValue = 5;
|
||||
userTextBox1.MaxValue = 15;
|
||||
|
||||
var hierarchy = new List<string> { "Race", "Class", "FullName" };
|
||||
var forcedNewBranch = new Dictionary<string, bool> { { "FullName", true } };
|
||||
userTreeView1.SetHierarchy(hierarchy, forcedNewBranch);
|
||||
|
||||
var characters = new List<Character>() {
|
||||
new Character { Race = "Dwarf", Class = "Warrior", FullName = "Gimli" },
|
||||
new Character { Race = "Elf", Class = "Archer", FullName = "Legolas" },
|
||||
new Character { Race = "Human", Class = "Ranger", FullName = "Aragorn" },
|
||||
new Character { Race = "Human", Class = "Paladin", FullName = "Boromir" }
|
||||
};
|
||||
|
||||
foreach (var character in characters)
|
||||
{
|
||||
userTreeView1.AddObjectToTree(character, hierarchy.Last());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
TestForm/Form1.resx
Normal file
120
TestForm/Form1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
17
TestForm/Program.cs
Normal file
17
TestForm/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace TestForm
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
15
TestForm/TestForm.csproj
Normal file
15
TestForm/TestForm.csproj
Normal file
@ -0,0 +1,15 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Components\Components.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user