Merge pull request 'PIbd-12_Rotov_I.P._Simple' (#1) from lab1 into main
Reviewed-on: #1
This commit is contained in:
commit
76f81c1ea6
49
ProjectStormTrooper/ProjectStormTrooper/Class1.cs
Normal file
49
ProjectStormTrooper/ProjectStormTrooper/Class1.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectStormTrooper;
|
||||||
|
|
||||||
|
public class EntityStormTrooper
|
||||||
|
{
|
||||||
|
//speed
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
//weight
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
//maincolor
|
||||||
|
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
//additionalcolor
|
||||||
|
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
public bool BodyRockets { get; private set; }
|
||||||
|
|
||||||
|
public bool Bombs { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
//movement
|
||||||
|
|
||||||
|
public double Step => Speed * 500 / Weight;
|
||||||
|
|
||||||
|
public bool Wing { get; private set; }
|
||||||
|
public void Init(bool wing, int speed, double weight, Color bodyColor, Color additionalColor, bool bodyRockets, bool bombs)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Wing = wing;
|
||||||
|
BodyRockets = bodyRockets;
|
||||||
|
Bombs = bombs;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
14
ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs
Normal file
14
ProjectStormTrooper/ProjectStormTrooper/DirectionType.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectStormTrooper;
|
||||||
|
public enum DirectionType
|
||||||
|
{
|
||||||
|
Up = 1,
|
||||||
|
Down = 2,
|
||||||
|
Left = 3,
|
||||||
|
Right = 4,
|
||||||
|
}
|
224
ProjectStormTrooper/ProjectStormTrooper/DrawingStormTrooper.cs
Normal file
224
ProjectStormTrooper/ProjectStormTrooper/DrawingStormTrooper.cs
Normal file
@ -0,0 +1,224 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectStormTrooper;
|
||||||
|
|
||||||
|
public class DrawingStormTrooper
|
||||||
|
{
|
||||||
|
public EntityStormTrooper? EntityStormTrooper { get; private set; }
|
||||||
|
|
||||||
|
//windowswidth
|
||||||
|
|
||||||
|
private int? _pictureWidth;
|
||||||
|
|
||||||
|
private int? _pictureHeight;
|
||||||
|
|
||||||
|
private int? _startPosX;
|
||||||
|
|
||||||
|
private int? _startPosY;
|
||||||
|
|
||||||
|
private readonly int _drawingTrooperWidth = 140;
|
||||||
|
|
||||||
|
private readonly int _drawingTrooperHeight = 120;
|
||||||
|
|
||||||
|
public void Init(bool wing, int speed, double weight, Color bodyColor, Color additionalColor, bool bodyRockets, bool bombs)
|
||||||
|
{
|
||||||
|
EntityStormTrooper = new EntityStormTrooper();
|
||||||
|
EntityStormTrooper.Init(wing, speed, weight, bodyColor, additionalColor, bodyRockets, bombs);
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (_drawingTrooperHeight > height || _drawingTrooperWidth > width) { return false; }
|
||||||
|
|
||||||
|
_pictureWidth = width;
|
||||||
|
|
||||||
|
_pictureHeight = height;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (x < 0 || y < 0 || x + _drawingTrooperWidth > _pictureWidth || y + _drawingTrooperHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
public bool MoveStormTrooper(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityStormTrooper.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityStormTrooper.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityStormTrooper.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityStormTrooper.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + EntityStormTrooper.Step + _drawingTrooperWidth < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityStormTrooper.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + EntityStormTrooper.Step + _drawingTrooperHeight< _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityStormTrooper.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityStormTrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) return;
|
||||||
|
Pen pen = new(EntityStormTrooper.BodyColor)
|
||||||
|
{
|
||||||
|
Width = 2
|
||||||
|
};
|
||||||
|
Pen additionalPen = new(EntityStormTrooper.AdditionalColor)
|
||||||
|
{
|
||||||
|
Width = 2
|
||||||
|
};
|
||||||
|
Brush brushBlack = new SolidBrush(EntityStormTrooper.BodyColor);
|
||||||
|
Brush additionalBrush = new SolidBrush(EntityStormTrooper.AdditionalColor);
|
||||||
|
|
||||||
|
|
||||||
|
if (EntityStormTrooper.BodyRockets)
|
||||||
|
{
|
||||||
|
// Толщина толстой палочки ракеты
|
||||||
|
int rocketWidth = 6;
|
||||||
|
// Длина толстой палочки ракеты
|
||||||
|
int rocketLength = 15;
|
||||||
|
|
||||||
|
PointF[] rocketsTop =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 13),
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 33)
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] rocketsBottom =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 103),
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 123)
|
||||||
|
};
|
||||||
|
|
||||||
|
// Прорисовка ракет на верхнем крыле
|
||||||
|
foreach (PointF rocketPos in rocketsTop)
|
||||||
|
{
|
||||||
|
// Толстая палочка для ракеты
|
||||||
|
g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - (rocketWidth / 2), rocketLength, rocketWidth);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Прорисовка ракет на нижнем крыле
|
||||||
|
foreach (PointF rocketPos in rocketsBottom)
|
||||||
|
{
|
||||||
|
// Толстая палочка для ракеты
|
||||||
|
g.FillRectangle(additionalBrush, rocketPos.X, rocketPos.Y - (rocketWidth / 2), rocketLength, rocketWidth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Прорисовка бомб под крыльями
|
||||||
|
if (EntityStormTrooper.Bombs)
|
||||||
|
{
|
||||||
|
int bombWidth = 10;
|
||||||
|
int bombHeight = 15;
|
||||||
|
|
||||||
|
// Позиции бомб под верхним и нижним крылом
|
||||||
|
PointF[] bombs =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 75, _startPosY.Value + 15), // Под верхним крылом
|
||||||
|
new(_startPosX.Value + 75, _startPosY.Value + 105) // Под нижним крылом
|
||||||
|
};
|
||||||
|
|
||||||
|
// Рисуем бомбы
|
||||||
|
foreach (PointF bombPos in bombs)
|
||||||
|
{
|
||||||
|
g.FillEllipse(additionalBrush, bombPos.X, bombPos.Y, bombWidth, bombHeight);
|
||||||
|
g.DrawEllipse(pen, bombPos.X, bombPos.Y, bombWidth, bombHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Определение точек основных элементов объекта
|
||||||
|
PointF[] front =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 130, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 155, _startPosY.Value + 66),
|
||||||
|
new(_startPosX.Value + 130, _startPosY.Value + 79)
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] tailTop =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 23),
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 38)
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] tailBottom =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 79),
|
||||||
|
new(_startPosX.Value, _startPosY.Value + 109),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 94),
|
||||||
|
new(_startPosX.Value + 20, _startPosY.Value + 79)
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] wingTop =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value),
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 60, _startPosY.Value + 53),
|
||||||
|
new(_startPosX.Value + 75, _startPosY.Value),
|
||||||
|
};
|
||||||
|
|
||||||
|
PointF[] wingBottom =
|
||||||
|
{
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 79),
|
||||||
|
new(_startPosX.Value + 90, _startPosY.Value + 133),
|
||||||
|
new(_startPosX.Value + 75, _startPosY.Value + 133),
|
||||||
|
new(_startPosX.Value + 60, _startPosY.Value + 79),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Прорисовка основных элементов объекта
|
||||||
|
g.FillPolygon(brushBlack, front);
|
||||||
|
g.DrawPolygon(pen, tailTop);
|
||||||
|
g.DrawPolygon(pen, tailBottom);
|
||||||
|
g.DrawPolygon(pen, wingTop);
|
||||||
|
g.DrawPolygon(pen, wingBottom);
|
||||||
|
g.DrawRectangle(pen, (int)_startPosX, (int)_startPosY + 53, 130, 26);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -1,46 +0,0 @@
|
|||||||
namespace ProjectStormTrooper
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// Form1
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(1138, 450);
|
|
||||||
Name = "Form1";
|
|
||||||
Text = "Form1";
|
|
||||||
Load += Form1_Load;
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
namespace ProjectStormTrooper
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Form1_Load(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace ProjectStormTrooper
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new StormTrooperForm());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
103
ProjectStormTrooper/ProjectStormTrooper/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectStormTrooper/ProjectStormTrooper/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectStormTrooper.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectStormTrooper.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_down {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_left {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_left", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_right {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_right", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap arrow_up {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="arrow_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\arrows\arrow_down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrow_left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\arrows\arrow_left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrow_right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\arrows\arrow_right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="arrow_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\arrows\arrow_up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
139
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.Designer.cs
generated
Normal file
139
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.Designer.cs
generated
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
namespace ProjectStormTrooper
|
||||||
|
{
|
||||||
|
partial class StormTrooperForm
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
buttonCreate = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
pictureBox2 = new PictureBox();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox2).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// buttonCreate
|
||||||
|
//
|
||||||
|
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonCreate.Location = new Point(12, 409);
|
||||||
|
buttonCreate.Name = "buttonCreate";
|
||||||
|
buttonCreate.Size = new Size(94, 29);
|
||||||
|
buttonCreate.TabIndex = 1;
|
||||||
|
buttonCreate.Text = "Create";
|
||||||
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreate.Click += ButtonCreate_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = Properties.Resources.arrow_left;
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(759, 377);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(30, 30);
|
||||||
|
buttonLeft.TabIndex = 2;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = Properties.Resources.arrow_right;
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(831, 377);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(30, 30);
|
||||||
|
buttonRight.TabIndex = 3;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = Properties.Resources.arrow_up;
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(795, 350);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(30, 30);
|
||||||
|
buttonUp.TabIndex = 4;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = Properties.Resources.arrow_down;
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(795, 409);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(30, 30);
|
||||||
|
buttonDown.TabIndex = 5;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// pictureBox2
|
||||||
|
//
|
||||||
|
pictureBox2.Dock = DockStyle.Fill;
|
||||||
|
pictureBox2.Location = new Point(0, 0);
|
||||||
|
pictureBox2.Name = "pictureBox2";
|
||||||
|
pictureBox2.Size = new Size(882, 453);
|
||||||
|
pictureBox2.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBox2.TabIndex = 6;
|
||||||
|
pictureBox2.TabStop = false;
|
||||||
|
pictureBox2.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// StormTrooperForm
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(882, 453);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonCreate);
|
||||||
|
Controls.Add(pictureBox2);
|
||||||
|
Name = "StormTrooperForm";
|
||||||
|
StartPosition = FormStartPosition.CenterScreen;
|
||||||
|
Text = "StormTrooperForm";
|
||||||
|
Load += StormTrooperForm_Load;
|
||||||
|
Click += ButtonMove_Click;
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox2).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
private Button buttonCreate;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private PictureBox pictureBox2;
|
||||||
|
}
|
||||||
|
}
|
97
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.cs
Normal file
97
ProjectStormTrooper/ProjectStormTrooper/StormTrooperForm.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace ProjectStormTrooper
|
||||||
|
{
|
||||||
|
public partial class StormTrooperForm : Form
|
||||||
|
{
|
||||||
|
private DrawingStormTrooper? _drawingStormTrooper;
|
||||||
|
|
||||||
|
public StormTrooperForm()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw()
|
||||||
|
{
|
||||||
|
if (_drawingStormTrooper == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBox2.Width, pictureBox2.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawingStormTrooper.DrawTransport(gr);
|
||||||
|
pictureBox2.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void PictureBox2_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StormTrooperForm_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawingStormTrooper = new DrawingStormTrooper();
|
||||||
|
_drawingStormTrooper.Init(Convert.ToBoolean(random.Next(0, 2)), random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
_drawingStormTrooper.SetPictureSize(pictureBox2.Width,
|
||||||
|
pictureBox2.Height);
|
||||||
|
_drawingStormTrooper.SetPosition(random.Next(10, 100), random.Next(10,
|
||||||
|
100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingStormTrooper == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result =
|
||||||
|
_drawingStormTrooper.MoveStormTrooper(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result =
|
||||||
|
_drawingStormTrooper.MoveStormTrooper(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result =
|
||||||
|
_drawingStormTrooper.MoveStormTrooper(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result =
|
||||||
|
_drawingStormTrooper.MoveStormTrooper(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_down.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_down.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_left.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_right.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_right.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_up.png
Normal file
BIN
ProjectStormTrooper/ProjectStormTrooper/arrows/arrow_up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
Loading…
x
Reference in New Issue
Block a user