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Author SHA1 Message Date
7edc38a74b Merge pull request 'E.S. Ihonkina Lab work 03' (#3) from LabWork03 into LabWork02
Reviewed-on: http://student.git.athene.tech/k_ihnkn/PIbd-21_Ihonkina_E.S._MotorBoat._Base/pulls/3
2022-11-07 10:24:18 +04:00
Катя Ихонкина
9234b2fcf9 Третья лабораторная работа 2022-11-04 18:43:27 +04:00
Катя Ихонкина
51a5cd33ae Первый коммит. ЛР3 2022-11-04 17:32:58 +04:00
Катя Ихонкина
a4d08824ed Вторая лабораторная работа 2022-10-11 12:39:54 +04:00
Катя Ихонкина
fa4cf4f7f0 Свои карты 2022-10-04 09:52:05 +04:00
Катя Ихонкина
5341f1556d Абстрактный класс 2022-10-02 20:36:49 +04:00
Катя Ихонкина
f97ced21c7 Добавление интерфейса 2022-10-02 19:42:09 +04:00
Катя Ихонкина
31532e6d54 Продвинутый объект 2022-10-02 19:08:02 +04:00
Катя Ихонкина
36c2bf68a1 Переход на конструкторы 2022-10-02 12:09:49 +04:00
21 changed files with 1479 additions and 185 deletions

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@ -0,0 +1,203 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
// TODO проверка, что объект может переместится в требуемом направлении
(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
bool can = true;
//координаты в системе массива
int topYinS = Convert.ToInt32((topY) / _size_y);
int rightXinS = Convert.ToInt32((rightX) / _size_x);
int leftXinS = Convert.ToInt32((leftX) / _size_x);
int bottomYinS = Convert.ToInt32(bottomY / _size_y);
int stepinS = 0;
switch (direction)
{
case Direction.Up:
stepinS = Convert.ToInt32((topY - _drawningObject.Step) / _size_y);
if (stepinS < 0) stepinS = 0;
if (stepinS != topYinS)
{
for (int j = topYinS; j > stepinS; j--)
{
for (int i = leftXinS; i < rightXinS; i++)
{
if (_map[i, j] == _barrier)
{
can = false;
}
}
}
if (!can)
{
return DrawMapWithObject();
}
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
case Direction.Down:
stepinS = Convert.ToInt32((bottomY + _drawningObject.Step) / _size_y);
if (stepinS > _height) stepinS = _height;
if (stepinS != topYinS)
{
for (int j = topYinS; j < stepinS; j++)
{
for (int i = leftXinS; i < rightXinS; i++)
{
if (_map[i, j] == _barrier)
{
can = false;
}
}
}
if (!can)
{
return DrawMapWithObject();
}
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
case Direction.Left:
stepinS = Convert.ToInt32((leftX - _drawningObject.Step) / _size_x);
if (stepinS < 0) stepinS = 0;
if (stepinS != leftXinS)
{
for (int j = topYinS; j < bottomYinS; j++)
{
for (int i = leftXinS; i > stepinS; i--)
{
if (_map[i, j] == _barrier)
{
can = false;
}
}
}
if (!can)
{
return DrawMapWithObject();
}
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
case Direction.Right:
stepinS = Convert.ToInt32((rightX + _drawningObject.Step) / _size_x);
if (stepinS > _width) stepinS = _width;
if (stepinS != leftXinS)
{
for (int j = topYinS; j < bottomYinS; j++)
{
for (int i = rightXinS; i < stepinS; i++)
{
if (_map[i, j] == _barrier)
{
can = false;
}
}
}
if (!can)
{
return DrawMapWithObject();
}
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawningObject.SetObject(x, y, _width, _height);
// TODO првоерка, что объект не "накладывается" на закрытые участки
(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
//координаты лодки в "клетках" массива карты
int topYinS = Convert.ToInt32(topY / _size_y);
int rightXinS = Convert.ToInt32(rightX / _size_x);
int leftXinS = Convert.ToInt32(leftX / _size_x);
int bottomYinS = Convert.ToInt32(bottomY / _size_y);
if (leftXinS < 0 || bottomYinS > _height || topYinS<0 || rightX > _width) { return false; }
for (int j = topYinS; j <= bottomYinS; j++)
{
for (int i = leftXinS; i <= rightXinS; i++)
{
if (_map[i, j] == _barrier)
{
return false;
}
}
}
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -6,11 +6,12 @@ using System.Threading.Tasks;
namespace MotorBoat
{
internal enum Direction
public enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,
Right = 4
Right = 4,
}
}

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@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
public class DrawningBoat
{
public EntityBoat Boat { get; protected set; }
protected float _startPosX;
protected float _startPosY;
private int? _pictureWidth = null;
private int? _pictureHeight = null;
private readonly int _boatWidth = 70;
private readonly int _boatHeight = 40;
public DrawningBoat(int speed, float weight, Color bodyColor)
{
Boat = new EntityBoat(speed, weight, bodyColor);
}
protected DrawningBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
this(speed, weight, bodyColor)
{
_boatWidth = boatWidth;
_boatHeight = boatHeight;
}
public void SetPosition(int x, int y, int width, int height)
{
// TODO checks
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX + _boatWidth > _pictureWidth) { _startPosX = 10; }
if (_startPosY - _boatHeight < 0) { _startPosY = _boatHeight + 10; }
if (_startPosY + _boatHeight > _pictureHeight) { _startPosY -= _boatHeight; }
}
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
{
_startPosX += Boat.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - Boat.Step > 0)
{
_startPosX -= Boat.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - _boatHeight - Boat.Step > 0)
{
_startPosY -= Boat.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
{
_startPosY += Boat.Step;
}
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new Pen(Color.Black);
//границы лодки
Point[] points = new Point[5]
{
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY)),
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY)),
new Point(Convert.ToInt32(_startPosX + 70),Convert.ToInt32(_startPosY - 20)),
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY - 40)),
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-40)),
};
Brush brBody = new SolidBrush(Boat?.BodyColor ?? Color.Black);
g.FillPolygon(brBody, points);
g.DrawPolygon(pen, points);
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 5, _startPosY - 30, 50, 20);
g.DrawEllipse(pen, _startPosX + 5, _startPosY - 30, 50, 20);
}
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _boatWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _boatWidth;
}
if (_startPosY + _boatHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
}
}
}

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@ -1,123 +1,95 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
class DrawningMotorBoat
internal class DrawningMotorBoat : DrawningBoat
{
public EntityMotorBoat Boat { get; private set; }
private float _startPosX;
private float _startPosY;
private int? _pictureWidth = null;
private int? _pictureHeight = null;
private readonly int _boatWidth = 70;
private readonly int _boatHeight = 40;
public void Init(int speed, float weight, Color bodyColor)
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public DrawningMotorBoat(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
base(speed, weight, bodyColor, 110, 60)
{
Boat = new EntityMotorBoat();
Boat.Init(speed, weight, bodyColor);
Boat = new EntityMotorBoat(speed, weight, bodyColor, dopColor, bodyKit, wing, sportLine);
}
public void SetPosition(int x, int y, int width, int height)
public override void DrawTransport(Graphics g)
{
// TODO checks
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX + _boatWidth > _pictureWidth) { _startPosX = 10; }
if (_startPosY - _boatHeight < 0) { _startPosY = _boatHeight + 10; }
if (_startPosY + _boatHeight > _pictureHeight) { _startPosY -= _boatHeight; }
}
public void MoveBoats(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
if (Boat is not EntityMotorBoat motorBoat)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
{
_startPosX += Boat.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - Boat.Step > 0)
{
_startPosX -= Boat.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - _boatHeight - Boat.Step > 0)
{
_startPosY -= Boat.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
{
_startPosY += Boat.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new Pen(Color.Black);
//границы лодки
Point[] points = new Point[5]
{
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY)),
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY)),
new Point(Convert.ToInt32(_startPosX + 70),Convert.ToInt32(_startPosY - 20)),
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY - 40)),
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-40)),
};
Point[] points;
Pen pen = new(Color.Black);
Brush dopBrush = new SolidBrush(motorBoat.DopColor);
g.FillEllipse(new SolidBrush(Color.Black), _startPosX - 17, _startPosY - 24, 14, 5);
g.FillEllipse(new SolidBrush(Color.Black), _startPosX - 17, _startPosY - 21, 14, 5);
g.FillRectangle(dopBrush, _startPosX - 10, _startPosY - 30, 10, 20);
g.DrawRectangle(pen, _startPosX - 10, _startPosY - 30, 10, 20);
if (motorBoat.BodyKit)
{
points = new Point[]
{
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-50)),
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY+10)),
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY)),
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY-40)),
};
g.FillPolygon(dopBrush, points);
g.DrawPolygon(pen, points);
}
if (motorBoat.Wing)
{
points = new Point[]
{
new Point(Convert.ToInt32(_startPosX)+50,Convert.ToInt32(_startPosY-40)),
new Point(Convert.ToInt32(_startPosX)+80,Convert.ToInt32(_startPosY-20)),
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY)),
};
g.FillPolygon(dopBrush, points);
g.DrawPolygon(pen, points);
}
base.DrawTransport(g);
points = new Point[]
{
new Point(Convert.ToInt32(_startPosX)+50,Convert.ToInt32(_startPosY-34)),
new Point(Convert.ToInt32(_startPosX)+57,Convert.ToInt32(_startPosY-20)),
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY-6)),
};
g.FillPolygon(new SolidBrush(Color.LightBlue), points);
g.DrawPolygon(pen, points);
Brush brBody = new SolidBrush(Boat?.BodyColor ?? Color.Black);
g.FillPolygon(brBody, points);
g.DrawEllipse(pen, _startPosX + 5, _startPosY - 30, 50, 20);
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 5, _startPosY - 30, 50, 20);
}
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
if (motorBoat.SportLine)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _boatWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _boatWidth;
}
if (_startPosY + _boatHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _boatHeight;
}
}
points = new Point[]
{
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-37)),
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-30)),
new Point(Convert.ToInt32(_startPosX+35),Convert.ToInt32(_startPosY-37)),
};
g.FillPolygon(dopBrush, points);
g.DrawPolygon(pen, points);
points = new Point[]
{
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-3)),
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-10)),
new Point(Convert.ToInt32(_startPosX+35),Convert.ToInt32(_startPosY-3)),
};
g.FillPolygon(dopBrush, points);
g.DrawPolygon(pen, points);
}
}
}
}

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@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
internal class DrawningObjectBoat : IDrawningObject
{
private DrawningBoat _boat = null;
public DrawningObjectBoat(DrawningBoat boat)
{
_boat = boat;
}
public float Step => _boat?.Boat?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _boat?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_boat?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_boat.SetPosition(x, y, width, height);
}
void IDrawningObject.DrawningObject(Graphics g)
{
_boat.DrawTransport(g);
}
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
public class EntityBoat
{
public int Speed { get; private set; }
public float Weight { get; private set; }
public Color BodyColor { get; private set; }
public float Step => Speed * 100 / Weight;
public EntityBoat(int speed, float weight, Color bodyColor)
{
Random rnd = new Random();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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@ -1,24 +1,31 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
class EntityMotorBoat
internal class EntityMotorBoat : EntityBoat
{
public int Speed { get; private set; }
public float Weight { get; private set; }
public Color BodyColor { get; private set; }
public float Step => Speed * 100 / Weight;
public void Init(int speed, float weight, Color bodyColor)
public Color DopColor { get; private set; }
public bool BodyKit { get; private set; }
public bool Wing { get; private set; }
public bool SportLine { get; private set; }
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="wing">Признак наличия антикрыла</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public EntityMotorBoat(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
base(speed, weight, bodyColor)
{
Random rnd = new Random();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
DopColor = dopColor;
BodyKit = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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@ -1,6 +1,6 @@
namespace MotorBoat
{
partial class FormMotorBoat
partial class FormBoat
{
/// <summary>
/// Required designer variable.
@ -38,6 +38,8 @@
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonCreateModif = new System.Windows.Forms.Button();
this.buttonSelectBoat = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).BeginInit();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
@ -141,11 +143,35 @@
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// FormMotorBoat
// buttonCreateModif
//
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreateModif.Location = new System.Drawing.Point(133, 369);
this.buttonCreateModif.Name = "buttonCreateModif";
this.buttonCreateModif.Size = new System.Drawing.Size(111, 44);
this.buttonCreateModif.TabIndex = 6;
this.buttonCreateModif.Text = "Модификация";
this.buttonCreateModif.UseVisualStyleBackColor = true;
this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
//
// buttonSelectBoat
//
this.buttonSelectBoat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonSelectBoat.Location = new System.Drawing.Point(487, 366);
this.buttonSelectBoat.Name = "buttonSelectBoat";
this.buttonSelectBoat.Size = new System.Drawing.Size(111, 44);
this.buttonSelectBoat.TabIndex = 7;
this.buttonSelectBoat.Text = "Выбрать";
this.buttonSelectBoat.UseVisualStyleBackColor = true;
this.buttonSelectBoat.Click += new System.EventHandler(this.buttonSelectBoat_Click);
//
// FormBoat
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonSelectBoat);
this.Controls.Add(this.buttonCreateModif);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonLeft);
@ -153,7 +179,7 @@
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.pictureBoxMotorBoat);
this.Controls.Add(this.statusStrip1);
this.Name = "FormMotorBoat";
this.Name = "FormBoat";
this.Text = "Моторная лодка";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).EndInit();
this.statusStrip1.ResumeLayout(false);
@ -175,5 +201,7 @@
private Button buttonLeft;
private Button buttonDown;
private Button buttonCreate;
private Button buttonCreateModif;
private Button buttonSelectBoat;
}
}

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@ -0,0 +1,112 @@
using System;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MotorBoat
{
public partial class FormBoat : Form
{
private DrawningBoat _boat;
public DrawningBoat SelectedBoat { get; private set; }
public FormBoat()
{
InitializeComponent();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256),
rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_boat = new DrawningBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
color);
SetData();
Draw();
}
private void Draw()
{
Bitmap bmp = new Bitmap(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_boat?.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
private void SetData()
{
Random rnd = new();
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_boat.Boat.BodyColor.Name}";
}
private void PictureBoxCar_Resize(object sender, EventArgs e)
{
_boat?.ChangeBorders(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
//ïîëó÷àåì èìÿ êíîïêè
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_boat?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_boat?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_boat?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_boat?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256),
rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256),
rnd.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
dopColor = dialogDop.Color;
}
_boat = new DrawningMotorBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
color, dopColor,
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0,
2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData();
Draw();
}
private void buttonSelectBoat_Click(object sender, EventArgs e)
{
SelectedBoat = _boat;
DialogResult = DialogResult.OK;
}
}
}

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namespace MotorBoat
{
partial class FormMapWithSetBoats
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBoxTools = new System.Windows.Forms.GroupBox();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.buttonRemoveBoat = new System.Windows.Forms.Button();
this.buttonShowStorage = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonShowOnMap = new System.Windows.Forms.Button();
this.buttonAddBoat = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.pictureBox = new System.Windows.Forms.PictureBox();
this.groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
this.SuspendLayout();
//
// groupBoxTools
//
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
this.groupBoxTools.Controls.Add(this.buttonRemoveBoat);
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
this.groupBoxTools.Controls.Add(this.buttonDown);
this.groupBoxTools.Controls.Add(this.buttonRight);
this.groupBoxTools.Controls.Add(this.buttonLeft);
this.groupBoxTools.Controls.Add(this.buttonUp);
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
this.groupBoxTools.Controls.Add(this.buttonAddBoat);
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBoxTools.Location = new System.Drawing.Point(738, 0);
this.groupBoxTools.Name = "groupBoxTools";
this.groupBoxTools.Size = new System.Drawing.Size(251, 561);
this.groupBoxTools.TabIndex = 0;
this.groupBoxTools.TabStop = false;
this.groupBoxTools.Text = "Инструменты";
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Location = new System.Drawing.Point(38, 174);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(175, 23);
this.maskedTextBoxPosition.TabIndex = 13;
this.maskedTextBoxPosition.ValidatingType = typeof(int);
//
// buttonRemoveBoat
//
this.buttonRemoveBoat.Location = new System.Drawing.Point(38, 203);
this.buttonRemoveBoat.Name = "buttonRemoveBoat";
this.buttonRemoveBoat.Size = new System.Drawing.Size(175, 35);
this.buttonRemoveBoat.TabIndex = 14;
this.buttonRemoveBoat.Text = "Удалить лодку";
this.buttonRemoveBoat.UseVisualStyleBackColor = true;
this.buttonRemoveBoat.Click += new System.EventHandler(this.ButtonRemoveBoat_Click);
//
// buttonShowStorage
//
this.buttonShowStorage.Location = new System.Drawing.Point(38, 298);
this.buttonShowStorage.Name = "buttonShowStorage";
this.buttonShowStorage.Size = new System.Drawing.Size(175, 35);
this.buttonShowStorage.TabIndex = 15;
this.buttonShowStorage.Text = "Посмотреть хранилище";
this.buttonShowStorage.UseVisualStyleBackColor = true;
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::MotorBoat.Properties.Resources.d;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(112, 469);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 20;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::MotorBoat.Properties.Resources.up;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(148, 469);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 19;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::MotorBoat.Properties.Resources.left;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(76, 469);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 18;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::MotorBoat.Properties.Resources.r;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(112, 433);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 17;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonShowOnMap
//
this.buttonShowOnMap.Location = new System.Drawing.Point(38, 377);
this.buttonShowOnMap.Name = "buttonShowOnMap";
this.buttonShowOnMap.Size = new System.Drawing.Size(175, 35);
this.buttonShowOnMap.TabIndex = 16;
this.buttonShowOnMap.Text = "Посмотреть карту";
this.buttonShowOnMap.UseVisualStyleBackColor = true;
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
//
// buttonAddBoat
//
this.buttonAddBoat.Location = new System.Drawing.Point(38, 115);
this.buttonAddBoat.Name = "buttonAddBoat";
this.buttonAddBoat.Size = new System.Drawing.Size(175, 35);
this.buttonAddBoat.TabIndex = 12;
this.buttonAddBoat.Text = "Добавить лодку";
this.buttonAddBoat.UseVisualStyleBackColor = true;
this.buttonAddBoat.Click += new System.EventHandler(this.ButtonAddBoat_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Розовая карта",
"Морская карта"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(38, 44);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(175, 23);
this.comboBoxSelectorMap.TabIndex = 11;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// pictureBox
//
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox.Location = new System.Drawing.Point(0, 0);
this.pictureBox.Name = "pictureBox";
this.pictureBox.Size = new System.Drawing.Size(738, 561);
this.pictureBox.TabIndex = 0;
this.pictureBox.TabStop = false;
//
// FormMapWithSetBoats
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(989, 561);
this.Controls.Add(this.pictureBox);
this.Controls.Add(this.groupBoxTools);
this.Name = "FormMapWithSetBoats";
this.Text = "FormMapWithSetBoats";
this.groupBoxTools.ResumeLayout(false);
this.groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonRemoveBoat;
private Button buttonShowStorage;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
private Button buttonUp;
private Button buttonShowOnMap;
private Button buttonAddBoat;
private ComboBox comboBoxSelectorMap;
private PictureBox pictureBox;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MotorBoat
{
public partial class FormMapWithSetBoats : Form
{
private MapWithSetBoatsGeneric<DrawningObjectBoat, AbstractMap> _mapBoatsCollectionGeneric;
public FormMapWithSetBoats()
{
InitializeComponent();
}
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
AbstractMap map = null;
switch (comboBoxSelectorMap.Text)
{
case "Простая карта":
map = new SimpleMap();
break;
case "Розовая карта":
map = new PinkMap();
break;
case "Морская карта":
map = new SeaMap();
break;
}
if (map != null)
{
_mapBoatsCollectionGeneric = new MapWithSetBoatsGeneric<DrawningObjectBoat, AbstractMap>(
pictureBox.Width, pictureBox.Height, map);
}
else
{
_mapBoatsCollectionGeneric = null;
}
}
private void ButtonAddBoat_Click(object sender, EventArgs e)
{
if (_mapBoatsCollectionGeneric == null)
{
return;
}
FormBoat form = new();
if (form.ShowDialog() == DialogResult.OK)
{
DrawningObjectBoat boat = new(form.SelectedBoat);
if (_mapBoatsCollectionGeneric + boat != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_mapBoatsCollectionGeneric - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonShowStorage_Click(object sender, EventArgs e)
{
if (_mapBoatsCollectionGeneric == null)
{
return;
}
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
}
private void ButtonShowOnMap_Click(object sender, EventArgs e)
{
if (_mapBoatsCollectionGeneric == null)
{
return;
}
pictureBox.Image = _mapBoatsCollectionGeneric.ShowOnMap();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_mapBoatsCollectionGeneric == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBox.Image = _mapBoatsCollectionGeneric.MoveObject(dir);
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,66 +0,0 @@
using System;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MotorBoat
{
public partial class FormMotorBoat : Form
{
private DrawningMotorBoat _boat;
public FormMotorBoat()
{
InitializeComponent();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new Random();
_boat = new DrawningMotorBoat();
_boat.Init(rnd.Next(50, 150), rnd.Next(100, 200), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(0,100), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_boat.Boat.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_boat.Boat.Weight}";
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_boat.Boat.BodyColor.Name}";
Draw();
}
private void Draw()
{
Bitmap bmp = new Bitmap(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp);
_boat?.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp;
}
private void PictureBoxCar_Resize(object sender, EventArgs e)
{
_boat?.ChangeBorders(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
//ïîëó÷àåì èìÿ êíîïêè
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_boat?.MoveBoats(Direction.Up);
break;
case "buttonDown":
_boat?.MoveBoats(Direction.Down);
break;
case "buttonLeft":
_boat?.MoveBoats(Direction.Left);
break;
case "buttonRight":
_boat?.MoveBoats(Direction.Right);
break;
}
Draw();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
internal interface IDrawningObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

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namespace MotorBoat
{
/// Карта с набром объектов под нее
internal class MapWithSetBoatsGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
/// Ширина окна отрисовки
private readonly int _pictureWidth;
/// Высота окна отрисовки
private readonly int _pictureHeight;
/// Размер занимаемого объектом места (ширина)
private readonly int _placeSizeWidth = 210;
/// Размер занимаемого объектом места (высота)
private readonly int _placeSizeHeight = 70;
/// Набор объектов
private readonly SetBoatsGeneric<T> _setBoats;
/// Карта
private readonly U _map;
/// Конструктор
public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setBoats = new SetBoatsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// Перегрузка оператора сложения
public static int operator +(MapWithSetBoatsGeneric<T, U> map, T boat)
{
return map._setBoats.Insert(boat);
}
/// Перегрузка оператора вычитания
public static T operator -(MapWithSetBoatsGeneric<T, U> map, int position)
{
return map._setBoats.Remove(position);
}
/// Вывод всего набора объектов
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawCars(gr);
return bmp;
}
/// Просмотр объекта на карте
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setBoats.Count; i++)
{
var boat = _setBoats.Get(i);
if (boat != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, boat);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// Перемещение объекта по крате
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
private void Shaking()
{
int j = _setBoats.Count - 1;
for (int i = 0; i < _setBoats.Count; i++)
{
if (_setBoats.Get(i) == null)
{
for (; j > i; j--)
{
var car = _setBoats.Get(j);
if (car != null)
{
_setBoats.Insert(car, i);
_setBoats.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// Метод отрисовки фона
private void DrawBackground(Graphics g)
{
g.FillRectangle(new SolidBrush(Color.LightBlue), 0, 0, _pictureWidth, _pictureHeight);
Brush brGavan = new SolidBrush(Color.Gray);
Brush brGreen = new SolidBrush(Color.Khaki);
g.FillRectangle(brGreen, 0, 0, _pictureWidth, 30);
g.FillRectangle(brGreen, _pictureWidth - 30, 0, 30, _pictureHeight);
g.FillRectangle(brGavan, 30, 30, _pictureWidth - 60, 30);
g.FillRectangle(brGavan, _pictureWidth - 60, 30, 30, _pictureHeight - 60);
g.FillRectangle(brGavan, _pictureWidth / 2, 60, 60, _pictureHeight - 100);
}
/// Метод прорисовки объектов
private void DrawCars(Graphics g)
{
int curWidth = 50;
int curHeight = 60;
bool right = true;
bool down = false;
bool rightdown = false;
for (int i = 0; i < _setBoats.Count; i++)
{
if (right)
{
_setBoats.Get(i)?.SetObject(curWidth, curHeight + _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
g.RotateTransform(270, 0);
g.TranslateTransform(-190, 0);
_setBoats.Get(i)?.DrawningObject(g);
g.TranslateTransform(190, 0);
g.RotateTransform(-270, 0);
if (curHeight > 300 && curHeight < 400)
{
curHeight += 80;
}
curHeight += _placeSizeHeight;
if (curHeight >= _pictureWidth - 100)
{
right = false;
down = true;
g.TranslateTransform(_pictureWidth / 2 + _placeSizeWidth, 0);
curWidth = 500;
curHeight = 200;
}
}
else if (down)
{
if (rightdown)
{
rightdown = false;
_setBoats.Get(i)?.SetObject(curWidth, curHeight + _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
g.TranslateTransform(_placeSizeWidth + 90, 0);
_setBoats.Get(i)?.DrawningObject(g);
curHeight += _placeSizeHeight;
}
else
{
rightdown = true;
_setBoats.Get(i)?.SetObject(curWidth, curHeight + _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
g.TranslateTransform(-_placeSizeWidth - 90, 0);
_setBoats.Get(i)?.DrawningObject(g);
}
if (curHeight >= _pictureHeight - 30) { down = false; return; }
}
}
}
}
}

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@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
internal class PinkMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Purple);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.LightPink);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillEllipse(barrierColor, i *( _size_x-1), j * (_size_y-1), 15, 10);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 40)
{
int x = _random.Next(1, 100);
int y = _random.Next(1, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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@ -11,7 +11,7 @@ namespace MotorBoat
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormMotorBoat());
Application.Run(new FormMapWithSetBoats());
}
}
}

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
internal class SeaMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Pen barrierColor = new Pen(Color.DarkBlue, 2);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.LightBlue);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.DrawArc(barrierColor, i * (_size_x - 1), j * (_size_y - 1), 7, 6, 0, 180);
g.DrawArc(barrierColor, i * (_size_x - 1) + 6, j * (_size_y - 1), 7, 6, 0, 180);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 40)
{
int x = _random.Next(1, 100);
int y = _random.Next(1, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
internal class SetBoatsGeneric<T>
where T : class
{
private readonly T[] _places;
public int Count => _places.Length;
public SetBoatsGeneric(int count)
{
_places = new T[count];
}
public int Insert(T boat)
{
return Insert(boat, 0);
}
public int Insert(T boat, int position)
{
// TODO проверка позиции
if (position >= _places.Length || position < 0)
return -1;
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
if (_places[position] == null)
{
_places[position] = boat;
return position;
}
// проверка, что после вставляемого элемента в массиве есть пустой элемент
int EmptyPos = -1;
for (int i = position + 1; i < Count; i++)
{
if (_places[i] == null)
{
EmptyPos = i;
break;
}
}
if (EmptyPos < 0) return -1;
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
for (int i = EmptyPos; i > position; i--)
{
_places[i] = _places[i - 1];
}
// вставка по позиции
_places[position] = boat;
return position;
}
public T Remove(int position)
{
// TODO проверка позиции
if (position >= _places.Length || position < 0) return null;
// TODO удаление объекта из массива, присовив элементу массива значение null
T temp = _places[position];
_places[position] = null;
return temp;
}
public T Get(int position)
{
// TODO проверка позиции
if (position >= _places.Length || position < 0)
return null;
return _places[position];
}
}
}

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@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat
{
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}