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9 Commits
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31532e6d54 | ||
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36c2bf68a1 |
203
MotorBoat/MotorBoat/AbstractMap.cs
Normal file
203
MotorBoat/MotorBoat/AbstractMap.cs
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@ -0,0 +1,203 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public Bitmap MoveObject(Direction direction)
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{
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// TODO проверка, что объект может переместится в требуемом направлении
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(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
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bool can = true;
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//координаты в системе массива
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int topYinS = Convert.ToInt32((topY) / _size_y);
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int rightXinS = Convert.ToInt32((rightX) / _size_x);
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int leftXinS = Convert.ToInt32((leftX) / _size_x);
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int bottomYinS = Convert.ToInt32(bottomY / _size_y);
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int stepinS = 0;
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switch (direction)
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{
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case Direction.Up:
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stepinS = Convert.ToInt32((topY - _drawningObject.Step) / _size_y);
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if (stepinS < 0) stepinS = 0;
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if (stepinS != topYinS)
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{
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for (int j = topYinS; j > stepinS; j--)
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{
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for (int i = leftXinS; i < rightXinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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case Direction.Down:
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stepinS = Convert.ToInt32((bottomY + _drawningObject.Step) / _size_y);
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if (stepinS > _height) stepinS = _height;
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if (stepinS != topYinS)
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{
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for (int j = topYinS; j < stepinS; j++)
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{
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for (int i = leftXinS; i < rightXinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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case Direction.Left:
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stepinS = Convert.ToInt32((leftX - _drawningObject.Step) / _size_x);
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if (stepinS < 0) stepinS = 0;
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if (stepinS != leftXinS)
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{
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for (int j = topYinS; j < bottomYinS; j++)
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{
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for (int i = leftXinS; i > stepinS; i--)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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case Direction.Right:
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stepinS = Convert.ToInt32((rightX + _drawningObject.Step) / _size_x);
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if (stepinS > _width) stepinS = _width;
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if (stepinS != leftXinS)
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{
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for (int j = topYinS; j < bottomYinS; j++)
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{
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for (int i = rightXinS; i < stepinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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can = false;
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}
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}
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}
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if (!can)
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{
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return DrawMapWithObject();
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}
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_drawningObject.MoveObject(direction);
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}
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return DrawMapWithObject();
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}
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
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//координаты лодки в "клетках" массива карты
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int topYinS = Convert.ToInt32(topY / _size_y);
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int rightXinS = Convert.ToInt32(rightX / _size_x);
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int leftXinS = Convert.ToInt32(leftX / _size_x);
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int bottomYinS = Convert.ToInt32(bottomY / _size_y);
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if (leftXinS < 0 || bottomYinS > _height || topYinS<0 || rightX > _width) { return false; }
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for (int j = topYinS; j <= bottomYinS; j++)
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{
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for (int i = leftXinS; i <= rightXinS; i++)
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{
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if (_map[i, j] == _barrier)
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{
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return false;
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}
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}
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}
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return true;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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@ -6,11 +6,12 @@ using System.Threading.Tasks;
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namespace MotorBoat
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{
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internal enum Direction
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public enum Direction
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{
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None = 0,
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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Right = 4,
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}
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}
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132
MotorBoat/MotorBoat/DrawningBoat.cs
Normal file
132
MotorBoat/MotorBoat/DrawningBoat.cs
Normal file
@ -0,0 +1,132 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MotorBoat
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{
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public class DrawningBoat
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{
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public EntityBoat Boat { get; protected set; }
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protected float _startPosX;
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protected float _startPosY;
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private int? _pictureWidth = null;
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private int? _pictureHeight = null;
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private readonly int _boatWidth = 70;
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private readonly int _boatHeight = 40;
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public DrawningBoat(int speed, float weight, Color bodyColor)
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{
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Boat = new EntityBoat(speed, weight, bodyColor);
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}
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protected DrawningBoat(int speed, float weight, Color bodyColor, int boatWidth, int boatHeight) :
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this(speed, weight, bodyColor)
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{
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_boatWidth = boatWidth;
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_boatHeight = boatHeight;
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}
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public void SetPosition(int x, int y, int width, int height)
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{
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// TODO checks
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_startPosX = x;
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_startPosY = y;
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX + _boatWidth > _pictureWidth) { _startPosX = 10; }
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if (_startPosY - _boatHeight < 0) { _startPosY = _boatHeight + 10; }
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if (_startPosY + _boatHeight > _pictureHeight) { _startPosY -= _boatHeight; }
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}
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public void MoveTransport(Direction direction)
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{
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if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
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{
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return;
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}
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switch (direction)
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{
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// вправо
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case Direction.Right:
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if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
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{
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_startPosX += Boat.Step;
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}
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break;
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//влево
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case Direction.Left:
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if (_startPosX - Boat.Step > 0)
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{
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_startPosX -= Boat.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - _boatHeight - Boat.Step > 0)
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{
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_startPosY -= Boat.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
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{
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_startPosY += Boat.Step;
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (_startPosX < 0 || _startPosY < 0
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|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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Pen pen = new Pen(Color.Black);
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//границы лодки
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Point[] points = new Point[5]
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{
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new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY)),
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new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY)),
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new Point(Convert.ToInt32(_startPosX + 70),Convert.ToInt32(_startPosY - 20)),
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new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY - 40)),
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new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-40)),
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||||
};
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Brush brBody = new SolidBrush(Boat?.BodyColor ?? Color.Black);
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g.FillPolygon(brBody, points);
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g.DrawPolygon(pen, points);
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Brush brYellow = new SolidBrush(Color.Yellow);
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g.FillEllipse(brYellow, _startPosX + 5, _startPosY - 30, 50, 20);
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g.DrawEllipse(pen, _startPosX + 5, _startPosY - 30, 50, 20);
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||||
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||||
}
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public void ChangeBorders(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
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_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _boatWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _boatWidth;
|
||||
}
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if (_startPosY + _boatHeight > _pictureHeight)
|
||||
{
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||||
_startPosY = _pictureHeight.Value - _boatHeight;
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}
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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||||
{
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return (_startPosX, _startPosY, _startPosX + _boatWidth, _startPosY + _boatHeight);
|
||||
}
|
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}
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}
|
@ -1,123 +1,95 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
class DrawningMotorBoat
|
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internal class DrawningMotorBoat : DrawningBoat
|
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{
|
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public EntityMotorBoat Boat { get; private set; }
|
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|
||||
private float _startPosX;
|
||||
private float _startPosY;
|
||||
|
||||
private int? _pictureWidth = null;
|
||||
private int? _pictureHeight = null;
|
||||
|
||||
private readonly int _boatWidth = 70;
|
||||
private readonly int _boatHeight = 40;
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public DrawningMotorBoat(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
|
||||
base(speed, weight, bodyColor, 110, 60)
|
||||
{
|
||||
Boat = new EntityMotorBoat();
|
||||
Boat.Init(speed, weight, bodyColor);
|
||||
Boat = new EntityMotorBoat(speed, weight, bodyColor, dopColor, bodyKit, wing, sportLine);
|
||||
}
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
// TODO checks
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX + _boatWidth > _pictureWidth) { _startPosX = 10; }
|
||||
if (_startPosY - _boatHeight < 0) { _startPosY = _boatHeight + 10; }
|
||||
if (_startPosY + _boatHeight > _pictureHeight) { _startPosY -= _boatHeight; }
|
||||
}
|
||||
public void MoveBoats(Direction direction)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
if (Boat is not EntityMotorBoat motorBoat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _boatWidth + Boat.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += Boat.Step;
|
||||
}
|
||||
break;
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - Boat.Step > 0)
|
||||
{
|
||||
_startPosX -= Boat.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - _boatHeight - Boat.Step > 0)
|
||||
{
|
||||
_startPosY -= Boat.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _boatHeight + Boat.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += Boat.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0
|
||||
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
//границы лодки
|
||||
Point[] points = new Point[5]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY)),
|
||||
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY)),
|
||||
new Point(Convert.ToInt32(_startPosX + 70),Convert.ToInt32(_startPosY - 20)),
|
||||
new Point(Convert.ToInt32(_startPosX + 50),Convert.ToInt32(_startPosY - 40)),
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-40)),
|
||||
};
|
||||
Point[] points;
|
||||
Pen pen = new(Color.Black);
|
||||
Brush dopBrush = new SolidBrush(motorBoat.DopColor);
|
||||
|
||||
g.FillEllipse(new SolidBrush(Color.Black), _startPosX - 17, _startPosY - 24, 14, 5);
|
||||
g.FillEllipse(new SolidBrush(Color.Black), _startPosX - 17, _startPosY - 21, 14, 5);
|
||||
|
||||
g.FillRectangle(dopBrush, _startPosX - 10, _startPosY - 30, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX - 10, _startPosY - 30, 10, 20);
|
||||
|
||||
if (motorBoat.BodyKit)
|
||||
{
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY-50)),
|
||||
new Point(Convert.ToInt32(_startPosX),Convert.ToInt32(_startPosY+10)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY-40)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
}
|
||||
|
||||
if (motorBoat.Wing)
|
||||
{
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+50,Convert.ToInt32(_startPosY-40)),
|
||||
new Point(Convert.ToInt32(_startPosX)+80,Convert.ToInt32(_startPosY-20)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+50,Convert.ToInt32(_startPosY-34)),
|
||||
new Point(Convert.ToInt32(_startPosX)+57,Convert.ToInt32(_startPosY-20)),
|
||||
new Point(Convert.ToInt32(_startPosX+50),Convert.ToInt32(_startPosY-6)),
|
||||
};
|
||||
g.FillPolygon(new SolidBrush(Color.LightBlue), points);
|
||||
g.DrawPolygon(pen, points);
|
||||
Brush brBody = new SolidBrush(Boat?.BodyColor ?? Color.Black);
|
||||
g.FillPolygon(brBody, points);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX + 5, _startPosY - 30, 50, 20);
|
||||
Brush brYellow = new SolidBrush(Color.Yellow);
|
||||
g.FillEllipse(brYellow, _startPosX + 5, _startPosY - 30, 50, 20);
|
||||
|
||||
}
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _boatWidth || _pictureHeight <= _boatHeight)
|
||||
if (motorBoat.SportLine)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _boatWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _boatWidth;
|
||||
}
|
||||
if (_startPosY + _boatHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _boatHeight;
|
||||
}
|
||||
}
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-37)),
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-30)),
|
||||
new Point(Convert.ToInt32(_startPosX+35),Convert.ToInt32(_startPosY-37)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
points = new Point[]
|
||||
{
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-3)),
|
||||
new Point(Convert.ToInt32(_startPosX)+5,Convert.ToInt32(_startPosY-10)),
|
||||
new Point(Convert.ToInt32(_startPosX+35),Convert.ToInt32(_startPosY-3)),
|
||||
};
|
||||
g.FillPolygon(dopBrush, points);
|
||||
g.DrawPolygon(pen, points);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
34
MotorBoat/MotorBoat/DrawningObjectBoat.cs
Normal file
34
MotorBoat/MotorBoat/DrawningObjectBoat.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class DrawningObjectBoat : IDrawningObject
|
||||
{
|
||||
private DrawningBoat _boat = null;
|
||||
public DrawningObjectBoat(DrawningBoat boat)
|
||||
{
|
||||
_boat = boat;
|
||||
}
|
||||
public float Step => _boat?.Boat?.Step ?? 0;
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _boat?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_boat?.MoveTransport(direction);
|
||||
}
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_boat.SetPosition(x, y, width, height);
|
||||
}
|
||||
void IDrawningObject.DrawningObject(Graphics g)
|
||||
{
|
||||
_boat.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
24
MotorBoat/MotorBoat/EntityBoat.cs
Normal file
24
MotorBoat/MotorBoat/EntityBoat.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
public class EntityBoat
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public float Step => Speed * 100 / Weight;
|
||||
public EntityBoat(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
class EntityMotorBoat
|
||||
internal class EntityMotorBoat : EntityBoat
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public float Step => Speed * 100 / Weight;
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public Color DopColor { get; private set; }
|
||||
public bool BodyKit { get; private set; }
|
||||
public bool Wing { get; private set; }
|
||||
public bool SportLine { get; private set; }
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес лодки</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="dopColor">Дополнительный цвет</param>
|
||||
/// <param name="bodyKit">Признак наличия обвеса</param>
|
||||
/// <param name="wing">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public EntityMotorBoat(int speed, float weight, Color bodyColor, Color dopColor, bool bodyKit, bool wing, bool sportLine) :
|
||||
base(speed, weight, bodyColor)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
|
||||
BodyColor = bodyColor;
|
||||
DopColor = dopColor;
|
||||
BodyKit = bodyKit;
|
||||
Wing = wing;
|
||||
SportLine = sportLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace MotorBoat
|
||||
{
|
||||
partial class FormMotorBoat
|
||||
partial class FormBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@ -38,6 +38,8 @@
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonCreateModif = new System.Windows.Forms.Button();
|
||||
this.buttonSelectBoat = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).BeginInit();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
@ -141,11 +143,35 @@
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
|
||||
//
|
||||
// FormMotorBoat
|
||||
// buttonCreateModif
|
||||
//
|
||||
this.buttonCreateModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreateModif.Location = new System.Drawing.Point(133, 369);
|
||||
this.buttonCreateModif.Name = "buttonCreateModif";
|
||||
this.buttonCreateModif.Size = new System.Drawing.Size(111, 44);
|
||||
this.buttonCreateModif.TabIndex = 6;
|
||||
this.buttonCreateModif.Text = "Модификация";
|
||||
this.buttonCreateModif.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
|
||||
//
|
||||
// buttonSelectBoat
|
||||
//
|
||||
this.buttonSelectBoat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonSelectBoat.Location = new System.Drawing.Point(487, 366);
|
||||
this.buttonSelectBoat.Name = "buttonSelectBoat";
|
||||
this.buttonSelectBoat.Size = new System.Drawing.Size(111, 44);
|
||||
this.buttonSelectBoat.TabIndex = 7;
|
||||
this.buttonSelectBoat.Text = "Выбрать";
|
||||
this.buttonSelectBoat.UseVisualStyleBackColor = true;
|
||||
this.buttonSelectBoat.Click += new System.EventHandler(this.buttonSelectBoat_Click);
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.buttonSelectBoat);
|
||||
this.Controls.Add(this.buttonCreateModif);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
@ -153,7 +179,7 @@
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.pictureBoxMotorBoat);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "FormMotorBoat";
|
||||
this.Name = "FormBoat";
|
||||
this.Text = "Моторная лодка";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxMotorBoat)).EndInit();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
@ -175,5 +201,7 @@
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreate;
|
||||
private Button buttonCreateModif;
|
||||
private Button buttonSelectBoat;
|
||||
}
|
||||
}
|
112
MotorBoat/MotorBoat/FormBoat.cs
Normal file
112
MotorBoat/MotorBoat/FormBoat.cs
Normal file
@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
private DrawningBoat _boat;
|
||||
public DrawningBoat SelectedBoat { get; private set; }
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256),
|
||||
rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
_boat = new DrawningBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
color);
|
||||
SetData();
|
||||
Draw();
|
||||
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new Bitmap(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_boat?.DrawTransport(gr);
|
||||
pictureBoxMotorBoat.Image = bmp;
|
||||
}
|
||||
private void SetData()
|
||||
{
|
||||
Random rnd = new();
|
||||
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_boat.Boat.BodyColor.Name}";
|
||||
}
|
||||
private void PictureBoxCar_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_boat?.ChangeBorders(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//ïîëó÷àåì èìÿ êíîïêè
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_boat?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_boat?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_boat?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_boat?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateModif_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256),
|
||||
rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256),
|
||||
rnd.Next(0, 256));
|
||||
ColorDialog dialogDop = new();
|
||||
if (dialogDop.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
dopColor = dialogDop.Color;
|
||||
}
|
||||
_boat = new DrawningMotorBoat(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
||||
color, dopColor,
|
||||
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0,
|
||||
2)), Convert.ToBoolean(rnd.Next(0, 2)));
|
||||
SetData();
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonSelectBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedBoat = _boat;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
218
MotorBoat/MotorBoat/FormMapWithSetBoats.Designer.cs
generated
Normal file
218
MotorBoat/MotorBoat/FormMapWithSetBoats.Designer.cs
generated
Normal file
@ -0,0 +1,218 @@
|
||||
namespace MotorBoat
|
||||
{
|
||||
partial class FormMapWithSetBoats
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.groupBoxTools = new System.Windows.Forms.GroupBox();
|
||||
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
|
||||
this.buttonRemoveBoat = new System.Windows.Forms.Button();
|
||||
this.buttonShowStorage = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonShowOnMap = new System.Windows.Forms.Button();
|
||||
this.buttonAddBoat = new System.Windows.Forms.Button();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
this.pictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.groupBoxTools.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// groupBoxTools
|
||||
//
|
||||
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRemoveBoat);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
|
||||
this.groupBoxTools.Controls.Add(this.buttonDown);
|
||||
this.groupBoxTools.Controls.Add(this.buttonRight);
|
||||
this.groupBoxTools.Controls.Add(this.buttonLeft);
|
||||
this.groupBoxTools.Controls.Add(this.buttonUp);
|
||||
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
|
||||
this.groupBoxTools.Controls.Add(this.buttonAddBoat);
|
||||
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
|
||||
this.groupBoxTools.Location = new System.Drawing.Point(738, 0);
|
||||
this.groupBoxTools.Name = "groupBoxTools";
|
||||
this.groupBoxTools.Size = new System.Drawing.Size(251, 561);
|
||||
this.groupBoxTools.TabIndex = 0;
|
||||
this.groupBoxTools.TabStop = false;
|
||||
this.groupBoxTools.Text = "Инструменты";
|
||||
//
|
||||
// maskedTextBoxPosition
|
||||
//
|
||||
this.maskedTextBoxPosition.Location = new System.Drawing.Point(38, 174);
|
||||
this.maskedTextBoxPosition.Mask = "00";
|
||||
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
this.maskedTextBoxPosition.Size = new System.Drawing.Size(175, 23);
|
||||
this.maskedTextBoxPosition.TabIndex = 13;
|
||||
this.maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonRemoveBoat
|
||||
//
|
||||
this.buttonRemoveBoat.Location = new System.Drawing.Point(38, 203);
|
||||
this.buttonRemoveBoat.Name = "buttonRemoveBoat";
|
||||
this.buttonRemoveBoat.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonRemoveBoat.TabIndex = 14;
|
||||
this.buttonRemoveBoat.Text = "Удалить лодку";
|
||||
this.buttonRemoveBoat.UseVisualStyleBackColor = true;
|
||||
this.buttonRemoveBoat.Click += new System.EventHandler(this.ButtonRemoveBoat_Click);
|
||||
//
|
||||
// buttonShowStorage
|
||||
//
|
||||
this.buttonShowStorage.Location = new System.Drawing.Point(38, 298);
|
||||
this.buttonShowStorage.Name = "buttonShowStorage";
|
||||
this.buttonShowStorage.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonShowStorage.TabIndex = 15;
|
||||
this.buttonShowStorage.Text = "Посмотреть хранилище";
|
||||
this.buttonShowStorage.UseVisualStyleBackColor = true;
|
||||
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::MotorBoat.Properties.Resources.d;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonDown.Location = new System.Drawing.Point(112, 469);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 20;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::MotorBoat.Properties.Resources.up;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonRight.Location = new System.Drawing.Point(148, 469);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 19;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::MotorBoat.Properties.Resources.left;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(76, 469);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 18;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::MotorBoat.Properties.Resources.r;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
|
||||
this.buttonUp.Location = new System.Drawing.Point(112, 433);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 17;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
||||
//
|
||||
// buttonShowOnMap
|
||||
//
|
||||
this.buttonShowOnMap.Location = new System.Drawing.Point(38, 377);
|
||||
this.buttonShowOnMap.Name = "buttonShowOnMap";
|
||||
this.buttonShowOnMap.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonShowOnMap.TabIndex = 16;
|
||||
this.buttonShowOnMap.Text = "Посмотреть карту";
|
||||
this.buttonShowOnMap.UseVisualStyleBackColor = true;
|
||||
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
|
||||
//
|
||||
// buttonAddBoat
|
||||
//
|
||||
this.buttonAddBoat.Location = new System.Drawing.Point(38, 115);
|
||||
this.buttonAddBoat.Name = "buttonAddBoat";
|
||||
this.buttonAddBoat.Size = new System.Drawing.Size(175, 35);
|
||||
this.buttonAddBoat.TabIndex = 12;
|
||||
this.buttonAddBoat.Text = "Добавить лодку";
|
||||
this.buttonAddBoat.UseVisualStyleBackColor = true;
|
||||
this.buttonAddBoat.Click += new System.EventHandler(this.ButtonAddBoat_Click);
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Розовая карта",
|
||||
"Морская карта"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(38, 44);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(175, 23);
|
||||
this.comboBoxSelectorMap.TabIndex = 11;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox.Name = "pictureBox";
|
||||
this.pictureBox.Size = new System.Drawing.Size(738, 561);
|
||||
this.pictureBox.TabIndex = 0;
|
||||
this.pictureBox.TabStop = false;
|
||||
//
|
||||
// FormMapWithSetBoats
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(989, 561);
|
||||
this.Controls.Add(this.pictureBox);
|
||||
this.Controls.Add(this.groupBoxTools);
|
||||
this.Name = "FormMapWithSetBoats";
|
||||
this.Text = "FormMapWithSetBoats";
|
||||
this.groupBoxTools.ResumeLayout(false);
|
||||
this.groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button buttonRemoveBoat;
|
||||
private Button buttonShowStorage;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonUp;
|
||||
private Button buttonShowOnMap;
|
||||
private Button buttonAddBoat;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
private PictureBox pictureBox;
|
||||
}
|
||||
}
|
130
MotorBoat/MotorBoat/FormMapWithSetBoats.cs
Normal file
130
MotorBoat/MotorBoat/FormMapWithSetBoats.cs
Normal file
@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
public partial class FormMapWithSetBoats : Form
|
||||
{
|
||||
private MapWithSetBoatsGeneric<DrawningObjectBoat, AbstractMap> _mapBoatsCollectionGeneric;
|
||||
public FormMapWithSetBoats()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
AbstractMap map = null;
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
map = new SimpleMap();
|
||||
break;
|
||||
case "Розовая карта":
|
||||
map = new PinkMap();
|
||||
break;
|
||||
case "Морская карта":
|
||||
map = new SeaMap();
|
||||
break;
|
||||
}
|
||||
if (map != null)
|
||||
{
|
||||
_mapBoatsCollectionGeneric = new MapWithSetBoatsGeneric<DrawningObjectBoat, AbstractMap>(
|
||||
pictureBox.Width, pictureBox.Height, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
_mapBoatsCollectionGeneric = null;
|
||||
}
|
||||
}
|
||||
private void ButtonAddBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormBoat form = new();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
DrawningObjectBoat boat = new(form.SelectedBoat);
|
||||
if (_mapBoatsCollectionGeneric + boat != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_mapBoatsCollectionGeneric - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
private void ButtonShowStorage_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowSet();
|
||||
}
|
||||
private void ButtonShowOnMap_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.ShowOnMap();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_mapBoatsCollectionGeneric == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBox.Image = _mapBoatsCollectionGeneric.MoveObject(dir);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
60
MotorBoat/MotorBoat/FormMapWithSetBoats.resx
Normal file
60
MotorBoat/MotorBoat/FormMapWithSetBoats.resx
Normal file
@ -0,0 +1,60 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,66 +0,0 @@
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
public partial class FormMotorBoat : Form
|
||||
{
|
||||
private DrawningMotorBoat _boat;
|
||||
public FormMotorBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
_boat = new DrawningMotorBoat();
|
||||
_boat.Init(rnd.Next(50, 150), rnd.Next(100, 200), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_boat.SetPosition(rnd.Next(10, 100), rnd.Next(0,100), pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_boat.Boat.Speed}";
|
||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_boat.Boat.Weight}";
|
||||
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_boat.Boat.BodyColor.Name}";
|
||||
Draw();
|
||||
}
|
||||
private void Draw()
|
||||
{
|
||||
Bitmap bmp = new Bitmap(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_boat?.DrawTransport(gr);
|
||||
pictureBoxMotorBoat.Image = bmp;
|
||||
}
|
||||
|
||||
private void PictureBoxCar_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_boat?.ChangeBorders(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//ïîëó÷àåì èìÿ êíîïêè
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_boat?.MoveBoats(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_boat?.MoveBoats(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_boat?.MoveBoats(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_boat?.MoveBoats(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
40
MotorBoat/MotorBoat/IDrawningObject.cs
Normal file
40
MotorBoat/MotorBoat/IDrawningObject.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal interface IDrawningObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Шаг перемещения объекта
|
||||
/// </summary>
|
||||
public float Step { get; }
|
||||
/// <summary>
|
||||
/// Установка позиции объекта
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина полотна</param>
|
||||
/// <param name="height">Высота полотна</param>
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
void MoveObject(Direction direction);
|
||||
/// <summary>
|
||||
/// Отрисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
void DrawningObject(Graphics g);
|
||||
/// <summary>
|
||||
/// Получение текущей позиции объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
171
MotorBoat/MotorBoat/MapWithSetBoatsGeneric.cs
Normal file
171
MotorBoat/MotorBoat/MapWithSetBoatsGeneric.cs
Normal file
@ -0,0 +1,171 @@
|
||||
namespace MotorBoat
|
||||
{
|
||||
/// Карта с набром объектов под нее
|
||||
internal class MapWithSetBoatsGeneric<T, U>
|
||||
where T : class, IDrawningObject
|
||||
where U : AbstractMap
|
||||
{
|
||||
/// Ширина окна отрисовки
|
||||
private readonly int _pictureWidth;
|
||||
/// Высота окна отрисовки
|
||||
private readonly int _pictureHeight;
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
private readonly int _placeSizeWidth = 210;
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
private readonly int _placeSizeHeight = 70;
|
||||
/// Набор объектов
|
||||
private readonly SetBoatsGeneric<T> _setBoats;
|
||||
/// Карта
|
||||
private readonly U _map;
|
||||
/// Конструктор
|
||||
public MapWithSetBoatsGeneric(int picWidth, int picHeight, U map)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_setBoats = new SetBoatsGeneric<T>(width * height);
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_map = map;
|
||||
}
|
||||
/// Перегрузка оператора сложения
|
||||
public static int operator +(MapWithSetBoatsGeneric<T, U> map, T boat)
|
||||
{
|
||||
return map._setBoats.Insert(boat);
|
||||
}
|
||||
/// Перегрузка оператора вычитания
|
||||
public static T operator -(MapWithSetBoatsGeneric<T, U> map, int position)
|
||||
{
|
||||
return map._setBoats.Remove(position);
|
||||
}
|
||||
/// Вывод всего набора объектов
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawCars(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// Просмотр объекта на карте
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setBoats.Count; i++)
|
||||
{
|
||||
var boat = _setBoats.Get(i);
|
||||
if (boat != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, boat);
|
||||
}
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// Перемещение объекта по крате
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
||||
private void Shaking()
|
||||
{
|
||||
int j = _setBoats.Count - 1;
|
||||
for (int i = 0; i < _setBoats.Count; i++)
|
||||
{
|
||||
if (_setBoats.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var car = _setBoats.Get(j);
|
||||
if (car != null)
|
||||
{
|
||||
_setBoats.Insert(car, i);
|
||||
_setBoats.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// Метод отрисовки фона
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
g.FillRectangle(new SolidBrush(Color.LightBlue), 0, 0, _pictureWidth, _pictureHeight);
|
||||
Brush brGavan = new SolidBrush(Color.Gray);
|
||||
Brush brGreen = new SolidBrush(Color.Khaki);
|
||||
g.FillRectangle(brGreen, 0, 0, _pictureWidth, 30);
|
||||
g.FillRectangle(brGreen, _pictureWidth - 30, 0, 30, _pictureHeight);
|
||||
|
||||
g.FillRectangle(brGavan, 30, 30, _pictureWidth - 60, 30);
|
||||
g.FillRectangle(brGavan, _pictureWidth - 60, 30, 30, _pictureHeight - 60);
|
||||
g.FillRectangle(brGavan, _pictureWidth / 2, 60, 60, _pictureHeight - 100);
|
||||
}
|
||||
/// Метод прорисовки объектов
|
||||
private void DrawCars(Graphics g)
|
||||
{
|
||||
int curWidth = 50;
|
||||
int curHeight = 60;
|
||||
bool right = true;
|
||||
bool down = false;
|
||||
bool rightdown = false;
|
||||
|
||||
for (int i = 0; i < _setBoats.Count; i++)
|
||||
{
|
||||
if (right)
|
||||
{
|
||||
_setBoats.Get(i)?.SetObject(curWidth, curHeight + _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
|
||||
g.RotateTransform(270, 0);
|
||||
g.TranslateTransform(-190, 0);
|
||||
_setBoats.Get(i)?.DrawningObject(g);
|
||||
g.TranslateTransform(190, 0);
|
||||
g.RotateTransform(-270, 0);
|
||||
|
||||
if (curHeight > 300 && curHeight < 400)
|
||||
{
|
||||
curHeight += 80;
|
||||
}
|
||||
curHeight += _placeSizeHeight;
|
||||
|
||||
if (curHeight >= _pictureWidth - 100)
|
||||
{
|
||||
right = false;
|
||||
down = true;
|
||||
g.TranslateTransform(_pictureWidth / 2 + _placeSizeWidth, 0);
|
||||
curWidth = 500;
|
||||
curHeight = 200;
|
||||
}
|
||||
}
|
||||
else if (down)
|
||||
{
|
||||
if (rightdown)
|
||||
{
|
||||
rightdown = false;
|
||||
_setBoats.Get(i)?.SetObject(curWidth, curHeight + _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
|
||||
g.TranslateTransform(_placeSizeWidth + 90, 0);
|
||||
_setBoats.Get(i)?.DrawningObject(g);
|
||||
curHeight += _placeSizeHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
rightdown = true;
|
||||
_setBoats.Get(i)?.SetObject(curWidth, curHeight + _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
|
||||
|
||||
g.TranslateTransform(-_placeSizeWidth - 90, 0);
|
||||
_setBoats.Get(i)?.DrawningObject(g);
|
||||
|
||||
}
|
||||
if (curHeight >= _pictureHeight - 30) { down = false; return; }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
52
MotorBoat/MotorBoat/PinkMap.cs
Normal file
52
MotorBoat/MotorBoat/PinkMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class PinkMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Purple);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightPink);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillEllipse(barrierColor, i *( _size_x-1), j * (_size_y-1), 15, 10);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 40)
|
||||
{
|
||||
int x = _random.Next(1, 100);
|
||||
int y = _random.Next(1, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace MotorBoat
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormMotorBoat());
|
||||
Application.Run(new FormMapWithSetBoats());
|
||||
}
|
||||
}
|
||||
}
|
53
MotorBoat/MotorBoat/SeaMap.cs
Normal file
53
MotorBoat/MotorBoat/SeaMap.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class SeaMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Pen barrierColor = new Pen(Color.DarkBlue, 2);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.LightBlue);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.DrawArc(barrierColor, i * (_size_x - 1), j * (_size_y - 1), 7, 6, 0, 180);
|
||||
g.DrawArc(barrierColor, i * (_size_x - 1) + 6, j * (_size_y - 1), 7, 6, 0, 180);
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 40)
|
||||
{
|
||||
int x = _random.Next(1, 100);
|
||||
int y = _random.Next(1, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
71
MotorBoat/MotorBoat/SetBoatsGeneric.cs
Normal file
71
MotorBoat/MotorBoat/SetBoatsGeneric.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class SetBoatsGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
private readonly T[] _places;
|
||||
public int Count => _places.Length;
|
||||
public SetBoatsGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
public int Insert(T boat)
|
||||
{
|
||||
return Insert(boat, 0);
|
||||
}
|
||||
public int Insert(T boat, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position >= _places.Length || position < 0)
|
||||
return -1;
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = boat;
|
||||
return position;
|
||||
}
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
int EmptyPos = -1;
|
||||
|
||||
for (int i = position + 1; i < Count; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
EmptyPos = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (EmptyPos < 0) return -1;
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
for (int i = EmptyPos; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
// вставка по позиции
|
||||
_places[position] = boat;
|
||||
return position;
|
||||
}
|
||||
public T Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position >= _places.Length || position < 0) return null;
|
||||
// TODO удаление объекта из массива, присовив элементу массива значение null
|
||||
T temp = _places[position];
|
||||
_places[position] = null;
|
||||
return temp;
|
||||
}
|
||||
public T Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position >= _places.Length || position < 0)
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
52
MotorBoat/MotorBoat/SimpleMap.cs
Normal file
52
MotorBoat/MotorBoat/SimpleMap.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MotorBoat
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Цвет участка закрытого
|
||||
/// </summary>
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
/// <summary>
|
||||
/// Цвет участка открытого
|
||||
/// </summary>
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user