Лабораторная работа 1
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ProjectStormTrooper/ProjectStormTrooper/Class1.cs
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45
ProjectStormTrooper/ProjectStormTrooper/Class1.cs
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@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormTrooper;
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public class EntityStormTrooper
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{
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//speed
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public int Speed { get; private set; }
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//weight
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public double Weight { get; private set; }
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//maincolor
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public Color BodyColor { get; private set; }
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//additionalcolor
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public Color AdditionalColor { get; private set; }
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public bool BodyRockets { get; private set; }
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//movement
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public double Step => Speed * 500 / Weight;
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public bool Wing { get; private set; }
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public void Init(bool wing, int speed, double weight, Color bodyColor, Color additionalColor, bool bodyRockets)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Wing = wing;
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BodyRockets = bodyRockets;
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}
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}
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14
ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs
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14
ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormTrooper;
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4,
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}
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215
ProjectStormTrooper/ProjectStormTrooper/DrawingStormTrooper.cs
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215
ProjectStormTrooper/ProjectStormTrooper/DrawingStormTrooper.cs
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@ -0,0 +1,215 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectStormTrooper;
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public class DrawingStormTrooper
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{
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public EntityStormTrooper? EntityStormTrooper { get; private set; }
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//windowswidth
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private int? _pictureWidth;
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private int? _pictureHeight;
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private int? _startPosX;
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private int? _startPosY;
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private readonly int _drawingTrooperWidth = 150;
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private readonly int _drawingTrooperHeight = 140;
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public void Init(bool wing, int speed, double weight, Color bodyColor, Color additionalColor, bool bodyRockets)
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{
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EntityStormTrooper = new EntityStormTrooper();
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EntityStormTrooper.Init(wing, speed, weight, bodyColor, additionalColor, bodyRockets);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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public bool SetPictureSize(int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public bool MoveStormTrooper(DirectionType direction)
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{
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if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityStormTrooper.Step > 0)
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{
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_startPosX -= (int)EntityStormTrooper.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityStormTrooper.Step > 0)
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{
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_startPosY -= (int)EntityStormTrooper.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityStormTrooper.Step + _drawingTrooperWidth < _pictureWidth)
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{
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_startPosX += (int)EntityStormTrooper.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityStormTrooper.Step + _drawingTrooperHeight< _pictureHeight)
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{
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_startPosY += (int)EntityStormTrooper.Step;
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}
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return true;
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default:
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return false;
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}
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}
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public void DrawTransport(Graphics g)
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{
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if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
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Pen pen = new(EntityStormTrooper.BodyColor)
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{
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Width = 2
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};
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Pen additionalPen = new(EntityStormTrooper.AdditionalColor)
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{
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Width = 2
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};
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Brush brushBlack = new SolidBrush(EntityStormTrooper.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityStormTrooper.AdditionalColor);
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if (EntityStormTrooper.BodyRockets)
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{
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// Толщина толстой палочки ракеты
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int rocketWidth = 6;
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// Длина толстой палочки ракеты
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int rocketLength = 15;
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PointF[] rocketsTop =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 13),
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new(_startPosX.Value + 90, _startPosY.Value + 33)
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};
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PointF[] rocketsBottom =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 103),
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new(_startPosX.Value + 90, _startPosY.Value + 123)
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};
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// Прорисовка ракет на верхнем крыле
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foreach (PointF rocketPos in rocketsTop)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - (rocketWidth / 2), rocketLength, rocketWidth);
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}
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// Прорисовка ракет на нижнем крыле
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foreach (PointF rocketPos in rocketsBottom)
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{
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// Толстая палочка для ракеты
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g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - (rocketWidth / 2), rocketLength, rocketWidth);
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}
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}
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// Прорисовка бомб под крыльями
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int bombWidth = 10;
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int bombHeight = 15;
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// Позиции бомб под верхним и нижним крылом
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PointF[] bombs =
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{
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new(_startPosX.Value + 75, _startPosY.Value + 15), // Под верхним крылом
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new(_startPosX.Value + 75, _startPosY.Value + 105) // Под нижним крылом
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};
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// Рисуем бомбы
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foreach (PointF bombPos in bombs)
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{
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g.FillEllipse(additionalBrush, bombPos.X, bombPos.Y, bombWidth, bombHeight);
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g.DrawEllipse(pen, bombPos.X, bombPos.Y, bombWidth, bombHeight);
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}
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// Определение точек основных элементов объекта
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PointF[] front =
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{
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new(_startPosX.Value + 130, _startPosY.Value + 53),
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new(_startPosX.Value + 155, _startPosY.Value + 66),
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new(_startPosX.Value + 130, _startPosY.Value + 79)
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};
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PointF[] tailTop =
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{
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new(_startPosX.Value, _startPosY.Value + 23),
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new(_startPosX.Value, _startPosY.Value + 53),
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new(_startPosX.Value + 20, _startPosY.Value + 53),
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new(_startPosX.Value + 20, _startPosY.Value + 38)
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};
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PointF[] tailBottom =
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{
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new(_startPosX.Value, _startPosY.Value + 79),
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new(_startPosX.Value, _startPosY.Value + 109),
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new(_startPosX.Value + 20, _startPosY.Value + 94),
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new(_startPosX.Value + 20, _startPosY.Value + 79)
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};
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PointF[] wingTop =
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{
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new(_startPosX.Value + 90, _startPosY.Value),
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new(_startPosX.Value + 90, _startPosY.Value + 53),
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new(_startPosX.Value + 60, _startPosY.Value + 53),
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new(_startPosX.Value + 75, _startPosY.Value),
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};
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PointF[] wingBottom =
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{
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new(_startPosX.Value + 90, _startPosY.Value + 79),
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new(_startPosX.Value + 90, _startPosY.Value + 133),
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new(_startPosX.Value + 75, _startPosY.Value + 133),
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new(_startPosX.Value + 60, _startPosY.Value + 79),
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};
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// Прорисовка основных элементов объекта
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g.FillPolygon(brushBlack, front);
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g.DrawPolygon(pen, tailTop);
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g.DrawPolygon(pen, tailBottom);
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g.DrawPolygon(pen, wingTop);
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g.DrawPolygon(pen, wingBottom);
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g.DrawRectangle(pen, (int)_startPosX, (int)_startPosY + 53, 130, 26);
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}
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}
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@ -1,46 +0,0 @@
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namespace ProjectStormTrooper
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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SuspendLayout();
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//
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// Form1
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1138, 450);
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Name = "Form1";
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Text = "Form1";
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Load += Form1_Load;
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ResumeLayout(false);
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}
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#endregion
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}
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}
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@ -1,15 +0,0 @@
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namespace ProjectStormTrooper
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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private void Form1_Load(object sender, EventArgs e)
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{
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}
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}
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}
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@ -11,7 +11,7 @@ namespace ProjectStormTrooper
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new Form1());
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Application.Run(new StormTrooperForm());
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}
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}
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}
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@ -8,4 +8,19 @@
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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||||
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</Project>
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103
ProjectStormTrooper/ProjectStormTrooper/Properties/Resources.Designer.cs
generated
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103
ProjectStormTrooper/ProjectStormTrooper/Properties/Resources.Designer.cs
generated
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//------------------------------------------------------------------------------
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||||
// <auto-generated>
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||||
// This code was generated by a tool.
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||||
// Runtime Version:4.0.30319.42000
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//
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||||
// Changes to this file may cause incorrect behavior and will be lost if
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||||
// the code is regenerated.
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// </auto-generated>
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||||
//------------------------------------------------------------------------------
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||||
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||||
namespace ProjectStormTrooper.Properties {
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||||
using System;
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||||
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||||
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||||
/// <summary>
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||||
/// A strongly-typed resource class, for looking up localized strings, etc.
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||||
/// </summary>
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||||
// This class was auto-generated by the StronglyTypedResourceBuilder
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||||
// class via a tool like ResGen or Visual Studio.
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||||
// To add or remove a member, edit your .ResX file then rerun ResGen
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||||
// with the /str option, or rebuild your VS project.
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||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
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||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
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||||
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||||
private static global::System.Globalization.CultureInfo resourceCulture;
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||||
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||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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||||
internal Resources() {
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormTrooper.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow_up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrows\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrows\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrows\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\arrows\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
139
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.Designer.cs
generated
Normal file
139
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.Designer.cs
generated
Normal file
@ -0,0 +1,139 @@
|
||||
namespace ProjectStormTrooper
|
||||
{
|
||||
partial class StormTrooperForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
pictureBox2 = new PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox2).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 409);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Create";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrow_left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(759, 377);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrow_right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(831, 377);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrow_up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(795, 350);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 4;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrow_down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(795, 409);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// pictureBox2
|
||||
//
|
||||
pictureBox2.Dock = DockStyle.Fill;
|
||||
pictureBox2.Location = new Point(0, 0);
|
||||
pictureBox2.Name = "pictureBox2";
|
||||
pictureBox2.Size = new Size(882, 453);
|
||||
pictureBox2.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBox2.TabIndex = 6;
|
||||
pictureBox2.TabStop = false;
|
||||
pictureBox2.Click += ButtonMove_Click;
|
||||
//
|
||||
// StormTrooperForm
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(882, 453);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBox2);
|
||||
Name = "StormTrooperForm";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "StormTrooperForm";
|
||||
Load += StormTrooperForm_Load;
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox2).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private PictureBox pictureBox2;
|
||||
}
|
||||
}
|
97
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.cs
Normal file
97
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.cs
Normal file
@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectStormTrooper
|
||||
{
|
||||
public partial class StormTrooperForm : Form
|
||||
{
|
||||
private DrawingStormTrooper? _drawingStormTrooper;
|
||||
|
||||
public StormTrooperForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
if (_drawingStormTrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox2.Width, pictureBox2.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingStormTrooper.DrawTransport(gr);
|
||||
pictureBox2.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private void PictureBox2_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void StormTrooperForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingStormTrooper = new DrawingStormTrooper();
|
||||
_drawingStormTrooper.Init(Convert.ToBoolean(random.Next(0, 2)), random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingStormTrooper.SetPictureSize(pictureBox2.Width,
|
||||
pictureBox2.Height);
|
||||
_drawingStormTrooper.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingStormTrooper == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawingStormTrooper.MoveStormTrooper(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_down.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_left.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_right.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_up.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
Loading…
x
Reference in New Issue
Block a user